UNITAF Force Manual (FM)



The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Overview


The Force Manual is currently made up of 1,176 blocks in 95 chapters and 237 groups. There have been 3,232 contributory edits with 189,074 views. In the peer-to-peer training system there have been 54,890 assessments on 229 personnel by 59 assessors

Navigate the force manual using the Chapters on the left, or by combat area using the top menu.


Major Updates


When What Editor Version
FM/BP-1153 - Use of the artillery computer

Lowered era requirement to E3

v2.00
FM/BS-1126 - Establish a vehicle resupply point

Add vehicle resupply stations instead of seperate ammo/repair stations

v3.00
FM/BS-700 - Rearm a vehicle

Add a step where the ammo to be taken is announced

v2.00
FM/BP-253 - No Show Penalties (NSP)

Add rule regarding no-show after not submitting AAR

v2.00
FM/BP-393 - Equipment specific: Blue-force tracking (BFT)

Allow BFT for CMT/MERT leadership

v2.00
FM/BP-1221 - SF communications specialist loadouts

Bino for E2

v2.00
FM/BP-1220 - Joint fires observer loadouts

Bino for E2

v2.00
FM/BP-1219 - Forward observer loadouts

Bino for E2

v2.00
FM/BP-1218 - Forward air controller loadouts

Initial

v2.00
FM/BP-1188 - Machine gunner, heavy loadouts

Initial

v2.00
FM/BP-394 - Equipment specific: Underslung launchers

GLs are no longer required for leadership roles and removed “where authentic” restriction.

v5.00
FM/BP-236 - Enlisted Ranks

Extended exemption.

v3.00
FM/BP-238 - Commissioned Ranks

Incumbency limits, removed SC, added CC to O-4 onward.

v3.00
FM/BP-767 - Replacing destroyed player assets

Reinstituting Lead Game Master role

v2.00
FM/BS-734 - Delegate to the (Assistant) Game Masters

Reinstituting Lead Game Master role

v3.00
FM/BS-766 - Brief the mission support team

Reinstituting Lead Game Master role

v3.00
FM/BS-733 - Keep the Lead Game Master informed

Reinstituting Lead Game Master role

v3.00
FM/BS-732 - Act within the parameters set by the Lead Game Master

Reinstituting Lead Game Master role

v3.00
FM/BG-761 - Being an (Assistant) Game Master in UNITAF

Reinstituting Lead Game Master role

v3.00
FM/BG-772 - Mission Support terminology

Reinstituted LGM role

v3.00
FM/BG-325 - Common phraseology

Removed already covered callouts

v4.00
FM/BG-844 - The 5-line CAS request

Renamed to 5-line

v2.00
FM/BP-762 - Remote control against players

Removed “Allow players a reasonable opportunity to detect and counter the threats posed by the controlled unit, and ensure they are not killed without warning or the chance to react.” point

Added point about abusing game bugs

v4.00
FM/BG-796 - AI completely stopped responding, issuing orders is impossible and AI is not transferring to HC

Added HC Dump mention as per James' recommendation

v2.00
FM/BG-747 - Object locality

Removed Headless Clients

v3.00
FM/BS-822 - Initiate a conversation on a transactional network

Specified response order when there are multiple receivers

v2.00
FM/BS-827 - Correct yourself on a transactional network

Added disregard

v2.00
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate

Differentiate between medic/non-medic CPR time

v3.00
FM/BS-726 - Transmit a message to observer (MTO)

Remove ident + “message to observer”

v2.00
FM/BS-741 - Behave in an immersive manner when remote controlling

Split into two blocks, fair manner in another

v4.00
FM/BP-397 - Role specific: Medics

Add nitroglycerin to squad medic and up

v3.00
FM/BG-201 - Recommended process for treating cardiac arrest with an AED(-X)

Change the process to account for the introduction of different cardiac rythms

v4.00
FM/BS-748 - Maintain in-character roleplay

Expanded the RP ruleset based on commonly accepted RP community guidelines

v2.00
FM/BG-770 - Mission Support and its roles

Restructurisation of the MST to be more streamlined, and more in line with the naming conventions. This point is to be discussed extensively.Added Junior Game Master rank for tier req.

v2.00
FM/BP-460 - Observers

Increase maximum allowed observers

v3.00
FM/BP-237 - Non-commissioned Ranks v2.00
FM/BP-459 - Training Instructors v2.00
FM/BS-514 - Call when mounted up v2.00
FM/BP-406 - Prohibited arsenal contents v4.00
FM/BP-405 - Essential arsenal contents v6.00
FM/BP-395 - Equipment specific: Entrenching tools v2.00
FM/BS-488 - Pie an entry point or other opening v3.00
FM/BS-486 - Move and clear through a room v3.00
FM/BS-487 - Deals with casualties in CQC effectively (needs better integration with medical blocks) v3.00
FM/BS-341 - Cover a sector v3.00
FM/BG-483 - Single stacking up on an entry point v2.00
FM/BP-374 - Automatic Rifleman (AR) v2.00
FM/BP-371 - Fireteam Leader v4.00
FM/BP-380 - Anti-Tank Rifleman, Light (LAT/ATL) v2.00
FM/BP-376 - Assistant Automatic Rifleman (AAR) v2.00

