UNITAF Force Manual (FM)



The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Overview


The Force Manual is currently made up of 687 blocks in 76 chapters and 130 groups. There have been 2,270 contributory edits with 121,670 views. In the peer-to-peer training system there have been 48,098 assessments on 200 personnel by 58 assessors

Navigate the force manual using the Chapters on the left, or by combat area using the top menu.


Recently Edited Blocks


When What Editor Details
FM/B-3369 - Personnel Command (PC) v1.04
FM/B-3368 - Design systems not rules v1.03
FM/B-3367 - Taking a consultative approach v1.08
FM/B-3366 - Authority on Doctrine Change v1.03
FM/B-3365 - Critical evaluation not automatic adoption v1.01
FM/B-3364 - We are united v1.06
FM/B-3362 - Guiding and Maintaining Standards v1.00
FM/B-3360 - Progressive Role Access Through Experience v1.00
FM/B-3358 - Initial Access to Combat Areas v1.00
FM/B-3354 - Benefit must outweigh Burden v1.04
FM/B-3353 - Doctrine Authority v1.05
FM/B-3351 - Systems supporting structured flexibility v1.01
FM/B-3350 - Minimum engagement with maximum flexibility v1.01
FM/B-3349 - Flexible, Not Fragile v1.05
FM/B-3348 - Realism Where it Matters v1.07
FM/B-3347 - Prioritising experienced members v1.00
FM/B-3343 - We act with integrity v1.04
FM/B-3341 - We are professional v1.04
FM/B-3337 - Defining The UNITAF Way v1.08
FM/B-3315 - Use plausible tactics v2.02
FM/B-3314 - Responding to pings v2.02
FM/B-3313 - Player reinsertion v2.05
FM/B-3312 - Handing out equipment v2.02
FM/B-3311 - Replacing destroyed player assets v2.00
FM/B-3310 - Mission pacing/flow v1.02
FM/B-3309 - Delegate to the (Assistant) Game Masters v3.00
FM/B-3308 - Brief the mission support team v3.00
FM/B-3307 - Keep the Lead Game Master informed v3.00
FM/B-3306 - Act within the parameters set by the Lead Game Master v3.00
FM/B-3305 - Being an (Assistant) Game Master in UNITAF v3.00
FM/B-3304 - Mission Support terminology v3.00
FM/B-3302 - Create a supply box/crate v1.02
FM/B-3301 - Creating a logistical plan: Travel delay minimization v1.01
FM/B-3300 - Creating a logistical plan: Effective communication v1.01
FM/B-3299 - Creating a logistical plan: Managing threats in the AO v1.01
FM/B-3292 - Creating a logistical plan: Simple and efficient plans v1.00
FM/B-3290 - Creating a logistical plan: Early planning v1.00
FM/B-3285 - Crates and boxes reference v1.01
FM/B-3282 - Repair a vehicle v1.02
FM/B-3281 - Ensure safety while performing logistical tasking v1.00
FM/B-3278 - Rearm a vehicle v1.00
FM/B-3277 - Replace a wheel or track v1.01
FM/B-3276 - Refuel a vehicle v1.00
FM/B-3275 - Tow a vehicle v1.00
FM/B-3261 - Gameplay is the primary metric v1.01
FM/B-3256 - Skill Blocks v3.01
FM/B-3255 - Policy Blocks v2.01
FM/B-3254 - Guide Blocks v2.03
FM/B-3248 - 7-Steps of the typical doctrine change process v1.00
FM/B-3238 - Consider all ideas v1.01
FM/B-3237 - Clarity in Change v1.00
FM/B-3235 - No Veto Power v1.00
FM/B-3224 - Always Majority Focused v1.01
FM/B-3214 - Pragmatism over Pedantry v1.00
FM/B-3206 - No fixed roles, no fixed teams v1.00
FM/B-3202 - Flexible schedule and personal autonomy v1.00
FM/B-3194 - The UNITAF Way v1.00
FM/B-3190 - Adaptation for gaming v1.00
FM/B-3188 - Inspiration not imitation v1.00
FM/B-3184 - Common phraseology v4.00
FM/B-3183 - Voice volume usage v1.02
FM/B-3182 - Alert others to incoming indirect fire v1.03
FM/B-3181 - Alert others to a threatening grenade v1.03
FM/B-3180 - Alert others when throwing a grenade v2.03
FM/B-3179 - Use ACTUAL to refer to the leader of an element specifically v1.02
FM/B-3178 - Transmit a 5-line remarks v2.02
FM/B-3177 - Transmit a 5-line target location v2.01
FM/B-3176 - Transmit a 5-line warning order v2.03
FM/B-3175 - Understand the different CAS types of control v1.00
FM/B-3173 - Respond to a 5-line v1.00
