OPERATIONS ORDER
Special Deployments, Friction
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationA light Armored Platoon is dispatched to the Iranian-Occupied island of Deriar, up until now considered a technological marvel, who willed it into being with terraforming. NATO has confirmed the location of multiple Research facilities on the island, and is intending to strike them in a shock and awe Operation.
Friendly Forces
Friendly Forces: 1x Light Armored Platoon, consisting of; 3x Motorised Rifle Squads 3x "Rhino" MGS Tank Destroyers 1x UCAV Sentinel for overwatch 1x Logistics team equipped with UGV "Stomper" for resupply
Enemy Forces
Iranian conventional army.
Mission
TaskingDestroy the research devices used for terraforming and gather intel. Main objectives: - Iron/Nickel/Cobalt - FOB - Tin - FOB - Magnesium- FOB - Titan - Airfield/FOB Bothell - Auxillary Research Facility Secondary objectives: - Military Port - Military HQ under Construction
End-state
After destroying all devices and crippling the occupying force on the island by clearing out all assigned objectives, return to startex for ex fill, making sure to not be followed.
Execution
Commander's IntentMy intent is to use the High mobility of both our Tank destroyers and the ATVs of the squad to quickly enter and capture key points of the island, ensuring a proper Invasion Force easy access to stage further Operations.
Tasks and Sequencing
This Operation will be conducted in four Phases: General Guidance: All Elements will set off under the cover of Darkness from the Staging point, with Hunter taking the lead for the softening of enemy defensive positions, alongside additional Recon. All Bandit are expected to dismount their ATV's close to the enemy Compounds, as cover is extremely sparse across all 3 Phases. Phase 1: Bandit 1&2: after Hunter has given the greenlight on the initial defense lines, enter the Valley from the East. Sectors: "Iron" -Bandit 1&2 "Nickel" -Bandit 2 "Cobalt" -Bandit 1 Bandit 3 will attempt a flanking maneuver and exploit their ATV's to climb the Dunes West of the objectives, and at the Squadleader's discretion, Aid in the capture of the Sectors alongside other Bandit Elements. Phase 2: All Bandit Callsigns will breach and enter the Defensive installations, with Bandit 2&3 continuing into OBJ "Tin", while Bandit 1 clears the rest of the Fortifications. After Clearing the Fortifications, Bandit 3 will move up alongside Hunter to set the stage for an attack on OBJ "Magnesium", and Bandit 2&3 will follow suit after OBJ "Tin" has been taken. Phase 3&4: With our biggest Objective being OBJ "Titan", a major Airstrip on the Island, All Bandit elements will move in from the West after an initial barrage by Hunter. Should time permit, All Elements will seek to Capture further Objectives South-West of the Airfield according to Platoon Lead's discretion.
Administration/Logistics
Resupply-All LOGPAK and Vehicle Repairs are handled by GUARDIAN. They are issued with UGVs to facilitate resupply. -All Hunter Crew are supplied with Orange/Yellow smoke to indicate the need for Field Repairs.
Medical
In accordance with SOP
Rules of Engagement
EPW's or POW's are to be retreived by GUARDIAN.
Fire Support Plan
In accordance with SOP
Close Air Support
Bandit 8 is equipped with 8x GBU-SBDs to use at Bandit 9's Discretion.
Command/Signal
Communications Plan
Callsign | Primary Frequency | Superior Frequency | ACTUAL |
---|---|---|---|
BANDIT 9 | 40mHz | 37mHz | 2Lt Zuka Platoon Leader |
BANDIT 1 | 250mHz | 40mHz | SP1 Hotspur (Ret.) Squad Leader |
BANDIT 1-1 | 251mHz | 250mHz | SP2 B.Miller Fireteam Leader |
BANDIT 1-2 | 252mHz | 250mHz | Pvt Miller Junior Team Leader |
BANDIT 2 | 260mHz | 40mHz | SSG Hrusi Squad Leader |
BANDIT 2-1 | 261mHz | 260mHz | Cpl Bond Fireteam Leader |
BANDIT 2-2 | 262mHz | 260mHz | SP1 Lexsal (Ret.) Junior Team Leader |
BANDIT 3 | 270mHz | 40mHz | MSG Crossy Squad Leader |
BANDIT 3-1 | 271mHz | 270mHz | SP2 C.Angels Fireteam Leader |
BANDIT 3-2 | 272mHz | 270mHz | SP1 Omni Junior Team Leader |
HUNTER 9 | 361mHz | 37mHz | MSP Mattjamco APC/IFV Section Commander |
HUNTER 1 | 362mHz | 361mHz | SP3 Pete APC/IFV Crewman (Commander) |
HUNTER 2 | 290mHz | 361mHz | Sgt Jochem APC/IFV Crewman (Commander) |
GUARDIAN 4 | 70mHz | 43mHz | SP1 Wavan (Ret.) Logistics Support Chief |
CROSSROAD H | 87mHz | 37mHz | MSP Jari (Ret.) Senior Game Master |
Orange/Yellow smoke = Vehicle in distress
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1630hrs UTCFORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC