[OPORD] Operation Quantum (2009), Voodoo People - UNITAF - Arma 3 MILSIM

Operation Quantum (2009), Voodoo People

United Task Force
UNITAF Forces Regero Island
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
High Command has issued the Order to take and hold Camp Norbert, a military Airfield on the NW of the island, in a 2-Stage Attack. GOLF Platoon, an Airmobile Platoon on standby on the USS Clancy, will conduct a HALO with V-22 Ospreys onto the island, following up by taking and holding Camp Norbert, destroying any AA Threats to facilitate the invasion proper.

Friendly Forces
1x Airmobile Platoon GOLF - Medium AT Capabilities (SMAW) -Supported by airmobile Logistics GROUNDHOG -CAS and CAP capabilities through HAWK & EAGLE

Supporting Assets
ROMEO Pl will conduct a Beach Landing one hour after GOLF's HALO (GM Note: this is a separate Deployment)

Enemy Forces
Traditional Force: -Full complement of vehicles stationed on the Island -The enemy has confirmed SHORAD, as well as AAA capabilities -Enemy is considered a peer adversary with advanced Weapons, scopes, and Night Vision Intel suggests OPFOR is focusing their defense on the Southern and Eastern sides of the Island, and is not currently aware of our intention to seize Camp Norbert.


-Conduct a successful HALO insert North of the town of Tarolla -Take and hold CAMP NORBERT -find and destroy AAA as well as SHORAD capabilites -Prepare to hold CAMP NORBERT against QRF from the South and East

-Camp Norbert under our control


Commander's Intent
The purpose of this mission is to disrupt enemy's response and secure Camp Norbert to use as staging base.

Tasks and Sequencing
GOLF 3 PHASE 0 Weapon Status : RED After briefing GOLF Will move to the aircraft carrier Where Parachutes & Altimeters will be provide . 3 x V-22 will be lined op facing east and squads will mount up in order from left to right. Once all op has been called the FAC gives the GO . The LZ is marked on MAP and will be marked via earlier dropped assets with IR strobes. marking the center line of the DZ. Formation fight will be: HAWK withGOLF 1 EAGLE with GOLF 2 and GOLF 9 Dragonfly with GOLF 3 The Flight will climb towards 2500 meter And once reaching DZ will slowdown as much as possible to safely drop the squads Parachute opening should be around 230m ASL Each squad regroups at there regroup marker and call ready to move. Once all elements are on the ground and organized we go to the next phase Hawk & Eagle Land at the aircraft carrier and switch to their multi-role and provide support. GROUNDHOG 4 PHASE 1 Weapon Status : ORANGE * lines are suggested movement plan SL are free to adjust depending on terrain* GOLF 1 will move toward OP G-1A. While deploying mines on the road towards it. GOLF 2 moves towards and secure OP 2 GOLF 3 moves towards and secure OP 3 PHASE 2 Weapon Status : Green GOLF 1 Depending on situation goes to OP G-1C or into the camp. GOLF 2 Will move to AP 2A and assault the southern bit of the camp GOLF 3 Will move to AP 3A and assault the northern bit of the camp PHASE 3 Depending on mission parameters we either hold and link up with Romeo platoon or push towards the town Tarrolla to link with Romeo platoon.


Groundhog is responsible for rearming refueling and repairing of air assets. As well as to act as ATC for the carrier. Secondary task is to provide logistical support viaGa Dragonfly towards GOLF Platoon preparing for airdrop or landing. in coordination with Platoon Sgt and FAC.

- Medical support will be conducted in field (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
- No fire support available due tasking for Romeo Platoon

Close Air Support
Hawk and Eagle will provide Support


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
GOLF 9 40mHz 37mHz SSG Kevin Platoon Leader
GOLF 1 250mHz 40mHz SP2 B.Miller Squad Leader
GOLF 1-1 251mHz 250mHz SP3 Bossatron Fireteam Leader
GOLF 1-2 252mHz 250mHz SP3 Noah_Hero Fireteam Leader
GOLF 2 260mHz 40mHz SSG Johnson Squad Leader
GOLF 2-1 261mHz 260mHz SFC SkullCollector Fireteam Leader
GOLF 2-2 262mHz 260mHz Sgt Vyqe (Ret.) Fireteam Leader
GOLF 3 270mHz 40mHz Maj James Squad Leader
GOLF 3-1 271mHz 270mHz SP3 cjmUK Fireteam Leader
GOLF 3-2 272mHz 270mHz SP3 Ellpuk Fireteam Leader
GROUNDHOG 4 70mHz 43mHz SSG Hrusi Logistics Support Chief
PAPA H 87mHz 37mHz 2Lt Zuka Senior Game Master
In accordance with SOP