Recently Edited Blocks


When What Editor Details
FM/BP-890 - Manual slot allocation before ORBAT lock v2.04
FM/BS-1368 - Give a Commander initiated engagement (CIE) v1.02
FM/BG-611 - Central Command (CC) v3.01
FM/BG-616 - Understanding J-Groups (Staff Groups) v1.01
FM/BP-1384 - Integrated vehicle team v1.01
FM/BP-1397 - Medical roles ORBAT requirements v1.01
FM/BP-1396 - Mortar/artillery platoon composition v1.01
FM/BP-1386 - MERT composition v1.01
FM/BP-1385 - Logisitcal team composition v1.01
FM/BP-1383 - Vehicle section composition v1.01
FM/BP-1398 - SF elements composition v1.00
FM/BP-1390 - Fundamental ORBAT slot rules v1.01
FM/BP-1395 - Mortar/artillery section composition v1.01
FM/BP-1394 - Indirect fire roles ORBAT requirements v1.00
FM/BP-1388 - MST roles ORBAT requirements v1.03
FM/BP-1393 - Fixed-wing pilot roles ORBAT requirements v1.00
FM/BP-1392 - Rotary pilot roles ORBAT requirements v1.00
FM/BP-1391 - Vehicle crew roles ORBAT requirements v1.00
FM/BP-1389 - Leadership roles ORBAT requirements v1.00
FM/BP-1387 - Aircrew composition v1.00
FM/BP-1381 - Infantry platoon composition v1.01
FM/BP-1382 - Infantry company composition v1.00
FM/BP-1380 - Infantry team composition v1.00
FM/BP-1378 - Fireteam composition v1.01
FM/BP-1379 - Squad composition v1.00
FM/BP-1153 - Use of the artillery computer v2.00
FM/BS-1361 - Maintain position in a halted formation v1.01
FM/BS-1377 - React to vehicle destroyed v1.01
FM/BS-1376 - React to vehicle damage v1.01
FM/BS-1375 - Alert a gunner when using Hunter-Killer override v1.00
FM/BG-1374 - Hunter-Killer observe override v1.00
FM/BS-1373 - Call and Correct Round Impacts v1.00
FM/BS-1372 - Execute an engagement v1.00
FM/BS-1371 - Talk gunner on to target v1.00
FM/BS-1370 - Give fire control commands to a gunner v1.00
FM/BS-1369 - Give a Gunner initiated engagement (GIE) v1.00
FM/BG-1367 - *EDIT BG953* Commander initiated engagements (CIE) v1.02
FM/BS-1366 - *EDIT BG952* Direct a gunner v1.00
FM/BS-1365 - Direct a driver using specific instructions v1.00
FM/BS-1364 - *EDIT BG951* Direct a driver using intent v1.00
FM/BS-1363 - Give orders to a crew member v1.00
FM/BG-950 - Tactical command tips v1.02
FM/BS-1362 - Report vehicle damage to the commander v1.02
FM/BG-932 - Dismount timing and alertness v1.03
FM/BG-1360 - *RENAME BG931* Halting a convoy v1.00
FM/BS-1358 - Select Convoy parameters v1.01
FM/BS-1359 - Communicate convoy calls v1.00
FM/BG-1357 - Convoy commander v1.00
FM/BS-1356 - Use the correct convoy calls v1.00
FM/BG-1355 - Convoy net participants v1.00
FM/BG-1354 - Convoy net v1.00
FM/BS-1353 - Maintain position in a convoy v1.00
FM/BG-1352 - Convoy structure v1.00
FM/BS-1351 - Jockey a vehicle v1.00
FM/BG-1350 - *EDIT BG943* Jockeying v1.00
FM/BS-1349 - Use the terrain to conceal a vehicle. v1.00
FM/BG-1348 - Use of terrain v1.00
FM/BG-1347 - Turret down v1.00
FM/BS-1346 - *REPLACE BG949* Breach a wall using ballistic breaching v1.00
FM/BS-1345 - *REPLACE BG948* Breach a wall using the vehicle v1.00
FM/BS-1344 - *REPLACE BG947* Perform overwatch using a vehicle v1.00
FM/BS-1343 - Perform the infantry vehicle disembarkation sequence v1.01
FM/BS-1342 - Perform the infantry vehicle embarkation sequence v1.00
FM/BG-1341 - Using an infantry element net v1.00
FM/BP-1340 - Hierarchy in a vehicle crew v1.01
FM/BG-1339 - Mounted infantry communication v1.00
FM/BS-1338 - Move safely with infantry v1.00
FM/BS-1337 - *EDIT PG934* Perform a 5 & 20 scan v1.00
FM/BS-1336 - Support infantry in urban terrain v1.00
FM/BG-1335 - Covering vehicles in urban terrain v1.00
FM/BG-1334 - Threats in urban terrain v1.00
FM/BG-1333 - Base limitations and considerations v1.00
FM/BG-1328 - Vehicle following infantry v1.01
FM/BG-1332 - *EDIT BG-596* Vehicles in an urban environment v1.00
FM/BS-1331 - Maintain position in a combined arms formation v1.00
FM/BG-1330 - Vehicle leading infantry v1.00
FM/BG-1329 - Vehicle with flanking infantry v1.00
FM/BS-1327 - Maintain position in a vehicle formation v1.00
FM/BG-1326 - Section file v1.00
FM/BG-1325 - Section wedge v1.00
FM/BG-1324 - Section column v1.00
FM/BG-1323 - Section line v1.00
FM/BG-1322 - Vehicle formations vs infantry formations v1.01
FM/BG-1321 - Vehicle crew radio best practice v1.00
FM/BG-1320 - Vehicle intercom systems v1.00
FM/BG-1305 - Rotary aircraft checklist: engine failure v1.00
FM/BP-1319 - Aircraft pylon assignment v1.00
FM/BS-1311 - Recover from rotary aircraft engine failure v1.00
FM/BS-1312 - Recover from rotary aircraft tail rotor failure v1.00
FM/BS-1304 - Land a rotary aircraft on flat terrain v1.02
FM/BS-1303 - Takeoff in a rotary aircraft v1.00
FM/BS-1318 - Fly an approach in a rotary aircraft v1.00
FM/BS-634 - Paradrop cargo using ACE crago v1.01
FM/BS-1317 - Fly nap of the earth (NoE) in a rotary aircraft CREATED
FM/BS-1316 - Land a rotary aircraft in a space restricted area CREATED
FM/BS-1315 - Land a rotary aircraft on uneven terrain CREATED
FM/BS-1314 - Perform a fast-rope insertion CREATED
FM/BS-1313 - Perform a pinnacle landing CREATED
FM/BG-1310 - Rotary aircraft checklist: after landing CREATED
FM/BG-1309 - Rotary aircraft checklist: before landing CREATED

