[OPORD] Special Deployments, Judgment Day - UNITAF - Arma 3 MILSIM

Special Deployments, Judgment Day

United Task Force
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
The Island of Abramia, a long-standing Ally to the United States, has recently experienced a surge of Nationalist Extremists on it's Peninsulas, leaving the Abramian Army unable to hold it's Southwestern Island, Isla Vixena, and letting it fall into Nationalist hands. The Abramian Government has requested Military Aid from the US, which in response re-tasks one of it's nearby-stationed USMC Task Forces.

Friendly Forces
Platoon of USMC rapid deployment force consisting of; - Platoon HQ With FAC - 3 Infantry Squads Supported by 2x AH-1Zs MERT & Airborne Logistics

Enemy Forces
-The enemy is known to have shut down and barricaded the Island of Isla Vixena, using improvised Barricades and occupying deserted Abramian Army FOBs and PoIs. -The enemy will likely use the remaining CIVPOP of the island as a shield, mainly in the Urban Areas. -Infantry with various improvised and captured equipment, mainly Soviet-bloc -Captured Abramian Army Vehicles, such as; BTRs, BMPs -Captured Stationary Guns, such as; DSHKMs, ZSUs, and possibly IGLA MANPAD


Papa Platoon is tasked with executing a quick and decisive strike against the Extremist Occupants on Isla Vixena. These are the main Objectives: -Ensure the remaining CIVPOP in the AO is either evacuated, or liberated from any Extremist influence. -Ensure all Enemy Extremists are either apprehended or eliminated -Gain Control of Urban and military Areas on the island to be handed back to the Abramian Army.

-Island Liberated -CIVPOP in safe locations -Extremists apprehended or eliminated


Commander's Intent
Papa platoon will assault the beach coming in from the south east. using RHIB's for fast insertion and take the island fast and hard. Covered by the the attack helicopter the assault force should focus on securing the island fast with almost no infrastructure damage

Tasks and Sequencing
Phase 0 Papa platoon will mount up in their designated RHIB and form up on Naval staging point 1 The landing zones will be HOT and will infill under fire. Tasking of Longbow To damage any vehicle or static guns on both LZ and suppress where possible until infantry have landed then switch to Overwatch following Papa 7 CAS calls. All boats should suppress the LZ while approaching and disembark the moment hey hit the beach. Landing zone AO taken by drone the night before assault. Phase 1 Alpha & Bravo will move to LZ Pretzel and do a beach assault causing as much noise as possible while taking Objective 1b. Charlie Will move to LZ whopper and take Objective 1a as fast as possible. Phase 2 Papa platoon moves up to take Objective 2 Alpha and Bravo Wil move to secure the town while Charlie keep Overwatch on hill 113 marked OP Charlie Phase 3 Logpack will be done at objective 2 Alpha Will move and take position to Secure the Hold point 1 line against any enemy push to retake the town in Objective 2. Bravo Will move and take Objective 3b Charlie Will move and secure the Civilians being held hostage in Objective 3a Phase 4 Papa Platoon Will take Objective 4a Designated Attack sector and approaches will be made with intel from Longbow And secure Objective 4b Phase 5 After Resupply in Objective 4 we move to take each objective where : Alpha takes Objective 5a Dealing with any threats in the Plantation Bravo takes Objective 5b Need to secure a Checkpoint/ forward position Charlie takes Objective 5c Secures the last compound where the enemy can be hiding. Phase 6 Papa Platoon will be airlifted out and back to the fleet for some well deserved R&R.


Delta tasking: - All logistics need to be done by air - Responsible for proper flight deck refueling and rearming of incoming airframes. - Transport of Reinforcements and reinserts - Possible provide humanitarian help by constructing medical tent and help. or transporting refugees to the refugee camp east of the international airfield.

All Casualties that need Full treatment needs to be done in air of back at the fleet. Casualties that are to far gone should be body bagged and dogtag taken. This assessment can only be done by MERT Officer.

