UNITAF Force Manual (FM)



The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Overview


The Force Manual is currently made up of 528 blocks in 71 chapters and 100 groups. There have been 1,717 contributory edits with 57,757 views. In the peer-to-peer training system there have been 18,667 assessments on 135 personnel by 50 assessors

Navigate the force manual using the Chapters on the left, or by combat area using the top menu.


Recently Edited Blocks


When What Editor Details
FM/B-2554 - Give a structured Situation report v2.03
FM/B-2553 - Taxi on a carrier deck v1.01
FM/B-2552 - Manage supplies using the vehicle inventory CREATED
FM/B-2551 - Rearm a vehicle CREATED
FM/B-2550 - Refuel a vehicle CREATED
FM/B-2549 - Tow an immobile vehicle CREATED
FM/B-2548 - Patch a wheel CREATED
FM/B-2547 - Replace a wheel or track v1.00
FM/B-2545 - Repair a vehicle CREATED
FM/B-2543 - Carrier deck hand signals v1.00
FM/B-2542 - Use grenades when clearing a room v1.00
FM/B-2540 - Cross a danger area as a team v2.04
FM/B-2538 - Stay out of killzones v3.01
FM/B-2537 - Identify legitimate targets v2.04
FM/B-2536 - Effective infantry spacings v1.01
FM/B-2535 - Pie an entry point or other opening v3.00
FM/B-2534 - Communicate when an area, room or building is clear v1.00
FM/B-2532 - Move and clear through a room v3.00
FM/B-2531 - Enter a room to clear it v1.00
FM/B-2529 - High and low stacking v1.01
FM/B-2528 - Central Command (CC) v2.01
FM/B-2526 - Working as a team v2.01
FM/B-2525 - Do not intentionally cause collateral damage against civilian infrastructure v2.02
FM/B-2524 - 2IC assignment v1.02
FM/B-2523 - The infantry fireteam v1.03
FM/B-2522 - Use ACTUAL to refer to the leader of an element specifically v1.01
FM/B-2521 - Radio Best Practice v1.01
FM/B-2516 - Understanding rules of engagement (ROE) v1.01
FM/B-2515 - What is a peel v2.02
FM/B-2514 - Center peel vs line peel v1.04
FM/B-2513 - Peel using a line peel v1.01
FM/B-2512 - Peel using a center peel v1.02
FM/B-2509 - When is a peel used v2.02
FM/B-2506 - Stack up on an entry point v2.01
FM/B-2504 - Deals with casualties in CQC effectively (needs better integration with medical blocks) v3.00
FM/B-2503 - Fireteam line v2.05
FM/B-2502 - Squad file v2.03
FM/B-2501 - Squad column v2.04
FM/B-2500 - Fireteam staggered column v2.03
FM/B-2499 - Squad staggered column v2.03
FM/B-2497 - Squad wedge v2.03
FM/B-2495 - Fireteam echelon (left/right) v2.03
FM/B-2494 - Fireteam wedge v1.06
FM/B-2492 - Fireteam column v2.05
FM/B-2486 - Introduction to formations CREATED
FM/B-2481 - Voice volume usage v1.01
FM/B-2478 - Manual slot allocation v2.01
FM/B-2477 - Retirement v2.02
FM/B-2473 - Retired Members CREATED
FM/B-2472 - Read an eight-figure grid reference v1.03
FM/B-2471 - Cover a sector v3.00
FM/B-2470 - Maintain element cohesion v3.01
FM/B-2469 - Know the element v3.01
FM/B-2466 - Maintain effective spacing v5.01
FM/B-2464 - Identifies targets before engaging (SUPERSEDED, TO DELETE) v2.01
FM/B-2463 - Types of fire v2.01
FM/B-2461 - Single stacking up on an entry point v2.00
FM/B-2458 - Set up a short range v1.02
FM/B-2457 - Controls fire in an engagement v1.00
FM/B-2453 - MOUT as a Squad v1.00
FM/B-2448 - The radio and its purpose v1.00
FM/B-2444 - Automatic Rifleman (AR) v2.00
FM/B-2443 - Fireteam Leader v4.00
FM/B-2439 - Anti-Tank Rifleman, Light (LAT/ATL) v2.00
FM/B-2438 - Assistant Automatic Rifleman (AAR) v2.00
FM/B-2436 - What is bounding overwatch? v3.00
FM/B-2435 - Bound using alternating bounding v3.00
FM/B-2434 - Bound using successive bounding v3.00
FM/B-2431 - Building a skill block v3.02
FM/B-2429 - Responsibilities of the anti-tank rifleman, light v1.01
FM/B-2428 - Responsibilities of the rifleman v1.01
FM/B-2427 - Responsibilities of the automatic rifleman v1.02
FM/B-2426 - Responsibilities of the assistant automatic rifleman v1.02
FM/B-2424 - Usage of bodybags v1.03
FM/B-2422 - Casualty triage in more detail v1.01
FM/B-2416 - test v1.01
FM/B-2413 - Vitals signs v1.01
FM/B-2411 - Flare on landing v1.04
FM/B-2410 - Dismount vehicles v2.03
FM/B-2404 - Break contact when ordered v2.01
FM/B-2401 - Split stacking up on an entry point v2.02
FM/B-2399 - Maintain position in a formation v1.02
FM/B-2397 - Land on a runway v1.00
FM/B-2396 - Paradrop cargo v1.00
FM/B-2395 - Takeoff and landing numbers for various aircraft CREATED
FM/B-2394 - Takeoff from a runway v1.00
FM/B-2392 - Vehicles in an urban environment v3.00
FM/B-2391 - Clearing Team Responsibilities v2.00
FM/B-2390 - Cover Team Responsibilities v2.00
FM/B-2384 - Follow directions of leadership v2.01
FM/B-2383 - Follow orders v1.01
FM/B-2382 - Maintain situational awareness v2.00
FM/B-2381 - Avoid crossing lines of fire v2.01
FM/B-2378 - Minimize collateral damage against civilian infrastructure v3.00
FM/B-2377 - Do not intentionally engage non-combatants v1.01
FM/B-2376 - Unguided launcher ranges v1.04
FM/B-2372 - Approach helicopters safely v3.01
FM/B-2369 - Use Combat wound medication pill to manage pain v2.06
FM/B-2368 - Understanding pain v1.02
FM/B-2367 - Essential arsenal contents v2.01