Top Editors


Editor Contributions
861
730
647
238
180
125
91
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53

Role Cards


When What Action Card
FM/G287 - UAS Experience Assigned Unmanned Aerial Systems
FM/G136 - Infantry elements Assigned Field Leadership
FM/G136 - Infantry elements Assigned Combat Leadership
FM/G238 - Defending theory Assigned Field Leadership
FM/G238 - Defending theory Assigned Combat Leadership
FM/G237 - Attacking theory Assigned Combat Leadership
FM/G237 - Attacking theory Assigned Field Leadership
FM/G236 - Firefight theory Assigned Combat Leadership
FM/G236 - Firefight theory Assigned Field Leadership
FM/G235 - Smoke employment Assigned Field Leadership
FM/G235 - Smoke employment Assigned Combat Leadership
FM/G234 - Team tactics key definitions Assigned Combat Leadership
FM/G234 - Team tactics key definitions Assigned Field Leadership
FM/G233 - Crossing danger areas Assigned Field Leadership
FM/G233 - Crossing danger areas Assigned Combat Leadership
FM/G232 - Leading team/squad formations Assigned Combat Leadership
FM/G232 - Leading team/squad formations Assigned Field Leadership
FM/G230 - Indirect Fire threat response Assigned Combat Leadership
FM/G230 - Indirect Fire threat response Assigned Field Leadership
FM/G229 - Air threat response Assigned Field Leadership
FM/G229 - Air threat response Assigned Combat Leadership
FM/G228 - Counter sniper tactics Assigned Field Leadership
FM/G228 - Counter sniper tactics Assigned Combat Leadership
FM/G227 - Commanding an ambush Assigned Field Leadership
FM/G227 - Commanding an ambush Assigned Combat Leadership
FM/G226 - Reaction to contact Assigned Field Leadership
FM/G226 - Reaction to contact Assigned Combat Leadership
FM/G225 - Tactical decision making Assigned Field Leadership
FM/G225 - Tactical decision making Assigned Combat Leadership
FM/G231 - Quick reference card for combat leadership Assigned Combat Leadership
FM/G231 - Quick reference card for combat leadership Assigned Field Leadership
FM/G224 - Leadership succession and combat ineffectiveness Assigned Combat Leadership
FM/G224 - Leadership succession and combat ineffectiveness Assigned Field Leadership
FM/G223 - Giving and receiving a briefing Assigned Combat Leadership
FM/G223 - Giving and receiving a briefing Assigned Field Leadership
FM/G222 - UNITAF Leadership Principles Assigned Combat Leadership
FM/G222 - UNITAF Leadership Principles Assigned Field Leadership
FM/G282 - Sending an ACE Report Assigned Communication
FM/G281 - Sending a Situation Report (SITREP) Assigned Communication
FM/G111 - Phonetics Assigned Communication
FM/G112 - Using radios Assigned Communication
FM/G280 - Sending transactional messages Assigned Communication
FM/G279 - Responding to transactional messages Assigned Communication
FM/G278 - Callsigns Assigned Communication
FM/G69 - Direct Communication Assigned Specialisations
FM/G276 - Communication Basics Assigned Specialisations
FM/G275 - Communication Experience Assigned Communication
FM/G160 - Fire support planning Assigned Communication
FM/G142 - Call for fire (CFF) Assigned Communication
FM/G162 - Behaving around explosive devices Assigned Engineering
FM/G157 - Using explosive devices Assigned Engineering
FM/G161 - Explosive ordnance disposal (EOD) Assigned Engineering
FM/G138 - Vehicle sustainment Assigned Logistics
FM/G173 - Infantry sustainment Assigned Logistics
FM/G239 - Resupply points Assigned Logistics
FM/G142 - Call for fire (CFF) Assigned Fire Support
FM/G160 - Fire support planning Assigned Fire Support
FM/G247 - Map and tools Assigned Fire Support
FM/G246 - Executing an indirect fire mission Assigned Fire Support
FM/G245 - Operating an indirect fire weapon Assigned Fire Support
FM/G249 - Internal fire support communications Assigned Fire Support
FM/G274 - Captured Persons (CPERS) Assigned Core Infantry
FM/G273 - Organising a Mission and the UNITAF Framework Assigned Mission Support
FM/G271 - Mission Support Experience Assigned Mission Support
FM/G154 - Scheduling a deployment Assigned Mission Support
FM/G148 - Roleplaying Assigned Mission Support
FM/G158 - Handling ARMA bugs Assigned Mission Support
FM/G147 - Underlying Arma mechanics Assigned Mission Support
FM/G159 - Zeus modules Assigned Mission Support
FM/G145 - Creating a fun battlefield Assigned Mission Support
FM/G153 - Using the Zeus interface Assigned Mission Support
FM/G143 - Assisting the Lead Game Master Assigned Mission Support
FM/G144 - Leading as the Lead Game Master Assigned Mission Support
FM/G146 - Introduction to Mission Support Assigned Mission Support
FM/G188 - Convoy speed, security and cohesion Assigned Cavalry
FM/G190 - Convoy halts and security procedures Assigned Cavalry
FM/G191 - Convoy actions on Assigned Cavalry
FM/G197 - Commanding a vehicle Assigned Cavalry
FM/G195 - Vehicle positioning and exposure techniques Assigned Cavalry
FM/G196 - Working with infantry Assigned Cavalry
FM/G119 - Working with vehicles Assigned Cavalry
FM/G270 - Cavalry Experience Assigned Cavalry
FM/G269 - Fixed-wing Aircrew Experience Assigned Fixed-wing Aircrew
FM/G268 - Rotary Aircrew Experience Assigned Rotary Aircrew
