[OPORD] Operation Honeybadger (2001), Our Land (Part I) - UNITAF - Arma 3 MILSIM

Operation Honeybadger (2001), Our Land (Part I)

United Task Force
UNITAF Forces Afghanistan
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
A mechanized infantry platoon from the the newly modeled Afghan National Army has been tasked with breaking through the Taliban hold of the lowland regions found in eastern Reshmaan.

Friendly Forces
Infantry Element - [1x] Mechanized Infantry Platoon - [1x] HQ HMMWV Armored Element - [2x] BMP-1 - [1x] T-55 Support Element - [1x] Repair/Refuel Ural - [1x] Ammunition Ural - [1x] Transport Pickup

Enemy Forces
The Taliban forces in this region have long survived unopposed and are therefore well entrenched and prepared, however they often avoid the open plains scattered around the lakes and towns. They are likely to comprise of infantry within the towns supported by APC/IFVs and potential MBTs when available.


1) Rendezvous with local town elder in order to gather intelligence on Taliban presence in the region. 2) Seek and destroy any insurgent threat in the AO. 3) Clear and secure any chokepoints and key objectives.

Assigned AO clear from insurgent presence.


Commander's Intent
The purpose of the mission is to regain territory by flushing out Taliban forces. The end state of the mission will be after Phase 3 in the field or after Phase 6 at startex position, depending on timeframe.

Tasks and Sequencing
*NOTES: - Towns will not require hard clearing - All objectives, besides E and I are suspected enemy positions, meaning marks are not accurate. - DOG 9 will provide central support through with freedom of movement, staying parallel or behind infantry. PHASE 0 Objective Alpha -EAGLE 1 & EAGLE 2 will convoy up and move to their respective waypoints, Eagle 1 to its designated BOF and Eagle 2 its AP marker. Objective Bravo -EAGLE 3 will move into Sa Diyah to meet with the elder to gather intel on nearby taliban troop movement. After which EAGLE 3 will into objective Bravo, to clear out any hostiles that may be present. PHASE 1 Movement will be dynamic but as marked, EAGLE 1 covering the western flank, EAGLE 2 the eastern flank and EAGLE 3 will take up the middle/MSR. The same will apple down to PHASE 3. PHASE 2-3 PHASE 2: EAGLE 2&3 will clear objective E (EAGLE 2 via objective D) . EAGLE 1 will screen to teh west of objective E, moving to objective F when EAGLE 2&3 have entered the objective. PHASE 3: EAGLE 1 will clear objective F, Eagle EAGLE 3 to assist if needed. EAGLE 2 to hold in objective E. After objective F is cleared, ALL EAGLE CALLSIGNS will cross each assigned bridge as marked. PHASE 4-6 Movement to be decided in the field.


Emergency resupply and LOGPAKs will be coordinated through EAGLE 8 and delivered by GROUND by BADGER 4.

- Medical support will be conducted in field (PAK in Field)

Rules of Engagement
CPERS should be turned over to EAGLE 9 for evacuation to the rear.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
EAGLE 9 45mHz 37mHz MSP Jari (Ret.) Platoon Leader
EAGLE 1 250mHz 40mHz SP3 Veagance Squad Leader
EAGLE 1-1 251mHz 250mHz Cpl Bond Fireteam Leader
EAGLE 1-2 252mHz 250mHz SP2 LegacyStetson (Ret.) Junior Team Leader
EAGLE 2 260mHz 40mHz 2Lt Zuka Squad Leader
EAGLE 2-1 261mHz 260mHz SP2 C.Angels Fireteam Leader
EAGLE 2-2 262mHz 260mHz 1Lt WhiteWolf Junior Team Leader
EAGLE 3 270mHz 40mHz Maj James Squad Leader
EAGLE 3-1 271mHz 270mHz Sgt Jochem Fireteam Leader
EAGLE 3-2 272mHz 270mHz PFC minilurk123 Junior Team Leader
DOG 9 361mHz 37mHz SPC Aynzerwulv MBT Crewman (Commander)
BADGER 4 70mHz 43mHz SP2 Sean Logistics Support Chief
WATCHMAN H 87mHz 37mHz SSG Johnson Senior Game Master
Signal - Red: enemy position - Orange: friendly vehicle requiring support - Purple: friendly MASCAS - Blue or Green: friendly position - White: concealment DOG 9, EAGLE 1-2, EAGLE 2-2, EAGLE 3-2 will be on their respective squad nets and frequency 45.1 as vehicle net.


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1800hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
5x CFP_U_BattleDressUniform_ana_wddark Warning 0kg
11x usm_pack_st138_prc77 Warning 0kg
34x rhs_mag_762x25_8 Warning 0kg
48x CFP_U_FieldUniform_ana_wddark Warning 0kg
4x CFP_US_pasgt_alice_SquadLeader_ERDL Warning 0kg
3x CFP_US_pasgt_alice_officer_ERDL Warning 0kg
6x CFP_US_pasgt_alice_TeamLead_ERDL Warning 0kg
9x CFP_US_pasgt_alice_SAW_Assistant_ERDL Warning 0kg
3x B_TacticalPack_oli Warning 0kg
6x CFP_US_pasgt_alice_SAW_ERDL Warning 0kg
3x usm_pack_762x51_ammobelts Warning 0kg
4x CFP_US_pasgt_alice_Rifleman_ERDL Warning 0kg
6x B_AssaultPack_khk Warning 0kg
3x CUP_arifle_RPK74_45 Warning 0kg
7x CFP_US_pasgt_alice_Pioneer_ERDL Warning 0kg
3x B_Kitbag_rgr Warning 0kg
9x CFP_US_pasgt_core Warning 0kg

Other equipment
5x Map Tools 0kg
5x GER Mil-Tec Chest Rig (Brown/Radio) 5kg
53x Map 5kg
18x Radio 7kg
53x Compass 5kg
53x Watch 5kg
3x Entrenching Tool 1kg
1x Toolkit 4kg

Primary weapons
7x AKM 22kg
10x AKMS (GP-25) 48kg
3x SVD 11kg
22x AKMS 73kg
3x PKM 22kg

Muzzle attachments
30x DTK 7kg
3x PSO-1M2 2kg

75x 30rnd AK-103 57-N-231 48kg
78x M83 Smoke Grenade (White) 14kg
38x 30rnd AK-103 57-N-231P (Tracer) 24kg
2x M18 Smoke Grenade (Blue) 0kg
32x VOG25 6kg
3x 10rnd SVD 7N1 1kg
6x 7.62x54 mm 10Rnd Tracer Mag 2kg
12x M18 Smoke Grenade (Red) 2kg
12x GRD-40 (Red) 2kg
33x 7.62mm 100Rnd PKM (Green TE4) Box 67kg
99x 5.45mm 45Rnd RPK Mag 45kg
12x TNT charge 75g. 5kg

Secondary weapons
10x TT-33 8kg
3x VMH3 7kg

25x Zrak?RD-7J 0kg

Total Equipment: 448kg

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