Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.
SF Loadouts must include:
- A suppressed weapon, where applicable.
- SF Missileman: An appropriate Anti-Vehicle weapon.
- SF Medic: As per FM/BP-397 - Role specific: Medics.
- SF Team Leader: Era appropriate Squad Leader level equipment.
- SF Commander: Era appropriate Company Commander level equipment.
- SF Sapper: Disposal and detection equipment equivalent of the faction Combat Engineer and EOD.
- SF Marksman: As per FM/BP-669 - Marksman loadout [regular/SF].