FM/G267 - Field Leadership Experience Assigned Field Leadership
FM/G266 - Combat Leadership Experience Assigned Field Leadership
FM/G266 - Combat Leadership Experience Assigned Combat Leadership
FM/G216 - Fixed wing attack methods Assigned Fixed-wing Aircrew
FM/G211 - Fixed wing aircrew fundamentals and mindset Assigned Fixed-wing Aircrew
FM/G208 - Controlling a damaged aircraft Assigned Rotary Aircrew
FM/G207 - Rotary attack methods Assigned Rotary Aircrew
FM/G205 - Nap of the earth (NOE) flights Assigned Rotary Aircrew
FM/G204 - Take off and landing Assigned Rotary Aircrew
FM/G198 - Rotary Aircrew fundamentals and mindset Assigned Rotary Aircrew
FM/G217 - CAS munitions Assigned Fixed-wing Aircrew
FM/G217 - CAS munitions Assigned Rotary Aircrew
FM/G215 - Basic CAS guidelines Assigned Fixed-wing Aircrew
FM/G206 - Transport insertion methods Assigned Rotary Aircrew
FM/G210 - Air assault actions on Assigned Rotary Aircrew
FM/G209 - Air-assault planning considerations Assigned Rotary Aircrew
FM/G214 - Communicating with ground controllers Assigned Fixed-wing Aircrew
FM/G214 - Communicating with ground controllers Assigned Rotary Aircrew
FM/G202 - Communicating within an aircraft Assigned Rotary Aircrew
FM/G202 - Communicating within an aircraft Assigned Fixed-wing Aircrew
FM/G199 - Managing risk to aircraft Assigned Fixed-wing Aircrew
FM/G199 - Managing risk to aircraft Assigned Rotary Aircrew
FM/G213 - Anti-air threat classification Assigned Fixed-wing Aircrew
FM/G213 - Anti-air threat classification Assigned Rotary Aircrew
FM/G71 - Rules of engagement Unassigned Marksmanship
FM/G71 - Rules of engagement Unassigned Medical
FM/G71 - Rules of engagement Unassigned Fixed-wing Aircrew
FM/G71 - Rules of engagement Unassigned Combat Leadership
FM/G71 - Rules of engagement Unassigned Field Leadership
FM/G71 - Rules of engagement Unassigned Mission Support
FM/G71 - Rules of engagement Unassigned Cavalry
FM/G71 - Rules of engagement Unassigned Rotary Aircrew
FM/G71 - Rules of engagement Unassigned
FM/G71 - Rules of engagement Unassigned Anti-vehicle
FM/G71 - Rules of engagement Assigned Mission Support
FM/G71 - Rules of engagement Assigned Cavalry
FM/G71 - Rules of engagement Assigned
FM/G71 - Rules of engagement Assigned Rotary Aircrew
FM/G71 - Rules of engagement Assigned Communication
FM/G71 - Rules of engagement Assigned Anti-vehicle
FM/G71 - Rules of engagement Assigned Combat Leadership
FM/G71 - Rules of engagement Assigned Fixed-wing Aircrew
FM/G71 - Rules of engagement Assigned Medical
FM/G71 - Rules of engagement Assigned Field Leadership
FM/G71 - Rules of engagement Assigned Marksmanship
FM/G137 - Breaking contact Assigned Core Infantry
FM/G82 - Precision shooting Assigned Core Infantry
FM/G83 - Distance estimation Assigned Core Infantry
FM/G24 - Vehicle model identification Assigned Core Infantry
FM/G94 - Infantry formations Assigned Combat Leadership
FM/G118 - Situation report (SITREP) - WIP Assigned Communication
FM/G164 - Conducting an ACE report (ACEREP) - WIP Assigned Communication
FM/G117 - Sending an ACE report (ACEREP) - WIP Assigned Communication
FM/G113 - Callsigns (WIP) Assigned Communication
FM/G69 - Direct Communication Assigned Communication
FM/G118 - Situation report (SITREP) - WIP Unassigned Communication
FM/G117 - Sending an ACE report (ACEREP) - WIP Unassigned Communication
FM/G69 - Direct Communication Unassigned Communication
FM/G113 - Callsigns (WIP) Unassigned Communication
FM/G118 - Situation report (SITREP) - WIP Assigned Communication
FM/G117 - Sending an ACE report (ACEREP) - WIP Assigned Communication
FM/G166 - Sending a Casualty Report (CASREP) Assigned Communication
FM/G69 - Direct Communication Assigned Communication
FM/G113 - Callsigns (WIP) Assigned Communication
FM/G165 - Transactional communications Assigned Communication
FM/BS-361 - Use a pulse oximeter to monitor heart rate Assigned Medical
FM/BS-361 - Use a pulse oximeter to monitor heart rate Unassigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Unassigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Assigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Unassigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Unassigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Unassigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Assigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Unassigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Assigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Unassigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Assigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Unassigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Assigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Unassigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Assigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Unassigned Medical
FM/BS-768 - Use nitroglycerin to speed up transfusions Assigned Medical
FM/G92 - Training Teams Assigned Marksmanship
FM/G92 - Training Teams Assigned Mission Support
FM/G92 - Training Teams Assigned Anti-vehicle
FM/G92 - Training Teams Assigned Cavalry
