Loadout core principles - UNITAF Force Manual (FM)


Loadout core principles
The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BP-384 - Loadout standardisation


All loadouts follow a uniform consistent camo pattern.


A loadout can be unique, but it must be appropriate to its role expectation as outlined in the roles center (e.g. an autorifleman must be able to provide suppressive fire). Across factions, the expectation of any given role is the same, but the specifics, equipment and capability may differ. This policy outlines these requirements in more detail.

FM/BP-385 - Loadout weight and capacity


Infantry should not require frequent stamina breaks on account of a heavy loadout. An agile fighting force will be quicker in fulfilling their tasks and maintaining momentum over downtime and will help ensure that logistics hold a relevant role.

  • Loadouts without backpacks must not exceed 25 kg
  • Loadouts with backpacks, launchers, or belt or box machine guns must not exceed 37 kg*
    • *very occasional exceptions are made for roles such as Anti-tank (Heavy) launchers whereby the combined weight of a Launcher and Single Missile exceeds the weight limits. 
    • In these instances ensure that all steps have been taken to reduce weight through other means prior to submission of your request.

Void space

Void space is free space which exists in any compartment of a final loadout. Weight of loadouts is checked including void space, so when checking a loadout all void space must be filled and if the loadout exceeds standard weight limits once void space is filled then it is not permissible. This is important as infantry may fill void space even if it is left empty.

FM/BP-387 - Core Combat Load (CCL)

A CCL is the Rifleman's loadout and it's use as a baseline ensures that all roles actively engaged in the combat have predictable capabilities, loadout weight and standardised material for resupplies.

 Each combative loadout must contain at least the following equipment:

  • A standard-issue rifle (generally 5.56x45mm)
  • Ballistic head protection
  • Ballistic vest / plate carrier appropriate to the role, if available in the time-period
  • A personal radio, if available in the time-period
  • Standard combat fatigues of the faction
  • 1 set of earplugs
  • 2-4 cable ties
  • 4 tourniquets
  • 1 pack of painkillers
  • 2 splints
  • 4-6 QuikClot bandages
  • 4-6 packing bandages
  • 8-10 rifle magazines total (non-armour penetrating, of which 2-3 magazines are tracer rounds)
  • 2-4 white smoke grenades
  • 1-2 fragmentation grenades
  • 1 Map
  • 1 Compass

Exceptions to the CCL

Exceptions can be made to roles that are issued special weapons platforms or working in a crew or support role.

For example;

  • Lowering the total magazine count in favor of mobility or bag size.
  • Non ballistic headwear for Special Forces or armoured vehicle crews
  • Primary weapon to a submachine gun / PDW for aircrew or armoured vehicle crews

Any exception must not hinder the capability of the role and is at the discretion of unit command.

FM/BP-386 - Era's and technological capability

All loadouts contain sights and equipment which are appropriate to the timeframe and technological advancement of the faction being simulated, there are 4 standard faction-eras and certain standards apply in each area, but those standards may be limited (downward only) by a factions technological capability;

  • E1 Pre-cold war (1930s-1960s)
    • radios only in communications and leadership roles
    • no GPS
    • no BFT
    • limited mapping
    • limited optics (only for marksmanship roles) 
    • limited medical equipment
      • no accuvac
      • no AED(x)
      • no amiodarone
      • no EACA
      • no fentanyl
      • no KingLT
      • no lidocaine
      • no pulse oximeter
      • no TXA
  • E2 Cold-war (1960s-1990s)
    • radios limited and typically not at the personal level
    • no GPS
    • no BFT
    • limited medical equipment
      • no accuvac
      • no AED(X)
      • no amiodarone
      • no KingLT
      • no lidocaine
      • no pulse oximeter
  • E3 Modern (1990s-2020s)
    • personal radios
    • GPS for roles outlined in the GPS section
    • BFT at Platoon HQ or higher
      • in addition some high tech, or special force factions may have BFT for Squad HQ (at the discretion of unit command). 
  • E4 Future (2020s-2040s)
    • personal radios
    • personal GPS
    • BFT at Squad HQ or higher

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