[OPORD] Operation Everglade (1984), Green Light (Part IV) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Everglade (1984), Green Light (Part IV)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Following the retreat of Rook Platoon after contact with an overwhelming enemy defense, Dog Platoon has been tasked with conducting an aggressive counterattack this evening in order to penetrate and destroy the weakened Soviet front line before they are able to reorganize. This ORBAT is part of the Leadership CSIP, there are no 1st Fireteam Leaders as the Squad Leader also takes this position.

Friendly Forces
- [1x] Infantry Platoon - [3x] FV510 Warrior

Enemy Forces
Although Rook Platoon failed their primary objective, they succeeded in destroying a plethora of Soviet forces. Due to this, it is unlikely that Dog Platoon will encounter the same level of resistance. Motorized/Mechanized infantry are still to be expected.


Mission


Execution

Commander's Intent
The purpose of this mission is to take advantage of heavy Soviet casualties fighting Rook platoon and our own momentum, by counterattacking Northwards and liberating towns in the North East of the AO.

Tasks and Sequencing
DOG 9 will continue from our current position in Probien by heading North East and assault the town of Shlagte. In PHASE 1, DOG 3 will establish BOF on the West of the town whilst DOG 1 and DOG 2 ASSAULT and clear the East and West of the town respectively from their APs. When the town is clear DOG 1 will establish the new BOF in the North of Schlagte whilst DOG 2 and DOG 3 will ASSAULT Hagen from the South in their marked sectors. Upon reaching Phase Line 1, DOG 1 will move into town to take the outlying building in the east of town, while DOG 2 and DOG 3 continue clearing their sectors. The Platoon will then remount and head into PHASE 2. Dismounting at DM1, DOG 2 will move to establish BOF covering the North of Torwe and the MSR leading Eastwards from the town, where OPFOR QRF is most likely to come from. DOG 1 and DOG 3 will move to their APs and ASSAULT their sectors of the town. Upon capture of Torwe, taskings will be assigned based on operational effectiveness and enemy movement to capture the town of Gross Malchau in Sectors 1, 2 & 3, achieving ENDSTATE. NOTE: - Throughout Warriors are expected to deal with enemy armour, and cover the flanks of the platoon as well as the squad they are attached to. When deciding which side of the squad to operate on, the warrior should choose the flank on which there are no friendly assets as standard. - There is intel suggesting an OPFOR Special Forces team is operating in the area, SE of the AO. We do not know what their specific taskings are, but should assume some level of rear harassment, or disruption tactics to our operations. Teams should be wary of rear protection, especially in BOF positions, and should call any sightings of potential SF operators to DOG 9. - Due to the above, the plan is likely to change based on operational needs or situational dependency and each squad should be ready to deviate from tasking specified on OPORD in order to course correct


Administration/Logistics

Resupply
CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.

Medical
Casualties will be dealt with in field by Squad Medics and Platoon Medic.

Rules of Engagement
CPERS should be turned over to DOG 8 for evacuation to the rear.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
DOG 9 45mHz 37mHz 1Lt WhiteWolf Platoon Leader
DOG 1 250mHz 40mHz Sgt Jochem Squad Leader
DOG 2 260mHz 40mHz Cpl Bond Squad Leader
DOG 3 270mHz 40mHz SP1 Wavan Squad Leader
ZULU H 87mHz 37mHz Sgt Johnson Senior Game Master
Considerations
Signal - Red: enemy position - Orange: friendly vehicle requiring support - Purple: friendly MASCAS - Blue: friendly position - White: concealment



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
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