[OPORD] Operation Fault Line (2018), Eviction - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Fault Line (2018), Eviction







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Yemen
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Recent intel suggests IS has been building up a force in Arobster and Afsher; YNA were pushed out of the area a couple of weeks prior to our arrival in the region. Civilian exodus from the towns has confirmed our suspicion that a large attack is imminent; 75th ranger element is tasked with pushing IS out before they can fully mobilise, securing several abandoned YNA garrison locations located in the towns.

Friendly Forces
1x Motorised ranger Company with logistics and CMTs attached Air wing: 2x AH-6M little birds

Supporting Assets
Small YNA force present on a nearby patrol base.

Enemy Forces
IS are expected to use different compounds as depots and civilian buildings are barracks. VBIEDs, technicals, modified armoured vehicles, APCs and IFVs expected in the AO. Pressure plated IEDs and mines are not expected.


Mission

Tasking
Main objectives: - Clear out all IS presence from Arobster - Retake garrison E - limit infrastructure damage Secondary objectives: - Clear out all IS presence from Afsher - Clear outpost 1

End-state
After clearing as many markes objectives as possible, endex in Garrison E.


Execution

Commander's Intent
The intent of this mission is to clear the main urban area of the town of Arobster and clear out a local abandoned FOB in order to repurpose it for ourselves. Time allowing, the adjacent town of Afsher may also be secured.

Tasks and Sequencing
Throughout the operation, operating distance between both platoons will remain relatively close. This will allow for mutual support should it be required, but will also mean that operatives must take care to PID targets. Platoons will attempt to remain relatively parallel but the nature of the AO means that sometimes this may not be possible, so friendly callsigns may be just ahead of you in their sector. Phase 1 will consist of transit from FOB Fracture to dismounts Gold and Silver for platoons Able and Baker respectively, with Able being responsible for the north side of the AO and Baker the south. From FOB Fracture, Coy will transit in convoy (order designated at the bottom of this OPORD) before splitting between Route Yellow (Able Plt) and Route Blue (Baker Plt). Once the AA threat has been neutralized in A, Dragonfly will be on standby for CAS and aerial recon. Coy command and support sections Blacksmith and Vigil will maintain a distanced defensive posture around the Coy OPs until a foothold in the town has been secured. Phase 2 will continue clearance of the garrisons and urban area. Able platoon may be directed to cover part of Baker's sector for their own safety due to the relatively open terrain Able need to cross to reach the urban area. At this point maintaining a parallel between the platoons may not be feasible. Blacksmith and Vigil remain on standby for required taskings, but are to set up LRP Riddler in/ around Garrison A. Phase 3 contains the heaviest section of urban sprawl. Platoons will both continue their East - West push, on the North side securing Garrison D and the Factory. Baker may be requested for support should it be necessary once they reach phase line 3-5. Blacksmith are to move their LRP to Garrison C where it will be designated LRP Joker. Phase 4 will include a regroup and push to Garrison E, and- time permitting- include transit to the town of Afsher for Phase 5 of clearing Afsher. Planning for this phase along with phase 5 will be heavily dependent on time available and enemy forces, thus will be disseminated closer to the time.


Administration/Logistics

Resupply
In accordance with SOP

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
HITMAN 9 45mHz 37mHz MSP Mattjamco Company Commander (≤64)
ABLE 9 40mHz 37mHz LtCol James Platoon Leader (≤45)
ABLE 1 250mHz 40mHz 2Lt SkullCollector Squad Leader (≤15)
ABLE 1-1 251mHz 250mHz SP3 Veagance Fireteam Leader (≤6)
ABLE 1-2 252mHz 250mHz SFC Jenkins Acting Fireteam Leader (≤5)
ABLE 2 260mHz 40mHz SP1 Wavan (Ret.) Squad Leader (≤15)
ABLE 2-1 261mHz 260mHz SSG Hrusi Fireteam Leader (≤6)
ABLE 2-2 262mHz 260mHz Pvt SilberJojo Acting Fireteam Leader (≤5)
BAKER 9 361mHz 37mHz Maj Korean Falcon Platoon Leader (≤45)
BAKER 1 362mHz 361mHz SSG Johnson Squad Leader (≤15)
BAKER 1-1 281mHz 362mHz SFC Kevin Fireteam Leader (≤6)
BAKER 1-2 282mHz 362mHz SFC mbaker5114 Acting Fireteam Leader (≤5)
BAKER 2 290mHz 361mHz SPC Zuka (Ret.) Squad Leader (≤15)
BAKER 2-1 291mHz 290mHz SP2 B.Miller Fireteam Leader (≤6)
BAKER 2-2 292mHz 290mHz SP2 C.Angels Acting Fireteam Leader (≤5)
BLACKSMITH 4-1 71mHz 70mHz PFC Kat Logistics Support Chief
VIGIL 4-2 72mHz 70mHz Cpl Applechaser CMT Leader
Considerations
FAC net: 81 Air-Air net: 82 Arclight/ HQ net: 87 Plt Sgt/ support net: 70 Initial Convoy Order: ABLE - BAKER - HITMAN - VIGIL - BLACKSMITH Incapacitated Vehicle- Orange/ Yellow smoke MCI: Purple smoke Enemy position/ CAS request: Red smoke Friendly position/ CAS avoid: Green smoke General concealment: White smoke Please only use the above smoke colours for the indicated reasons



