UNITAF Force Manual (FM)



The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Overview


The Force Manual is currently made up of 1,447 blocks in 94 chapters and 251 groups. There have been 3,437 contributory edits with 241,464 views. In the peer-to-peer training system there have been 54,890 assessments on 229 personnel by 59 assessors

Navigate the force manual using the Chapters on the left, or by combat area using the top menu.


Major Updates


When What Editor Version
FM/BS-695 - Repair a vehicle

broadened skill

v2.00
FM/BS-769 - Test the mission

Revised deployment requirements to remove coordination with a specific server admin for the operation; updated to allow coordination with any available server admin.

v2.00
FM/BP-1397 - Medical roles ORBAT requirements

Increased amount of medics for squad sized when combat is expected to allow blood to be given when one is unconscious.

v2.00
FM/BS-814 - Mark safe and danger areas

Distinguished danger and safe area by shape as well as colour

v2.00
FM/BG-566 - Kestrel 4500: wind speed & direction

Field 2 input correction as advised by TT.

v5.00
FM/BS-1126 - Establish a vehicle resupply point

Add vehicle resupply stations instead of seperate ammo/repair stations

v3.00
FM/BS-700 - Rearm a vehicle

Add a step where the ammo to be taken is announced

v2.00
FM/BP-253 - No Show Penalties (NSP)

Add rule regarding no-show after not submitting AAR

v2.00
FM/BP-393 - Equipment specific: Blue-force tracking (BFT)

Allow BFT for CMT/MERT leadership

v2.00
FM/BP-394 - Equipment specific: Underslung launchers

GLs are no longer required for leadership roles and removed “where authentic” restriction.

v5.00
FM/BP-236 - Enlisted Ranks

Extended exemption.

v3.00
FM/BP-238 - Commissioned Ranks

Incumbency limits, removed SC, added CC to O-4 onward.

v3.00
FM/BS-734 - Delegate to the (Assistant) Game Masters

Reinstituting Lead Game Master role

v3.00
FM/BS-766 - Brief the mission support team

Reinstituting Lead Game Master role

v3.00
FM/BS-733 - Keep the Lead Game Master informed

Reinstituting Lead Game Master role

v3.00
FM/BS-732 - Act within the parameters set by the Lead Game Master

Reinstituting Lead Game Master role

v3.00
FM/BG-761 - Being an (Assistant) Game Master in UNITAF

Reinstituting Lead Game Master role

v3.00
FM/BG-772 - Mission Support terminology

Reinstituted LGM role

v3.00
FM/BG-325 - Common phraseology

Removed already covered callouts

v4.00
FM/BP-762 - Remote control against players

Removed “Allow players a reasonable opportunity to detect and counter the threats posed by the controlled unit, and ensure they are not killed without warning or the chance to react.” point

Added point about abusing game bugs

v4.00
FM/BG-796 - AI completely stopped responding, issuing orders is impossible and AI is not transferring to HC

Added HC Dump mention as per James' recommendation

v2.00
FM/BG-747 - Object locality

Removed Headless Clients

v3.00
FM/BS-822 - Initiate a conversation on a transactional network

Specified response order when there are multiple receivers

v2.00
FM/BS-827 - Correct yourself on a transactional network

Added disregard

v2.00
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate

Differentiate between medic/non-medic CPR time

v3.00
FM/BS-741 - Behave in an immersive manner when remote controlling

Split into two blocks, fair manner in another

v4.00
FM/BP-397 - Role specific: Medics

Add nitroglycerin to squad medic and up

v3.00
FM/BG-201 - Recommended process for treating cardiac arrest with an AED(-X)

Change the process to account for the introduction of different cardiac rythms

v4.00
FM/BS-748 - Maintain in-character roleplay

Expanded the RP ruleset based on commonly accepted RP community guidelines

v2.00
FM/BP-460 - Observers

Increase maximum allowed observers

v3.00
FM/BP-237 - Non-commissioned Ranks v2.00
FM/BP-459 - Training Instructors v2.00
FM/BS-514 - Call when mounted up v2.00
FM/BP-395 - Equipment specific: Entrenching tools v2.00
FM/BS-488 - Pie an entry point or other opening v3.00
FM/BS-486 - Move and clear through a room v3.00
FM/BS-341 - Cover a sector v3.00
FM/BG-483 - Single stacking up on an entry point v2.00
FM/BG-505 - What is bounding overwatch? v3.00
FM/BS-504 - Bound using alternating bounding v3.00
FM/BS-503 - Bound using successive bounding v3.00
FM/BG-596 - Vehicles in an urban environment v3.00
FM/BS-350 - Minimize collateral damage against civilian infrastructure v3.00
FM/BG-340 - Situational awareness v3.00
FM/BS-603 - Utilize ATragMX features to account for moving targets v2.00
FM/BS-419 - Communicate adjustments of shots v2.00
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX v3.00
FM/BP-120 - What classifies as a guided launcher? v2.00
FM/BG-316 - Operational Chain of Command (OPCOC) v2.00
FM/BS-513 - Lead a parachute jump as jumpmaster v2.00