FM/B-3167 - Transmit a 5-line target description v2.00
FM/B-3165 - Transmit a 5-line friendly location v2.00
FM/B-3163 - The 5-line CAS request v2.00
FM/B-3150 - Confirm understanding of a transmission on a transactional network v1.01
FM/B-3149 - Break up long transmissions on a transactional network v1.01
FM/B-3148 - Join a transactional network CREATED
FM/B-3147 - Test the mission v1.03
FM/B-3146 - Remote control against players v4.00
FM/B-3145 - Behave in fair manner when remote controlling v1.01
FM/B-3144 - Ask to clarify a poorly understood transmission on a transactional network v1.00
FM/B-3142 - Respond to a readback on a transactional networks v1.00
FM/B-3140 - Interrupt a conversation on a transactional network v1.04
FM/B-3139 - Use correct radio jargon on a transactional network v1.00
FM/B-3137 - Trading slots v1.03
FM/B-3132 - Healing players v1.01
FM/B-3131 - AI completely stopped responding, issuing orders is impossible and AI is not transferring to HC v2.00
FM/B-3130 - Object locality v3.00
FM/B-3129 - Headless Clients v1.00
FM/B-3127 - Spawn units or objects in an immersive manner v1.04
FM/B-3125 - Do not criticize other UNITAF members in public v1.02
FM/B-3124 - What happens in zeus, stays in zeus v1.03
FM/B-3123 - Role of a Mission Support Observer v1.00
FM/B-3121 - Give a Structured Casualty Report (CASREP) v1.00
FM/B-3119 - What is a Casualty Report? v1.01
FM/B-3116 - Delay responding to a transmission on a transactional network v1.00
FM/B-3114 - Relay information to others on a transactional network v1.00
FM/B-3112 - Initiate a conversation on a transactional network v2.00
FM/B-3107 - Correct yourself on a transactional network v2.00
FM/B-3099 - End a conversation on a transactional network v1.00
FM/B-3093 - Use ALL STATIONS to address all callsigns on the network v1.00

Top Editors


Editor Contributions
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583
238
181
125
93
77
56
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36

Skill Cards


When What Action Card
Deleted Group Unassigned Medical
Deleted Group Assigned Medical
FM/G118 - Sending a Situation report (SITREP) Assigned Communication
FM/G164 - Conducting an ACE report (ACEREP) Assigned Communication
FM/G117 - Sending an ACE report (ACEREP) Assigned Communication
FM/G166 - Sending a Casualty report (CASREP) Assigned Communication
FM/G113 - Callsigns Assigned Communication
FM/G165 - Transactional communications Assigned Communication
FM/G69 - Direct Communication Assigned Communication
FM/G118 - Sending a Situation report (SITREP) Unassigned Communication
FM/G117 - Sending an ACE report (ACEREP) Unassigned Communication
FM/G166 - Sending a Casualty report (CASREP) Unassigned Communication
FM/G69 - Direct Communication Unassigned Communication
FM/G113 - Callsigns Unassigned Communication
FM/G165 - Transactional communications Unassigned Communication
FM/G118 - Sending a Situation report (SITREP) Assigned Communication
FM/G117 - Sending an ACE report (ACEREP) Assigned Communication
FM/G166 - Sending a Casualty report (CASREP) Assigned Communication
FM/G69 - Direct Communication Assigned Communication
FM/G113 - Callsigns Assigned Communication
FM/G165 - Transactional communications Assigned Communication
FM/BS-361 - Use a pulse oximeter to monitor heart rate Assigned Medical
FM/BS-361 - Use a pulse oximeter to monitor heart rate Unassigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Unassigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Assigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Unassigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Assigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Unassigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Unassigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Unassigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Assigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Assigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Unassigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Unassigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Assigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Unassigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Assigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Assigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Unassigned Medical