Top Editors


Editor Contributions
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238
168
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26

Skill Cards


When What Action Card
FM/G129 - Common Definitions (Infantry) Unassigned Core Infantry
FM/G73 - Roles in the fireteam Unassigned Core Infantry
FM/G113 - Callsigns Unassigned Core Infantry
FM/G69 - Direct Communication Unassigned Core Infantry
FM/G73 - Roles in the fireteam Assigned Core Infantry
FM/G113 - Callsigns Assigned Core Infantry
FM/G112 - Radio networks Assigned Core Infantry
FM/G111 - Phonetics Assigned Core Infantry
FM/G69 - Direct Communication Assigned Core Infantry
FM/G118 - Sending a Situation report (SITREP) Assigned Core Infantry
FM/G117 - Sending an ACE report (ACEREP) Assigned Core Infantry
FM/G129 - Common Definitions (Infantry) Assigned Core Infantry
FM/G95 - Basic Smoke Colours Assigned Core Infantry
FM/G104 - Parachuting Assigned Core Infantry
FM/G97 - Working with Helicopters Assigned Core Infantry
FM/G119 - Working with Vehicles Assigned Core Infantry
FM/G96 - Map & Compass Assigned Core Infantry
FM/G98 - Close quarters combat (CQC) Assigned Core Infantry
FM/G107 - Military Operations in Urban Terrain (MOUT) Assigned Core Infantry
FM/G71 - Rules of engagement Assigned Core Infantry
FM/G120 - Peel Maneuver Assigned Core Infantry
FM/G103 - Bounding overwatch Assigned Core Infantry
FM/G94 - Infantry formations Assigned Core Infantry
FM/G68 - Working as an infantry element Assigned Core Infantry
FM/BS-631 - Engage structures with a launcher Assigned Anti-vehicle
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Unassigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Unassigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Assigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Assigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Unassigned Marksmanship
FM/BS-414 - Manually account for spin drift Assigned Marksmanship
FM/BS-414 - Manually account for spin drift Unassigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Unassigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Unassigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Unassigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Unassigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Unassigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Unassigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Unassigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Assigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Unassigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Unassigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Assigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Unassigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Unassigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Assigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Assigned Marksmanship
FM/BS-414 - Manually account for spin drift Assigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Assigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Assigned Marksmanship
FM/BS-427 - Interpret ATragMX output and adjust your aiming point accordingly Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Unassigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Assigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Unassigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Assigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Assigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Unassigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Unassigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Assigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Assigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Assigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-419 - Communicate adjustments of shots Assigned Marksmanship
FM/BS-428 - Adjust follow-up shots to correct misses correlating to your sight picture Assigned Marksmanship