Recently Edited Blocks


When What Editor Details
FM/BP-1379 - Squad composition v3.04
FM/BP-1381 - Infantry platoon composition v3.02
FM/BP-1669 - Theatre operation naming convention v1.01
FM/BG-1660 - Vehicle In-field repair v1.02
FM/BG-1668 - Testing a mission v1.00
FM/BG-1667 - Mission file naming and export v1.00
FM/BG-1666 - Mission folder structure v1.00
FM/BG-1516 - Commander's intent v1.01
FM/BS-697 - Manage wheel condition v2.01
FM/BG-1663 - Patching of wheels v1.01
FM/BP-1665 - Dealing with non-repairable vehicle damage v1.00
FM/BS-695 - Repair a vehicle v2.00
FM/BG-1664 - Use of small fuel storage for In-field refuelling v1.00
FM/BG-1661 - Vehicle component repair priorities v1.01
FM/BG-1662 - Vehicle full repair v1.00
FM/BG-1659 - Kinetic counter-UAS engagement v1.00
FM/BS-1658 - Employ electronic counter-UAS measures v1.00
FM/BG-1657 - Defensive reactions to UAV threats v1.00
FM/BG-1656 - Preventative reactions to UAV threats v1.00
FM/BG-1655 - Survivability framework against RPS v1.01
FM/BG-1642 - Detecting UAS v2.00
FM/BS-1640 - Respond to UAS using the DIDE sequence v2.00
FM/BG-1532 - Marking danger areas v2.01
FM/BS-1641 - Report UAS contacts v1.04
FM/BP-1654 - AI weapon release v1.00
FM/BG-1653 - RPV manual control v1.00
FM/BS-1652 - Control RPV movement and tasking via terminal v1.00
FM/BS-1651 - Establish control of RPV through terminal interfaces v1.00
FM/BG-1650 - RPV terminal systems and interface awareness v1.00
FM/BS-1649 - Operate RPV turret and sensor controls v1.01
FM/BG-1648 - RPV sensor awareness and ISR interpretation v1.01
FM/BG-1647 - RPV altitude control v1.00
FM/BG-1646 - RPV behaviour and weapons control states v1.00
FM/BG-1645 - RPV waypoint types and functions v1.01
FM/BG-1644 - Common unmanned systems acronyms and definitions v1.01
FM/BG-1643 - UAS deconfliction and identification v1.00
FM/BG-1639 - CUAS weapon control status v1.00
FM/BS-1638 - Implement air defense warning conditions v1.01
FM/BG-1637 - Air defense warning conditions (ADW) v1.00
FM/BG-1635 - Relationships and Sub-items v1.01
FM/BG-1634 - Saved Presets and Notifications v1.01
FM/BG-1633 - Filtering and Finding Items v1.01
FM/BG-1631 - Discussion and Updates v1.01
FM/BG-1630 - Voting on Items v1.01
FM/BG-1626 - The Chain of Responsibility v1.01
FM/BG-1623 - How Items Progress v1.01
FM/BG-1620 - How to Submit an Item v1.01
FM/BG-1618 - What is the Roadmap? v1.01
FM/BG-1636 - The Approval Process v1.00
FM/BG-1632 - Staying in the Loop v1.00
FM/BG-1629 - Contributors and In the Loop v1.00
FM/BG-1628 - Authority v1.00
FM/BG-1627 - Pointman v1.00
FM/BG-1625 - Decision, Execution, and Concluded v1.00
FM/BG-1624 - Received, Review, and Consultation v1.00
FM/BG-1622 - Writing a Good Submission v1.00
FM/BG-1621 - Types and Templates v1.00
FM/BG-1619 - Finding Your Way Around v1.00
FM/BG-1541 - Communication with ground control, tower and approach/departure v1.01
FM/BG-654 - Aircrew mindset v1.03
FM/BG-1540 - Using clock positions for target a threat communication v1.00
FM/BS-1539 - Load and unload aircraft cargo v1.02
FM/BS-1538 - Operate at an uncontrolled airfield v1.00
FM/BS-1537 - Communicate with airfield ATC v1.00
FM/BS-634 - Paradrop troops and cargo v2.01
FM/BS-633 - Land on a runway v1.02
FM/BS-1536 - Hold an orbit v1.00
FM/BS-1534 - Hold an altitude v1.01
FM/BS-1535 - Hold a heading v1.00
FM/BS-632 - Takeoff from a runway v1.02
FM/BG-1531 - Mine detectors and mine sweepers v1.01
FM/BG-1530 - Firing devices / detonators v2.01
FM/BG-1533 - Defusal equipment v1.00
FM/BG-1529 - Engineering equipment planning v1.00
FM/BP-406 - Prohibited arsenal contents v5.03
FM/BP-386 - Era's and technological capability v3.01
FM/BP-405 - Essential arsenal contents v7.01
FM/BS-769 - Test the mission v2.00
FM/BG-1528 - Dominating the objective v1.01
FM/BI-1527 - Worked example of control measures v1.00
FM/BG-1526 - Boundaries and attack lanes v1.01
FM/BG-1520 - Phase lines (PLs) v1.05
FM/BG-1523 - Rendezvous (RVs) and Emergency Rendezvous (ERVs) v1.04
FM/BG-1521 - Limit of exploitation (LoE) v1.03
FM/BG-1522 - Line of departure (LoD) v1.04
FM/BG-1525 - Objective box v1.01
FM/BG-1524 - Sectors v1.01
FM/BS-1488 - Apply the correct APP-06 basic symbols v1.01
FM/BS-1487 - Recognise basic APP-06 symbols on a map v1.01
FM/BS-1485 - Recognise POI symbols on a map v1.01
FM/BS-1490 - Interpret friendly control measures v1.02
FM/BG-1489 - What are control measures? v1.01
FM/BG-1507 - Avoiding regrouping on enemy positions v1.01
FM/BS-1519 - Consolidation & reorganisation v1.00
FM/BG-1518 - Command vs control v1.00
FM/BG-1517 - Deliberate risk management v1.01
FM/BG-1515 - Medical capability distribution and augmentation v1.01
FM/BP-1397 - Medical roles ORBAT requirements v2.00
FM/BI-1513 - APP-06 (MIL-STD-2525D) symbology part 1 v2.08
FM/BI-1514 - APP-06 (MIL-STD-2525D) symbology part 2 v1.04