FM/BS-768 - Use nitroglycerin to speed up transfusions Assigned Medical
FM/G92 - Training Teams Assigned Core Infantry
FM/G92 - Training Teams Assigned Combat Support
FM/G92 - Training Teams Assigned Medical
FM/G92 - Training Teams Assigned Mission Support
FM/G92 - Training Teams Assigned Anti-vehicle
FM/G92 - Training Teams Assigned Cavalry
FM/G92 - Training Teams Assigned Field Leadership
FM/G92 - Training Teams Assigned Marksmanship
FM/G92 - Training Teams Assigned Rotary Aircrew
FM/G92 - Training Teams Assigned Combat Leadership
FM/G92 - Training Teams Assigned Communication
FM/G92 - Training Teams Assigned Fixed-wing Aircrew
FM/G48 - Introduction to Skill Cards Assigned Field Leadership
FM/G48 - Introduction to Skill Cards Assigned Marksmanship
FM/G48 - Introduction to Skill Cards Assigned Rotary Aircrew
FM/G48 - Introduction to Skill Cards Assigned Combat Leadership
FM/G48 - Introduction to Skill Cards Assigned Communication
FM/G48 - Introduction to Skill Cards Assigned Fixed-wing Aircrew
FM/G48 - Introduction to Skill Cards Assigned Combat Support
FM/G48 - Introduction to Skill Cards Assigned Medical
FM/G48 - Introduction to Skill Cards Assigned Mission Support
FM/G48 - Introduction to Skill Cards Assigned Anti-vehicle
FM/G48 - Introduction to Skill Cards Assigned Cavalry
FM/G48 - Introduction to Skill Cards Assigned Core Infantry
FM/G69 - Direct Communication Unassigned Core Infantry
FM/G69 - Direct Communication Unassigned Core Infantry
FM/G136 - Infantry elements Assigned Core Infantry
FM/G69 - Direct Communication Assigned Core Infantry
FM/BS-705 - Engage a target according to the given fire control order Assigned Core Infantry
FM/G139 - Fire control Assigned Core Infantry
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate Assigned Core Infantry
FM/BS-209 - Use Combat wound medication pill to manage pain Assigned Core Infantry
FM/BS-261 - Put the patient in the recovery position to keep the airway clear Assigned Core Infantry
FM/BS-266 - Hyperextend the head to clear an obstructed airway Assigned Core Infantry
FM/BS-263 - Turn the head to clear an occluded airway Assigned Core Infantry
FM/BS-163 - Assess the airway Assigned Core Infantry
FM/BS-207 - Use splints to treat broken limbs Assigned Core Infantry
FM/BS-202 - Prioritise the most severe wounds Assigned Core Infantry
FM/BS-208 - Use tourniquets to prevent blood loss from wounds Assigned Core Infantry
FM/BS-445 - Use the most effective bandage available to close wounds Assigned Core Infantry
FM/BS-167 - Give first aid to an unconscious patient Assigned Core Infantry
FM/BS-40 - Give a structured Contact Report Assigned Core Infantry
FM/BS-297 - Use an appropriate shooting stance Assigned Core Infantry
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Core Infantry
FM/BS-296 - Control weapon sway caused by breathing Assigned Core Infantry
FM/BS-298 - Adjust your aiming point for moving targets Assigned Core Infantry
FM/BS-276 - Adjust your aiming point for range to target Assigned Core Infantry
FM/BS-107 - Identify planes Assigned Core Infantry
FM/BS-465 - Identify tiltrotor aircraft Assigned Core Infantry
FM/BS-109 - Identify helicopters Assigned Core Infantry
FM/BS-105 - Identify anti-air Assigned Core Infantry
FM/BS-108 - Identify artillery Assigned Core Infantry
FM/BS-104 - Identify tanks Assigned Core Infantry
FM/BS-103 - Identify AFVs Assigned Core Infantry
