Move and clear through a room - Skill - UNITAF Force Manual (FM)




Move and clear through a room
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Current Version (88 days ago)

Skill
FM/BS-486.V3.00 - Move and clear through a room
Skill

Once inside a room move and clear in the following manner:

  • Move following the outside wall, and don't stop until the room has been cleared
  • Clear the corner closest to you on your side of the room
  • Clear the corner furthest from you on your side of the room
  • Clear the center of the room
Published by Sgt Jochem on 07/09/2024 at 09:44

Previous Versions

Skill
FM/BS-486.V2.02 - Clears a room effectively
Skill
  1. Ensure your weapon is on full-automatic with a fresh mag
  2. The “grenade” man in the stack throws a flashbang or frag grenade into the room if appropriate in that situation (no civilians or friendly in the room).
  3. The point man should pie the doorway if it is open, if not the team should prepare a single or split stack.
  4. The team should then move through the fatal funnel as quickly as possible and while moving into the room clear the corner to their direct left or right depending on their position in the stack.
  5. They should then turn and clear the far corner on their side of the room.
  6. After clearing the far corner, the player clears the center of the room. 
  7. Once the room is deemed clear, each player uses direct speaking to announce "Clear!" to his teammate. After which the room should be called clear over the radio to alert the whole team.
Published by 1Lt WhiteWolf on 25/08/2024 at 15:27
Skill
FM/BS-486.V2.01 - Clears a room effectively
Skill
  1. Ensure your weapon is on full-automatic with a fresh mag
  2. The third man in the stack throws a flashbang or frag grenade into the room if appropriate in that situation (no civilians or friendly in the room).
  3. The point man should pie the doorway if it is open, if not the team should prepare a single or split stack.
  4. The team should then move through the fatal funnel as quickly as possible and while moving into the room clear the corner to their direct left or right depending on their position in the stack.
  5. They should then turn and clear the far corner on their side of the room.
  6. After clearing the far corner, the player clears the center of the room. 
  7. Once the room is deemed clear, each player uses direct speaking to announce "Clear!" to his teammate. After which the room should be called clear over the radio to alert the whole team.
Published by Sgt MoooCow on 21/08/2024 at 20:05
Skill
FM/BS-486.V2.00 - Clears a room effectively
Skill
  1. Ensure your weapon is on full-automatic with a fresh mag
  2. Throw a flashbang or frag grenade into the room if appropriate in that situation (no civilians or friendly in the room).
  3. The point man should pie the doorway if it is open, if not the team should prepare a single or split stack.
  4. The team should then move through the fatal funnel as quickly as possible and while moving into the room clear the corner to their direct left or right depending on their position in the stack.
  5. They should then turn and clear the far corner on their side of the room.
  6. After clearing the far corner, the player clears the center of the room. 
  7. Once the room is deemed clear, each player uses direct speaking to announce "Clear!" to his teammate. After which the room should be called clear over the radio to alert the whole team.
Published by Sgt MoooCow on 21/08/2024 at 19:59
Skill
FM/BS-486.V1.00 - Clears a room effectively
Skill
  1. Ensure your weapon is on full-automatic with a fresh mag 
  2. Throw a flashbang or a fragmentation grenade into the room, if available and no friendly or civilian forces are potentially inside 
  3. Each player enters in sequence, engaging targets to their front as they move through and out of the 'fatal funnel' that is the doorway 
  4. After moving through the doorway, each player continues in the direction prescribed by their entry type (hook or cross), clearing from his front to the corner he is moving towards.Note: Players must continue to move into their 'corner' regardless of the amount of enemy fire received - continuing to push to their corner will draw fire towards them, allowing the following members of the stack to successfully enter the room and begin engaging the enemy 
  5. After clearing his 'near' corner, he continues moving towards it while pivoting to clear the wall that runs to his 'far' corner 
  6. After clearing the far corner, he clears to the center of the room, then clears to the other side of the room, stopping short of where his teammate is 
  7. Once the room is deemed clear, each player uses direct speaking to announce "Clear!" to his teammate. If the situation requires, communication may be absent for security's sake.
Published by 1Lt WhiteWolf on 17/03/2024 at 14:59
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