Tactics - Urban tactics - UNITAF Force Manual (FM)




Tactics - Urban tactics
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



FM/G107 - Military Operations in Urban Terrain (MOUT)

Guide
FM/BG-535 - Sectors in MOUT
Guide

As always when in an infantry role covering your sector is key in MOUT, if anything it is more important. When watching your sectors there are particular MOUT specific considerations:

  • MOUT environments have a vertical element, ensure that you are watching windows as well as ground level
  • Think carefully about your stance, communicating with your team to provide maximum security
Two infantry cover a sector high/low with appropriate stances

Above: Two infantry cover a sector high/low with appropriate stances

Skill
FM/BS-587 - Watch your sector in MOUT street maneuvers
Skill

Watch the correct sector depending on your position in a formation moving down a street where:

  • The front man watches "front"
  • The second man watches "inside"
  • The third man watches "across"
  • The last man watches "rear"

Any other personnel between the 3rd and rear man (4th or 5th members of a 6-man team etc.) also watch "across" but at different heights, i.e. ground vs. multi-storey windows.

A 4-man and 5-man examples of formation when moving down a street

Above: A 4-man and 5-man examples of formation when moving down a street

Skill
FM/BS-534 - Stay out of killzones
Skill

Stay away from potential killzones where possible, especially out of the open in urban terrain as this is a natural killzone. Instead, maximize the use of cover like walls and structures.

Skill
FM/BS-539 - Cross a danger area as a team
Skill

Cross a danger area using the following method:

  1. First man gets set on the last piece of cover before the danger area, covering the danger area itself, and checks for possible threats. 
  2. When they are ready, they announce ‘Set’
  3. The second man, then moves past, shouting ‘Crossing’ and sprints across the danger area to the cover on the other side.
  4. They take cover slightly further on from the danger area and keep their direction of travel covered i.e. the front.
  5. This continues with each person crossing the danger area under the cover of the lead man, but ensuring that there is only 1 or 2 players in the danger area at any one time, limiting the risk.
  6. The second to last man shouts ‘Last man’ to the man covering the danger area as they pass them to cross
  7. After crossing, they then turn and cover the danger area, announcing ‘Set’ to the last man.
  8. The last man crosses the danger area and his team on the other side
  9. They move past and retake their place as the first man. The team is now across the danger area and in the same formation as they were before.
A team leader rushes across a danger area as his team provides cover

Above: A team leader rushes across a danger area as his team provides cover

Guide
FM/BG-588 - High and low stacking
Guide

When covering corners, if one player kneels while another stands behind them, two pairs of eyes and two rifles can cover the same area, increasing effectiveness. This is commonly known as a "high/low stack" and can be employed naturally whenever the situation allows. Note that the kneeling player must not stand unless he has cleared it with the standing player - else he's likely to stand up into a bullet.

2 players using High/Low stacking to maximize fire around a corner

Above: 2 players using High/Low stacking to maximize fire around a corner

Guide
FM/BG-681 - MOUT as a Squad
Guide

A Fireteam is never alone during MOUT, a common situation will be a squad of two teams working in the same area towards a set goal. 

Contrary to a Squad Staggered Column, the teams would each have a designated flank, and they are to advance together through the obstacles. It is important to have the same pacing between the two teams. This may come in the form of short halts to let the other team catch up safely, or coordinating the crossing of danger areas to sync sector coverage. Maintaining pacing also allows for street side sector to cover and alert the other element of danger on their side (contact on higher floors or behind corners)

FM/G98 - Close quarters combat (CQC)

Guide
FM/BG-483 - Single stacking up on an entry point
Guide

There are two ways that a breaching team can ‘stack up’ on a door – one is with all the members on the same side of the doorway (“stack”). If this is the case, the first man will state his entry type (“Cross!” or “Hook!”), with the following team members doing the opposite of the person in front of him/her. If the entry type is not stated, the second man simply does the opposite of what the entry man does, third man does the opposite of the second man, etc.

When ordering a stack, the lead man will either say "stack left" or "stack right" - the directions are relative to facing the doorway. "Stack left" will result in the entry team being on the left side of the door.

The following is a general description of the duties of the breaching team when stacking. Keep in mind that these duties are very contextual, and the focus should be on fluidity rather than doing things exactly by the book.