FM/BS-102 - Identify light vehicles Assigned Core Infantry
FM/BS-351 - Observe the active weapons control state Assigned Core Infantry
FM/BS-475 - Recognize the meaning of basic smoke colors Assigned Core Infantry
FM/BS-512 - Flare on landing Assigned Core Infantry
FM/BS-510 - Perform a HAHO drop - High Altitude, High Opening Assigned Core Infantry
FM/BS-509 - Perform a HALO drop – High Altitude, Low Opening Assigned Core Infantry
FM/BS-481 - Approach helicopters safely Assigned Core Infantry
FM/BS-516 - Dismount vehicles Assigned Core Infantry
FM/BS-515 - Behave appropriately inside a vehicle Assigned Core Infantry
FM/BS-514 - Call when mounted up Assigned Core Infantry
FM/BS-479 - Read contours intervals Assigned Core Infantry
FM/BS-478 - Recognise points of elevation & hill numbers Assigned Core Infantry
FM/BS-477 - Read an eight-figure grid reference Assigned Core Infantry
FM/BS-476 - Read a six-figure grid reference Assigned Core Infantry
FM/BS-693 - Communicate when an area, room or building is clear Assigned Core Infantry
FM/BS-486 - Move and clear through a room Assigned Core Infantry
FM/BS-692 - Enter a room to clear it Assigned Core Infantry
FM/BS-488 - Pie an entry point or other opening Assigned Core Infantry
FM/BS-694 - Use grenades when clearing a room Assigned Core Infantry
FM/BS-675 - Stack up on an entry point Assigned Core Infantry
FM/BS-539 - Cross a danger area as a team Assigned Core Infantry
FM/BS-534 - Stay out of killzones Assigned Core Infantry
FM/BS-587 - Watch your sector in MOUT street maneuvers Assigned Core Infantry
FM/BS-350 - Minimize collateral damage against civilian infrastructure Assigned Core Infantry
FM/BS-349 - Identify legitimate targets Assigned Core Infantry
FM/BS-600 - Peel using a line peel Assigned Core Infantry
FM/BS-599 - Peel using a center peel Assigned Core Infantry
FM/BS-504 - Bound using alternating bounding Assigned Core Infantry
FM/BS-503 - Bound using successive bounding Assigned Core Infantry
FM/BS-666 - Maintain position in a formation Assigned Core Infantry
FM/BS-343 - Avoid crossing lines of fire Assigned Core Infantry
FM/BS-341 - Cover a sector Assigned Core Infantry
FM/BS-661 - Maintain situational awareness Assigned Core Infantry
FM/BS-339 - Maintain effective spacing Assigned Core Infantry
FM/BS-662 - Follow orders Assigned Core Infantry
FM/BS-338 - Maintain element cohesion Assigned Core Infantry
FM/BS-336 - Know the element Assigned Core Infantry
FM/BS-581 - Use the correct numerical pronounciation Assigned Core Infantry
FM/BS-580 - Use the phonetic alphabet Assigned Core Infantry
FM/G118 - Sending a Situation report (SITREP) Unassigned Core Infantry
FM/G117 - Sending an ACE report (ACEREP) Unassigned Core Infantry
Deleted Group Unassigned Core Infantry
FM/G73 - Roles in the fireteam Unassigned Core Infantry
FM/G113 - Callsigns Unassigned Core Infantry
FM/G73 - Roles in the fireteam Assigned Core Infantry
FM/G113 - Callsigns Assigned Core Infantry
FM/G112 - Radio networks Assigned Core Infantry
FM/G111 - Phonetics Assigned Core Infantry
FM/G69 - Direct Communication Assigned Core Infantry
FM/G118 - Sending a Situation report (SITREP) Assigned Core Infantry
FM/G117 - Sending an ACE report (ACEREP) Assigned Core Infantry
Deleted Group Assigned Core Infantry
FM/G95 - Basic Smoke Colours Assigned Core Infantry
FM/G104 - Parachuting Assigned Core Infantry
FM/G97 - Working with Helicopters Assigned Core Infantry
FM/G119 - Working with vehicles Assigned Core Infantry
FM/G96 - Map & Compass Assigned Core Infantry
FM/G98 - Close quarters combat (CQC) Assigned Core Infantry
FM/G107 - Military Operations in Urban Terrain (MOUT) Assigned Core Infantry
FM/G71 - Rules of engagement Assigned Core Infantry
FM/G120 - Peel Maneuver Assigned Core Infantry
FM/G103 - Bounding overwatch Assigned Core Infantry
