[OPORD] Operation Polaris (2039), Sculptor (Phase 1) - UNITAF - Arma 3 MILSIM

Operation Polaris (2039), Sculptor (Phase 1)

United Task Force
UNITAF Forces Altis
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
After last months capture of Malden and its formidable Airbase, NATO now have a base of operation in which to launch a campaign on the more centralized islands. To this end a rapid strike on Stratis has been devised to secure the militarized island. Stratis is a key military stronghold in the region making it strategically essential to take and hold the island before NATO may begin planning its attack on Altis. Following dereliction and abandonment in the civil war of 2030 the island has been entirely militarised without a civilian presence. NATO forces should therefore be able to hit hard and fast, aiming to take the island within the day.

Friendly Forces
Multiple ghost hawks M-ATVs Polaris Jeeps

Supporting Assets
No civilian or friendly forces are expected to be present

Enemy Forces
CSAT militarised island with airbase, we expect heavy resistance, particularly as we advance north towards the more heavily fortified regions of the island. The enemy are a conventional force and are likely to make use of a wide range of ground and air assets.


Taking the island of Stratis.

Taking objective Q.


Commander's Intent
The purpose of the mission is to secure the island of Stratis to use as a staging point to attack Altis.

Tasks and Sequencing
Overview: Sector 1: Rook 1 will move from LZ Alpha to secure objective B & C and hold for pickup to LZ Echo in sector 2. Rook 2 will move from LZ Bravo to secure objective E after which they will help secure objective F or move to their Rook 2 OP 1 in sector 2. Rook 3 will move from LZ Bravo to secure objective D, G and F after which they will hold for pickup to LZ Delta in sector 2. Castle Will move from LZ Alpha with a polaris jeep and support Rook 1 from Castle OP 1 and objective Bravo, after which they will move to objective H in sector 2. Sector 2: Rook 1 Will move from LZ Echo to secure objective L and move to objective M in sector 3. Rook 2 Will move to Rook 2 OP 1 and secure objective J and together with Rook 2, objective K. After which they will move to objective N in sector 3. Rook 3 Will move from LZ Delta to secure objective K with Rook 2 and move to objective N in sector 3. Castle Will secure objectives H & I, after which they will support Rook 2 & 3 to secure objective J & K and move to sector 3. Sector 3: Rook 1 will secure objective M & P, from P they will overwatch and/or assault objective Q. Rook 2 & Rook 3 will secure objective N & O together and move to secure objective Q from objective O. Castle will support the rook callsigns where needed, specific movement will be decided in the field.


Airborne logistics by Checkmate.

MEDEVAC will be done by Bishop via ghosthawk.

Rules of Engagement
In accordance with SOP

Fire Support Plan
NATO invasion fleet destroyers.

Close Air Support
Knight 5 and 5-1 doorgunners.


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
KING 9 45mHz 37mHz Capt Jari Platoon Leader
ROOK 1 250mHz 40mHz PFC ryyszla Squad Leader
ROOK 2 260mHz 40mHz SP1 Tony Squad Leader
ROOK 3 270mHz 40mHz Sgt Johnson Squad Leader
CASTLE 9 361mHz 37mHz SP1 Dreolic Infantry Team Leader
CHECKMATE 4 70mHz 43mHz SSG Kevin Logistics Support Chief
KNIGHT 5 80mHz 33mHz SPC SkullCollector Rotary Crew Chief (General)
KNIGHT 5-1 81mHz 80mHz Sgt Jenkins Rotary Crew Chief (General)
STARLIGHT H 87mHz 37mHz SP2 Chelmy (Ret.) Senior Game Master
45.0Mhz King 9/Rook 1,2&3/Castle 70.0Mhz King 8/Checkmate/Bishop/knight Purple smokes for MASCAS


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1300hrs UTC
STEP OFF: 1325hrs UTC
END-EX: 1500-1600hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
15x MX 54kg
10x MX 3GL 54kg
6x MX LSW 22kg
4x MP7 4.6 mm (Sand) 7kg
3x MXC 10kg

1x tfw_ilbe_blade_mc Warning 0kg
1x tfw_ilbe_DD_coy Warning 0kg
16x B_AssaultPack_cbr Warning 0kg
6x B_AssaultPack_khk Warning 0kg
7x B_AssaultPack_mcamo Warning 0kg
6x tfw_ilbe_blade_coy Warning 0kg
4x tfw_ilbe_DD_mc Warning 0kg
1x B_TacticalPack_khk Warning 0kg

Sidearm optics
34x Laser Pointer (red) 9kg

Weapon optics
31x Leupold Mark 4 HAMR 11kg
6x EOTech XPS3 SMG (Tan) 2kg
1x EOTech XPS3 (Tan) 0kg

28x 6.5 mm 30Rnd Sand Mag 13kg
90x 9 mm 17Rnd Mag 24kg
10x 9 mm 17Rnd Mag 3kg
2x M18 Smoke Grenade (Red) 0kg
10x 40 mm HEDP Grenade Round 2kg
8x M67 Fragmentation Grenade 4kg
150x 40 mm HE Grenade Round 27kg
96x 6.5 mm 100Rnd Sand Mag 109kg
8x Titan AT Missile 36kg
25x .45 ACP 8Rnd Mag 7kg
4x 4.6 mm 40Rnd Mag 2kg
3x M18 Smoke Grenade (Purple) 1kg
5x .338 NM 130Rnd Belt 14kg
2x Titan AA Missile 9kg
3x 6.5 mm 30Rnd Tracer Sand Mag 1kg

Secondary weapons
38x P99 22kg
5x C-1911 .45 ACP 5kg

38x Combat Fatigues (MTP) 69kg
5x Recon Fatigues (MTP) 9kg

Body armor
34x Carrier Lite (Khaki) 123kg
9x Carrier Lite (Coyote) 33kg

Other equipment
5x MicroDAGR GPS 0kg
43x Map 4kg
3x Rugged Tablet 8kg
43x Radio 16kg
43x Compass 4kg
43x Watch 4kg
96x Bandage (QuikClot) 4kg
1x UAV Terminal [NATO] 1kg
10x GD300 Android 2kg
6x Bipod (Sand) [NATO] 3kg

7x Vector 21 0kg
36x Binoculars 0kg

4x Titan MPRL Compact (Coyote) 16kg
1x Titan MPRL (Sand) 5kg

Total Equipment: 749kg

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