[OPORD] Operation Honeybadger (2001), Night Fighters - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Honeybadger (2001), Night Fighters







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Afghanistan
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
In an attempt to root out the remaining Taliban in the region, a US Army platoon responds to an emergency call for aid in the night from the local village elder of Abbadaez. Meanwhile an SF detachment observes suspected Taliban convoy routes to the town of Bahad.

Friendly Forces
[1x] US Light Rifle Platoon, consisting of: [2x] Rifle Squad [1x] Weapon Squad Supplemented: [1x] Mortar Team [1x] Logistical Support group, CH-47 Chinook [1x] Medical Support group, UH-60 Black Hawk [1x] Special Forces ODA Team

Enemy Forces
Suspected medium levels of Taliban: infantry, technicals, static weapons. Taliban operate guerrilla and ambush tactics.


Mission

Tasking
Conduct a night-patrol in order to root out remaining Taliban in the region.

End-state
Remaining Taliban presence is neutralised or dispersed with minimum friendly and civilian casualties.


Execution

Commander's Intent
Hitman Platoon will respond to a distress signal received from a nearby village elder who claims to have intel on the remaining Taliban forces in the region. Once received, they will use this information to conduct attacks on the nearby enemy forces before preparing to sweep the town of Bahad. Bandit's purpose is to conduct recon and disrupt Taliban presence where needed.

Tasks and Sequencing
Detailed by objective. OBJ "Arizona" is the final Hitman-Bandit joint objective.

Staging

HITMAN and BANDIT prepare for departure at FOB Jackson. HITMAN departs on foot west along MSR FATA towards OBJ Alaska. Hitman scheme of manoeuvre is detailed below first. BANDIT departs on their own initiative east towards OBJ OHIO. Bandit scheme of manoeuvre begins sequencing below there.

Objective “Alaska”

Hitman first locates the village Elder of Abbadaez. One squad is detached to interview and secure the Elder, who has reportedly collected intel regarding nearby Taliban positions and movements. Hitman remainder maintains security through town. Natural focus points shall be facing N from the town perimeter and S near the road. Using the Elder's information, Hitman will proceed to act upon it accordingly and aggressively.

Objective “Florida”

Once Hitman 9 deems suitable, the platoon will continue to their next objective. Hitman sweeps and clears the town of Bahad, expected to be unwillingly harbouring an insurgent threat. The town holds a large civilian population, so weapon discretion is paramount. Best efforts must be taken to root out any Taliban presence. A likely advance will be conducted from the west perimeter of town, enveloping to clear south to north in three sections.

Objective “Ohio”

Bandit’s first objective is to capture or kill an insurgent HVT suspected to be hiding in a town close to FOB Jackson. Civilian presence is seemingly light, however little movement has been spotted. Due to previous attacks, a UXO threat is present in the North-East of town that should be avoided unless Bandit is ordered or required to clear it.

Objective “Iowa”

Bandit’s second objective is to assist a Northern Alliance reconnaissance squad under heavy assault at a nearby firebase. Whilst the enemy attack has seemingly dwindled, the NA fighters are low on munitions and supplies and require Bandit’s relief. Moreover, the NA squad has reportedly gathered intel on a possible insurgent tunnel network in the region, which they are willing to share.

Objective “Utah”

Bandit’s third objective is the execution of an ambush on Bahad’s Northern roadway. This route is highly suspected of being used by the Taliban to reinforce and rearm a hidden insurgent threat within Bahad. Several suspicious convoys have been sighted travelling the path. Bandit must ensure to stay vigilant as, although the mission will be conducted at night, it is not unheard of for civilians to still be travelling between towns – they must choose their target wisely.

Objective “Arizona”

Due to the urgency of this mission, little information has been gathered regarding Hitman and Bandit’s combined final objective, We can say with some certainty that this unnamed town contains a heavy and fortified Taliban presence. The town sits directly on a known Taliban supply route so will likely be well-manned and well-armed as it is most likely utilised as an insurgent staging ground or firebase. Both Hitman and Bandit will conduct a coordinated assault on the town in order to destroy or disperse any remaining insurgent threat in the region and further secure the vicinity surrounding FOB Jackson.



Administration/Logistics

Resupply
Hitman and Bandit depart from FOB Jackson with a light night-appropriate combat load. Sustainment will be executed through proactive and reactive air drops by means of call sign Castle.

Firebase Sustainment

Call sign Archer is responsible for its own supply of munitions, e.g., with a munitions lorry. In the event of embarkation or running dry, Archer and Castle coordinate logistics as per comms plan below.


Medical
Medical emergency response is heliborne by means of call sign Guardian. In the event of casualties beyond the capacity of Hitman platoon medic, Guardian conducts a MEDEVAC for safe treatment and subsequent re-insertion. Guardian is on stand-by for treatment and MEDEVAC of civilians.

Rules of Engagement
In accordance with SOP

Fire Support Plan
Fire support by means of 81 mm M252 mortars is available with call sign Archer in accordance with SOP. In addition to destructive fire missions, Archer stands by for continuous battlefield illumination.