FM/G92 - Training Teams Assigned Core Infantry
FM/G92 - Training Teams Assigned
FM/G92 - Training Teams Assigned Rotary Aircrew
FM/G92 - Training Teams Assigned Combat Leadership
FM/G92 - Training Teams Assigned Communication
FM/G92 - Training Teams Assigned Fixed-wing Aircrew
FM/G92 - Training Teams Assigned Field Leadership
FM/G92 - Training Teams Assigned Medical
FM/G136 - Infantry elements Assigned Core Infantry
FM/BS-705 - Engage a target according to the given fire control order Assigned Core Infantry
FM/G139 - Fire control Assigned Core Infantry
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate Assigned Core Infantry
FM/BS-209 - Use Combat wound medication pill to manage pain Assigned Core Infantry
FM/BS-261 - Put the patient in the recovery position to keep the airway clear Assigned Core Infantry
FM/BS-266 - Hyperextend the head to clear an obstructed airway Assigned Core Infantry
FM/BS-263 - Turn the head to clear an occluded airway Assigned Core Infantry
FM/BS-163 - Assess the airway Assigned Core Infantry
FM/BS-207 - Use splints to treat broken limbs Assigned Core Infantry
FM/BS-202 - Prioritise the most severe wounds Assigned Core Infantry
FM/BS-208 - Use tourniquets to prevent blood loss from wounds Assigned Core Infantry
FM/BS-445 - Use the most effective bandage available to close wounds Assigned Core Infantry
FM/BS-167 - Give first aid to an unconscious patient Assigned Core Infantry
FM/BS-40 - Give a structured Contact Report Assigned Core Infantry
FM/BS-297 - Use an appropriate shooting stance Assigned Core Infantry
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Core Infantry
FM/BS-296 - Control weapon sway caused by breathing Assigned Core Infantry
FM/BS-298 - Adjust your aiming point for moving targets Assigned Core Infantry
FM/BS-276 - Adjust your aiming point for range to target Assigned Core Infantry
FM/BS-107 - Identify planes Assigned Core Infantry
FM/BS-465 - Identify tiltrotor aircraft Assigned Core Infantry
FM/BS-109 - Identify helicopters Assigned Core Infantry
FM/BS-105 - Identify anti-air Assigned Core Infantry
FM/BS-108 - Identify artillery Assigned Core Infantry
FM/BS-104 - Identify tanks Assigned Core Infantry
FM/BS-103 - Identify AFVs Assigned Core Infantry
FM/BS-102 - Identify light vehicles Assigned Core Infantry
FM/BS-351 - Observe the active weapons control state Assigned Core Infantry
FM/BS-475 - Recognize the meaning of basic smoke colors Assigned Core Infantry
FM/BS-512 - Flare on landing Assigned Core Infantry
FM/BS-510 - Perform a HAHO drop - High Altitude, High Opening Assigned Core Infantry
FM/BS-509 - Perform a HALO drop – High Altitude, Low Opening Assigned Core Infantry
FM/BS-481 - Approach helicopters safely Assigned Core Infantry
FM/BS-516 - Dismount vehicles Assigned Core Infantry
FM/BS-515 - Behave appropriately inside a vehicle Assigned Core Infantry
FM/BS-514 - Call when mounted up Assigned Core Infantry
FM/BS-479 - Read contours intervals Assigned Core Infantry
FM/BS-478 - Recognise points of elevation & hill numbers Assigned Core Infantry
FM/BS-477 - Read an eight-figure grid reference Assigned Core Infantry
FM/BS-476 - Read a six-figure grid reference Assigned Core Infantry
FM/BS-693 - Communicate when an area, room or building is clear Assigned Core Infantry
FM/BS-486 - Move and clear through a room Assigned Core Infantry
FM/BS-692 - Enter a room to clear it Assigned Core Infantry
FM/BS-488 - Pie an entry point or other opening Assigned Core Infantry
FM/BS-694 - Use grenades when clearing a room Assigned Core Infantry
FM/BS-675 - Stack up on an entry point Assigned Core Infantry
FM/BS-539 - Cross a danger area as a team Assigned Core Infantry
FM/BS-534 - Stay out of killzones Assigned Core Infantry
FM/BS-587 - Watch your sector in MOUT street maneuvers Assigned Core Infantry
FM/BS-350 - Minimize collateral damage against civilian infrastructure Assigned Core Infantry
FM/BS-349 - Identify legitimate targets Assigned Core Infantry
FM/BS-600 - Peel using a line peel Assigned Core Infantry
FM/BS-599 - Peel using a center peel Assigned Core Infantry
FM/BS-504 - Bound using alternating bounding Assigned Core Infantry
FM/BS-503 - Bound using successive bounding Assigned Core Infantry
FM/BS-666 - Maintain position in a formation Assigned Core Infantry
FM/BS-343 - Avoid crossing lines of fire Assigned Core Infantry
FM/BS-341 - Cover a sector Assigned Core Infantry
FM/BS-661 - Maintain situational awareness Assigned Core Infantry
FM/BS-339 - Maintain effective spacing Assigned Core Infantry
FM/BS-662 - Follow orders Assigned Core Infantry
FM/BS-338 - Maintain element cohesion Assigned Core Infantry
FM/BS-336 - Know the element Assigned Core Infantry
FM/BS-581 - Use the correct numerical pronounciation Assigned Core Infantry
FM/BS-580 - Use the phonetic alphabet Assigned Core Infantry
FM/G118 - Situation report (SITREP) - WIP Unassigned Core Infantry
FM/G117 - Sending an ACE report (ACEREP) - WIP Unassigned Core Infantry
FM/G73 - Roles in the fireteam Unassigned Core Infantry
FM/G113 - Callsigns (WIP) Unassigned Core Infantry
FM/G73 - Roles in the fireteam Assigned Core Infantry
