ACE Version 3.14.0 Update - Comms Center - UNITAF

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ACE Version 3.14.0 Update


Major James

Commanding Officer

ACE Version 3.14.0 Update

Earlier today an ACE3 update was released which fixes a number of long-standing bugs, contains improvements but also has some wide ranging changes that will impact our operations - the most important are marked red. This updates details those most relevant to us, this update will present new challenges during operations and will require some additional SOP and SOP revisions in the future so please ensure you look it over.

If you are interested, you can find the full changelog here:


Vehicle Damage & Enhance Cook-Off 

Vehicle crews more easily take damage both during collisons but also when a vehicle takes incoming damage. Vehicles are less likely to explode and appear to catch-fire more easily. Vehicles which are critically damaged appear to set fire, explode and set everything around them on fire too, including the crew. This update also appears to fix the long standing issue where vehicle crews survive vehicle explosions.

This will mean lost vehicles will critically injure vehicle crews going forward, with the added complication of fire - see below for more on that one. It is likely we will invoke a new policy in that exploded vehicle crews will be killed and returned to base.



It is now possible to light people and objects on fire, and have it spread, cooking off vehicles will ignite occupants. Fire will burn you and cause intense pain. If on fire, you can stop, drop, and roll to try and extinguish it. When in rain or under water you are put out quicker. This also adds an interaction to pat people out if they are on fire via the ACE medical, torso actions. Be careful when putting fire out on other people, as the fire may spread onto you.
We forsee a challenge where unconcious people are on fire, but this will need operational testing to determine future SOP.


Splint, Fracture and Torniquet Indicators

Visual indicators for Splint, Fracture and Torniquets now show in the HUD, if enabled as shown below.




Ability to name cargo objects

An incredibly useful logistical feature, it's now possible to name cargo items.


Give it a descriptive name of what's inside, i.e. the contents or whom / callsign it belongs to.


This makes LOGPAKs in ACE cargo, very easy to identify.


BFT/CTAB Group Names

Group leaders can now set their own group names, reflecting on CTAB and BFT. This remains as SOP, but this is currently done by GMs, however it is now possible for the FTLs and so on to set their own callsigns per the ORBAT, also allowing for some BFT flexibility for vehicle crews etc to set theirs for seperate tracking.


ACE Towing

ACE have added their own towing mechanic, currently our towing is handled via the user action menu, however ACE's version has some noticable differences - the first is that a vehicles size and weight is taken into consideration, and therefore bigger vehicles are generally needed to tow smaller ones.

ACE also requires you have a rope of some kind in order to tow, two smaller lengths of rope have been added.


With a rope in your inventory, action menu the towing vehicle to attach a rope


Select where on the vehicle you'd like to attach it


Walk to the towed vehicle and again, select where to attach the rope.


Infantry speed indicator

The HUD will now show your stance/speed, making it easier to tell between combat and standard pace.




Acknowledged by:
Maj James, Capt Kevin, 1Lt Jari, 2Lt Korean Falcon, 2Lt Mattjamco, MSG Zuka, MSG Johannes, MSG Dungworth, SSG WhiteWolf, SSG Scape, SSG Crossy, SSG SkullCollector, SSG Chelmy, SSG Aiedail, Cpl Sean-TheLeprechaun, Cpl Nico, Cpl Dreolic, Cpl William, Cpl Shahid-e-Gomnam, Cpl BigRed, Cpl hotspur, Cpl Noah_Hero, Cpl LegacyStetson, SP2 Deksterus, SP2 Bex, SP3 Nomad, SP3 Ainz Ooal Gown, SP3 Hrusi, SP3 STORM (Ret.), SP3 Mohawk, SP3 Fire Hawk, SP3 Flubber Dubber, SP3 Astreo, SP3 Edoardo, PFC Siberian, PFC Lexsal, PFC Scotsy, PFC Blackdragon, PFC Bomer, PFC mtb, PFC PMCRUGBY, PFC Jeb Saur, PFC Squido, PFC Yoi Blackkit, PFC SuspiciousFox, PFC Vyqe, PFC Natlos, PFC Matthias, PFC Wavan, PFC Clarke, PFC Fowlds, PFC ryyszla, Pvt Smowl, Pvt donte, Pvt JaSmAn, Pvt Vincent, Pvt Zack, Pvt Spectre, Pvt T. Ashworth, Pvt HybridRage, Pvt Tim, Pvt Nickleby, Pvt Metters, Pvt Argo, Pvt J. Gloster, Pvt Khan, Pvt Silderoy, Pvt Minipily, Pvt Strange, Pvt Josh, Pvt TeddyOregeno, Pvt Afya, Pvt Prius, Pvt Sack, Pvt Kat, Pvt Haven, Pvt Ross, Pvt B.Miller, Pvt Meyer, Rec Rain Twister, Rec Casey, Rec T4l3, Rec GleepZorp, Rec Redkawak, Rec Frits, Rec Kyoptic, Rec MOOSE , Rec Applechaser, Rec Brenwen, Rec Kton, Rec Duke, Rec P. Hastings, Rec Barrineau, Rec RustyRifleman,

Read by:
Maj James, Capt Kevin, 1Lt Jari, 2Lt Mattjamco, 2Lt Korean Falcon, MSG Zuka, MSG Dungworth, MSG Johannes, SSG Scape, SSG WhiteWolf, SSG Crossy, SSG SkullCollector, SSG Aiedail, SSG Chelmy, Cpl Noah_Hero, Cpl Dreolic, Cpl BigRed, Cpl Shahid-e-Gomnam, Cpl William, Cpl hotspur, Cpl Sean-TheLeprechaun, Cpl LegacyStetson, Cpl Nico, SP2 Bex, SP2 Deksterus, SP3 Astreo, SP3 Flubber Dubber, SP3 Fire Hawk, SP3 Mohawk, SP3 Mectus (Ret.), SP3 Edoardo, SP3 Nomad, SP3 Hrusi, SP3 STORM (Ret.), SP3 Ainz Ooal Gown, PFC Jeb Saur, PFC PMCRUGBY, PFC Vyqe, PFC Mason, PFC Clarke, PFC Wavan, PFC Bomer, PFC Taru, PFC Yoi Blackkit, PFC Fowlds, PFC ryyszla, PFC Squido, PFC SuspiciousFox, PFC Natlos, PFC Lexsal, PFC Siberian, PFC mtb, PFC Blackdragon, PFC Matthias, PFC Scotsy, Pvt Josh, Pvt T. Ashworth, Pvt Smowl, Pvt Tim, Pvt Metters, Pvt Argo, Pvt Kat, Pvt Johnson, Pvt B.Miller, Pvt Sack, Pvt Strange, Pvt Nickleby, Pvt Afya, Pvt donte, Pvt J. Gloster, Pvt Prius, Pvt Haven, Pvt Ross, Pvt Meyer, Pvt JaSmAn, Pvt Vincent, Pvt Zack, Pvt Silderoy, Pvt Minipily, Pvt TeddyOregeno, Pvt HybridRage, Pvt Khan, Pvt Spectre, Rec Redkawak, Rec Barrineau, Rec RustyRifleman, Rec Kyoptic, Rec Frits, Rec MOOSE , Rec Rain Twister, Rec Kton, Rec T4l3, Rec Casey, Rec Brenwen, Rec Duke, Rec GleepZorp, Rec Applechaser, Rec P. Hastings, CDT Niroman, App K.Dobe,

Posted: 2021-10-21 20:00:00