Essential arsenal contents - Policy - UNITAF Force Manual (FM)




Essential arsenal contents
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Current Version (137 days ago)

Policy
FM/BP-405.V6.00 - Essential arsenal contents
Policy

The following list outlines all the mandatory and optional equipment that a general arsenal should provide. Items out-with this list shall be deemed as mission specific equipment and will require permission from the field leader prior to deployment.

 

MANDATORY items that must be included in arsenals:

  • A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
  • A single vest in the faction approved camouflage (Vest variations should be role specific)
  • A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
  • A small selection of cosmetic face-wear in the faction approved camouflage
  • A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
  • A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
  • A small selection of weapon attachments
  • A small selection of magnified and/or collimator optics
  • Handheld grenades (High explosive fragmentation and white coloured smoke)
  • All faction ammunition types (Preferably ammunition types used in the default loadouts)
  • Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
  • Hearing protection (Ear plugs)
  • Prisoner restraint (Zip ties)
  • Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
  • Navigation equipment (Map, map tools, compass, watch and map light)

 

OPTIONAL items that may be included in arsenals:

  • Stun grenades
  • Chemlights (All colours permitted)
  • Weapon launched smoke munitions (White colour only)
  • Handheld and weapon launched illumination munitions (White colour only)
  • Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
  • Personal aid kits
  • Field protective masks
  • Weapon maintenance equipment (Spare barrels and water cooling)
  • Humanitarian supplies (MREs and water sustenance)
Published by SSG Jenkins on 03/10/2024 at 17:33

Previous Versions

Policy
FM/BP-405.V5.00 - Essential arsenal contents
Policy

The following list outlines all the mandatory and optional equipment that a general arsenal should provide. Items out-with this list shall be deemed as mission specific equipment and will require permission from the field leader prior to deployment.

 

MANDATORY items that must be included in arsenals:

  • A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
  • A single vest in the faction approved camouflage (Vest variations should be role specific)
  • A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
  • A small selection of cosmetic face-wear in the faction approved camouflage
  • A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
  • A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
  • A small selection of weapon attachments
  • A small selection of magnified and/or collimator optics
  • Handheld grenades (High explosive fragmentation and white coloured smoke)
  • All faction ammunition types (Preferably ammunition types used in the default loadouts)
  • Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
  • Hearing protection (Ear plugs)
  • Prisoner restraint (Zip ties)
  • Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
  • Navigation equipment (Map, map tools, compass, watch and map light)

 

OPTIONAL items that may be included in arsenals:

  • Stun grenades
  • Weapon launched smoke munitions (White colour only)
  • Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
  • Personal aid kits
  • Field protective masks
  • Weapon maintenance equipment (Spare barrels and water cooling)
  • Humanitarian supplies (MREs and water sustenance)
Published by SSG Jenkins on 28/09/2024 at 22:39
Policy
FM/BP-405.V4.01 - Essential arsenal contents
Policy

The following list outlines all the mandatory and optional equipment that a general arsenal should provide. Items out-with this list shall be deemed as mission specific equipment and will require permission from the field leader prior to deployment.

 

MANDATORY items that must be included in arsenals:

  • A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
  • A single vest in the faction approved camouflage (Vest variations should be role specific)
  • A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
  • A small selection of cosmetic face-wear in the faction approved camouflage
  • A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
  • A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
  • A small selection of weapon attachments
  • A small selection of magnified and/or collimator optics
  • Handheld grenades (High explosive fragmentation and white coloured smoke)
  • All faction ammunition types (Preferably ammunition types used in the default loadouts)
  • Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
  • Hearing protection (Ear plugs)
  • Prisoner restraint (Zip ties)
  • Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
  • Navigation equipment (Map, map tools, compass, watch and map light)

 

OPTIONAL items that may be included in arsenals:

  • Stun grenades
  • Weapon launched smoke munitions (White colour only)
  • Illumination munitions (Both hand-held and weapon launched)
  • Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
  • Personal aid kits
  • Field protective masks
  • Weapon maintenance equipment (Spare barrels and water cooling)
  • Humanitarian supplies (MREs and water sustenance)
Published by SSG Jenkins on 28/09/2024 at 22:33
Policy
FM/BP-405.V4.00 - Essential arsenal contents
Policy

The following list outlines all the mandatory and optional equipment that a general arsenal should provide.

 

MANDATORY items that must be included in arsenals:

  • A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
  • A single vest in the faction approved camouflage (Vest variations should be role specific)
  • A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
  • A small selection of cosmetic face-wear in the faction approved camouflage
  • A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
  • A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
  • A small selection of weapon attachments
  • A small selection of magnified and/or collimator optics
  • Handheld grenades (High explosive fragmentation and white coloured smoke)
  • All faction ammunition types (Preferably ammunition types used in the default loadouts)
  • Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
  • Hearing protection (Ear plugs)
  • Prisoner restraint (Zip ties)
  • Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
  • Navigation equipment (Map, map tools, compass, watch and map light)

 

OPTIONAL items that may be included in arsenals:

  • Stun grenades
  • Weapon launched smoke munitions (White colour only)
  • Illumination munitions (Both hand-held and weapon launched)
  • Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
  • Personal aid kits
  • Field protective masks
  • Weapon maintenance equipment (Spare barrels and water cooling)
  • Humanitarian supplies (MREs and water sustenance)
Published by SSG Jenkins on 28/09/2024 at 22:21
Policy
FM/BP-405.V3.00 - Essential arsenal contents
Policy

The general arsenal provides the basic soldiering equipment and essentials that individuals will need when deploying on operations. The arsenal contents are dictated by SOP regarding the time period and technological capability of the given faction. The following list outlines all the mandatory and optional equipment that a general arsenal should provide.