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1700hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
2x HLC_rifle_XM8_Carbine_GL Warning 0kg
38x HLC_Acc_Flashlight_PCAP Warning 0kg
28x HLC_optic_ISM_PCAP Warning 0kg
38x hlc_30rnd_556x45_EPR_G36 Warning 0kg
4x FRXA_tf_rt1523g_UCP Warning 0kg
10x HLC_Rifle_XM8_MWSF_Carbine_GL Warning 0kg
10x HLC_optic_ISM1400A7 Warning 0kg
6x CFP_Camelbak_Mule_RngrGrn Warning 0kg
18x HLC_rifle_XM8_Carbine Warning 0kg
3x CUP_B_US_IIID_UCP Warning 0kg
8x hlc_rifle_XM8_Compact Warning 0kg
12x CFP_Camelbak_Mule_Drab Warning 0kg
3x CUP_B_US_Assault_UCP Warning 0kg
2x CFP_Alice_Vest2 Warning 0kg
2x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
19x hlc_30rnd_556x45_Tracers_G36 Warning 0kg
1x FRXA_tf_rt1523g_big_UCP Warning 0kg
3x hlc_acc_DBALPL_Side Warning 0kg
3x HLC_bipod_UTGShooters Warning 0kg
3x B_AssaultPack_khk Warning 0kg
3x B_Kitbag_sgg Warning 0kg

Other equipment
44x US Army ACU (Kneepad/Gloves/UCP) 40kg
42x Bandage (Packing) 2kg
6x IOTV (Squad Leader/UCP) 19kg
48x Map 4kg
10x GD300 Android 2kg
8x AN/PRC-152 3kg
48x Compass 4kg
48x Watch 4kg
40x Radio 15kg
6x DAGR 3kg
6x IOTV (Grenadier/UCP) 19kg
3x M152 Firing Device 0kg
12x IOTV (Rifleman/Deltoid Protector/UCP) 38kg
10x IOTV (Rifleman/UCP) 32kg
6x Entrenching Tool 3kg
2x US Army ACU (UCP) 2kg
1x Toolkit 4kg
1x IOTV (Empty/UCP) 3kg
9x IOTV (SAW/UCP) 29kg

117x M83 Smoke Grenade (White) 21kg
11x 40mm M441 (HE) Grenade 2kg
32x .45 ACP 12Rnd Mk23 SOCCOM Mag 10kg
1x Designator Batteries 0kg
18x 40mm M715 (Green smoke) Grenade 3kg
13x M67 Frag Grenade 6kg
6x AN-M14 Incendiary Grenade 1kg
15x MAAWS HEAT 75 Round 41kg
2x 9mm 17Rnd G17 Mag 1kg
3x M18 Smoke Grenade (Orange) 1kg
3x 7.62 mm 20Rnd Mag (M993 AP) 2kg
6x 7.62 mm 20Rnd Mag (Tracer) 3kg
12x 5.56mm 200Rnd M249 (Red TE4) Box 22kg

23x Binoculars 0kg
1x Laser Designator (Sand) 0kg
3x Yardage 450 0kg

Secondary weapons
12x Mk23 SOCOM 14kg
2x G17 (Black) 1kg

3x MAAWS Mk4 Mod 1 (Green) 20kg

Sidearm optics
3x AN/PEQ-2 Laser (Black) 1kg

2x Pilot Coveralls [NATO] 7kg

Primary weapons
3x Mk14 MOD 0 7.62 mm (Black) 15kg
3x M249 PIP (RIS/PIP Stock) 20kg

Weapon optics
3x Leupold Mark 4 10x40mm LR/T 2kg
3x Elcan M145 1kg

Total Equipment: 420kg

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