FM/G113 - Callsigns (WIP) Assigned Core Infantry
FM/G112 - Using radios Assigned Core Infantry
FM/G111 - Phonetics Assigned Core Infantry
FM/G69 - Direct Communication Assigned Core Infantry
FM/G118 - Situation report (SITREP) - WIP Assigned Core Infantry
FM/G117 - Sending an ACE report (ACEREP) - WIP Assigned Core Infantry
FM/G104 - Parachuting Assigned Core Infantry
FM/G97 - Working with Helicopters Assigned Core Infantry
FM/G119 - Working with vehicles Assigned Core Infantry
FM/G98 - Close quarters combat (CQC) Assigned Core Infantry
FM/G107 - Military Operations in Urban Terrain (MOUT) Assigned Core Infantry
FM/G71 - Rules of engagement Assigned Core Infantry
FM/G120 - Peel Maneuver Assigned Core Infantry
FM/G103 - Bounding overwatch Assigned Core Infantry
FM/G68 - Working as an infantry element Assigned Core Infantry
FM/BS-631 - Engage structures with a launcher Assigned Anti-vehicle
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Unassigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Assigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Unassigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Unassigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Assigned Marksmanship
FM/BS-414 - Manually account for spin drift Unassigned Marksmanship
FM/BS-414 - Manually account for spin drift Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Unassigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Unassigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Unassigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Unassigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Assigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Unassigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Unassigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Unassigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Assigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Unassigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Assigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Unassigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Unassigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Unassigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Unassigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Assigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Assigned Marksmanship
FM/BS-414 - Manually account for spin drift Assigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Assigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Assigned Marksmanship
FM/BS-427 - Interpret ATragMX output and adjust your aiming point accordingly Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Unassigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Assigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Unassigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Assigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Unassigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Unassigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Assigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Assigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Assigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-419 - Communicate adjustments of shots Assigned Marksmanship
FM/BS-428 - Adjust follow-up shots to correct misses correlating to your sight picture Assigned Marksmanship
FM/BS-429 - Manually adjust for bullet drop using a range card Assigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Assigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Assigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Assigned Marksmanship
FM/G80 - Manual ballistics Assigned Marksmanship
FM/G84 - Assisted ballistics Assigned Marksmanship
FM/G62 - Sniper team dynamics Assigned Marksmanship
FM/G83 - Distance estimation Assigned Marksmanship
FM/G82 - Precision shooting Assigned Marksmanship
FM/G81 - Rifles, scopes and ammunition Assigned Marksmanship
FM/G65 - Basic marksmanship Assigned Marksmanship
FM/G86 - Basic Medical Equipment Assigned Core Infantry
FM/G85 - Bandages Assigned Core Infantry
FM/G90 - Checking pulse and performing CPR Assigned Core Infantry
FM/G89 - Dealing with pain Assigned Core Infantry
FM/G88 - Dealing with obstructed or occluded airways Assigned Core Infantry
FM/G87 - Dealing with wounds Assigned Core Infantry
FM/G37 - Buddy care Assigned Core Infantry
FM/G9 - Sending a Contact report Assigned Core Infantry
FM/G65 - Basic marksmanship Assigned Core Infantry
FM/G70 - Weapon control states Assigned Core Infantry
FM/BS-465 - Identify tiltrotor aircraft Assigned Anti-vehicle
FM/BS-167 - Give first aid to an unconscious patient Unassigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Unassigned Medical
FM/G96 - Map & Compass Assigned Core Infantry
FM/G95 - Basic Smoke Colours Assigned Core Infantry
FM/G94 - Infantry formations Assigned Core Infantry
FM/BS-445 - Use the most effective bandage available to close wounds Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Unassigned Medical
FM/G91 - Casualty collection points (CCP) Assigned Medical
FM/G90 - Checking pulse and performing CPR Assigned Medical
