[OPORD] Operation Fault Line (2018), Eviction - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Fault Line (2018), Eviction







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Yemen
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Recent intel suggests IS has been building up a force in Arobster and Afsher; YNA were pushed out of the area a couple of weeks prior to our arrival in the region. Civilian exodus from the towns has confirmed our suspicion that a large attack is imminent; 75th ranger element is tasked with pushing IS out before they can fully mobilise, securing several abandoned YNA garrison locations located in the towns.

Friendly Forces
1x Motorised ranger Company with logistics and CMTs attached Air wing: 2x AH-6M little birds

Supporting Assets
Small YNA force present on a nearby patrol base.

Enemy Forces
IS are expected to use different compounds as depots and civilian buildings are barracks. VBIEDs, technicals, modified armoured vehicles, APCs and IFVs expected in the AO. Pressure plated IEDs and mines are not expected.


Mission

Tasking
Main objectives: - Clear out all IS presence from Arobster - Retake garrison E - limit infrastructure damage Secondary objectives: - Clear out all IS presence from Afsher - Clear outpost 1

End-state
After clearing as many markes objectives as possible, endex in Garrison E.


Execution

Commander's Intent
The intent of this mission is to clear the main urban area of the town of Arobster and clear out a local abandoned FOB in order to repurpose it for ourselves. Time allowing, the adjacent town of Afsher may also be secured.

Tasks and Sequencing
Throughout the operation, operating distance between both platoons will remain relatively close. This will allow for mutual support should it be required, but will also mean that operatives must take care to PID targets. Platoons will attempt to remain relatively parallel but the nature of the AO means that sometimes this may not be possible, so friendly callsigns may be just ahead of you in their sector. Phase 1 will consist of transit from FOB Fracture to dismounts Gold and Silver for platoons Able and Baker respectively, with Able being responsible for the north side of the AO and Baker the south. From FOB Fracture, Coy will transit in convoy (order designated at the bottom of this OPORD) before splitting between Route Yellow (Able Plt) and Route Blue (Baker Plt). Once the AA threat has been neutralized in A, Dragonfly will be on standby for CAS and aerial recon. Coy command and support sections Blacksmith and Vigil will maintain a distanced defensive posture around the Coy OPs until a foothold in the town has been secured. Phase 2 will continue clearance of the garrisons and urban area. Able platoon may be directed to cover part of Baker's sector for their own safety due to the relatively open terrain Able need to cross to reach the urban area. At this point maintaining a parallel between the platoons may not be feasible. Blacksmith and Vigil remain on standby for required taskings, but are to set up LRP Riddler in/ around Garrison A. Phase 3 contains the heaviest section of urban sprawl. Platoons will both continue their East - West push, on the North side securing Garrison D and the Factory. Baker may be requested for support should it be necessary once they reach phase line 3-5. Blacksmith are to move their LRP to Garrison C where it will be designated LRP Joker. Phase 4 will include a regroup and push to Garrison E, and- time permitting- include transit to the town of Afsher for Phase 5 of clearing Afsher. Planning for this phase along with phase 5 will be heavily dependent on time available and enemy forces, thus will be disseminated closer to the time.


