OPERATIONS ORDER
Operation Valiant Guardian (2020), Iron Saber
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Kordun
OPERATIONS OFFICER
United Task Force
UNITAF Forces Kordun
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationThe "Thunderers" from the 2nd Mechanized are with the help of a tank detachment continuing their push west towards the 2nd largest City in the area, Krysneselts (Krasnjeselts). Ultimate goal is to cut-off the enemy's abilities to send reinforcements north and prepeare a staging area to assault the airbase and the city itself. Re-taking of the Military base that was abandoned by our forces during the initial enemy assault will provide a solid base for future operations in the area.
Friendly Forces
Mechanized Infantry Platoon; - 2x BMP 1P - 1x GAZ MRAP - Acts as a backup medical vehincle - 2x HEMTT - 2x UAZ Supported by a tank detachment: - 2x T-73B3 obr. 2016
Supporting Assets
- Friendly forces are patroling the frontlines - Company CMT on standby - Artillery support availible from Camp Karlovac
Enemy Forces
- Troops that are concentrated in the area are a mix of paratroopers and mechanized infantry. - They have APC/IFC and tank support. - Due to the vacinity to the enemy rotary airbase, enemy air treath is expected.
Mission
Tasking- Cut off the MSR leading north - Liberate Sentsy - Clear and capture the military base and training grouns
End-state
- MSR north sucesfully cut-off - Sentsy liberated - Military base captured
Execution
Commander's IntentThe purpose of the mission is to break through the enemy frontline in the north and capture a Military base to surround the city of Krysneseltsy. End state will be the capture of Objective D for future operations to put further pressure on Krysneseltsy.
Tasks and Sequencing
Throughout the operation KNIGHT 2 & 3 will act as transport when required and be attached to a KING element each when required. Sector 1 - KING 1 will move to Dismount-1 and move through sector 1, clearing Objective A, which is expected to be re-occupied and dealing with enemy patrols on the way, regrouping with KING 2 on AP-1. - KING 2 will move to Dismount-2 and move through sector 1, clearing Objective B and dealing with enemy patrols on the way, regrouping with KING 1 on AP-1. - KNIGHT 9 & 1 to be shadowing KING callsigns, keeping 100-300 meters distance in the forest area's to avoid getting targeted by enemy AT. Sector 2 - From AP-1 KING 1 & 2 will move to clear Objective C, KING 2 to clear the Warehouse and Tractor Workshop, the later forming into a BOF to cover KING 1 whilst they clear the southern part of Objective C, after which each squad will clear their respective areas as marked. - KING 9 & 1 to cover from BOF-1. Once Cleared, remount into KNIGHT 2 & 3. Sector 3 - From Dismount-3 KING 1 & 2 will move in a bounding approach to objective D and clear it. - KNIGHT 2 & 3 to cover KING elements on approach. - KING 9 & 1 to cover from BOF-2. Sector 4 - Objective E to be attacked from the north through the treeline in a similar manner as objective D.
Administration/Logistics
ResupplyEmergency resupply and LOGPAKs will be coordinated through KING 9 and delivered by GROUND by BISHOP 4. Expected LOGPAK locations at AP-1, after objective C and Objective D.
Medical
- Medical support will be conducted in field (PAK in Field)
Rules of Engagement
CPERS should be turned over to KING 9 for evacuation to the rear.
Fire Support Plan
Friendly artillery stationed on standby at Joint Camp Karlovac.
Close Air Support
In accordance with SOP
Command/Signal
Communications Plan
Callsign | Primary Frequency | Superior Frequency | ACTUAL |
---|---|---|---|
KING 9 | 40mHz | 37mHz | MSP Jari (Ret.) Platoon Leader |
KING 1 | 250mHz | 40mHz | SP1 Lexsal (Ret.) Squad Leader |
KING 1-1 | 251mHz | 250mHz | SPC Johannes (Ret.) Fireteam Leader |
KING 1-2 | 252mHz | 250mHz | SP3 Bossatron Junior Team Leader |
KING 2 | 260mHz | 40mHz | PFC ryyszla Squad Leader |
KING 2-1 | 261mHz | 260mHz | Sgt Jochem Fireteam Leader |
KING 2-2 | 262mHz | 260mHz | SPC Edoardo Junior Team Leader |
KNIGHT 9 | 361mHz | 37mHz | SP3 Phili MBT Section Commander |
KNIGHT 1 | 362mHz | 361mHz | SSG Jenkins MBT Crewman (Commander) |
KNIGHT 2 | 290mHz | 361mHz | SP2 Taru APC/IFV Crewman (Commander) |
KNIGHT 3 | 300mHz | 361mHz | SPC Aynzerwulv APC/IFV Crewman (Commander) |
BISHOP 4 | 70mHz | 43mHz | SSG Hrusi Logistics Support Chief |
CROSSROAD H | 87mHz | 37mHz | SSG Kerry Senior Game Master |
KNIGHT 9 will join KING 9, 1 & 2 on platoon freq 40.0 MHZ Signal - Red: enemy position - Orange: friendly vehicle requiring support - Purple: friendly MASCAS - Blue or Green: friendly position - White: concealment
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1730hrs UTCFORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC