Replacing destroyed player assets - Policy - UNITAF Force Manual (FM)




Replacing destroyed player assets
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Current Version (68 days ago)

Policy
FM/BP-767.V1.02 - Replacing destroyed player assets
Policy

To encourage responsible use of critical assets, the following rules govern their replacement after destruction. The replacement time is dependent upon the operational context:

Asset typeConventional conflictConventional conflict, player force superiorCOIN
Light vehicleInstant5min15min
Armoured Fighting Vehicle (AFV)5min15min30min
Tank15min30min45min (one replacement only)
Aircraft with guided munitions15min45minNo replacement
Aircraft with unguided munitions15min30min45min (one replacement only)
Other aircraft15min30min45min (one replacement only)
  • Realistic deployment: All replacements must spawn at a friendly base and be moved to the AO in a realistic way.
  • Wreck recovery: If a vehicle wreck is recovered and transported to a friendly base, the required minimum time for replacement may be waived. The maximum replacement count however must be respected.
  • Ground vehicle travel time: For ground vehicles, travel time from the friendly base to the AO may be subtracted from the required minimum replacement time.
  • Bug-related destruction: If a vehicle is destroyed due to an unforeseen bug, it may be replaced instantly at the location of destruction, at the discretion of the Game Master.
  • Aircraft practice: Aircrews may use a temporary aircraft for practice while awaiting a replacement provided they stay away from the AO. After the required minimum time, the aircraft must land at the friendly base before departing to the AO.
Published by SSG Vyqe on 08/12/2024 at 12:57

Previous Versions

Policy
FM/BP-767.V1.01 - Replacing destroyed player assets
Policy

To encourage responsible use of critical assets, the following rules govern their replacement after destruction. The replacement time is dependent upon the operational context:

Asset TypeConventional ConflictConventional Conflict, Player Force SuperiorCOIN
Light vehicleInstant5min15min
Armoured Fighting Vehicle (AFV)5min15min30min
Tank15min30min45min (one replacement only)
Aircraft with Guided Munitions15min45minNo replacement
Aircraft with Unguided Munitions15min30min45min (one replacement only)
Other Aircraft15min30min45min (one replacement only)
  • Realistic Deployment: All replacements must spawn at a friendly base and be moved to the AO in a realistic way.
  • Wreck Recovery: If a vehicle wreck is recovered and transported to a friendly base, the required minimum time for replacement may be waived. The maximum replacement count however must be respected.
  • Ground Vehicle Travel Time: For ground vehicles, travel time from the friendly base to the AO may be subtracted from the required minimum replacement time.
  • Bug-Related Destruction: If a vehicle is destroyed due to an unforeseen bug, it may be replaced instantly at the location of destruction, at the discretion of the Game Master.
  • Aircraft Practice: Aircrews may use a temporary aircraft for practice while awaiting a replacement provided they stay away from the AO. After the required minimum time, the aircraft must land at the friendly base before departing to the AO.
Published by SSG Vyqe on 08/12/2024 at 11:46
Policy
FM/BP-767.V1.00 - Replacing destroyed player assets
Policy

To encourage players to use important assets responsible, the following assets can only be replaced after the specified amount of time has expired:

 Conventional conflictConventional conflict, player force is superiorCOIN
Light vehicleinstant5min15min
AFV5min15min30min
Tank15min30min45min (one replacement only)
Aircraft with guided munitions15min45minno replacement
Aircraft with unguided munitions15min30min45min (one replacement only)
Other aircraft15min30min45min (one replacement only)
  • All replacements must be spawned at a friendly base and brought over in a realistic manner
  • If the vehicle wreck can be recovered and transported to a friendly base, the required minimum time may be ignored (but not the maximum replacement count)
  • For ground vehicles, the travel time from the friendly base to the AO may be subtracted from the required minimum time
  • If a vehicle is destroyed due to a bug that could not have reasonably been forseen, the vehicle may be replaced instantly where it was destroyed, at the Game Master's discretion
  • Air crew may be given an aircraft to practice while waiting for a replacement, but must stay away from the AO, and the aircraft must touch down at the friendly base after the required minimum time before departing to the AO
Published by Sgt Jochem on 02/12/2024 at 21:53
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