FM/BS-429 - Manually adjust for bullet drop using a range card Assigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Assigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Assigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Assigned Marksmanship
FM/G80 - Manual ballistics Assigned Marksmanship
FM/G84 - Assisted ballistics Assigned Marksmanship
FM/G62 - Sniper team dynamics Assigned Marksmanship
FM/G83 - Distance estimation Assigned Marksmanship
FM/G82 - Precision shooting Assigned Marksmanship
FM/G81 - Rifles, scopes and ammunition Assigned Marksmanship
FM/G65 - Basic marksmanship Assigned Marksmanship
FM/G95 - Basic Smoke Colours Unassigned Core Infantry
FM/G96 - Map & Compass Unassigned Core Infantry
FM/G94 - Infantry formations Unassigned Core Infantry
FM/G86 - Basic Medical Equipment Assigned Core Infantry
FM/G85 - Bandages Assigned Core Infantry
FM/G18 - Vehicle class identification Assigned Core Infantry
FM/G90 - Checking pulse and performing CPR Assigned Core Infantry
FM/G89 - Dealing with pain Assigned Core Infantry
FM/G88 - Dealing with obstructed or occluded airways Assigned Core Infantry
FM/G87 - Dealing with wounds Assigned Core Infantry
FM/G37 - Buddy care Assigned Core Infantry
FM/G9 - Sending a Contact report Assigned Core Infantry
FM/G65 - Basic marksmanship Assigned Core Infantry
FM/G70 - Weapon control states Assigned Core Infantry
FM/BS-465 - Identify tiltrotor aircraft Assigned Anti-vehicle
FM/BS-167 - Give first aid to an unconscious patient Unassigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Unassigned Medical
FM/G96 - Map & Compass Assigned Core Infantry
FM/G95 - Basic Smoke Colours Assigned Core Infantry
FM/G94 - Infantry formations Assigned Core Infantry
FM/BS-445 - Use the most effective bandage available to close wounds Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Unassigned Medical
FM/G47 - Cardiac management Assigned Medical
FM/G72 - Chemical managment Assigned Medical
FM/G45 - Fluids management Assigned Medical
FM/G46 - Pain management Assigned Medical
FM/G36 - Airway management Assigned Medical
FM/G44 - Wound management Assigned Medical
FM/G40 - Casualty triage Assigned Medical
FM/G91 - Casualty collection points (CCP) Assigned Medical
FM/G41 - Mass casualty incidents (MCI) Assigned Medical
FM/G90 - Checking pulse and performing CPR Assigned Medical
FM/G89 - Dealing with pain Assigned Medical
FM/G88 - Dealing with obstructed or occluded airways Assigned Medical
FM/G87 - Dealing with wounds Assigned Medical
FM/G37 - Buddy care Assigned Medical
FM/G12 - Medical system philosophy Assigned Medical
FM/G37 - Buddy care Unassigned Medical
FM/G41 - Mass casualty incidents (MCI) Unassigned Medical
FM/G40 - Casualty triage Unassigned Medical
FM/G72 - Chemical managment Unassigned Medical
FM/G47 - Cardiac management Unassigned Medical
FM/G45 - Fluids management Unassigned Medical
FM/G46 - Pain management Unassigned Medical
FM/G36 - Airway management Unassigned Medical
FM/G44 - Wound management Unassigned Medical
FM/G12 - Medical system philosophy Unassigned Medical
FM/G86 - Basic Medical Equipment Assigned Medical
FM/G85 - Bandages Assigned Medical
FM/G16 - Using man-portable launchers Unassigned Core Infantry
FM/G16 - Using man-portable launchers Unassigned Core Infantry
FM/G16 - Using man-portable launchers Assigned Core Infantry
FM/BS-360 - Use atropine to counter chemical intoxication Assigned Medical
FM/BS-183 - Communicate with leadership Assigned Medical
FM/BS-181 - Follow the medical chain of command Assigned Medical
FM/BS-213 - Choose a location for a CCP Assigned Medical
FM/BS-180 - Identify a mass casualty incident Assigned Medical
FM/BS-358 - Use a Personal Aid Kit to heal a patient Assigned Medical
FM/BS-188 - Identify the triage category of a patient Assigned Medical
FM/BS-189 - Prioritize casualties based on triage Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-209 - Use Combat wound medication pill to manage pain Assigned Medical
FM/BS-211 - Use fentanyl to manage pain Assigned Medical