Top Editors


Editor Contributions
1,007
907
686
215
166
122
78
48
41
36

Role Cards


When What Action Card
FM/G302 - *EDIT G190* Convoy halts and security procedures Assigned Rolecard Development
FM/G299 - *EDIT G188* Convoy vehicle crew Assigned Rolecard Development
FM/G298 - *REPLACE G195* Vehicle positioning and exposure techniques Assigned Rolecard Development
FM/G297 - *REPLACE G196* Working with infantry Assigned Rolecard Development
FM/G294 - Combined arms formations Assigned Rolecard Development
FM/G293 - Vehicle formations Assigned Rolecard Development
FM/G292 - Intravehicle communication Assigned Rolecard Development
FM/G326 - Driving a vehicle Assigned Rolecard Development
FM/G309 - ORBAT Construction: Slot Specific Standards Assigned Field Leadership
FM/G307 - ORBAT Construction: Element Specific Standards Assigned Field Leadership
FM/G287 - UAS Experience Assigned Unmanned Aerial Systems
FM/G136 - Infantry elements Assigned Field Leadership
FM/G136 - Infantry elements Assigned Combat Leadership
FM/G238 - Defending theory Assigned Field Leadership
FM/G238 - Defending theory Assigned Combat Leadership
FM/G237 - Attacking theory Assigned Combat Leadership
FM/G237 - Attacking theory Assigned Field Leadership
FM/G236 - Firefight theory Assigned Combat Leadership
FM/G236 - Firefight theory Assigned Field Leadership
FM/G235 - Smoke employment Assigned Combat Leadership
FM/G235 - Smoke employment Assigned Field Leadership
FM/G234 - Team tactics key definitions Assigned Field Leadership
FM/G234 - Team tactics key definitions Assigned Combat Leadership
FM/G233 - Crossing danger areas Assigned Field Leadership
FM/G233 - Crossing danger areas Assigned Combat Leadership
FM/G232 - Leading team/squad formations Assigned Combat Leadership
FM/G232 - Leading team/squad formations Assigned Field Leadership
FM/G230 - Indirect Fire threat response Assigned Field Leadership
FM/G230 - Indirect Fire threat response Assigned Combat Leadership
FM/G229 - Air threat response Assigned Field Leadership
FM/G229 - Air threat response Assigned Combat Leadership
FM/G228 - Counter sniper tactics Assigned Combat Leadership
FM/G228 - Counter sniper tactics Assigned Field Leadership
FM/G227 - Commanding an ambush Assigned Field Leadership
FM/G227 - Commanding an ambush Assigned Combat Leadership
FM/G226 - Reaction to contact Assigned Combat Leadership
FM/G226 - Reaction to contact Assigned Field Leadership
FM/G225 - Tactical decision making Assigned Field Leadership
FM/G225 - Tactical decision making Assigned Combat Leadership
FM/G231 - Quick reference card for combat leadership Assigned Field Leadership
FM/G231 - Quick reference card for combat leadership Assigned Combat Leadership
FM/G224 - Leadership succession and combat ineffectiveness Assigned Field Leadership
FM/G224 - Leadership succession and combat ineffectiveness Assigned Combat Leadership
FM/G223 - Giving and receiving a briefing Assigned Combat Leadership
FM/G223 - Giving and receiving a briefing Assigned Field Leadership
FM/G222 - UNITAF Leadership Principles Assigned Field Leadership
FM/G222 - UNITAF Leadership Principles Assigned Combat Leadership
FM/G282 - Sending an ACE Report Assigned Communication
FM/G281 - Sending a Situation Report (SITREP) Assigned Communication
FM/G111 - Phonetics Assigned Communication
FM/G112 - Using radios Assigned Communication
FM/G280 - Sending transactional messages Assigned Communication
FM/G279 - Responding to transactional messages Assigned Communication
FM/G278 - Callsigns Assigned Communication
FM/G69 - Direct Communication Assigned Specialisations
FM/G276 - Communication Basics Assigned Specialisations
FM/G275 - Communication Experience Assigned Communication
FM/G160 - Fire support planning Assigned Communication
FM/G142 - Call for fire (CFF) Assigned Communication
FM/G162 - Behaving around explosive devices Assigned Engineering
FM/G157 - Using explosive devices Assigned Engineering
FM/G161 - Explosive ordnance disposal (EOD) Assigned Engineering
FM/G138 - Vehicle sustainment Assigned Logistics
FM/G173 - Infantry sustainment Assigned Logistics
FM/G239 - Resupply points Assigned Logistics
FM/G142 - Call for fire (CFF) Assigned Fire Support
FM/G160 - Fire support planning Assigned Fire Support
FM/G247 - Map and tools Assigned Fire Support
FM/G246 - Executing an indirect fire mission Assigned Fire Support
FM/G245 - Operating an indirect fire weapon Assigned Fire Support
FM/G249 - Internal fire support communications Assigned Fire Support
FM/G274 - Captured Persons (CPERS) Assigned Core Infantry
FM/G273 - Organising a Mission and the UNITAF Framework Assigned Mission Support
FM/G271 - Mission Support Experience Assigned Mission Support
FM/G154 - Scheduling a deployment Assigned Mission Support
FM/G148 - Roleplaying Assigned Mission Support
FM/G158 - Handling ARMA bugs Assigned Mission Support
FM/G147 - Underlying Arma mechanics Assigned Mission Support
FM/G159 - Zeus modules Assigned Mission Support
FM/G145 - Creating a fun battlefield Assigned Mission Support
FM/G153 - Using the Zeus interface Assigned Mission Support
FM/G143 - Assisting the Lead Game Master Assigned Mission Support
FM/G144 - Leading as the Lead Game Master Assigned Mission Support
FM/G146 - Introduction to Mission Support Assigned Mission Support
