[OPORD] Operation Lebra (2018), Nagini - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Lebra (2018), Nagini







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Ida-Viru Border Region
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Earlier an element of Special Forces attempted to extract a defector, now known as Major Alexei Sashenka, and secure all potential intel. A helicopter wreck was seen, with the pilots ejecting over guerilla territory. The element was led into an ambush, with the HVT escaping during the chaos that ultimately unfolded. We later learned that the pilots were picked up by Sashenka’s men and not the guerillas. Now it’s up to a squad of Rangers with attached sniper team to find the captured pilots and eliminate Major Sashenka for good.

Friendly Forces
Squad of US Army Rangers, with attached sniper team 2x MRAP 2x Quad bike

Enemy Forces
Enemy forces mainly composed of infantry, without heavy ground vehicle support. There have been reported a couple of ZSU series AA vehicles, but these are believed to be inactive at this time.


Mission

Tasking
Primary taskings Rescue pilots Eliminate Major Alexei Sashenka Secondary taskings Destroy AA pieces Recover or destroy stolen supplies

End-state
After completion of primary objectives, squad will move to RV with the sniper team for debrief


Execution

Commander's Intent
The purpose of this mission is twofold - first, we must rescue captured pilots and extract them back to friendly territory. Second, we are effecting an assassination on Major Sashenka - this will send a message to enemy commanders that operations targeted against our special operations units carry heavy reprisals. In addition, there are some secondary objectives identified in the area that should ease future operations in the area, in particular for our air assets.

Tasks and Sequencing
Major Sashenka is believed to have developed a healthy degree of paranoia since the events of Operation Warden. It is also believed that if he is made aware of our presence he will bolt and go into hiding, removing our opportunity to take him out. With that caveat in mind, the sequence of maneuver and tasking has been developed in an effort to both mask our activities in the area and allow us to prepare the ground for confrontation. The force will depart Sakums airbase before dawn. It will move via convoy to an abandoned castle approximately 2.5 klicks East of Sakums, which will be used as a staging point and overwatch position for Sierra. From there, Lightning will traverse through woodland SouthEast to approach OP1 in stealth. The purpose here is to quietly sabotage an enemy held radio tower, disrupting their communications and unimpeding our activities. The next tasking will be to rescue and extract the captured pilots, believed held in a camp just East of the radio tower. To effect this the squad will simultaneously strike from North-West and South-West at the two main buildings of the camp. Maintaining stealth at this point is ideal but not essential. Once the pilots are secure, squad element will extract them back to the castle for safety while the teams proceed North to OP2A and OP2B to recon the suspected ZSU locations. With the information gathered a decision will be made on what, if any, action will be taken on these secondary objectives. The teams will then regroup at Final RV before deciding on a route to infiltrate the woodland surrounding the Northern camp. It is critical at this juncture that this camp is not made aware of our presence. If time permits, a group may be tasked to conduct close recon of the camp itself, potentially planting explosives and mining potential escape routes. With this carried out, or time is against us, we will settle in at the marked ambush point and await the scheduled meeting between the camp commander and Major Sashenka. Once PID, the snipers will be greenlit to open fire on the Major. In the event of a clean kill, the squad will detonate all planted explosives and break contact South, then West to return to the castle. In the event the snipers fail and Major Sashenka is alerted, the squad will attempt to ambush him using any means necessary to prevent his escape. As soon as he is either killed, captured or deemed to have escaped beyond our reach, the squad will detonate all explosives and break contact towards the castle.


Administration/Logistics

Resupply
Supplies will be brought in the transport vehicles, however these are going to be inaccessible to the main force between setting off from and arriving back at the castle. Therefore it is expected that members of the main force ensure they are able to self sustain for the duration of the operation.

Medical
PAK in field will be possible. If one or both of the medics are downed, taskings may be drastically altered to reduce risk while a solution is found.

