Medical system philosophy - UNITAF Force Manual (FM)


Medical system philosophy
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BG-59 - Medical System Overview

UNITAF uses medical in a unique way to achieve our aims. This approach is what influences most decisions in relation to changes in medical procedures. 

UNITAF uses at its core the advanced configured ACE Medical system for Arma 3 with an additional KAT Medical expansion, although we have modified these to suit our needs. The system introduces a more realistic and immersive model for injuries and treatments, this results in a more prominent role for combat medics and gives players a bigger incentive to play as a team.

Advanced medical introduces the following:

  • A detailed wound system, including fractures
  • Accurate blood loss based upon sustained injuries
  • Vitals simulation, including heart rate and blood pressure
  • Cardiac arrest events
  • Various modular treatment methods such as;
    • CPR,
    • IVs
    • drugs
    • tourniquet
    • bandages
    • splints
FM/BP-61 - Realism

Although our system mimics real military operations, it's essential to recognize the game mechanics underlying death and serious injuries. The objective is to maintain a balance between realism, gaming and specifically discouraging carelessness in actions.

FM/BP-62 - Player Consequence

The most important element of a medical system is to provide consequence to actions, catching a shot in the arm should provide a small inconvenience for the player, and being hit 5 times in the chest should provide a much greater one. We have never used respawns or reinsertions as a primary method of player consequence primarily because they are no consequence to the player.

FM/BP-63 - Unit Consequence

All persons in a team, squad, platoon and company should have to deal with casualties as they mount, whilst still focusing on their objectives at large. They should have to make quick decisions on how to deal with any situation as it arises. Medical consequences should extend beyond individual players. All unit members, irrespective of their roles, are impacted by increasing casualties, emphasising prompt decision-making and adherence to objectives.

FM/BP-64 - Overall Consequence

Both individual players and the wider unit need to be acutely aware of and impacted by consequences. This necessitates the creation of deterrents and considerations for player actions.

FM/BP-65 - Teamwork

At the heart of UNITAF's operations is the emphasis on large-scale teamwork. This mandates the need for collaborative efforts in medical procedures, ensuring shared responsibilities and a unified approach to challenges.

FM/BP-66 - ACE/KAT Medical Settings

ACE medical

  • Wound Reopening / Advanced Bandages: Enabled
  • PAK Usage: Medics only, not CLS
    • In smaller operations, PAK may be permitted "in the field"
    • In larger operations, PAK is only permitted “off the field” requiring medical vehicles or facilities
  • Primary Weapon must be slinged or holstered before you can tend to any casualties
  • Morphine Usage: CLS and above
  • Epinephrine Usage: CLS and above
  • Fracture Chance: 0.4
  • PAK Consumed: Yes
  • Stitching Kit Consumed: No
  • Stitching Location: Anywhere


KAT - ADV medical: airway

  • KingLT usage: Squad medic and above
  • Geudeltube usage: CLS
  • Accuvas usage: Platoon medic and above


KAT - ADV medical: breathing

  • Lethal SPO2 value: Enabled
  • Pulse oximeter: Squad medic and above


KAT - ADV medical: circulation

  • AED usage: Platoon medic
  • AED-X Usage: MERT,MT and SF medics
  • AED location: Anywhere


KAT - ADV medical: pharmacy

  • Coagulation: Disabled
  • Amiodarone: MERT. MT and SF medic
  • Atropine: Combat Medic and above (only when required by mission)
  • Fluids and medication: Require IV/IO inserted
  • IV/IO drop time: 6 minutes
  • Carbonate: CLS
  • TXA: Platoon medic and above
  • EACA: Platoon medic and above
  • Fentanyl: Platoon medic and above
  • IO: MERT , MT and SF medic
  • IV: Combat medic and above
  • Lidocaine: MERT, MT and SF medic
  • Norepinephrine: Squad medic and above
  • Phenylephirne: Squad medic and above
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