Administration/Logistics

Resupply
In accordance with SOP

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
HITMAN 9 45mHz 37mHz SPC Mattjamco Company Commander
ABLE 9 40mHz 37mHz Maj James Platoon Leader
ABLE 1 250mHz 40mHz SPC SkullCollector Squad Leader
ABLE 1-1 251mHz 250mHz SP3 Veagance Fireteam Leader
ABLE 1-2 252mHz 250mHz Sgt Jenkins Junior Team Leader
ABLE 2 260mHz 40mHz SP1 Wavan Squad Leader
ABLE 2-1 261mHz 260mHz Sgt Hrusi Fireteam Leader
ABLE 2-2 262mHz 260mHz Pvt SilberJojo Junior Team Leader
BAKER 9 361mHz 37mHz Capt Korean Falcon Platoon Leader
BAKER 1 362mHz 361mHz Sgt Johnson Squad Leader
BAKER 1-1 281mHz 362mHz SSG Kevin Fireteam Leader
BAKER 1-2 282mHz 362mHz SSG mbaker5114 Junior Team Leader
BAKER 2 290mHz 361mHz 2Lt Zuka Squad Leader
BAKER 2-1 291mHz 290mHz SP2 B.Miller Fireteam Leader
BAKER 2-2 292mHz 290mHz SP2 C.Angels Junior Team Leader
BLACKSMITH 4-1 71mHz 70mHz PFC Kat Logistics Support Chief
VIGIL 4-2 72mHz 70mHz SP1 Applechaser CMT Leader
ARCLIGHT H 87mHz 37mHz Capt Jari Senior Game Master
Considerations
FAC net: 81 Air-Air net: 82 Arclight/ HQ net: 87 Plt Sgt/ support net: 70 Initial Convoy Order: ABLE - BAKER - HITMAN - VIGIL - BLACKSMITH Incapacitated Vehicle- Orange/ Yellow smoke MCI: Purple smoke Enemy position/ CAS request: Red smoke Friendly position/ CAS avoid: Green smoke General concealment: White smoke Please only use the above smoke colours for the indicated reasons



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
12x Mk 18 Mod 1 (M320) 48kg
3x Mk 18 Mod 1 7kg
35x Mk 18 Mod 1 (AFG) 95kg
8x M249 PIP (Short/Savit) 54kg
4x MP7A2 4kg

12x B_AssaultPack_cbr Warning 0kg
8x tfw_ilbe_blade_mc Warning 0kg
4x tfw_ilbe_DD_mc Warning 0kg
10x B_Kitbag_cbr Warning 0kg
8x UK3CB_V_MBAV_MG_MULTI Warning 0kg
7x B_TacticalPack_oli Warning 0kg
5x tfw_ilbe_DD_gr Warning 0kg
1x tfw_ilbe_DD_coy Warning 0kg

Sidearm optics
50x AN/PEQ-15 Black (Top) 14kg

Weapon optics
49x TA31RCO-RMR 9kg
8x M145 MGO (ARD) 1kg
4x XPS3 1kg

Ammunition
50x 30rnd PMAG M855A1 20kg
44x M397 HET Grenade Round 10kg
92x 17rnd Glock M882 FMJ 25kg
124x M83 Smoke Grenade (White) 22kg
18x 30rnd PMAG M856A1 (Tracer) 7kg
8x M18 Smoke Grenade (Red) 1kg
104x M441 HE Grenade Round 24kg
14x 200rnd M249 Softpack M855A1 (Mixed) 29kg
40x 200rnd M249 Softpack M855A1 83kg
8x Painkillers 0kg
16x M18 Smoke Grenade (Purple) 3kg
16x M18 Smoke Grenade (Orange) 3kg
1x Designator Batteries 0kg
40x 40rnd MP7 SX FMJ 16kg
5x 7rnd M1911 HP 1kg
20x .45 ACP 7Rnd M1911 Mag 5kg

Secondary weapons
62x Glock 17 39kg
5x M1911A1 5kg

Other equipment
62x Crye Multicam Full II 56kg
4x JPC Multicam (Team Lead) 9kg
67x Map 6kg
14x GD300 Android 3kg
67x Radio 24kg
67x Compass 6kg
67x Watch 6kg
7x JPC Multicam/w belt (Communications) 19kg
3x Rugged Tablet 8kg
35x AFG Grip 16kg
8x Ciras MultiCam 36kg
23x JPC Multicam/w belt (Fast) 52kg
8x SAW Grip + Bipod 7kg
4x JPC Multicam (Fast) 9kg
8x JPC Multicam/w belt (Medical) 22kg
4x TD Stubby Grip (Black) 2kg
5x Crye Multicam Rolled III 5kg
5x JPC Mulitcam (Light) 18kg
4x Toolkit 15kg
1x ACCUVAC 0kg

Optics
56x Binoculars 0kg
3x Vector 21 0kg
1x Laser Designator (Sand) 0kg

Launchers
4x M136 (HEAT) 27kg

Muzzle attachments
1x TA31RCO-RMR 0kg

Total Equipment: 872kg

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