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
HITMAN 9 40mHz 37mHz SFC SkullCollector Platoon Leader
HITMAN 1 250mHz 40mHz SP1 Hotspur (Ret.) Squad Leader
HITMAN 2 260mHz 40mHz MSP Jari (Ret.) Squad Leader
HITMAN 3 270mHz 40mHz MSP Mattjamco Infantry Team Leader
BANDIT 9 361mHz 37mHz SSG Kevin SF Commander
BANDIT 1 362mHz 361mHz SP1 Tony SF Team Leader
BANDIT 2 290mHz 361mHz SPC William (Ret.) SF Team Leader
CASTLE 4 70mHz 43mHz SSG Hrusi Logistics Support Chief
ARCHER 4-1 71mHz 70mHz SP3 Noah_Hero Fire Support Chief
WATCHMAN H 87mHz 37mHz 2Lt Zuka Senior Game Master
Considerations

Succession of Command

HITMAN 9 >> HITMAN 8 > HITMAN 1 > HITMAN 2 > HITMAN 3 In the event of total collapse of the HITMAN chain of command, BANDIT 9 must attempt communication, reconsolidation and evacuation.

COMMS PLAN

LR 40: HITMAN 9 >> HITMAN 1, 2, 3 Close combat net LR 70: HITMAN 8 >> CASTLE 4 LR 80: HITMAN 8 >> GUARDIAN 5 Platoon sergeant logistical net LR 71: HITMAN 7 > ARCHER 4-1 Fire support net LR 72: CASTLE 4 > ARCHER 4-1 Fire base logistical net To be used in the event of either embarkation of the mortar group for close redeployment and / or resupply requests.




CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M4A1 M203 (Carry handle) 4kg
4x M16A4 M203 20kg
6x M16A2 M203 29kg
2x M16A4 (Grip) 7kg
4x M16A4 15kg
9x M4A1 (Carry handle) 27kg
2x M249E2 15kg

1x m81_iba2_pl Warning 0kg
10x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
1x m81_iba2_cch_var2 Warning 0kg
3x m81_iba2_rcr_sql_gp Warning 0kg
6x m81_iba2_flc_grnd_gp Warning 0kg
2x m81_iba2_flc_rflm_gp Warning 0kg
2x m81_iba2_a_var_2 Warning 0kg
2x m81_iba2_flc_medic_gp Warning 0kg
4x dcu_camelbak_weistpack Warning 0kg
2x m81_iba2_flc_br_gp Warning 0kg
2x oliv_hawg2 Warning 0kg
2x m81_iba2_flc_amg Warning 0kg
2x m81_3days_pack_2 Warning 0kg
2x m81_iba2_ar_gp Warning 0kg
1x m81_iba2_flc_sql Warning 0kg
1x m81_iba2_a_var_4 Warning 0kg
1x oliv_camelbak_weistpack Warning 0kg
1x FRXA_tf_rt1523g_big_Ranger_Green Warning 0kg
2x oliv_med_bag Warning 0kg
5x m81_iba2_a_var_5 Warning 0kg

Ammunition
26x 5.56mm 30Rnd STANAG Mag 9kg
11x 40mm M441 (HE) Grenade 2kg
4x 40mm M713 (Red smoke) Grenade 1kg
4x M18 Smoke Grenade (Red) 1kg
11x M67 Fragmentation Grenade 5kg
19x 5.56mm 30Rnd STANAG (Red tracer) Mag 7kg
2x M136 4kg
7x Painkillers 0kg
4x M18 Smoke Grenade (Purple) 1kg
14x Ammonium Carbonate 1kg
12x 12 Gauge 6Rnd #0 Buckshot 3kg
16x 5.56mm 200Rnd M249 (Red TE4) Box 29kg
2x Spare barrel 5kg
3x 40mm M714 (White smoke) Grenade 1kg
4x M83 Smoke Grenade (White) 1kg
8x 9mm 15Rnd M9 Mag 2kg
8x Chemlight (Hi Red) 1kg

Other equipment
30x US BDU (DCU) 27kg
10x DAGR 5kg
35x Map 3kg
2x Rugged Tablet 5kg
35x Radio 13kg
35x Compass 3kg
35x Watch 3kg
2x Harris 1A2-L Bipod 1kg
8x Cable Tie 0kg
9x Map Tools 0kg
10x Marker Flag (Red) 0kg
4x Water Bottle 1kg
5x Nomex Flightsuit (Tan) 5kg
5x Pilot Vest [USMC] 9kg
2x SPH-4 (Grey) 4kg

Optics
16x Binoculars 0kg

Sidearm optics
3x AN/PEQ-2 Laser (Black) 1kg

Muzzle attachments
2x Trijicon ACOG TA31F (killFlash/Black) 1kg

Launchers
2x M136 Launcher 10kg

Secondary weapons
5x M9 5kg

Total Equipment: 286kg

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