FM/BS-210 - Use morphine to manage pain Assigned Medical
FM/BS-361 - Use a pulse oximeter to monitor heart rate Assigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Assigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Unassigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-347 - Use ammonium carbonate to increase wake-up chance Assigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Assigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-169 - Use an AED(-X) to restore a normal heart rate Assigned Medical
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate Assigned Medical
FM/BS-366 - Use field blood transfusion kit to take blood from players Assigned Medical
FM/BS-364 - Use IO needles to administer blood and medication Assigned Medical
FM/BS-193 - Use IV bags to administer blood Assigned Medical
FM/BS-267 - Use a stitching kit to close wounds Assigned Medical
FM/BS-207 - Use splints to treat broken limbs Assigned Medical
FM/BS-208 - Use tourniquets to prevent blood loss from wounds Assigned Medical
FM/BS-202 - Prioritise the most severe wounds Assigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Assigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Assigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Assigned Medical
Deleted Group Unassigned Medical
Deleted Group Assigned Medical
FM/G41 - Mass casualty incidents (MCI) Assigned Medical
FM/G40 - Casualty triage Assigned Medical
FM/G37 - Buddy care Assigned Medical
FM/G72 - Chemical managment Assigned Medical
FM/G46 - Pain management Assigned Medical
FM/G47 - Cardiac management Assigned Medical
FM/G45 - Fluids management Assigned Medical
FM/G44 - Wound management Assigned Medical
FM/G12 - Medical system philosophy Assigned Medical
FM/BS-265 - Use a King LT to keep the airway clear Assigned Medical
FM/BS-264 - Use a guedeltube to prevent obstruction of the airway Assigned Medical
FM/BS-261 - Put the patient in the recovery position to keep the airway clear Assigned Medical
FM/BS-266 - Hyperextend the head to clear an obstructed airway Assigned Medical
FM/BS-262 - Use the Accuvac to clear an occluded airway Assigned Medical
FM/BS-263 - Turn the head to clear an occluded airway Assigned Medical
FM/BS-163 - Assess the airway Assigned Medical
FM/G36 - Airway management Unassigned Core Infantry
FM/G14 - Disposable launchers Unassigned Core Infantry
FM/G14 - Disposable launchers Assigned Core Infantry
FM/G9 - Sending a Contact report Unassigned Marksmanship
FM/G9 - Sending a Contact report Assigned Marksmanship
FM/G16 - Using man-portable launchers Assigned Core Infantry
FM/BS-105 - Identify anti-air Assigned Anti-vehicle
FM/BS-107 - Identify planes Assigned Anti-vehicle
FM/BS-109 - Identify helicopters Assigned Anti-vehicle
FM/BS-108 - Identify artillery Assigned Anti-vehicle
FM/BS-103 - Identify AFVs Assigned Anti-vehicle
FM/BS-102 - Identify light vehicles Assigned Anti-vehicle
FM/BS-104 - Identify tanks Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/G23 - Man-portable air-defence weapons (MANPAD) Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/G18 - Vehicle class identification Unassigned Core Infantry
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/G36 - Airway management Assigned Medical
FM/G36 - Airway management Assigned Core Infantry
FM/G18 - Vehicle class identification Assigned Core Infantry
Deleted Group Unassigned Marksmanship
Deleted Group Assigned Marksmanship
FM/G24 - Vehicle model identification Assigned Anti-vehicle
FM/G18 - Vehicle class identification Assigned Anti-vehicle
FM/G23 - Man-portable air-defence weapons (MANPAD) Assigned Anti-vehicle
FM/G22 - Guided launchers Assigned Anti-vehicle
FM/G21 - Reloadable unguided launchers Assigned Anti-vehicle
FM/G19 - Roles in an a weapons team Assigned Anti-vehicle
FM/G14 - Disposable launchers Assigned Anti-vehicle
FM/G16 - Using man-portable launchers Assigned Anti-vehicle
FM/G16 - Using man-portable launchers Unassigned Medical
FM/G16 - Using man-portable launchers Assigned Medical

