[OPORD] Operation Guardian Angel (2007), Rainstorm - UNITAF - Arma 3 MILSIM

Operation Guardian Angel (2007), Rainstorm

United Task Force
UNITAF Forces Ritmo
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
Following Sealion, Trident lands in the third wave to keep our momentum up. First, to relieve the exhausted Sealion and Bishop callsigns, then to push further south and secure the perimeter islands once and for all. Loyalist forces are still holding out on the southern most point of Porto Pyano, rescuing them is high priority.

Friendly Forces
Trident Platoon comprised of: Platoon element with Coyote attached 9-man squad with Mastiff attached Weapons team with Mastiff attached MERT is on standby now that the AA threat is dealt with. Friendly AA is provided by callsign Thunder.

Supporting Assets
Loyalist platoon holding out in the south, several calls for aid, as they're low on ammo and other essential supplies.

Enemy Forces
Paramilitary forces garrisoning the towns, Deserters occupying military structures and sending QRFs. Armoured vehicles up to BMPs. Expect the enemy to hold their positions fiercely.


Step off from the improvised staging area and link up with Bishop callsign. Once they've safely retreated, continue pushing further inlands and attempt to rescue the Loyalist platoon in the south, while achieving our Objectives along the way.

Mission success: Loyalists rescued and islands secure. Mission failure: Friendly forces overrun or island still in the hand of the Rebellion.


Commander's Intent
The purpose of this mission is to wholly secure the island chain Northwest of Panthera. We will also be making contact with and assisting the withdrawal of a clandestine unit and an allied loyalist platoon. OBJECTIVE NEPTUNE - Friendly SF team in need of rescue OBJECTIVE URANUS - Enemy supply port OBJECTIVE VENUS - Enemy held research facility OBJECTIVE PLUTO - Enemy reserve motor pool

Tasks and Sequencing
PHASE 0 Equipment prep, muster and briefings. Where not otherwise stated, Trident 1 will act as lead squad, moving to close with and destroy the enemy. Trident 2 will act as static fire support, suppressing and providing flank security. PHASE 1 Observe for enemy movement before crossing bridge, utilising fire suppression or mortar smoke rounds if deemed necessary. Secure area labelled RV-ALPHA. Trident 1 to move South through Objective Neptune in order to make contact with and exfiltrate BISHOP. Following, platoon will move around the North end of the island and secure the town of Melara. Trident 2 will set up to cover Trident 1 crossing the SouthWest bridge and commence a mortar bombardment of COP Melara. PHASE 2 Following bombardment, Trident 1 is to secure a bridgehead up to RV Charlie, pausing to allow supporting elements to catch up. They will then proceed SouthWest to clear objectives Uranus and Venus. Trident 2 will position itself to support while also acting as a blocking force for any QRF dispatched from FOB Rubina. A fire mission will be called onto FOB Rubina prior to Trident 1 moving in to sweep clear. PHASE 3 Trident 1 will clear Citta Rubina North to South under cover from Trident 2. Upon approach of Objective Pluto, they will push quickly and eliminate the possibility of enemy forces manning vehicles staged there. Upon completion of phase 3, all callsigns will converge on Porto Pyano in order to relieve the allied loyalists there.


Logistics will primarily consist of what the platoon is able to carry, on persons and within vehicles. Emergency resupply may be coordinated via Zulu.

Emergency MERT may be called in and coordinated via Zulu

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
TRIDENT 9 45mHz 37mHz SP1 Wavan Platoon Leader
TRIDENT 1 250mHz 40mHz SP1 Dreolic Squad Leader
TRIDENT 2 260mHz 40mHz SP2 LegacyStetson Infantry Team Leader
TRIDENT 3 270mHz 40mHz SP1 Applechaser Light Vehicle Section Commander
ZULU H 87mHz 37mHz Sgt Hrusi Senior Game Master
In accordance with SOP


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1800hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
6x L85A2 L123A2 32kg
17x L85A2 65kg
1x L86A2 LSW 5kg
1x Minimi Para 7kg
2x L7A2 GPMG 25kg

3x B_TacticalPack_oli Warning 0kg
2x CFP_Camelbak_Mule_Khki Warning 0kg
9x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
2x CUP_B_L16A2_Gun_Bag Warning 0kg
1x CUP_B_ACRPara_dpm Warning 0kg

Weapon optics
24x SUSAT L9A1 10kg

24x 5.56mm 30Rnd STANAG L85 Mag 9kg
6x 40mm M441 (HE) Grenade 1kg
27x 9mm 13Rnd Browning HP Mag 6kg
8x 5.56mm 30Rnd STANAG L85 (Red tracer) Mag 3kg
6x Painkillers 0kg
6x M18 Smoke Grenade (Purple) 1kg
25x M83 Smoke Grenade (White) 5kg
6x 5.56mm 200Rnd L110A2 (Red TE4) Box 11kg
2x L109A2 Frag 1kg
2x M18A1 Claymore 2kg
4x Ammonium Carbonate 0kg
1x M136 2kg
12x M18 Smoke Grenade (Orange) 2kg
2x M18 Smoke Grenade (Yellow) 0kg
15x 7.62mm 100Rnd M240 (Red TE4) Box 31kg
2x M18 Smoke Grenade (Red) 0kg

Secondary weapons
15x Browning HP 14kg
1x VMH3 2kg

Other equipment
27x BAF UBACS (DPM/Sleeves Down) 24kg
6x DAGR 3kg
3x BAF Osprey Mk3 Officer (DPM) 11kg
31x Map 3kg
31x Radio 11kg
31x Compass 3kg
31x Watch 3kg
3x BAF Osprey Mk3 Grenadier (DPM) 11kg
3x BAF Osprey Mk3 Medic (DPM) 11kg
11x Painkillers 0kg
3x Map Tools 0kg
1x BAF Osprey Mk3 Scout (DPM) 4kg
3x BAF Osprey Mk3 Automatic Rifleman (DPM) 11kg
11x BAF Osprey Mk3 Engineer (DPM) 40kg
1x BAF Osprey Mk3 Rifleman (DPM) 4kg
5x Entrenching Tool 2kg
6x BAF Osprey Mk3 Crewman (DPM) 22kg
4x BAF UBACS (DPM/Sleeves Up) 4kg
2x Rugged Tablet 5kg
1x Artillery Rangetable 0kg
2x Earplugs 0kg

9x Binoculars 0kg
2x Vector 21 Nite 0kg

1x M136 Launcher 5kg

Total Equipment: 411kg

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