FM/G94 - Infantry formations Assigned Core Infantry
FM/G68 - Working as an infantry element Assigned Core Infantry
FM/BS-631 - Engage structures with a launcher Assigned Anti-vehicle
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Unassigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Assigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Unassigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Assigned Marksmanship
FM/BS-414 - Manually account for spin drift Unassigned Marksmanship
FM/BS-414 - Manually account for spin drift Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Unassigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Assigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Unassigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Unassigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Unassigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Unassigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Unassigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Unassigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Unassigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Assigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Unassigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Unassigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Unassigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Unassigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Unassigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-418 - Understand the maximum effective range of a shot Assigned Marksmanship
FM/BS-417 - Understand inherent rifle precision Assigned Marksmanship
FM/BS-423 - Use milliradians to calculate a range to target Assigned Marksmanship
FM/BS-422 - Use a laser rangefinder to obtain a range to target Assigned Marksmanship
FM/BS-416 - Manually account for changes in altitude and barometric pressure Assigned Marksmanship
FM/BS-415 - Manually account for the Eötvös effect, the vertical component of Coriolis Assigned Marksmanship
FM/BS-411 - Manually calculate and adjust for Coriolis effect’s horizontal component Assigned Marksmanship
FM/BS-412 - Manually calculate and adjust for inclination Assigned Marksmanship
FM/BS-414 - Manually account for spin drift Assigned Marksmanship
FM/BS-604 - Manually account for moving targets with a deliberate method Assigned Marksmanship
FM/BS-413 - Manually calculate and adjust for wind Assigned Marksmanship
FM/BS-427 - Interpret ATragMX output and adjust your aiming point accordingly Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Unassigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Assigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Unassigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Unassigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Assigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Unassigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Assigned Marksmanship
FM/BS-603 - Utilize ATragMX features to account for moving targets Assigned Marksmanship
FM/BS-426 - Modify wind readings from the Kestrel to input in the ATragMX Assigned Marksmanship
FM/BS-425 - Adjust the ATragMX to account for overwatch position environmentals Assigned Marksmanship
FM/BS-424 - Set up the ATragMX accurately by mission start Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Unassigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-295 - Choose a suitable overwatch position Assigned Marksmanship
FM/BS-419 - Communicate adjustments of shots Assigned Marksmanship
FM/BS-429 - Manually adjust for bullet drop using a range card Assigned Marksmanship
FM/BS-428 - Adjust follow-up shots to correct misses correlating to your sight picture Assigned Marksmanship
FM/BS-297 - Use an appropriate shooting stance Assigned Marksmanship
FM/BS-283 - Take into account bore offset when aiming your rifle Assigned Marksmanship
