[OPORD] Operation Steadfast Resolve (2014), Rigour - UNITAF - Arma 3 MILSIM

Operation Steadfast Resolve (2014), Rigour

United Task Force
UNITAF Forces Takistan
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
Thundering roar of F/A-18 Hornets will signal the start of Takistan's downfall. Ground based JTAC teams will coordinate precise air-strikes to completely and utterly destroy, disarm and decapitate Takistani military and logistical prowess in order to establish complete air supremacy over the region of Al-Rayak, in an effort to set the stage for an invasion of Takistan and cessation of all WMD activities in the region.

Friendly Forces
The strike group assigned to this mission consists of a flight of 2 F/A-18C Hornet CAP single-seat, callsign PHOENIX 5 , that are tasked with providing air protection and combat air patrol duties to protect the 6 F/A-18D two-seat multi-role jet fighters, tasked with CAS, against any and all air-to-air threats in the area, moving between sectors on a patrol pattern in an effort to maintain air supremacy in case of any enemy aircraft intercepting our air operations and air strikes in any of the 3 assigned sectors. Ground assets are composed of 3 teams (ADDER 1 , BADGER 2, FOX 3 ) of CIA SAD Paramilitary Operations Officers, led by a HQ element (CHECKMATE 9). Embedded in each team is an officer trained in Joint Terminal Attack Control whose main task will be to coordinate 2 F/A-18D aircraft assigned to each of the teams. Each team is expected to act on their own with CHECKMATE 9 coordinating them via BFT (Blue Force Tracker). Each of the 3 teams will be assigned their own sectors and sets of targets that they are expected to mark and designate for the 2 F/A-18D jet-fighters assigned to them.

Supporting Assets
The supporting assets in this mission will be USS Liberty, a Liberty-class cruiser destroyer as means of providing close air protection to the star of the fleet, USS Freedom (CVN-83), a Freedom-class nuclear powered aircraft carrier, that will serve as the main base of operations for all fixed wing assets, as well as the main logistics hub, rearming, refueling and resupplying all fixed wing assets as they need. Those logistics efforts will be coordinated through CASTLE 4 and will briefed to all FW callsigns prior to launch.

Enemy Forces
The enemy forces consist of various AAA and AA capable troops, including, but not limited too Mikoyan-Gurevich MiG-21 jet fighter interceptors, Mikoyan MiG-29 air supremacy jet fighters, Aero L-159 ALCA light combat aircraft, Sukhoi Su-25 Grach jet fighters that are present in the Takistani National Air Force, alongside ZSU-23-4 Shilka SPAAGs, as well as 9K38 Igla MANPADS and SAM battery systems in use by the Takistani National Army. You are to maintain vigilance at all times, as their extensive AAA net and peer-to-peer jet fighters could pose a formidable threat should we get too comfortable.


ALL CALLSIGNS will be briefed in detail on their missions, tasks and purposes in the field. What we can say, is, that the 3 JTAC teams will operate independently of one another, with each being assigned their set of objectives to complete autonomously in the field. Due to the high risk of enemy contact and the fact you will be operating deep behind enemy lines, you will be briefed in person to a much greater extent, in a safehouse before departing on your missions.

Once the JTAC teams conclude their BDA and confirm over 65% total destruction of objectives, you are to coordinate a rally effort and secure an LZ at the discretion of CHECKMATE 9 for EXFIL and ENDEX once you have returned to the carrier group.


Commander's Intent
Deploy SF teams throughout the AO in order to paint and facilitate the destruction of targets to effectively cripple insfrastructure

Tasks and Sequencing
Ground forces CHECKMATE 9 , ADDER 1 , BADGER 2 and WOLF 3 shall start in the AO at the marked CIA safehouse. From there each team will disperse in unmarked humvees to separate AOs where their comms specialists shall paint targets for air assets. Each team will be semi independent, tasked with marking targets and destroying at least 3/4 of their targets prior to extract. The order in which this is done and how it is undertaken is broadly the remit of each SF team leader. It is expected that after the first objectives are lit up ground forces shall begin hunting our SF teams. For this reason it is recommended teams attempt to target the hardest OBJ to get eyes on first. All teams should confirm with CHECKMATE 9 prior to launching their first payloads. Assuming local forces begin searching teams should attempt to avoid contact and/or work with CAS to avoid getting bogged down as there is minimal land based assistance available. Team AOs are shown below: Once at least 3/4 of objectives have been destroyed CHECKMATE 9 , ADDER 1 , BADGER 2 and WOLF 3 shall regroup for extract via rotary assets flown by CROSSROAD H and escorted by CAP to the USS Liberty Air forces PHOENIX 5, air wings and CASTLE 4 shall spawn on the USS Liberty of the south eastern coast of the AO. PHOENIX 5 shall assign air wings to a particular AO. Once kitted up these wings should proceed to the AO and check in with the respective Comms specialist. While outside the AO air wings should be in contact with the LSO. In the case of being shot down over sea pilots should mayday and CASTLE 4 shall attempt retrieval via a Sea stallion CH53. In the case of being shot down over land pilots should attempt to make contact with the closest SF team and link up. If you are unable to make contact attempt to make your way to the CIA safehouse and may the odds ever be in your favour.CASTLE 4 using the following deck plan Where LSO is running the red areas and the LSC is running the yellow areas.


