FM/BG-444 - Types of wounds
Abrasions (or scrapes)
- They occur when the skin is rubbed away by friction against another rough surface.
- Sources: falling, vehicle crashes.
- Effects: pain - extremely light, bleeding - extremely slowly.
Avulsions
- Occur when an entire structure or part of it is forcibly pulled away, such as the loss of a permanent tooth or an ear lobe.
- Sources: explosions, vehicle crashes, grenades, artillery shells, bullets, backblast.
- Effects: pain - extremely high, bleeding - extremely fast (depends on wound size).
Contusions (Bruises)
- Also called bruises, these are the result of a forceful trauma that injures an internal structure without breaking the skin.
- Sources: bullets, backblast, vehicle crashes, falling.
- Effects: pain - light, no bleeding.
Crush wounds (crushed tissue)
- Occur when a heavy object falls onto a person, splitting the skin and shattering or tearing underlying structures.
- Sources: falling, vehicle crashes.
- Effects: pain - light, bleeding - extremely slowly.
Cut wound
- Slicing wounds made with a sharp instrument, leaving even edges.
- Sources: vehicle crashes, grenades, explosions, artillery shells, backblast.
- Effects: pain - light, bleeding - speed depends on length and size of the wound.
Lacerations (tears)
- These are separating wounds that produce ragged edges.
- Sources: vehicle crashes.
- Effects: pain - light, bleeding - slow to medium speed (depends on wound size).
Velocity wounds
- They are caused by an object entering the body at a high speed, typically a bullet or small pieces of shrapnel.
- Sources: bullets, grenades, explosions, artillery shells.
- Effects: pain - extremely high, bleeding - medium speed (depends on wound size).
Puncture wounds
- Deep, narrow wounds produced by sharp objects such as nails, knives, and broken glass.
- Sources: shrapnel, grenades.
- Effects: pain - light, bleeding - slowly.
Fractures
- Fractures cause pain, increased weapon sway (when arms) or inability to jog or run forcing the player into a limp (when legs).
- Fractures in ACE3 are not fatal. So are far lower on the priority list in regards to treatment.
- Focus on stabilising the patient first, then once stable, apply a splint to their fractured limb/s.