FM/BS-296 - Control weapon sway caused by breathing Assigned Marksmanship
FM/BS-298 - Adjust your aiming point for moving targets Assigned Marksmanship
FM/BS-276 - Adjust your aiming point for range to target Assigned Marksmanship
FM/G80 - Manual ballistics Assigned Marksmanship
FM/G84 - Assisted ballistics Assigned Marksmanship
FM/G62 - Sniper team dynamics Assigned Marksmanship
FM/G83 - Distance estimation Assigned Marksmanship
FM/G82 - Precision shooting Assigned Marksmanship
FM/G81 - Rifles, scopes and ammunition Assigned Marksmanship
FM/G65 - Basic marksmanship Assigned Marksmanship
FM/G95 - Basic Smoke Colours Unassigned Core Infantry
FM/G96 - Map & Compass Unassigned Core Infantry
FM/G94 - Infantry formations Unassigned Core Infantry
FM/G86 - Basic Medical Equipment Assigned Core Infantry
FM/G85 - Bandages Assigned Core Infantry
FM/G18 - Vehicle class identification Assigned Core Infantry
FM/G90 - Checking pulse and performing CPR Assigned Core Infantry
FM/G89 - Dealing with pain Assigned Core Infantry
FM/G88 - Dealing with obstructed or occluded airways Assigned Core Infantry
FM/G87 - Dealing with wounds Assigned Core Infantry
FM/G37 - Buddy care Assigned Core Infantry
FM/G9 - Sending a Contact report Assigned Core Infantry
FM/G65 - Basic marksmanship Assigned Core Infantry
FM/G70 - Weapon control states Assigned Core Infantry
FM/BS-465 - Identify tiltrotor aircraft Assigned Anti-vehicle
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Unassigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Unassigned Medical
FM/G96 - Map & Compass Assigned Core Infantry
FM/G95 - Basic Smoke Colours Assigned Core Infantry
FM/G94 - Infantry formations Assigned Core Infantry
FM/BS-445 - Use the most effective bandage available to close wounds Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Unassigned Medical
FM/G47 - Cardiac management Assigned Medical
FM/G72 - Chemical managment Assigned Medical
FM/G45 - Fluids management Assigned Medical
FM/G46 - Pain management Assigned Medical
FM/G36 - Airway management Assigned Medical
FM/G44 - Wound management Assigned Medical
FM/G40 - Casualty triage Assigned Medical
FM/G91 - Casualty collection points (CCP) Assigned Medical
FM/G41 - Mass casualty incidents (MCI) Assigned Medical
FM/G90 - Checking pulse and performing CPR Assigned Medical
FM/G89 - Dealing with pain Assigned Medical
FM/G88 - Dealing with obstructed or occluded airways Assigned Medical
FM/G87 - Dealing with wounds Assigned Medical
FM/G37 - Buddy care Assigned Medical
FM/G12 - Medical system philosophy Assigned Medical
FM/G37 - Buddy care Unassigned Medical
FM/G41 - Mass casualty incidents (MCI) Unassigned Medical
FM/G40 - Casualty triage Unassigned Medical
FM/G72 - Chemical managment Unassigned Medical
FM/G47 - Cardiac management Unassigned Medical
FM/G45 - Fluids management Unassigned Medical
FM/G46 - Pain management Unassigned Medical
FM/G36 - Airway management Unassigned Medical
FM/G44 - Wound management Unassigned Medical
FM/G12 - Medical system philosophy Unassigned Medical
FM/G86 - Basic Medical Equipment Assigned Medical
FM/G85 - Bandages Assigned Medical
FM/G16 - Using man-portable launchers Unassigned Core Infantry
FM/G16 - Using man-portable launchers Unassigned Core Infantry
FM/G16 - Using man-portable launchers Assigned Core Infantry
FM/BS-360 - Use atropine to counter chemical intoxication Assigned Medical
FM/BS-183 - Communicate with leadership Assigned Medical
FM/BS-181 - Follow the medical chain of command Assigned Medical
FM/BS-213 - Choose a location for a CCP Assigned Medical
FM/BS-180 - Identify a mass casualty incident Assigned Medical
FM/BS-358 - Use a Personal Aid Kit to heal a patient Assigned Medical
FM/BS-188 - Identify the triage category of a patient Assigned Medical
FM/BS-189 - Prioritize casualties based on triage Assigned Medical