All forces should be equipped with helmet cams to enable remote mission monitoring

In accordance with SOP

Rules of Engagement
We have no capability to safely capture EPWs. Should they be taken please process them and leave them tied in a safe place to be found by their colleagues.

Fire Support Plan
In accordance with SOP

Close Air Support
CAS is available on an AO specific basis, check command signals below. CAS gets 2 x Sidewinder AA, 2 x AMRAAM AA, 2 x AGM-84K IR, 2 X Paweway 2II - BLU-109 IR. CAP gets 6 x Sidewinder, 2 x AMRAAM


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
CHECKMATE 9 40mHz 37mHz MSG Aiedail SF Commander
ADDER 1 250mHz 40mHz MSG Crossy SF Team Leader
BADGER 2 260mHz 40mHz SP1 Dreolic SF Team Leader
WOLF 3 270mHz 40mHz 2Lt Zuka SF Team Leader
CASTLE 4 70mHz 43mHz SSG Kevin Logistics Support Chief
PHOENIX 5 80mHz 33mHz MSP Nomad Fixed-wing Pilot (Flight Leader)
CROSSROAD H 87mHz 37mHz SP2 Milk Man Senior Game Master
Succession of overall command is CHECKMATE 9 -> ADDER 1 -> BADGER 2 -> WOLF 3 CASTLE 4 is in overall command of the USS Liberty PHOENIX 5 has command authority for all air assets. Within a given wing the more senior pilot is in command. All ground SF command = 40 Adder AO Air Comms = 41 Badger AO Air Comms = 42 Wolf AO Air Comms = 43 Airframes <-> USS Liberty = 60 Additional channels for airframes will be briefed at STARTEX for use contacting the LSO etc.


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1800hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
1x M4A1 Block II (M203) 4kg
3x Mk 18 Mod 1 (M320) 12kg
3x M249 PIP (Short/Savit) 20kg
3x M4A1 Block II (Desert/SOPMOD Stock) 9kg
7x M4A1 PIP 21kg

Muzzle attachments
7x NT4 QDSS (Tan) 2kg
3x Rotex-5 (Grey) 1kg
3x SU-230/PVS MRDS Coyote 1kg
7x M150 RCO (ARD/Lens Cover) 1kg

Other equipment
1x AN/PEQ-16A (Light) 0kg
38x Map 3kg
19x GD300 Android 4kg
30x Radio 11kg
38x Compass 3kg
38x Watch 3kg
6x AN/PEQ-15/M952V (Light) 2kg
3x SAW Grip + Bipod 3kg
3x KAC Vertical Grip 1kg
3x Rugged Tablet 8kg
56x Tourniquet (CAT) 3kg
7x TD Vertical Grip 3kg
8x Radio 3kg

Weapon optics
7x SU-230/PVS Coyote 3kg

7x 30rnd STANAG (Puller) Mk318 Mod 0 3kg
4x 40mm M441 (HE) Grenade 1kg
22x 17rnd Glock M882 FMJ 6kg
28x Chemlight (IR) 3kg
16x 30rnd STANAG (Puller) M856A1 (Tracer) 7kg
8x 40mm M713 (Red smoke) Grenade 1kg
3x 200rnd M249 Softpack M855A1 6kg
3x 200rnd M249 Softpack M855A1 (Mixed) 6kg
6x M127A1 Hand Held Signal (Green) 1kg
14x 15rnd M9 M882 FMJ 4kg
56x M18 Smoke Grenade (Red) 10kg
7x 30rnd STANAG M855A1 3kg
14x 15rnd M9 Mk243 JHP 4kg
22x 30rnd STANAG M856 (Tracer) 9kg
14x M18 Smoke Grenade (Yellow) 3kg
7x .45 ACP 8Rnd Mag 2kg
14x M83 Smoke Grenade (White) 3kg

18x TFAR_rt1523g_rhs Warning 0kg
3x B_AssaultPack_cbr Warning 0kg
8x tfw_ilbe_DD_coy Warning 0kg
5x B_Kitbag_cbr Warning 0kg
1x tfw_ilbe_blade_d Warning 0kg

Secondary weapons
10x Glock 17 6kg
14x M9 13kg
7x M9 Beretta 7kg
7x M1911A1 7kg

10x G3 Uniform (M81) 18kg
8x VF84 Pilot Suit 3 15kg
14x FROG MARPAT-D 25kg
6x VF84 Pilot Suit 7 11kg

Body armor
1x Plateframe (Teamleader) 5kg
3x Plateframe (Grenadier) 14kg
3x Plateframe (Machinegunner) 14kg
3x Plateframe (Medic) 14kg
14x Pilot Survival Vest 25kg
6x SPC (Light) 27kg
1x SPC (Patchless/Radio) 5kg
7x SPC 25kg

7x Vector 21 Nite 0kg
14x Binoculars 0kg

Sidearm optics
3x AN/PEQ-15 1kg
7x AN/PEQ-15 Black 3kg

Head protection
14x JHMCS 25kg

Total Equipment: 453kg

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