FM/G89 - Dealing with pain Assigned Medical
FM/G88 - Dealing with obstructed or occluded airways Assigned Medical
FM/G87 - Dealing with wounds Assigned Medical
FM/G37 - Buddy care Assigned Medical
FM/G12 - Medical system philosophy Assigned Medical
FM/G37 - Buddy care Unassigned Medical
FM/G12 - Medical system philosophy Unassigned Medical
FM/G86 - Basic Medical Equipment Assigned Medical
FM/G85 - Bandages Assigned Medical
FM/G16 - Using man-portable launchers Unassigned Core Infantry
FM/G16 - Using man-portable launchers Unassigned Core Infantry
FM/G16 - Using man-portable launchers Assigned Core Infantry
FM/BS-360 - Use atropine to counter chemical intoxication Assigned Medical
FM/BS-183 - Communicate with leadership Assigned Medical
FM/BS-181 - Follow the medical chain of command Assigned Medical
FM/BS-213 - Choose a location for a CCP Assigned Medical
FM/BS-180 - Identify a mass casualty incident Assigned Medical
FM/BS-358 - Use a Personal Aid Kit to heal a patient Assigned Medical
FM/BS-188 - Identify the triage category of a patient Assigned Medical
FM/BS-189 - Prioritize casualties based on triage Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-209 - Use Combat wound medication pill to manage pain Assigned Medical
FM/BS-211 - Use fentanyl to manage pain Assigned Medical
FM/BS-210 - Use morphine to manage pain Assigned Medical
FM/BS-361 - Use a pulse oximeter to monitor heart rate Assigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Assigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Unassigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-347 - Use ammonium carbonate to increase wake-up chance Assigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Assigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-169 - Use an AED(-X) to restore a normal heart rate Assigned Medical
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate Assigned Medical
FM/BS-366 - Use field blood transfusion kit to take blood from players Assigned Medical
FM/BS-364 - Use IO needles to administer blood and medication Assigned Medical
FM/BS-193 - Use IV bags to administer blood Assigned Medical
FM/BS-267 - Use a stitching kit to close wounds Assigned Medical
FM/BS-207 - Use splints to treat broken limbs Assigned Medical
FM/BS-208 - Use tourniquets to prevent blood loss from wounds Assigned Medical
FM/BS-202 - Prioritise the most severe wounds Assigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Assigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Assigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Assigned Medical
FM/G41 - Mass casualty incidents (MCI) Assigned Medical
FM/G40 - Casualty triage Assigned Medical
FM/G37 - Buddy care Assigned Medical
FM/G72 - Chemical managment Assigned Medical
FM/G46 - Pain management Assigned Medical
FM/G47 - Cardiac management Assigned Medical
FM/G45 - Fluids management Assigned Medical
FM/G44 - Wound management Assigned Medical
FM/G12 - Medical system philosophy Assigned Medical
FM/BS-265 - Use a King LT to keep the airway clear Assigned Medical
FM/BS-264 - Use a guedeltube to prevent obstruction of the airway Assigned Medical
FM/BS-261 - Put the patient in the recovery position to keep the airway clear Assigned Medical
FM/BS-266 - Hyperextend the head to clear an obstructed airway Assigned Medical
FM/BS-262 - Use the Accuvac to clear an occluded airway Assigned Medical
FM/BS-263 - Turn the head to clear an occluded airway Assigned Medical
FM/BS-163 - Assess the airway Assigned Medical
FM/G36 - Airway management Unassigned Core Infantry
FM/G14 - Disposable launchers Unassigned Core Infantry
FM/G14 - Disposable launchers Assigned Core Infantry
FM/G9 - Sending a Contact report Unassigned Marksmanship
FM/G9 - Sending a Contact report Assigned Marksmanship
FM/G16 - Using man-portable launchers Assigned Core Infantry
FM/BS-105 - Identify anti-air Assigned Anti-vehicle
FM/BS-107 - Identify planes Assigned Anti-vehicle
FM/BS-109 - Identify helicopters Assigned Anti-vehicle
FM/BS-108 - Identify artillery Assigned Anti-vehicle
FM/BS-103 - Identify AFVs Assigned Anti-vehicle
FM/BS-102 - Identify light vehicles Assigned Anti-vehicle
FM/BS-104 - Identify tanks Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Unassigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Unassigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Unassigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/G36 - Airway management Assigned Core Infantry
FM/G36 - Airway management Assigned Medical
FM/G18 - Vehicle class identification Assigned Core Infantry
FM/G24 - Vehicle model identification Assigned Anti-vehicle
FM/G18 - Vehicle class identification Assigned Anti-vehicle
FM/G23 - Man-portable air-defence weapons (MANPAD) Assigned Anti-vehicle
FM/G22 - Guided launchers Assigned Anti-vehicle
FM/G21 - Reloadable unguided launchers Assigned Anti-vehicle
FM/G19 - Roles in an a weapons team Assigned Anti-vehicle
FM/G14 - Disposable launchers Assigned Anti-vehicle
FM/G16 - Using man-portable launchers Assigned Anti-vehicle
FM/G16 - Using man-portable launchers Unassigned Medical
FM/G16 - Using man-portable launchers Assigned Medical