FM/BS-167 - Give first aid to an unconscious patient Assigned Medical
FM/BS-209 - Use Combat wound medication pill to manage pain Assigned Medical
FM/BS-211 - Use fentanyl to manage pain Assigned Medical
FM/BS-210 - Use morphine to manage pain Assigned Medical
FM/BS-361 - Use a pulse oximeter to monitor heart rate Assigned Medical
FM/BS-362 - Use phenylephrine to slow down bleeding Assigned Medical
FM/BS-363 - Use norepinephrine to slow down bleeding Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Unassigned Medical
FM/BS-308 - Use epinephrine to increase wake-up chance Assigned Medical
FM/BS-347 - Use ammonium carbonate to increase wake-up chance Assigned Medical
FM/BS-222 - Use lidocaine to manage the cardiac rhythm Assigned Medical
FM/BS-221 - Use amiodarone to manage the cardiac rhythm Assigned Medical
FM/BS-220 - Use epinephrine to manage the cardiac rhythm Assigned Medical
FM/BS-169 - Use an AED(-X) to restore a normal heart rate Assigned Medical
FM/BS-224 - Use CPR to restore a normal heart rate when a patient has no heart rate Assigned Medical
FM/BS-366 - Use field blood transfusion kit to take blood from players Assigned Medical
FM/BS-364 - Use IO needles to administer blood and medication Assigned Medical
FM/BS-193 - Use IV bags to administer blood Assigned Medical
FM/BS-267 - Use a stitching kit to close wounds Assigned Medical
FM/BS-207 - Use splints to treat broken limbs Assigned Medical
FM/BS-208 - Use tourniquets to prevent blood loss from wounds Assigned Medical
FM/BS-202 - Prioritise the most severe wounds Assigned Medical
FM/BS-357 - Use EACA to automatically stitch wounds Assigned Medical
FM/BS-356 - Use TXA to automatically bandage wounds Assigned Medical
FM/BS-359 - Use a pulse oximeter to monitor patient breathing Assigned Medical
Deleted Group Unassigned Medical
Deleted Group Assigned Medical
FM/G41 - Mass casualty incidents (MCI) Assigned Medical
FM/G40 - Casualty triage Assigned Medical
FM/G37 - Buddy care Assigned Medical
FM/G72 - Chemical managment Assigned Medical
FM/G46 - Pain management Assigned Medical
FM/G47 - Cardiac management Assigned Medical
FM/G45 - Fluids management Assigned Medical
FM/G44 - Wound management Assigned Medical
FM/G12 - Medical system philosophy Assigned Medical
FM/BS-265 - Use a King LT to keep the airway clear Assigned Medical
FM/BS-264 - Use a guedeltube to prevent obstruction of the airway Assigned Medical
FM/BS-261 - Put the patient in the recovery position to keep the airway clear Assigned Medical
FM/BS-266 - Hyperextend the head to clear an obstructed airway Assigned Medical
FM/BS-262 - Use the Accuvac to clear an occluded airway Assigned Medical
FM/BS-263 - Turn the head to clear an occluded airway Assigned Medical
FM/BS-163 - Assess the airway Assigned Medical
FM/G36 - Airway management Unassigned Core Infantry
FM/G14 - Disposable launchers Unassigned Core Infantry
FM/G14 - Disposable launchers Assigned Core Infantry
FM/G9 - Sending a Contact report Unassigned Marksmanship
FM/G9 - Sending a Contact report Assigned Marksmanship
FM/G16 - Using man-portable launchers Assigned Core Infantry
FM/BS-105 - Identify anti-air Assigned Anti-vehicle
FM/BS-107 - Identify planes Assigned Anti-vehicle
FM/BS-109 - Identify helicopters Assigned Anti-vehicle
FM/BS-108 - Identify artillery Assigned Anti-vehicle
FM/BS-103 - Identify AFVs Assigned Anti-vehicle
FM/BS-102 - Identify light vehicles Assigned Anti-vehicle
FM/BS-104 - Identify tanks Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/G23 - Man-portable air-defence weapons (MANPAD) Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Unassigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/G18 - Vehicle class identification Unassigned Core Infantry
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Unassigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Unassigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct) Assigned Anti-vehicle
