[OPORD] Operation Everglade (1984), Green Light (Part III) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Everglade (1984), Green Light (Part III)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
With the main enemy artillery battery in the northern front successfully destroyed by the paratrooper platoon, they in desperate need of reinforcements and relief. Battalion HQ has deemed this an ideal opportunity to initiate a pre-planned large-scale counteroffensive through the British sector of Rosche to penetrate deep into the enemy positions that have long held the north. A troop of RAC Challenger tanks have been tasked with spearheading this assault, supported by additional infantry, logistical and medical personnel. Attention This ORBAT is taking part in a CSIP Leadership Trial of British Squad Structures which removes the 1st Fireteam Leader entirely. Squad Leaders will lead the 1st Fireteam and the radio structure will be different. Squad Leaders will be required to attend a pre-briefing for the CSIP and during the mission briefing test information will be outlined.

Friendly Forces
Infantry: - [1x] Platoon HQ - [2x] Rifle Section - [1x] Para Section (surrounded in Testorf) Vehicles: - [3x] FV4030/4 Challenger - [5x] FV432

Enemy Forces
The enemy are fully aware of our presence and our mission, they are likely to use all assets available to support this AO.


Mission

Tasking
1) Regroup, relieve and re-task the para section 2) Assault and destroy all enemy forces in the AO

End-state
1) Para section has been relieved and re-tasked successfully into the main assault. 2) All enemy forces in the AO have been aggressively and effectively destroyed.


Execution

Commander's Intent
The purpose of this mission is to relive Paratrooper callsign ROOK 2 from Testorf, under fire from enemy mechanised infantry and to, supported by KNIGHT continue forward momentum by destroying enemy positions east of Testorf.

Tasks and Sequencing
The map can be viewed to the left hand side by clicking on MAP PHASE 0 - ROOK 2 is held up in Testorf and must survive until support can arrive - ALL CALLSIGNs move to envelop ROOK 2 at Testorf from the Staging Area -- ROOK 1 from the North -- ROOK 2 from the South -- KNIGHT supporting ROOK callsigns will move in their self-crewed FV432 APCs, dismounting under the direction of the Squad Leader, BISHOP 4-2 will deliver ROOK 2's FV432 to Testorf. BISHOP 4-1 and 4-2 will sustain BISHOP 2 on re-capture of Testorf and setup staging positions in Testorf. PHASE 1 KNIGHT covers the open ground providing support for enemy armoured units while ROOK 3 maneuvers to Schlagte to establish control of the village. ROOK 1 will move north to intercept the railway, destroying an enemy supply train with their combat engineer and then move east to utilise terrain to assault and establish control in the town of Hagen, ROOK 2 will join the assault once combat ready and support ROOK 1 with establishing control. ROOK 1 and ROOK 2 will secure Hagen, meeting ROOK 3 in Hagen after their sector is under control. BISHOP 4-1 and 4-2 will support manevers as required through ROOK 8. ROOK 1 and ROOK 3 have combat engineers to deal with the train and any other demolition requirements. PHASE 2 After further reconnaissance ALL CALLSIGNS will re-org for a further assault east towards Torwe, to destroy an enemy Command and Control bunker in Gross Malchau - this assault will be planned in field pending reconnaissance, but we expect to move east as planned.


Administration/Logistics

Resupply
ROOK callsigns will carry supplies in their assigned FV432. BISHOP callsigns will resupply ROOK FV432's on request in accordance with standard LOGPAK procedures. BISHOP 4-2 will support KNIGHT callsigns with repairs and re-arm as required throughout the deployment. A radio operator permits the element to split into two sub teams as required.

Medical
The primary means of medical support are the two combat medical teams (CMT) under callsign BISHOP 4-1. A radio operator permits the element to split into two sub teams as required.

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
ROOK 9 40mHz 37mHz LtCol James Platoon Leader
ROOK 1 250mHz 40mHz Capt WhiteWolf Squad Leader
ROOK 2 260mHz 40mHz SP1 Wavan (Ret.) Squad Leader
ROOK 3 270mHz 40mHz MSP Jari (Ret.) Squad Leader
KNIGHT 9 361mHz 37mHz MSP Mattjamco MBT Section Commander
KNIGHT 1 362mHz 361mHz SP3 Pete (Ret.) MBT Crewman (Commander)
KNIGHT 2 290mHz 361mHz Sgt Jochem MBT Crewman (Commander)
BISHOP 4-1 71mHz 70mHz SP2 Scape CMT Leader
BISHOP 4-2 72mHz 70mHz SSG Hrusi Logistics Support Chief
CHECKMATE H 87mHz 37mHz SSG Johnson Senior Game Master
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
35x L1A1 SLR 157kg
11x Sterling Mk.4 Submachine Gun 25kg
3x L7A2 GPMG 33kg

15x sp_webbing_58pattern_LargePack Warning 0kg
3x cwr3_b_backpack_alice Warning 0kg
3x SP_Backpack_2InchCarrier Warning 0kg
10x cwr3_b_backpack_radio Warning 0kg
3x cwr3_b_backpack_alice_medic Warning 0kg

Ammunition
35x 7.62mm 20Rnd FAL Mag 19kg
14x 9mm 13rnd Hi-Power Mag 2kg
48x Painkillers 2kg
21x L2A1 Hand Grenade 10kg
22x M83 Smoke Grenade (White) 4kg
11x 9mm 30rnd Sterling Mag (Ball) 3kg
4x AN-M14 TH3 Incendenary Grenade 2kg
39x Mk4B Smoke Grenade 7kg
16x M18 Smoke Grenade (Purple) 3kg
3x 2In. High Explosive 1kg
3x No.83A Coloured Smoke (Red) 1kg
6x 2In. Smoke Bursting 3kg
3x M72A6 (HEAT) Rocket 5kg
3x 7.62mm 200rnd Belt 9kg
3x 7.62mm 100rnd Tracer Belt 4kg
8x 7.62mm 20Rnd FAL (Red tracer) Mag 4kg
16x M18 Smoke Grenade (Yellow) 3kg
6x M18 Smoke Grenade (Red) 1kg

Secondary weapons
10x L9A1 Hi-Power (Polymer) 9kg
3x 2 Inch Mortar 7kg

Uniforms
38x 77Pat. Para Smock 69kg
1x 77Pat. Para Smock/Lightweight Jersey Shirt 2kg
1x 77Pat. Para Smock/Lightweight 2kg
4x 60Pat. Jersey/Combats DPM 7kg

Body armor
10x 58 Pattern Fighting Order (PRC349) 18kg
28x 58 Pattern Fighting Order (Extra) 64kg
2x 58 Pattern Fighting Order 4kg
13x 58 Pattern Belt Order 21kg

Optics
17x Binoculars 0kg

Other equipment
53x Map 5kg
18x Radio 7kg
53x Compass 5kg
53x Watch 5kg
3x Range Card 0kg
64x Bandage (Packing) 3kg
9x FIA Coverall (Grey) 8kg
3x Map Tools 0kg
3x Entrenching Tool 1kg

Weapon optics
3x L2A2 SUIT 2kg

Launchers
3x M72A6 8kg

Total Equipment: 545kg

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