Enabling Server Verified Signatures - Comms Center - UNITAF



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Enabling Server Verified Signatures





1Lt

First Lieutenant Ben (Ret.)


UNISTAFF
Retired
UNITAF


0
277
Enabling Server Verified Signatures

BIG EXCITING CHANGES

Well, it's about time we took action on the form we sent out a few weeks ago. After some boring testing and researching we have enabled verified signatures on the server.

This means we now have control of what client side mods are used while in mission. This allows us to monitor and give everyone the best possible server performance. Please see below for all mods that are currently allowed on the server during mission. Please note the reason why some mods have not been allowed client side is due to either conflicts with other mods, outdated or are not needed.

You will notice that in the Arma 3 Launcher mods will be listed as numbers. This is just a way around the data limit steam have in place for the launcher, this is the only way around this when running so many mods and keys. In short, you can ignore this as it will enable the mods needed and not change anything locally on your system. Then if you scroll down you will see the optional mods that you can enable. 

Image from Gyazo

Current base mods NEEDED;

https://steamcommunity.com/sharedfiles/filedetails/?id=1796922002

Current OPTIONAL mods which are supported and allowed;

https://steamcommunity.com/sharedfiles/filedetails/?id=1788445307

If we have missed your most favourite client side mod, please feel free to request here. We will look in to your request and test. https://forms.gle/v5eWUzWyV9Hnt5SQ8

Regards - Cpl Ben

Acknowledged by:
Maj James, 1Lt Ben (Ret.), SPC Attackbee, Pvt Jan Case,

Read by:
Maj James, Capt Kevin, 1Lt Ben (Ret.), 2Lt Zero, SPC Attackbee, PFC Bradley, PFC Maciek, PFC J. Wilson, PFC Ghost, Pvt Roger, Pvt Markkwald, Pvt McKelvie, Pvt Salty, Pvt Ryolitt, Pvt Kaddion, Pvt Jan Case,

Posted: 2019-08-18 00:50:39