[OPORD] Special Deployments, Friction - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Special Deployments, Friction







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
A light Armored Platoon is dispatched to the Iranian-Occupied island of Deriar, up until now considered a technological marvel, who willed it into being with terraforming. NATO has confirmed the location of multiple Research facilities on the island, and is intending to strike them in a shock and awe Operation.

Friendly Forces
Friendly Forces: 1x Light Armored Platoon, consisting of; 3x Motorised Rifle Squads 3x "Rhino" MGS Tank Destroyers 1x UCAV Sentinel for overwatch 1x Logistics team equipped with UGV "Stomper" for resupply

Enemy Forces
Iranian conventional army.


Mission

Tasking
Destroy the research devices used for terraforming and gather intel. Main objectives: - Iron/Nickel/Cobalt - FOB - Tin - FOB - Magnesium- FOB - Titan - Airfield/FOB Bothell - Auxillary Research Facility Secondary objectives: - Military Port - Military HQ under Construction

End-state
After destroying all devices and crippling the occupying force on the island by clearing out all assigned objectives, return to startex for ex fill, making sure to not be followed.


Execution

Commander's Intent
My intent is to use the High mobility of both our Tank destroyers and the ATVs of the squad to quickly enter and capture key points of the island, ensuring a proper Invasion Force easy access to stage further Operations.

Tasks and Sequencing
This Operation will be conducted in four Phases: General Guidance: All Elements will set off under the cover of Darkness from the Staging point, with Hunter taking the lead for the softening of enemy defensive positions, alongside additional Recon. All Bandit are expected to dismount their ATV's close to the enemy Compounds, as cover is extremely sparse across all 3 Phases. Phase 1: Bandit 1&2: after Hunter has given the greenlight on the initial defense lines, enter the Valley from the East. Sectors: "Iron" -Bandit 1&2 "Nickel" -Bandit 2 "Cobalt" -Bandit 1 Bandit 3 will attempt a flanking maneuver and exploit their ATV's to climb the Dunes West of the objectives, and at the Squadleader's discretion, Aid in the capture of the Sectors alongside other Bandit Elements. Phase 2: All Bandit Callsigns will breach and enter the Defensive installations, with Bandit 2&3 continuing into OBJ "Tin", while Bandit 1 clears the rest of the Fortifications. After Clearing the Fortifications, Bandit 3 will move up alongside Hunter to set the stage for an attack on OBJ "Magnesium", and Bandit 2&3 will follow suit after OBJ "Tin" has been taken. Phase 3&4: With our biggest Objective being OBJ "Titan", a major Airstrip on the Island, All Bandit elements will move in from the West after an initial barrage by Hunter. Should time permit, All Elements will seek to Capture further Objectives South-West of the Airfield according to Platoon Lead's discretion.


Administration/Logistics

Resupply
-All LOGPAK and Vehicle Repairs are handled by GUARDIAN. They are issued with UGVs to facilitate resupply. -All Hunter Crew are supplied with Orange/Yellow smoke to indicate the need for Field Repairs.

Medical
In accordance with SOP

Rules of Engagement
EPW's or POW's are to be retreived by GUARDIAN.

Fire Support Plan
In accordance with SOP

Close Air Support
Bandit 8 is equipped with 8x GBU-SBDs to use at Bandit 9's Discretion.


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BANDIT 9 40mHz 37mHz 2Lt Zuka Platoon Leader
BANDIT 1 250mHz 40mHz SP1 Hotspur (Ret.) Squad Leader
BANDIT 1-1 251mHz 250mHz SP2 B.Miller Fireteam Leader
BANDIT 1-2 252mHz 250mHz Pvt Miller Junior Team Leader
BANDIT 2 260mHz 40mHz Sgt Hrusi Squad Leader
BANDIT 2-1 261mHz 260mHz Cpl Bond Fireteam Leader
BANDIT 2-2 262mHz 260mHz SP1 Lexsal Junior Team Leader
BANDIT 3 270mHz 40mHz MSG Crossy Squad Leader
BANDIT 3-1 271mHz 270mHz SP2 C.Angels Fireteam Leader
BANDIT 3-2 272mHz 270mHz SP2 Omni Junior Team Leader
HUNTER 9 361mHz 37mHz SPC Mattjamco APC/IFV Section Commander
HUNTER 1 362mHz 361mHz PFC Pete (Ret.) APC/IFV Crewman (Commander)
HUNTER 2 290mHz 361mHz Sgt Jochem APC/IFV Crewman (Commander)
GUARDIAN 4 70mHz 43mHz SP1 Wavan Logistics Support Chief
CROSSROAD H 87mHz 37mHz Capt Jari Senior Game Master
Considerations
Orange/Yellow smoke = Vehicle in distress



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
19x MX 68kg
12x MX 3GL 65kg
6x MX LSW 22kg
13x MXC 42kg

1x tfw_ilbe_blade_mc Warning 0kg
1x tfw_ilbe_DD_coy Warning 0kg
16x B_AssaultPack_cbr Warning 0kg
6x B_AssaultPack_khk Warning 0kg
3x B_AssaultPack_rgr Warning 0kg
5x tfw_ilbe_blade_coy Warning 0kg
3x B_AssaultPack_mcamo Warning 0kg
3x TFAR_rt1523g Warning 0kg

Sidearm optics
50x Laser Pointer (red) 14kg

Weapon optics
37x Leupold Mark 4 HAMR 13kg
10x EOTech XPS3 (Tan) 3kg
3x EOTech XPS3 SMG (Tan) 1kg

Ammunition
44x 6.5 mm 30Rnd Sand Mag 20kg
121x 9 mm 17Rnd Mag 33kg
11x 9 mm 17Rnd Mag 3kg
2x M18 Smoke Grenade (Red) 0kg
9x 40 mm HEDP Grenade Round 2kg
6x M67 Fragmentation Grenade 3kg
135x 40 mm HE Grenade Round 24kg
96x 6.5 mm 100Rnd Sand Mag 109kg
3x 40 mm 3Rnd HEDP Grenade 2kg
12x 3Rnd 3GL Smoke Rounds (White) 7kg
6x PCML Missile 22kg
20x .45 ACP 8Rnd Mag 5kg
4x M18 Smoke Grenade (Purple) 1kg
3x 6.5 mm 30Rnd Tracer Sand Mag 1kg
1x M183 Demolition Charge Assembly 4kg
18x M18 Smoke Grenade (Orange) 3kg

Secondary weapons
50x P99 29kg
4x C-1911 .45 ACP 4kg

Uniforms
50x Combat Fatigues (MTP) 91kg
4x Recon Fatigues (MTP) 7kg

Body armor
50x Carrier Lite (Khaki) 181kg
4x Carrier Lite (Coyote) 15kg

Other equipment
1x MicroDAGR GPS 0kg
54x Map 5kg
3x Rugged Tablet 8kg
54x Radio 20kg
54x Compass 5kg
54x Watch 5kg
9x GD300 Android 2kg
6x Bipod (Sand) [NATO] 3kg
90x Bandage (QuikClot) 4kg
1x UAV Terminal [NATO] 1kg
10x GPS 4kg

Optics
5x Vector 21 0kg
49x Binoculars 0kg

Launchers
6x NLAW 53kg

Total Equipment: 904kg

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