FM/G188 - Convoy speed, security and cohesion Assigned Cavalry
FM/G190 - Convoy halts and security procedures Assigned Cavalry
FM/G191 - Convoy actions on Assigned Cavalry
FM/G197 - Commanding a vehicle Assigned Cavalry
FM/G195 - Vehicle positioning and exposure techniques Assigned Cavalry
FM/G196 - Working with infantry Assigned Cavalry
FM/G119 - Working with vehicles Assigned Cavalry
FM/G270 - Cavalry Experience Assigned Cavalry
FM/G269 - Fixed-wing Aircrew Experience Assigned Fixed-wing Aircrew
FM/G268 - Rotary Aircrew Experience Assigned Rotary Aircrew
FM/G267 - Field Leadership Experience Assigned Field Leadership
FM/G266 - Combat Leadership Experience Assigned Field Leadership
FM/G266 - Combat Leadership Experience Assigned Combat Leadership
FM/G216 - Fixed wing attack methods Assigned Fixed-wing Aircrew
FM/G211 - Fixed wing aircrew fundamentals and mindset Assigned Fixed-wing Aircrew
FM/G208 - Controlling a damaged aircraft Assigned Rotary Aircrew
FM/G207 - Rotary attack methods Assigned Rotary Aircrew
FM/G205 - Nap of the earth (NOE) flights Assigned Rotary Aircrew
FM/G204 - Take off and landing Assigned Rotary Aircrew
FM/G198 - Rotary Aircrew fundamentals and mindset Assigned Rotary Aircrew
FM/G217 - CAS munitions Assigned Fixed-wing Aircrew
FM/G217 - CAS munitions Assigned Rotary Aircrew
FM/G215 - Basic CAS guidelines Assigned Fixed-wing Aircrew
FM/G206 - Transport insertion methods Assigned Rotary Aircrew
FM/G210 - Air assault actions on Assigned Rotary Aircrew
FM/G209 - Air-assault planning considerations Assigned Rotary Aircrew
FM/G214 - Communicating with ground controllers Assigned Rotary Aircrew
FM/G214 - Communicating with ground controllers Assigned Fixed-wing Aircrew
FM/G202 - Communicating within an aircraft Assigned Rotary Aircrew
FM/G202 - Communicating within an aircraft Assigned Fixed-wing Aircrew
FM/G199 - Managing risk to aircraft Assigned Fixed-wing Aircrew
FM/G199 - Managing risk to aircraft Assigned Rotary Aircrew
FM/G213 - Anti-air threat classification Assigned Fixed-wing Aircrew
FM/G213 - Anti-air threat classification Assigned Rotary Aircrew
FM/G71 - Rules of engagement Unassigned Medical
FM/G71 - Rules of engagement Unassigned
FM/G71 - Rules of engagement Unassigned Cavalry
FM/G71 - Rules of engagement Unassigned Anti-vehicle
FM/G71 - Rules of engagement Unassigned Rotary Aircrew
FM/G71 - Rules of engagement Unassigned Marksmanship
FM/G71 - Rules of engagement Unassigned Mission Support
FM/G71 - Rules of engagement Unassigned Fixed-wing Aircrew
FM/G71 - Rules of engagement Unassigned Combat Leadership
FM/G71 - Rules of engagement Unassigned Field Leadership
FM/G71 - Rules of engagement Assigned Marksmanship
FM/G71 - Rules of engagement Assigned Rotary Aircrew
FM/G71 - Rules of engagement Assigned Communication
FM/G71 - Rules of engagement Assigned Mission Support
FM/G71 - Rules of engagement Assigned Combat Leadership
FM/G71 - Rules of engagement Assigned
FM/G71 - Rules of engagement Assigned Fixed-wing Aircrew
FM/G71 - Rules of engagement Assigned Medical
FM/G71 - Rules of engagement Assigned Field Leadership
FM/G71 - Rules of engagement Assigned Anti-vehicle
FM/G71 - Rules of engagement Assigned Cavalry
FM/G137 - Breaking contact Assigned Core Infantry
FM/G82 - Precision shooting Assigned Core Infantry
FM/G83 - Distance estimation Assigned Core Infantry
FM/G24 - Vehicle model identification Assigned Core Infantry
FM/G94 - Infantry formations Assigned Combat Leadership
FM/G118 - Situation report (SITREP) - WIP Assigned Communication
FM/G164 - Conducting an ACE report (ACEREP) - WIP Assigned Communication
FM/G117 - Sending an ACE report (ACEREP) - WIP Assigned Communication
FM/G113 - Callsigns (WIP) Assigned Communication
FM/G69 - Direct Communication Assigned Communication
FM/G118 - Situation report (SITREP) - WIP Unassigned Communication
FM/G117 - Sending an ACE report (ACEREP) - WIP Unassigned Communication
FM/G69 - Direct Communication Unassigned Communication
FM/G113 - Callsigns (WIP) Unassigned Communication
FM/G118 - Situation report (SITREP) - WIP Assigned Communication
FM/G117 - Sending an ACE report (ACEREP) - WIP Assigned Communication
FM/G166 - Sending a Casualty Report (CASREP) Assigned Communication
FM/G69 - Direct Communication Assigned Communication
FM/G113 - Callsigns (WIP) Assigned Communication
FM/G165 - Transactional communications Assigned Communication
FM/BS-361 - Use a pulse oximeter to monitor heart rate Assigned Medical
FM/BS-361 - Use a pulse oximeter to monitor heart rate Unassigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Unassigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Assigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Unassigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Assigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Unassigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Unassigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Assigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Unassigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Assigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Unassigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Unassigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Assigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Assigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Unassigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Assigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Unassigned Medical
