FM/BP-767.V1.02 - Replacing destroyed player assets
To encourage responsible use of critical assets, the following rules govern their replacement after destruction. The replacement time is dependent upon the operational context:
Asset type | Conventional conflict | Conventional conflict, player force superior | COIN |
---|---|---|---|
Light vehicle | Instant | 5min | 15min |
Armoured Fighting Vehicle (AFV) | 5min | 15min | 30min |
Tank | 15min | 30min | 45min (one replacement only) |
Aircraft with guided munitions | 15min | 45min | No replacement |
Aircraft with unguided munitions | 15min | 30min | 45min (one replacement only) |
Other aircraft | 15min | 30min | 45min (one replacement only) |
- Realistic deployment: All replacements must spawn at a friendly base and be moved to the AO in a realistic way.
- Wreck recovery: If a vehicle wreck is recovered and transported to a friendly base, the required minimum time for replacement may be waived. The maximum replacement count however must be respected.
- Ground vehicle travel time: For ground vehicles, travel time from the friendly base to the AO may be subtracted from the required minimum replacement time.
- Bug-related destruction: If a vehicle is destroyed due to an unforeseen bug, it may be replaced instantly at the location of destruction, at the discretion of the Game Master.
- Aircraft practice: Aircrews may use a temporary aircraft for practice while awaiting a replacement provided they stay away from the AO. After the required minimum time, the aircraft must land at the friendly base before departing to the AO.
Published by
SSG Vyqe on 08/12/2024 at 12:57
