Here are the big additions for a (working) ver 18:
Humanitarian Missions Depending on how low your reputation is, one of two Humanitarian Missions will spawn.
The humanitarian missions are pretty simple because I wanted to get them working and all the ideas I had to make them pretty haven't worked out well so far. But I am continuing to improve. For instance, the Refugee mission spawns everyone in a tent, but sometimes they spawn in a mass of people.
My next version will actually build bed rolls for them to spawn on so they aren't clumped together.
Altis and Tanoa versions have been updated to .019
Here are the changes:
New Changelog, version 019:
1. The FOB objects (The Cargo HQ) is now lit with lights.
Notes: Dismantling an FOB will not delete the lights at this point in time (unless you disconnect/reconnect). Also, ACE does not detect that they are proper light sources, so you will still need to use a flashlight near it at night.
2. "Make me a..." Scripts are removed.
All players have medic and engineer abilities. Allows players to switch roles faster without having to worry about another setting.
3. RHS USAF 0.49 Addtions.
Integrated some of the new vehicles/weapons from the 0.49 update. Includes:
Stryker (M2)
M1220 Crows Variants
M1238A1 M2
Mk17 (Scar) variants Incl ammo types and silencer
M249 Light
4. KP loadouts should work now.
5. Build radius issue fixed (should not crush you now).
6. Older RHS USAF items added:
Some foregrips
HIMARS