FM/BS-768 - Use nitroglycerin to speed up transfusions Assigned Medical
FM/G92 - Training Teams Assigned Rotary Aircrew
FM/G92 - Training Teams Assigned Anti-vehicle
FM/G92 - Training Teams Assigned Cavalry
FM/G92 - Training Teams Assigned Core Infantry
FM/G92 - Training Teams Assigned Marksmanship
FM/G92 - Training Teams Assigned Fixed-wing Aircrew
FM/G92 - Training Teams Assigned Field Leadership
FM/G92 - Training Teams Assigned Combat Leadership
FM/G92 - Training Teams Assigned Communication
FM/G92 - Training Teams Assigned
FM/G92 - Training Teams Assigned Medical
FM/G92 - Training Teams Assigned Mission Support
FM/G136 - Infantry elements Assigned Core Infantry
FM/BS-705 - Engage a target according to the given fire control order Assigned Core Infantry
FM/G139 - Fire control Assigned Core Infantry
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate Assigned Core Infantry
FM/BS-209 - Use Combat wound medication pill to manage pain Assigned Core Infantry
FM/BS-261 - Put the patient in the recovery position to keep the airway clear Assigned Core Infantry
FM/BS-266 - Hyperextend the head to clear an obstructed airway Assigned Core Infantry
FM/BS-263 - Turn the head to clear an occluded airway Assigned Core Infantry
FM/BS-163 - Assess the airway Assigned Core Infantry
FM/BS-207 - Use splints to treat broken limbs Assigned Core Infantry
FM/BS-202 - Prioritise the most severe wounds Assigned Core Infantry
FM/BS-208 - Use tourniquets to prevent blood loss from wounds Assigned Core Infantry
FM/BS-445 - Use the most effective bandage available to close wounds Assigned Core Infantry
FM/BS-167 - Give first aid to an unconscious patient Assigned Core Infantry
FM/BS-40 - Give a structured Contact Report Assigned Core Infantry
FM/BS-297 - Use an appropriate shooting stance Assigned Core Infantry
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Core Infantry
FM/BS-296 - Control weapon sway caused by breathing Assigned Core Infantry
FM/BS-298 - Adjust your aiming point for moving targets Assigned Core Infantry
FM/BS-276 - Adjust your aiming point for range to target Assigned Core Infantry
FM/BS-107 - Identify planes Assigned Core Infantry
FM/BS-465 - Identify tiltrotor aircraft Assigned Core Infantry
FM/BS-109 - Identify helicopters Assigned Core Infantry
FM/BS-105 - Identify anti-air Assigned Core Infantry
FM/BS-108 - Identify artillery Assigned Core Infantry
FM/BS-104 - Identify tanks Assigned Core Infantry
FM/BS-103 - Identify AFVs Assigned Core Infantry
FM/BS-102 - Identify light vehicles Assigned Core Infantry
FM/BS-351 - Observe the active weapons control state Assigned Core Infantry
FM/BS-475 - Recognize the meaning of basic smoke colors Assigned Core Infantry
FM/BS-512 - Flare on landing Assigned Core Infantry
FM/BS-510 - Perform a HAHO drop - High Altitude, High Opening Assigned Core Infantry
FM/BS-509 - Perform a HALO drop – High Altitude, Low Opening Assigned Core Infantry
FM/BS-481 - Approach helicopters safely Assigned Core Infantry
FM/BS-516 - Dismount vehicles Assigned Core Infantry
FM/BS-515 - Behave appropriately inside a vehicle Assigned Core Infantry
FM/BS-514 - Call when mounted up Assigned Core Infantry
FM/BS-479 - Read contours intervals Assigned Core Infantry
FM/BS-478 - Recognise points of elevation & hill numbers Assigned Core Infantry
FM/BS-477 - Read an eight-figure grid reference Assigned Core Infantry
FM/BS-476 - Read a six-figure grid reference Assigned Core Infantry
FM/BS-693 - Communicate when an area, room or building is clear Assigned Core Infantry
FM/BS-486 - Move and clear through a room Assigned Core Infantry
FM/BS-692 - Enter a room to clear it Assigned Core Infantry
FM/BS-488 - Pie an entry point or other opening Assigned Core Infantry
FM/BS-694 - Use grenades when clearing a room Assigned Core Infantry
FM/BS-675 - Stack up on an entry point Assigned Core Infantry
FM/BS-539 - Cross a danger area as a team Assigned Core Infantry
FM/BS-534 - Stay out of killzones Assigned Core Infantry
FM/BS-587 - Watch your sector in MOUT street maneuvers Assigned Core Infantry
FM/BS-350 - Minimize collateral damage against civilian infrastructure Assigned Core Infantry
FM/BS-349 - Identify legitimate targets Assigned Core Infantry
FM/BS-600 - Peel using a line peel Assigned Core Infantry
FM/BS-599 - Peel using a center peel Assigned Core Infantry
FM/BS-504 - Bound using alternating bounding Assigned Core Infantry
FM/BS-503 - Bound using successive bounding Assigned Core Infantry
FM/BS-666 - Maintain position in a formation Assigned Core Infantry
FM/BS-343 - Avoid crossing lines of fire Assigned Core Infantry
FM/BS-341 - Cover a sector Assigned Core Infantry
FM/BS-661 - Maintain situational awareness Assigned Core Infantry
FM/BS-339 - Maintain effective spacing Assigned Core Infantry
FM/BS-662 - Follow orders Assigned Core Infantry
FM/BS-338 - Maintain element cohesion Assigned Core Infantry
FM/BS-336 - Know the element Assigned Core Infantry
FM/BS-581 - Use the correct numerical pronounciation Assigned Core Infantry
FM/BS-580 - Use the phonetic alphabet Assigned Core Infantry