Top Assessors


Assessor Assessments
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Most Viewed Blocks


Block Views
FM/BS-631 - Engage structures with a launcher 74
FM/BS-486 - Move and clear through a room 66
FM/BP-236 - Enlisted Ranks 64
FM/BG-323 - The infantry fireteam 63
FM/BS-417 - Understand inherent rifle precision 62
FM/BS-504 - Bound using alternating bounding 57
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system 57
FM/BS-503 - Bound using successive bounding 56
FM/BG-611 - Central Command (CC) 54
FM/BS-675 - Stack up on an entry point 52
FM/BS-349 - Identify legitimate targets 51
FM/BS-487 - Deals with casualties in CQC effectively (needs better integration with medical blocks) 50
FM/BS-599 - Peel using a center peel 50
FM/BS-336 - Know the element 49
FM/BS-507 - Break contact when ordered 48
FM/BG-579 - Unguided launcher ranges 47
FM/BS-82 - Choose an appropriate firing position 47
FM/BP-237 - Non-commissioned Ranks 46
FM/BP-609 - Retirement 45
FM/BS-488 - Pie an entry point or other opening 45
FM/BS-40 - Give a structured Contact Report 45
FM/BG-39 - What is a contact report? 44
FM/BS-662 - Follow orders 44
FM/BG-686 - Voice volume usage 43
FM/BS-338 - Maintain element cohesion 43
FM/BS-339 - Maintain effective spacing 42
FM/BS-592 - Give a structured Situation report 42
FM/BG-562 - ATragMX setup: C1 ballistic coefficient 42
FM/BS-418 - Understand the maximum effective range of a shot 41
FM/BS-341 - Cover a sector 41
FM/BG-483 - Single stacking up on an entry point 41
FM/BG-598 - When is a peel used 41
FM/BG-601 - Center peel vs line peel 40
FM/BS-351 - Observe the active weapons control state 39
FM/BS-127 - Prioritize targets for man-portable weapon system 39
FM/BS-104 - Identify tanks 38
FM/BS-516 - Dismount vehicles 38
FM/BS-102 - Identify light vehicles 38
FM/BG-373 - 2IC assignment 36
FM/BS-666 - Maintain position in a formation 36
FM/BS-103 - Identify AFVs 36
FM/BS-342 - Identifies targets before engaging (SUPERSEDED, TO DELETE) 36
FM/BS-600 - Peel using a line peel 36
FM/BS-534 - Stay out of killzones 35
FM/BG-59 - Medical System Overview 35
FM/BS-276 - Adjust your aiming point for range to target 35
FM/BP-397 - Role specific: Medics 34
FM/BG-101 - Vehicle identification overview 34
FM/BS-83 - Alert others of intent to fire 34
FM/BS-85 - Alert and fire the rocket 34
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