Anti-vehicle Handbook - UNITAF Force Manual (FM)




Anti-vehicle Handbook
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



FM/G48 - Introduction to Skill Cards

FM/G92 - Training Teams

FM/G18 - Vehicle class identification

FM/BS-102 - Identify light vehicles

Rapidly identify a light vehicle as being:

  • Wheeled
  • Not armed with an autocannon or larger
  • Not classified as an AFV

Those at higher proficiency are able to identify the subclasses as:

  • Technical: civilian vehicle adapted for military use
  • MRAP: mine resistant and protected against small arms
  • Truck: military truck
A column of US Army M1114 uparmored HMMWV (or Humvee)

Above: A column of US Army M1114 uparmored HMMWV (or Humvee)

FM/BS-103 - Identify AFVs

Rapidly identify a AFV as being:

  • Wheeled or tracked
  • Armed with nothing to cannon, intended for direct fire
  • Protected against at least small arms

Those at higher proficiency are able to identify the subclasses as:

  • APC: armed with up to a heavy machine-gun
  • IFV: armed with an autocannon
  • Assault gun: armed with a cannon
  • ATGM carrier: armed with ATGMs (anti-tank guided missile) as primary armament
US Army M1126 Stryker AFV on patrol

Above: US Army M1126 Stryker AFV on patrol

FM/G24 - Vehicle model identification

FM/G16 - Using man-portable launchers

FM/BS-82 - Choose an appropriate firing position

Use a firing position that provides:

  • as good of a shot as possible on the target
  • the best possible cover
  • no backblast hazard (like an enclosed space)
FM/BS-83 - Alert others of intent to fire

When preparing to make an anti-vehicle shot, quickly scan the surrounding area while loudly declaring others to "Clear backblast!". The scan is intended to give visibility on who or what may be behind the launcher and help visually verify that the backblast area is clear of friendly personnel.

FM/BS-84 - Check backblast is clear

Declare "Backblast clear!" to let the gunner know that they are able to safely fire, after clearing the danger area by visually scanning it.

FM/BS-85 - Alert and fire the rocket

Upon hearing "Backblast clear!", or having visually confirmed that the area is clear, confirm the sight picture, loudly declare "Rocket!" and then fire the weapon.

FM/G19 - Roles in an a weapons team

FM/G14 - Disposable launchers

FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system

Hit non-moving (static) targets:

  • Within the effective range of the weapon
  • While using a unguided weapon system

FM/G21 - Reloadable unguided launchers

FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system

Hit non-moving (static) targets:

  • Within the effective range of the weapon
  • While using a unguided weapon system

FM/G22 - Guided launchers

FM/G23 - Man-portable air-defence weapons (MANPAD)

Excluded Skill
FM/BS-128 - Engage an aircraft at the right time
Excluded Skill

To increase the chance of hitting an aircraft shoot when:

  • The aircraft is in front or rear aspect
  • The aircraft is as close to you as possible, this includes vertical distance especially

Side shots are generally not going to hit, unless the target has no countermeasures. Rear shots might also not work if the aircraft is fast enough to run away from the missile.

In general, the missile should fly for as short a time as possible and in a straight line.

This page generated 1.04MB in 0.1298 seconds.