FM/G118 - Situation report (SITREP) - WIP Unassigned Core Infantry
FM/G117 - Sending an ACE report (ACEREP) - WIP Unassigned Core Infantry
FM/G113 - Callsigns (WIP) Unassigned Core Infantry
FM/G113 - Callsigns (WIP) Assigned Core Infantry
FM/G112 - Using radios Assigned Core Infantry
FM/G111 - Phonetics Assigned Core Infantry
FM/G69 - Direct Communication Assigned Core Infantry
FM/G118 - Situation report (SITREP) - WIP Assigned Core Infantry
FM/G117 - Sending an ACE report (ACEREP) - WIP Assigned Core Infantry
FM/G104 - Parachuting Assigned Core Infantry
FM/G97 - Working with Helicopters Assigned Core Infantry
FM/G119 - Working with vehicles Assigned Core Infantry
FM/G98 - Close quarters combat (CQC) Assigned Core Infantry
FM/G107 - Military Operations in Urban Terrain (MOUT) Assigned Core Infantry
FM/G71 - Rules of engagement Assigned Core Infantry
FM/G120 - Peel Manoeuvre Assigned Core Infantry
FM/G103 - Bounding overwatch Assigned Core Infantry
FM/G68 - Working as an infantry element Assigned Core Infantry
FM/BS-631 - Engage structures with a launcher Assigned Anti-vehicle
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Unassigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Assigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Unassigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Assigned Marksmanship
FM/BS-414 - Manually account for spin drift Unassigned Marksmanship
FM/BS-414 - Manually account for spin drift Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Unassigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Assigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Assigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Unassigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Unassigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Unassigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Assigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Unassigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Unassigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Unassigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Unassigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Assigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Assigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Unassigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Unassigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Assigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Unassigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Unassigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Unassigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Assigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Assigned Marksmanship
FM/BS-414 - Manually account for spin drift Assigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Assigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Assigned Marksmanship
FM/BS-427 - Interpret ATragMX output and adjust your aiming point accordingly Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Unassigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Unassigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Assigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Unassigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Assigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Unassigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Assigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Assigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Assigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-419 - Communicate adjustments of shots Assigned Marksmanship
FM/BS-429 - Manually adjust for bullet drop using a range card Assigned Marksmanship
FM/BS-428 - Adjust follow-up shots to correct misses correlating to your sight picture Assigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Assigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Assigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Assigned Marksmanship
FM/G80 - Manual ballistics Assigned Marksmanship
FM/G84 - Assisted ballistics Assigned Marksmanship
FM/G62 - Sniper team dynamics Assigned Marksmanship
FM/G83 - Distance estimation Assigned Marksmanship
FM/G82 - Precision shooting Assigned Marksmanship
FM/G81 - Rifles, scopes and ammunition Assigned Marksmanship
FM/G65 - Basic marksmanship Assigned Marksmanship
FM/G86 - Basic Medical Equipment Assigned Core Infantry
FM/G85 - Bandages Assigned Core Infantry
FM/G90 - Checking pulse and performing CPR Assigned Core Infantry
FM/G89 - Dealing with pain Assigned Core Infantry
FM/G88 - Dealing with obstructed or occluded airways Assigned Core Infantry
FM/G87 - Dealing with wounds Assigned Core Infantry
FM/G37 - Buddy care Assigned Core Infantry
FM/G9 - Sending a Contact report Assigned Core Infantry
FM/G65 - Basic marksmanship Assigned Core Infantry
FM/G70 - Weapon control states Assigned Core Infantry
FM/BS-465 - Identify tiltrotor aircraft Assigned Anti-vehicle
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Unassigned Medical
FM/BS-167 - Give first aid to an unconscious patient Unassigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/G96 - Map & Compass Assigned Core Infantry
FM/G95 - Basic Smoke Colours Assigned Core Infantry
FM/G94 - Infantry formations Assigned Core Infantry