Rules of Engagement
The force is not capable of dealing with EPW's taken in the field. If enemy forces are captured, they are to be bound, gagged and left in a sheltered location to be discovered by their allies at a later time. The exception to this is Major Sashenka, where every effort should be made to extract in the event of capture.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
LIGHTNING 1 250mHz 40mHz SP1 Wavan (Ret.) Squad Commander (≤15)
LIGHTNING 1-1 251mHz 250mHz SP3 Veagance Fireteam Leader (≤6)
LIGHTNING 1-2 252mHz 250mHz SPC Fowlds Fireteam Leader (≤6)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M4A1 M203 (Desert) 5kg
7x Mk 18 Mod 1 19kg
2x M249 PIP (RIS/PIP Stock) 13kg
2x M4A1 SOPMOD Block II (AFG/Tan) 7kg
1x M2010 ESR (Desert) 5kg
1x Mk 11 Mod 0 (EC) 4kg

10x CUP_acc_ANPEQ_15 Warning 0kg
1x B_AssaultPack_rgr Warning 0kg
2x CUP_B_US_Assault_OCP Warning 0kg
2x B_TacticalPack_oli Warning 0kg
1x RKSL_optic_PMII_525 Warning 0kg
1x B_AssaultPack_mcamo Warning 0kg
4x tfw_ilbe_blade_mc Warning 0kg

Weapon optics
6x Elcan SpecterDR 1x/4x (Coyote) 4kg
2x EOTech 553 + G33 (Coyote) 0kg
2x Elcan SpecterDR 1x/4x (Black) 1kg

Ammunition
10x 5.56mm 30Rnd PMAG Ranger Plate (Coyote) 4kg
1x 40 mm HE Grenade Round 0kg
1x M18 Smoke Grenade (Red) 0kg
1x Smoke Round (Blue) 0kg
18x M83 Smoke Grenade (White) 3kg
5x M67 Fragmentation Grenade 2kg
2x AN-M14 Incendiary Grenade 0kg
18x Painkillers 1kg
2x M18 Smoke Grenade (Blue) 0kg
10x 5.56mm 30Rnd PMAG Ranger Plate (Coyote/Red Tracer) 4kg
12x 5.56mm 200Rnd M249 (Red TE4) Pouch 22kg
2x 9mm 17Rnd G17 Mag 1kg
4x M18 Smoke Grenade (Purple) 1kg
2x M136 4kg
11x 5rnd .300WM Mk248 MOD 1 1kg
3x 17rnd Glock M882 FMJ 1kg
1x 20rnd SR-25 M993 AP 1kg
20x .45 ACP 7Rnd M1911 Mag 5kg

Other equipment
14x Crye Multicam Full II 13kg
1x JPC Multicam/w belt (Communications) 3kg
18x Map 2kg
1x GD300 Android 0kg
18x Radio 7kg
18x Compass 2kg
18x Watch 2kg
3x JPC Multicam/w belt (Fast) 7kg
2x JPC Multicam/w belt (Team Lead) 6kg
2x MicroDAGR 1kg
2x IOTV (SAW/OCP) 6kg
2x JPC Multicam/w belt (Medical) 5kg
4x JPC Multicam/w belt (Light) 7kg
2x Harris Bipod 1kg
1x Range Card 0kg
4x Crye Multicam Rolled III 4kg
4x JPC Mulitcam (Light) 15kg

Optics
10x Binoculars 0kg
2x Vector 21 Nite 0kg

Muzzle attachments
2x Elcan SpecterDR 1x/4x (Reflex/Coyote) 1kg
1x TiTan 0kg
1x AAC 762-SDN-6 0kg
1x M8541 (MRDS) 0kg

Secondary weapons
2x G17 1kg
2x Glock 17 1kg
4x M1911 4kg

Launchers
2x M136 Launcher 10kg

Sidearm optics
1x AN/PEQ-15 Black 0kg

Total Equipment: 206kg

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