One Man: The point man, will before the breach maintain security of the breach and never take his eyes or gun away from it. The One Man will initiate the breach when the rest of the breaching team is ready.

Two Man: Keeps security long before breach. If the room needs to be prepped with frags or stuns, this will be the Two Man’s duty.

Three (+Four & Five if applicable) Man: Keeps security to the side (2-4 o’clock) of the stack. If more than four in the team, Three watches ground floor, Four takes upper floors, Five watches 4 o'clock (side-rear).

Last Man (all team sizes): Takes rear security, watching behind the team. The last man is always in the last man role, regardless of team size e.g. In a Fireteam of five, the Fifth man does the last man role and watches the rear, not the “Five man” role described above.

Example of a single stack left, demonstrating how the 2nd man is the person to deploy grenades if needed, to ensure the point man -always- has eyes on the doorway and trigger finger ready

Above: Example of a single stack left, demonstrating how the 2nd man is the person to deploy grenades if needed, to ensure the point man -always- has eyes on the doorway and trigger finger ready

Guide
FM/BG-482 - Split stacking up on an entry point
Guide

The other option is to split the stack into two, one on either side of the doorway ("split stack"). The One Man will state his entry type, and the other members of the breaching team will prepare to do a similar type of entry, except that the team in the other stack will do so from the opposite side of the door. This type of stack is best assumed when a closed door is present - moving across an open doorway for the sake of setting up a 'split stack' should never be done.

The following is a general description of the duties of the breaching team when performing a split stack. Again, keep in mind that the focus should be on fluidity rather than doing things by the book.

One Man: The point man, will before the breach maintain security of the breach and never take his eyes or gun away from it. Unless otherwise signaled, will be situated on the left hand side of the breach.

Two Man: On the opposite side of the breach, will provide cross cover into the breach

Three Man: Behind One Man, provides cover side front (approx 1 to 3 o’clock) from their perspective. If the room needs to be prepped with frag or stun grenades, this is the duty of the Three Man.

Four Man: Behind Two Man, provides cover ‘rear’ or ‘away’ if there are more men behind.

An example of a 6-man team split stacking and executing a 'hook' entry. Notice that the 1st man is on the left of the doorway, and the grenadier is still the man behind him, therefore the 4th man is covering 'away' from the door

Above: An example of a 6-man team split stacking and executing a 'hook' entry. Notice that the 1st man is on the left of the doorway, and the grenadier is still the man behind him, therefore the 4th man is covering 'away' from the door

Skill
FM/BS-675 - Stack up on an entry point
Skill

Stack up on an entry point using on of the following methods:

  • Single stack: all members of the team stack up on a single side of the door
  • Split stack: all members of the team distribute themselves and stack up on opposite sides of the door
Skill
FM/BS-694 - Use grenades when clearing a room
Skill

When clearing a room with no non-combatents inside, throw in a offensive grenade (fragmentation, concussion) before entering the room

If there are non-combatents inside or when executing a capture mission, flashbangs can be used instead.

Skill
FM/BS-488 - Pie an entry point or other opening
Skill

Before entering an entry point or when passing close by an opening in a building, pie it by deliberately maving from one side to the other while looking inside.This allows for visually clearing everything except for a corner or two.

A demonstration of pieing an entryway

Above: A demonstration of pieing an entryway

Skill
FM/BS-692 - Enter a room to clear it
Skill

Enter a room using on of the two following methods:

  • Hook: enter and immediatly turn back to the side your were stacked, essentially making a U-turn.
  • Cross: enter and continue moving in the same direction, ending up on the opposite side of where you were stacked.
Skill
FM/BS-486 - Move and clear through a room
Skill

Once inside a room move and clear in the following manner:

  • Move following the outside wall, and don't stop until the room has been cleared
  • Clear the corner closest to you on your side of the room
  • Clear the corner furthest from you on your side of the room
  • Clear the center of the room
Skill
FM/BS-693 - Communicate when an area, room or building is clear
Skill

Say "Clear" when an area, room or building has been cleared.

If the area, room or building can be ambiguous, prepend it before saying clear: "{area} clear"

This page generated 1.23MB in 0.1389 seconds.