Guided launchers - UNITAF Force Manual (FM)


Group

Guided launchers
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.



Guide
FM/BG-119 - What is a heavy anti-tank (HAT) team?
Guide

The heavy anti-tank team (HAT) wields the most deadly anti-tank infantry-carried weapon systems available. When heavy armor is expected, they are great assets to have attached to the platoon. HAT in Arma 3 comes most typically in the form the Javelin missile.

Policy
FM/BP-120 - What classifies as a guided launcher?
Policy

A guided launcher is a man-portable launcher that meets the following criteria:

  • Is guided
  • Is re-loadable (in most cases)
  • Often has multiple round types for a variety of uses
AT Specialist (Heavy) prepares to fire the FGM-148 Javelin Missile

Above: AT Specialist (Heavy) prepares to fire the FGM-148 Javelin Missile

Skill
FM/BS-121 - Use thermal optics to find targets
Skill
  • Use the thermal optics to find targets
  • Differentiate between active vehicles and disabled/destroyed vehicles
MH-6 Observer performs a battle damage assessment using thermal imaging

Above: MH-6 Observer performs a battle damage assessment using thermal imaging

Skill
FM/BS-122 - Use the correct attack type for the correct job (top down vs direct)
Skill
  • Use top-down attack mode wherever possible to hit the top armour (almost always the weakest part of the vehicle).
  • Use direct attack mode in situations when firing from confined spaces, or forests where top-attack would be hazardous.
Skill
FM/BS-127 - Prioritize targets for man-portable weapon system
Skill

Prioritize vehicle targets based on the following factors:

  • Urgency of the threat: immediate threats should be engaged first, with vehicles posing no threat either engaged last or not engaged at all.
  • Success chance: every engagement should have the highest possible likelihood to succeed. In any case, refrain from shooting when:
    • the target is out of range
    • the target is moving too fast
    • the target cannot be effectively damaged
  • Future considerations: do not engage vehicles when doing so might have negative effect later. e.g. shooting an AT-4 at a technical, when expecting BMPs.
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