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
4x M4A1 M203 (Desert) 20kg
15x M4A1 SOPMOD Block II (AFG/Tan) 54kg
28x Mk 18 Mod 1 77kg
8x M249 PIP (RIS/PIP Stock) 52kg
1x M4A1 M203 5kg
4x MP5A5 11kg

48x CUP_acc_ANPEQ_15 Warning 0kg
8x tfw_ilbe_whip_mc Warning 0kg
7x CUP_B_US_Assault_OCP Warning 0kg
7x B_TacticalPack_oli Warning 0kg
1x tfw_ilbe_DD_mc Warning 0kg
5x tfw_ilbe_blade_mc Warning 0kg
1x tfw_ilbe_DD_coy Warning 0kg
3x B_Kitbag_cbr Warning 0kg
1x tfw_ilbe_DD_gr Warning 0kg

Weapon optics
33x Elcan SpecterDR 1x/4x (Coyote) 19kg
7x EOTech 553 + G33 (Coyote) 1kg
8x Elcan SpecterDR 1x/4x (Black) 5kg

Ammunition
48x 5.56mm 30Rnd PMAG Ranger Plate (Coyote) 17kg
5x 40 mm HE Grenade Round 1kg
7x M18 Smoke Grenade (Red) 1kg
5x Smoke Round (Blue) 1kg
92x Painkillers 4kg
16x M67 Fragmentation Grenade 7kg
8x M18 Smoke Grenade (Blue) 1kg
44x 5.56mm 30Rnd PMAG Ranger Plate (Coyote/Red Tracer) 16kg
43x 5.56mm 200Rnd M249 (Red TE4) Pouch 78kg
20x 9mm 17Rnd G17 Mag 5kg
36x M83 Smoke Grenade (White) 7kg
4x M136 7kg
14x M18 Smoke Grenade (Purple) 3kg
8x M18 Smoke Grenade (Orange) 1kg
1x Designator Batteries 0kg
4x 9mm 30Rnd MP5 Mag 2kg
25x .45 ACP 7Rnd M1911 Mag 7kg
1x M67 Frag Grenade 0kg

Other equipment
56x Crye Multicam Full II 51kg
5x JPC Multicam/w belt (Communications) 14kg
65x Map 6kg
6x GD300 Android 1kg
65x Radio 24kg
65x Compass 6kg
65x Watch 6kg
23x JPC Multicam/w belt (Fast) 52kg
8x JPC Multicam/w belt (Team Lead) 25kg
8x MicroDAGR 2kg
8x IOTV (SAW/OCP) 25kg
4x JPC Multicam/w belt (Light) 7kg
8x JPC Multicam/w belt (Medical) 22kg
1x Rugged Tablet 3kg
4x Crye G3AW Coyote 4kg
4x Pilot Vest [US Army] 7kg
5x Crye Multicam Rolled III 5kg
5x JPC Mulitcam (Light) 18kg
4x Toolkit 15kg
1x ACCUVAC 0kg

Optics
30x Binoculars 0kg
1x Laser Designator (Sand) 0kg

Muzzle attachments
8x Elcan SpecterDR 1x/4x (Reflex/Coyote) 5kg

Secondary weapons
12x G17 8kg
5x M1911 5kg

Launchers
4x M136 Launcher 19kg

Total Equipment: 732kg

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