Rules of Engagement
EPW should be transferred to PAPA. and transported back to the fleet for processing.

Fire Support Plan
In accordance with SOP

Close Air Support
2x AH-1z Cobra attack airframe. Forward Air controller ROE: Weapons Green: On active enemy MBT Weapons red: When any town infrastructure might be damaged


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
PAPA 9 40mHz 37mHz SSG Kevin Platoon Leader
ALPHA 1 250mHz 40mHz PFC ryyszla Squad Leader
ALPHA 1-1 251mHz 250mHz 1Lt WhiteWolf Fireteam Leader
ALPHA 1-2 252mHz 250mHz SP1 Edoardo Junior Team Leader
BRAVO 2 260mHz 40mHz Maj James Squad Leader
BRAVO 2-1 261mHz 260mHz SP1 Hotspur (Ret.) Fireteam Leader
BRAVO 2-2 262mHz 260mHz SP2 C.Angels Junior Team Leader
CHARLIE 3 270mHz 40mHz Sgt Johnson Squad Leader
CHARLIE 3-1 271mHz 270mHz SP3 Veagance Fireteam Leader
CHARLIE 3-2 272mHz 270mHz SP2 B.Miller Junior Team Leader
DELTA 4 70mHz 43mHz SP2 Chelmy (Ret.) Logistics Support Chief
CROSSROAD H 87mHz 37mHz 2Lt Zuka Senior Game Master
In accordance with SOP


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1700hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
8x M4A1 PIP (M320) 35kg
22x M27 IAR 79kg
3x Mk 11 Mod 0 13kg
2x M4A1 PIP 6kg
6x M249 PIP (Short/Savit) 41kg

5x tfw_ilbe_whip_wd Warning 0kg
6x tfw_ilbe_DD_wd Warning 0kg
9x rhsusf_assault_eagleaiii_coy Warning 0kg
2x rhsusf_acc_eotech_552 Warning 0kg
9x rhsusf_falconii_coy Warning 0kg
1x tfw_ilbe_whip_coy Warning 0kg

Sidearm optics
41x AN/PEQ-15 Black 15kg

Weapon optics
30x TA31RCO-RMR 5kg
6x M145 MGO 1kg

32x 30rnd PMAG M855A1 13kg
87x 17rnd Glock M882 FMJ 24kg
40x M714 White Smoke Round 9kg
2x M18 Smoke Grenade (Red) 0kg
1x Designator Batteries 0kg
3x 20rnd SR-25 M118 2kg
12x 20rnd SR-25 M62 (Tracer) 9kg
12x M112 Demolition Block 11kg
3x M441 HE Grenade Round 1kg
42x 200rnd M249 Softpack M855A1 (Mixed) 88kg
1x M433 HEDP Grenade Round 0kg
1x M18 Smoke Grenade (Purple) 0kg

Secondary weapons
42x Glock 17 27kg


Other equipment
210x Bandage (QuikClot) 10kg
42x Map 4kg
9x Rugged Tablet 23kg
42x Radio 15kg
42x Compass 4kg
42x Watch 4kg
22x Grip Pod 10kg
28x GPS 10kg
3x Harris Bipod 1kg
5x GD300 Android 1kg
6x KAC Grip + SAW Bipod 5kg

Body armor
5x SPC (Squadleader) 23kg
24x SPC (Rifleman) 109kg
1x Plateframe (Teamleader) 5kg
3x SPC (Marksman) 11kg
3x SPC (Teamleader) 16kg
6x SPC (Machinegunner) 27kg

11x Vector 21 Nite 0kg
1x Laser Designator (Olive) 0kg
30x Binoculars 0kg

Muzzle attachments
3x M8541A SSDS (MRDS) 1kg
2x SFMB-556-1/2-28 1kg

6x M136 (HEAT) 40kg

Total Equipment: 775kg

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