After a lengthy overnight downtime, I am pleased to inform you that this update marks the culmination of several updates we have been working on for the Tiers 2.0 Roadmap. It includes significant enhancements to the UNITAF progression systems, and it is crucial for everyone to thoroughly understand these changes. Although the immediate impact of this update is focused, the underlying systems we have implemented will enable us to make exciting and rapid adjustments to the progression systems in the upcoming weeks and months.
Warning: Due to the scope of changes we are expecting lots of bugs, specifically with twice daily calculations of Tiers. As much as we have tested we will not have caught every instance and therefore if you notice anything odd about your tiers, please report them immediately to the J10 Development channel on Discord.
Changes to Field Leadership and the Introduction of Combat Leadership
The Field Leadership combat area has been split into the following two new areas;
The following changes have been made as a result of the split:
Note: No historic practices have been attributed to the new Field Leadership combat area, however it does not currently have practice hours as a requirement for it's tiers and we'll review this at a later date.
This is also the first of a number of announced combat area splits which was announced in the TFCO Roadmap Priority Report - December 22: Tiers 2.0 which is worth a read if you are interested in the background and wider direction of these changes.
The relevant Tier Progression views for Leadership have been updated and now fully match the new requirements outlined in P1-82 Leadership in UNITAF
We've also rolled out other essential Leadership related updates:
Below: Visiting an ORBAT 24 hours prior to release will allow you to pre-slot into Leadership or Mission Support slots, if you are qualified, note that pre-slotting does not yet support Fatigue and we'll address this in the near future.
The Enhanced Tier System
As you may have noticed there are some interesting changes introduced by the Leadership Tiers update. Since inception, Tiers have only supported Combat and Practice hours as part of their progression, but Tier Progression now supports the following as progression requirement options;
Below: You can see how the new system makes use of a dynamic check system and you can see the status of all of the pre-requisites for Tier promotion making it easy to keep track;
Design and UI Improvements
While making these changes, we've scrubbed up a few of the tier related areas too.
As we move away from raw hour requirements for Tiers in the future and as we start splitting and adding more combat areas, we've removed the hours listing on the main Tiers Overview on dossiers as their relevancy will start to decrease. We've also made the tier blocks smaller so we can fit more on one screen too.
Calculation and Update Changes
Previously Tiers would be calculated twice daily on the hour and this has now been updated to 24 times daily checked every second minute, this means your tiers should not be more than an hour out of date at any given time. As usual, the announcements of tier changes will still be made once each morning in the EU timezone.
Looking Forward
As I mentioned earlier it's exciting to finally update our legacy systems to support the new policies recently announced. More so now we have those tools we will look forward to the opportunity to rebalance other combat areas and their relevant tiers in due course and on a much more frequent basis and this is something we'll keep you updated on as the implementation of the enhanced tier system beds in.
Full Changelog