FM/BS-445 - Use the most effective bandage available to close wounds Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Unassigned Medical
FM/G91 - Casualty collection points (CCP) Assigned Medical
FM/G90 - Checking pulse and performing CPR Assigned Medical
FM/G89 - Dealing with pain Assigned Medical
FM/G88 - Dealing with obstructed or occluded airways Assigned Medical
FM/G87 - Dealing with wounds Assigned Medical
FM/G37 - Buddy care Assigned Medical
FM/G12 - Medical system philosophy Assigned Medical
FM/G37 - Buddy care Unassigned Medical
FM/G12 - Medical system philosophy Unassigned Medical
FM/G86 - Basic Medical Equipment Assigned Medical
FM/G85 - Bandages Assigned Medical
FM/G16 - Using man-portable launchers Unassigned Core Infantry
FM/G16 - Using man-portable launchers Unassigned Core Infantry
FM/G16 - Using man-portable launchers Assigned Core Infantry
FM/BS-360 - Use atropine to counter chemical intoxication Assigned Medical
FM/BS-183 - Communicate with leadership Assigned Medical
FM/BS-181 - Follow the medical chain of command Assigned Medical
FM/BS-213 - Choose a location for a CCP Assigned Medical
FM/BS-180 - Identify a mass casualty incident Assigned Medical
FM/BS-358 - Use a Personal Aid Kit to heal a patient Assigned Medical
FM/BS-188 - Identify the triage category of a patient Assigned Medical
FM/BS-189 - Prioritize casualties based on triage Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-209 - Use Combat wound medication pill to manage pain Assigned Medical
FM/BS-211 - Use fentanyl to manage pain Assigned Medical
FM/BS-210 - Use morphine to manage pain Assigned Medical
FM/BS-361 - Use a pulse oximeter to monitor heart rate Assigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Assigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Unassigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-347 - Use ammonium carbonate to increase wake-up chance Assigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Assigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-169 - Use an AED(-X) to restore a normal heart rate Assigned Medical
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate Assigned Medical
FM/BS-366 - Use field blood transfusion kit to take blood from players Assigned Medical
FM/BS-364 - Use IO needles to administer blood and medication Assigned Medical
FM/BS-193 - Use IV bags to administer blood Assigned Medical
FM/BS-267 - Use a stitching kit to close wounds Assigned Medical
FM/BS-207 - Use splints to treat broken limbs Assigned Medical
FM/BS-208 - Use tourniquets to prevent blood loss from wounds Assigned Medical
FM/BS-202 - Prioritise the most severe wounds Assigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Assigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Assigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Assigned Medical
FM/G41 - Mass casualty incidents (MCI) Assigned Medical
FM/G40 - Casualty triage Assigned Medical
FM/G37 - Buddy care Assigned Medical
FM/G72 - Chemical managment Assigned Medical
FM/G46 - Pain management Assigned Medical
FM/G47 - Cardiac management Assigned Medical
FM/G45 - Fluids management Assigned Medical
FM/G44 - Wound management Assigned Medical
FM/G12 - Medical system philosophy Assigned Medical
FM/BS-265 - Use a King LT to keep the airway clear Assigned Medical
FM/BS-264 - Use a guedeltube to prevent obstruction of the airway Assigned Medical
FM/BS-261 - Put the patient in the recovery position to keep the airway clear Assigned Medical
FM/BS-266 - Hyperextend the head to clear an obstructed airway Assigned Medical
FM/BS-262 - Use the Accuvac to clear an occluded airway Assigned Medical
FM/BS-263 - Turn the head to clear an occluded airway Assigned Medical
FM/BS-163 - Assess the airway Assigned Medical
FM/G36 - Airway management Unassigned Core Infantry
FM/G14 - Disposable launchers Unassigned Core Infantry
FM/G14 - Disposable launchers Assigned Core Infantry
FM/G9 - Sending a Contact report Unassigned Marksmanship
FM/G9 - Sending a Contact report Assigned Marksmanship
FM/G16 - Using man-portable launchers Assigned Core Infantry
FM/BS-105 - Identify anti-air Assigned Anti-vehicle
FM/BS-107 - Identify planes Assigned Anti-vehicle
FM/BS-109 - Identify helicopters Assigned Anti-vehicle
FM/BS-108 - Identify artillery Assigned Anti-vehicle
FM/BS-103 - Identify AFVs Assigned Anti-vehicle
FM/BS-102 - Identify light vehicles Assigned Anti-vehicle
FM/BS-104 - Identify tanks Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Unassigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/G36 - Airway management Assigned Core Infantry
FM/G36 - Airway management Assigned Medical
FM/G18 - Vehicle class identification Assigned Core Infantry
FM/G24 - Vehicle model identification Assigned Anti-vehicle
FM/G18 - Vehicle class identification Assigned Anti-vehicle
FM/G23 - Man-portable air-defence weapons (MANPAD) Assigned Anti-vehicle
FM/G22 - Guided launchers Assigned Anti-vehicle
FM/G21 - Reloadable unguided launchers Assigned Anti-vehicle
FM/G19 - Roles in an a weapons team Assigned Anti-vehicle
FM/G14 - Disposable launchers Assigned Anti-vehicle
FM/G16 - Using man-portable launchers Unassigned Medical
FM/G16 - Using man-portable launchers Assigned Anti-vehicle
FM/G16 - Using man-portable launchers Assigned Medical

