Direct Communication - UNITAF Force Manual (FM)


Group

Direct Communication
This group is not in a published chapter and should not be relied upon.



Guide
FM/BG-325 - Common calls in a Fireteam
Guide

Common Verbal Calls

  • Up  (e.g. "James Up") General statement to indicate that a player has returned to a ready state. A player can use "Up" to indicate that they have caught up to their team, have successfully reloaded, have received medical aid and are now concious, etc. It's also used when mounting vehicles.
  • Set Said to indicate that an element is in position, weapon up, and ready for others to maneuver. Can be used by buddy team members as well to coordinate low-level movement.
  • Moving Said to indicate that an element is now on the move, usually in conjuction with an element that has just called “set”
  • Weapon Dry / Empty Used to indicate that your weapon is temporarily out of action due to running out of ammo in your current magazine. Only spoken when it's urgent, with the intent being to notify teammates so that they can cover you / your assigned sector while you correct the issue. 
  • Misfire / Jammed Used to indicate that your weapon has jammed. Same usage as the above - only when it's urgent, so that teammates know to cover/help you.
  • Changing / Reloading To announce that you have to change a mag and can not continue firing
  • Frag Up / Smoke Up /Flashbang Up Warning call given that you are preparing to throw a grenade
  • Frag Out / Smoke Out / Flashbang Out Warning call given when throwing a grenade
  • Grenade! Warning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat, that the team may scatter and take cover
  • Incoming / IDF / Indirect Warning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".
  • -name- watching -direction- Called to the team to indicate that you are watching a particular direction. If all members of the team do this they can confirm they have each direction they are supposed to covered
  • Prepare to move Warning from the element leader that they are being given instructions to move somewhere, and that the team should finish any admin (stitching, reloading magazines, inventory management etc) in anticipation of being on the move momentarily
  • Hold From the element leader. Instruction to stop in place for a short amount of time and therefore to limit or prevent the effort of dug-in defenses, such as establishing proper cover, building trenches etc.
  • Go firm From the element leader. Instruction to stop in place for a long amount of time and therefore to  take long-term defenses, such as establishing proper cover, building trenches etc.
  • ARD ("ay-ar-dee", All-Round Defence) Instruction to establish security in a full 360 arc. Usually elements/individuals will be assigned to a sector of this defense.
  • Security. 180 -direction- Instruction to take security centered around particular direction for the specified width. e.g. “Hold. Security 180 North”, means hold position and establish security covering West through North, through to East. The direction specified is often the most likely direction of enemy attack and therefore usually held by the individual with the most firepower (e.g. the Automatic Rifleman/Machine Gunner)
Guide
FM/BG-686 - Voice volume usage
Guide

During operations, always be mindful of your voice volume, as the enemy can hear you, and your choice could impact the success or failure of the mission. Generally, use a normal voice when you have radios and the situation is calm. Switch to yelling when urgent communication is needed, like when throwing a grenade, overcoming loud external noise, or if radios aren't available. Use whispering to keep your position concealed when infiltrating behind enemy lines, setting up and coordinating ambushes or simply when you don't want the guy on the other side of the wall hear you approach him as you coordinate with your team.

Skill
FM/BS-331 - Alert others when throwing a grenade
Skill

When throwing a grenade, shout: "{type of grenade} out!", using the following types:

  • Fragmentation grenade: "Frag"
  • Smoke grenade: "Smoke"
  • Flashbang: "Flashbang"
Skill
FM/BS-333 - Alert others to a threatening grenade
Skill

When you see a grenade landing or being thrown in your direction, shout: "Grenade!"

Skill
FM/BS-334 - Alert others to incoming indirect fire
Skill

When hearing or observing incoming indirect fire, shout: "IDF!"

Skill
FM/BS-353 - Communicate Personal Status
Skill

Effectively communicate your personal status within your team through the use of ‘verbal callouts such as ‘Up’ and ‘Set’

Skill
FM/BS-354 - Communicate Weapon Status
Skill

Effectively communicate your weapon status within your team through the use of ‘verbal callouts such as ‘Dry’, ‘Jammed’ and ‘Changing’

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