Reloadable unguided launchers - UNITAF Force Manual (FM)


Group

Reloadable unguided launchers
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Guide
FM/BG-116 - What is a medium anti-tank team (MAT)?
Guide

A medium anti-tank (MAT) team is a rocket team that is capable of delivering accurate and deadly direct-fire against tanks, bunkers, buildings, and other suitable hard targets. They are commonly attached to a platoon when assaulting fortified positions or when enemy armored assets are expected. Two example MAT weapons are the SMAW and MAAWS launchers.

Policy
FM/BP-117 - What classifies as a reloadable unguided launcher?
Policy

A reloadable unguided launcher is a man-portable launcher that meets the following criteria:

  • Is not guided
  • Is reloadable
  • Often has multiple round types for a variety of uses
Guide
FM/BG-579 - Unguided launcher ranges
Guide

The following table contains the effect range of various launchers against the different types of targets, and the maximum range after which the warhead will self-destruct.

 Static point targetMoving point targetArea targetMaximum
AT-4 (M136)300m150m500m2100m
NLAW800m800m1000m1000m
MAAWS500m400m800mDoes not self-destruct
SMAW250m (HEDP) / 500m (HEAA)250m500m1800m
M72 LAW200m100m400mUnknown
PzF 3400m300m500mUnknown
Skill
FM/BS-76 - Hit static targets within the effective range of the unguided man-portable weapon system
Skill

Hit non-moving (static) targets:

  • Within the effective range of the weapon
  • While using a unguided weapon system
Skill
FM/BS-99 - Hit moving vehicle targets within the effective range of the unguided man-portable weapon system
Skill

Hit moving (non static) targets:

  • Within the effective range of the weapon
  • While using an unguided weapon system
Skill
FM/BS-125 - Aim at the correct part of a vehicle with an unguided launcher
Skill

When shooting an unguided rocket, use the following criteria to determine the part of a vehicle to aim for:

  • Will the rocket penetrate? Generally the front of the vehicle will be the strongest part, while the rear will be the weakest. Impact angle should be as close to 90° as possible.  
  • Will the rocket cause damage? The rocket needs to hit a certain part of a vehicle to do damage to it. The best components to hit are the turret and the engine, with worst being the passenger compartment. Keep in mind different types of ammunition will affect the type and amount of damage a vehicle takes from a hit.
Skill
FM/BS-127 - Prioritize targets for man-portable weapon system
Skill

Prioritize vehicle targets based on the following factors:

  • Urgency of the threat: immediate threats should be engaged first, with vehicles posing no threat either engaged last or not engaged at all.
  • Success chance: every engagement should have the highest possible likelihood to succeed. In any case, refrain from shooting when:
    • the target is out of range
    • the target is moving too fast
    • the target cannot be effectively damaged
  • Future considerations: do not engage vehicles when doing so might have negative effect later. e.g. shooting an AT-4 at a technical, when expecting BMPs.
Skill
FM/BS-631 - Engage structures with a launcher
Skill

Engage a structure using a launcher, after obtaining permission from the element leader, by:

  • hitting inside the structure with an HE warhead
  • hitting the outside of the structure with a warhead that has a penetrating effect (e.g. HESH)
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