Most Viewed Blocks


Block Views
FM/BG-71 - Guide Blocks 476
FM/BP-1283 - Callsign structure 237
FM/BG-1136 - Callsigns 217
FM/BG-73 - Skill Blocks 193
FM/BS-582 - Use ACTUAL to refer to the leader of an element specifically 180
FM/BS-584 - Use personal callsigns for the HQ element 164
FM/BS-583 - Shorten callsigns when possible 147
FM/BG-778 - LAMBS 128
FM/BP-1153 - Use of the artillery computer 125
FM/BS-821 - Use ALL STATIONS to address all callsigns on the network 122
FM/BS-475 - Recognize the meaning of basic smoke colors 91
FM/BS-822 - Initiate a conversation on a transactional network 76
FM/BG-72 - Policy Blocks 71
FM/BS-349 - Identify legitimate targets 65
FM/BP-890 - Manual slot allocation before ORBAT lock 63
FM/BG-1236 - Temporary Experience Requirements Explained 61
FM/BS-838 - Join a transactional network 61
FM/BS-835 - Use correct radio jargon on a transactional network 60
FM/BG-466 - Fireteam wedge 59
FM/BP-1137 - Personal callsigns 58
FM/BS-503 - Bound using successive bounding 54
FM/BS-828 - Relay information to others on a transactional network 53
FM/BP-247 - Manual slot allocation 52
FM/BG-607 - Moving targets: calculation 51
FM/BS-824 - End a conversation on a transactional network 51
FM/BS-826 - Interrupt a conversation on a transactional network 50
FM/BS-181 - Follow the medical chain of command 49
FM/BS-1227 - Experience in Combat Leadership Roles 49
FM/BS-825 - Break up long transmissions on a transactional network 49
FM/BG-1287 - How to deal with unresponsive callsigns 48
FM/BS-580 - Use the phonetic alphabet 48
FM/BG-558 - Spin drift: calculation 48
FM/BG-1135 - Understanding transactional networks 48
FM/BS-40 - Give a structured Contact Report 48
FM/BG-968 - Engagement protocols 47
FM/BG-348 - Understanding rules of engagement (ROE) 47
FM/BS-837 - Ask to clarify a poorly understood transmission on a transactional network 46
FM/BS-827 - Correct yourself on a transactional network 46
FM/BG-473 - Squad file 46
FM/BP-236 - Enlisted Ranks 46
FM/BG-472 - Squad column 44
FM/BS-1247 - Secure a CPERS (Search & Restrain) 44
FM/BG-505 - What is bounding overwatch? 44
FM/BG-471 - Squad wedge 44
FM/BS-829 - Delay responding to a transmission on a transactional network 44
FM/BG-470 - Fireteam staggered column 43
FM/BS-1289 - Give a structured Situation Report 43
FM/BS-581 - Use the correct numerical pronounciation 42
FM/BG-469 - Fireteam echelon (left/right) 42
FM/BS-600 - Peel using a line peel 41
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