Most Viewed Blocks


Block Views
FM/BG-71 - Guide Blocks 565
FM/BG-73 - Skill Blocks 307
FM/BG-72 - Policy Blocks 163
FM/BP-1379 - Squad composition 150
FM/BP-1283 - Callsign structure 123
FM/BP-1381 - Infantry platoon composition 104
FM/BG-1136 - Callsigns 99
FM/BS-584 - Use personal callsigns for the HQ element 77
FM/BG-778 - LAMBS 74
FM/BS-582 - Use ACTUAL to refer to the leader of an element specifically 73
FM/BS-583 - Shorten callsigns when possible 72
FM/BI-1513 - APP-06 (MIL-STD-2525D) symbology part 1 65
FM/BG-348 - Understanding rules of engagement (ROE) 64
FM/BG-470 - Fireteam staggered column 64
FM/BP-1397 - Medical roles ORBAT requirements 63
FM/BG-466 - Fireteam wedge 63
FM/BP-386 - Era's and technological capability 61
FM/BS-349 - Identify legitimate targets 60
FM/BS-821 - Use ALL STATIONS to address all callsigns on the network 59
FM/BS-475 - Recognize the meaning of basic smoke colors 59
FM/BG-506 - What is breaking contact? 56
FM/BG-558 - Spin drift: calculation 53
FM/BG-471 - Squad wedge 51
FM/BG-472 - Squad column 50
FM/BG-1236 - Temporary Experience Requirements Explained 50
FM/BG-597 - What is a peel 49
FM/BG-1515 - Medical capability distribution and augmentation 49
FM/BG-709 - Fire control order 49
FM/BG-469 - Fireteam echelon (left/right) 48
FM/BP-1384 - Integrated vehicle team 48
FM/BG-1022 - What is METT-TC? 45
FM/BS-350 - Minimize collateral damage against civilian infrastructure 45
FM/BG-468 - Fireteam column 45
FM/BG-929 - Herringbone formation 45
FM/BS-580 - Use the phonetic alphabet 43
FM/BP-66 - ACE/KAT Medical Settings 42
FM/BG-474 - Squad staggered column 41
FM/BS-599 - Peel using a center peel 41
FM/BS-103 - Identify AFVs 40
FM/BG-473 - Squad file 40
FM/BP-397 - Role specific: Medics 40
FM/BS-503 - Bound using successive bounding 39
FM/BG-702 - Type of fire - Point fire 38
FM/BG-505 - What is bounding overwatch? 38
FM/BG-447 - Introduction to CCPs 38
FM/BS-587 - Watch your sector in MOUT street maneuvers 38
FM/BS-213 - Choose a location for a CCP 38
FM/BS-102 - Identify light vehicles 37
FM/BG-467 - Fireteam line 37
FM/BG-1532 - Marking danger areas 36

Knowledge Check Leaderboard (3,312 questions in system)


User Questions Accuracy First Time Feedback
366 88% 88% (323/366) 272 7
114 86% 86% (98/114) 99 0
75 94% 93% (70/75) 69 1
37 97% 97% (36/37) 35 1
30 93% 93% (28/30) 29 0
21 91% 90% (19/21) 17 2
15 100% 100% (15/15) 13 0
14 79% 79% (11/14) 14 0
11 100% 100% (11/11) 3 5
10 100% 100% (10/10) 9 0
10 100% 100% (10/10) 4 2
7 71% 71% (5/7) 4 3
6 83% 83% (5/6) 4 1
5 100% 100% (5/5) 4 0
5 100% 100% (5/5) 5 0
5 100% 100% (5/5) -
5 100% 100% (5/5) -
5 100% 100% (5/5) 4 1
5 71% 60% (3/5) 3 0
4 100% 100% (4/4) 3 0
4 100% 100% (4/4) 1 2
4 100% 100% (4/4) 1 1
4 100% 100% (4/4) 3 1
3 100% 100% (3/3) 3 0
3 67% 67% (2/3) 2 0
2 100% 100% (2/2) 1 0
1 100% 100% (1/1) 1 0
1 100% 100% (1/1) -
1 100% 100% (1/1) 0 1
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