Replacing destroyed player assets - Policy - UNITAF Force Manual (FM)




Replacing destroyed player assets
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Current Version (305 days ago)

FM/BP-767.V2.00 - Replacing destroyed player assets

To encourage responsible use of critical assets, the following rules govern their replacement after destruction. The replacement time is dependent upon the operational context:

Asset typeConventional conflictConventional conflict, player force superiorCOIN
Light vehicleInstant5min15min
Armoured Fighting Vehicle (AFV)5min15min30min
Tank15min30min45min (one replacement only)
Aircraft with guided munitions15min45minNo replacement
Aircraft with unguided munitions15min30min45min (one replacement only)
Other aircraft15min30min45min (one replacement only)
  • Realistic deployment: All replacements must spawn at a friendly base and be moved to the AO in a realistic way.
  • Wreck recovery: If a vehicle wreck is recovered and transported to a friendly base, the required minimum time for replacement may be waived. The maximum replacement count however must be respected.
  • Ground vehicle travel time: For ground vehicles, travel time from the friendly base to the AO may be subtracted from the required minimum replacement time.
  • Bug-related destruction: If a vehicle is destroyed due to an unforeseen bug, it may be replaced instantly at the location of destruction, at the discretion of the Lead Game Master.
  • Aircraft practice: Aircrews may use a temporary aircraft for practice while awaiting a replacement provided they stay away from the AO. After the required minimum time, the aircraft must land at the friendly base before departing to the AO.
Last major change:

Reinstituting Lead Game Master role

Published by CSM Vyqe on 17/03/2025 at 20:22
Compare with previous (V1.02)

Previous Versions (3)

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