 

MANDATORY items that must be included in arsenals:

  • A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
  • A single vest in the faction approved camouflage (Vest variations should be role specific)
  • A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
  • A small selection of cosmetic face-wear in the faction approved camouflage
  • A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
  • A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
  • A small selection of weapon attachments
  • A small selection of magnified and/or collimator optics
  • Handheld grenades (High explosive fragmentation and white coloured smoke)
  • All faction ammunition types (Preferably ammunition types used in the default loadouts)
  • Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
  • Hearing protection (Ear plugs)
  • Prisoner restraint (Zip ties)
  • Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
  • Navigation equipment (Map, map tools, compass, watch and map light)

 

OPTIONAL items that may be included in arsenals:

  • Stun grenades
  • Weapon launched smoke munitions (White colour only)
  • Illumination munitions (Both hand-held and weapon launched)
  • Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
  • Personal aid kits
  • Field protective masks
  • Weapon maintenance equipment (Spare barrels and water cooling)
  • Humanitarian supplies (MREs and water sustenance)
Published by SSG Jenkins on 28/09/2024 at 22:09
Policy
FM/BP-405.V2.01 - Essential arsenal contents
Policy

Those roles that need access to specialized equipment in the arsenal will be given the permissions upon spawning in with the item in their inventory. However all Arsenals must contain;

  • A single vest in the faction approved camouflage (vest variations should be loadout/role specific)
  • A single uniform or small number of variations of it in the faction approved camouflage (uniform variations should be loadout/role specific)
  • A variety of helmets in the faction approved camouflage (non-ballistic headwear is not permitted)
  • A small selection of primary weapons in line with SOP for the chosen faction, i.e. M4/M16 variations in the case of US Army
  • No underslung grenade launchers are permitted
  • No other weapons are permitted
  • No launchers are permitted
  • Binoculars only in optics
  • Weapon attachments should be restricted to a select few
  • Weapon optics should be limited to a select few, no greater than 4x in magnification and no thermal or night vision optics
  • Cosmetics should be limited to a select few, appropriate to the faction camo

Other items which must be included are;

  • all bandages
  • a tourniquet
  • splints
  • Combat pill pack
  • earplugs
  • all faction ammunition types
  • all general grenades (smoke & flash included, where appropriate)
  • map tools
  • a compass
  • a flashlight
Published by SPC Applechaser on 04/08/2024 at 14:01
Policy
FM/BP-405.V2.00 - Essential arsenal contents
Policy

Those roles that need access to specialized equipment in the arsenal will be given the permissions upon spawning in with the item in their inventory. However all Arsenals must contain;

  • A single vest in the faction approved camouflage (vest variations should be loadout/role specific)
  • A single uniform or small number of variations of it in the faction approved camouflage (uniform variations should be loadout/role specific)
  • A variety of helmets in the faction approved camouflage (non-ballistic headwear is not permitted)
  • A small selection of primary weapons in line with SOP for the chosen faction, i.e. M4/M16 variations in the case of US Army
  • No underslung grenade launchers are permitted
  • No other weapons are permitted
  • No launchers are permitted
  • Binoculars only in optics
  • Weapon attachments should be restricted to a select few
  • Weapon optics should be limited to a select few, no greater than 4x in magnification and no thermal or night vision optics
  • Cosmetics should be limited to a select few, appropriate to the faction camo

Other items which must be included are;

  • all bandages
  • a tourniquet
  • splints
  • painkillers
  • earplugs
  • all faction ammunition types
  • all general grenades (smoke & flash included, where appropriate)
  • map tools
  • a compass
  • a flashlight
Published by Maj James on 30/03/2024 at 15:11
Policy
FM/BP-405.V1.00 - Essential arsenal contents
Policy

Those roles that need access to specialized equipment in the arsenal will be given the permissions upon spawning in with the item in their inventory. However all Arsenals must contain;

  • A single vest in the faction approved camouflage (vest variations should be loadout/role specific)
  • A single uniform or small number of variations of it in the faction approved camouflage (uniform variations should be loadout/role specific)
  • A variety of helmets in the faction approved camouflage (non-ballistic headwear is not permitted)
  • A small selection of primary weapons in line with SOP for the chosen faction, i.e. M4/M16 variations in the case of US Army
  • No underslung grenade launchers are permitted
  • No other weapons are permitted
  • No launchers are permitted
  • Binoculars only in optics
  • Weapon attachments should be restricted to a select few
  • Weapon optics should be limited to a select few, no greater than 4x in magnification and no thermal or night vision optics
  • Cosmetics should be limited to a select few, appropriate to the faction camo

Other items which must be included are;

  • all bandages
  • a tourniquet
  • splints
  • morphine autoinjectors
  • earplugs
  • all faction ammunition types
  • all general grenades (smoke & flash included, where appropriate)
  • map tools
  • a compass
  • a flashlight
Published by Maj James on 25/01/2024 at 23:55
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