FM/BS-121 - Use thermal optics to find targets Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Unassigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-127 - Prioritize targets for man-portable weapon system Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Unassigned Anti-vehicle
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Unassigned Anti-vehicle
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Unassigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Unassigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/BS-85 - Alert and fire the rocket Assigned Anti-vehicle
FM/BS-84 - Check backblast is clear Assigned Anti-vehicle
FM/BS-83 - Alert others of intent to fire Assigned Anti-vehicle
FM/BS-82 - Choose an appropriate firing position Assigned Anti-vehicle
FM/G36 - Airway management Assigned Medical
FM/G36 - Airway management Assigned Core Infantry
FM/G18 - Vehicle class identification Assigned Core Infantry
Deleted Group Unassigned Marksmanship
Deleted Group Assigned Marksmanship
FM/G24 - Vehicle model identification Assigned Anti-vehicle
FM/G18 - Vehicle class identification Assigned Anti-vehicle
FM/G23 - Man-portable air-defence weapons (MANPAD) Assigned Anti-vehicle
FM/G22 - Guided launchers Assigned Anti-vehicle
FM/G21 - Reloadable unguided launchers Assigned Anti-vehicle
FM/G19 - Roles in an a weapons team Assigned Anti-vehicle
FM/G14 - Disposable launchers Assigned Anti-vehicle
FM/G16 - Using man-portable launchers Unassigned Medical
FM/G16 - Using man-portable launchers Assigned Anti-vehicle
FM/G16 - Using man-portable launchers Assigned Medical

Top Assessors


Assessor Assessments
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Most Viewed Blocks


Block Views
FM/BG-71 - Guide Blocks 201
FM/BG-73 - Skill Blocks 146
FM/BS-475 - Recognize the meaning of basic smoke colors 140
FM/BG-72 - Policy Blocks 94
FM/BP-868 - Taking a consultative approach 82
FM/BG-607 - Moving targets: calculation 81
FM/BP-397 - Role specific: Medics 78
FM/BP-847 - Realism Where it Matters 72
FM/BS-503 - Bound using successive bounding 71
FM/BP-871 - Defining The UNITAF Way 71
FM/BP-853 - Flexible, Not Fragile 70
FM/BP-859 - Doctrine Authority 67
FM/BP-872 - We are united 64
FM/BP-862 - Benefit must outweigh Burden 60
FM/BS-349 - Identify legitimate targets 59
FM/BP-848 - Inspiration not imitation 58
FM/BS-504 - Bound using alternating bounding 57
FM/BG-466 - Fireteam wedge 52
FM/BP-863 - Always Majority Focused 50
FM/BS-40 - Give a structured Contact Report 50
FM/BP-866 - Authority on Doctrine Change 50
FM/BP-236 - Enlisted Ranks 49
FM/BP-873 - We are professional 47
FM/BP-864 - Design systems not rules 47
FM/BP-874 - We act with integrity 46
FM/BG-348 - Understanding rules of engagement (ROE) 46
FM/BG-505 - What is bounding overwatch? 45
FM/BG-470 - Fireteam staggered column 44
FM/BP-869 - No Veto Power 44
FM/BP-867 - Consider all ideas 43
FM/BG-597 - What is a peel 43
FM/BG-558 - Spin drift: calculation 42
FM/BP-386 - Era's and technological capability 41
FM/BG-214 - What is a Skill Card 41
FM/BG-502 - How far to bound 40
FM/BP-875 - 7-Steps of the typical doctrine change process 40
FM/BP-870 - Clarity in Change 40
FM/BS-102 - Identify light vehicles 39
FM/BP-860 - Pragmatism over Pedantry 38
FM/BP-66 - ACE/KAT Medical Settings 38
FM/BS-336 - Know the element 37
FM/BS-599 - Peel using a center peel 37
FM/BG-432 - Step 3: Immediate Treatment (B.A.B.E) 37
FM/BS-666 - Maintain position in a formation 37
FM/BS-276 - Adjust your aiming point for range to target 37
FM/BG-39 - What is a contact report? 36
FM/BS-297 - Use an appropriate shooting stance 36
FM/BG-472 - Squad column 36
FM/BS-181 - Follow the medical chain of command 36
FM/BG-468 - Fireteam column 36
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