[OPORD] Operation Guardian Angel (2007), Per Mare Per Terram (Part II) - UNITAF - Arma 3 MILSIM

Operation Guardian Angel (2007), Per Mare Per Terram (Part II)

United Task Force
UNITAF Forces Ritmo
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
3 Commando Brigade continues a dawn assault on rebel forces under moderate fog supported by the HMS Invincible, with assistance from remaining Ritmoan loyalist forces. While sister platoon Longsword is rescuing besieged Loyalist forces and securing the strategic towns south of the peninsula, Our light infantry platoon, callsign Anvil is tasked with a rapid assault on Rebel forces who have captured the city of Arnoldstein, having evacuated civilians to a nearby refugee camp and additionally taken over Drulovka Army Depot from the neighbouring island, giving them access to a wide range of soviet equipment. Longword, having managed to establish a combat outpost at COP Meteor are primed to prevent rebel reinforcements from accessing the peninsula from the south.

Friendly Forces
3 Commando Brigade, supported by the HMS Invincible, with assistance from remaining Ritmoan loyalist forces.

Enemy Forces
Rebels consist of paramilitary civilians and professional deserters. They are equipped with Soviet-era weapons. The exact source of these weapons is under investigation. Rebel General Asher "The Bull" Moi is expected to be present in the AO


Anvil callsign is tasked with landing on the encircled peninsula, then clear the entire AO pushing eastwards. Main objectives are: OBJ-A - Assault the rebel held army depot, search and destroy surface to air missile systems OBJ-B - Capture eastern-port and search manifests for evidence of foreign arms suppliers OBJ-C - Capture hangars and runway, disable rebel communications system OBJ-D - Capture Arnoldstein, locate and arrest Rebel General Asher "The Bull" Moi Important to note: Asher "The Bull" Moi, one of the leaders of the rebellion is expected to be present in the AO, based on previous intel. He cannot be allowed to leave.

Mission Success: Peninsula and major objectives under our control, "The Bull" captured. Mission Failure: Anvil repelled or "The Bull" escaped.


Commander's Intent
The purpose of this mission is to reclaim the encircled peninsula from rebel control, neutralize their advanced capabilities by targeting strategic assets, and gather evidence on external support provided to them. A critical component of this operation is the capture of the key figure, Rebel General Asher "The Bull" Moi, ensuring he does not escape our grasp. The end state sees the peninsula and its strategic points under our control, with "The Bull" captured and detained, ensuring the stability and security of the region and preventing further escalation and external interference.

Tasks and Sequencing
ANVIL 1 and ANVIL 2 should expect to move West to East through Objectives Alpha, Bravo and Charlie. while ANVIL 3 after providing initial base-of-fire on Objective Alpha, should expect to be airlifted to COP Meteor to commence a southern assault, mining roads and eventually capturing Objective Charlie before assisting with a Delta encirclement. Insertion: ANVIL 1 and ANVIL 2 will be transported to OBJ-A via Blacksmith 4 using RHIBs, considering the short distance between the two islands. Their landing will be conducted under the overwatch of ANVIL 3 positioned in the bay. The intent is to swiftly neutralize any immediate threats at the landing zone and establish a foothold on the peninsula. Assault on OBJ-A: ANVIL 1 will launch their assault from the North West flank of OBJ-A, while ANVIL 2 will commence their assault from the South West. This pincer movement aims to trap the rebel forces within, ensuring a swift and decisive capture of the army depot, and the subsequent neutralization of surface-to-air missile systems. Wirecutters are essential equipment for both callsigns, to gain quick entry to the perimeter. Airlift to COP METEOR: Once OBJ-A is secured and the AA threat has been eliminated, ANVIL 3 will be airlifted by Blacksmith 4 to COP METEOR. From there, they will be responsible for the Southern assault route, primarily mining roads to hinder rebel reinforcements and eventually moving to assist in the capture of OBJ-C. Continued Operations: ANVIL 1 will begin their advance towards OBJ-B, the eastern port. The exact approach, either through re-insertion or by maneuvering around the city, will be determined based on current intelligence and situation on the ground. Once at OBJ-B, their primary objective will be to search manifests for evidence of foreign arms suppliers. ANVIL 2 and ANVIL 3 will converge on and mutually support the capture of the hangars and runway at OBJ-C. While ANVIL 2 will primarily focus on disabling rebel communication systems, ANVIL 3, after their southern assault and mining operations, will provide the essential southern pressure, trapping any remaining rebels within OBJ-C. This mutual support aims to ensure swift and decisive control of the area. With objectives OBJ-A, OBJ-B, and OBJ-C under control, all ANVIL callsigns will proceed to encircle Arnoldstein (OBJ-D). This strategic envelopment is intended to trap and isolate the Rebel General, Asher "The Bull" Moi, ensuring he does not escape. Every effort must be made to secure "The Bull" alive during this phase, as capturing him is paramount to mission success.


Given the potential for intense urban combat in Arnoldstein (OBJ-D), units should consider pre-emptive checks on equipment prior to the final phase of the mission. While ANVIL 3 is conducting mining operations, it's essential they carry enough anti-vehicle mines to effectively block key routes, additional supplies can be airdropped on request by Blacksmith 4. Additionally, a limited number of anti-personnel mines might be considered to deter foot patrols or recon teams from bypassing the blockades. Resupply will be coordinated through the Platoon Sergeant and predominantly airdropped by Blacksmith 4. Given the potential AA threats early in the operation, before securing OBJ-A, aerial resupply will be limited. Once the AA threat is neutralized, aviation assets will be employed for faster resupply operations.

Medical support will be conducted in field (PAK in Field), in the event of a Mass Casualty Incident, BLACKSMITH 4 may be used to facilitate MEDEVAC operations.

Rules of Engagement
EPWs should be searched immediately for weapons, intelligence, or any threat items. All medical needs of EPWs must be addressed. Ensure the prompt evacuation of EPWs by communicating with Platoon Command While the standard ROE is in effect, due to the urban setting of Arnoldstein (OBJ-D), and the expected presence of Rebel General Asher "The Bull" Moi, there is an emphasis on minimizing collateral damage and ensuring the safety of non-combatants. Civilian Presence: Non-combatants have been evacuated to a Refugee Camp north West of Arnoldstein (OBJ-D), for this reason, while possible - we do not expect a heavy civilian presence in Arnoldstein (OBJ-D). The use of grenades, heavy weapon systems and fire support is strictly forbidden within the area of the Refugee Camp and it should not be entered by friendly forces at this time.

Fire Support Plan
Naval gunfire is expected to be present in the area of operations as friendly warships may be used to suppress targets of importance, although this will be done in coordination with ANVIL 9

Close Air Support
In accordance with SOP


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
ANVIL 9 40mHz 37mHz Maj James Platoon Leader
ANVIL 1 250mHz 40mHz SP3 Veagance Squad Leader
ANVIL 1-1 251mHz 250mHz 1Lt WhiteWolf Fireteam Leader
ANVIL 1-2 252mHz 250mHz 2Lt Zuka Junior Team Leader
ANVIL 2 260mHz 40mHz SP1 Edoardo Squad Leader
ANVIL 2-1 261mHz 260mHz Capt Jari Fireteam Leader
ANVIL 2-2 262mHz 260mHz Cpl MoooCow Junior Team Leader
ANVIL 3 270mHz 40mHz SP2 B.Miller Squad Leader
ANVIL 3-1 271mHz 270mHz SP3 Ellpuk Fireteam Leader
ANVIL 3-2 272mHz 270mHz SP3 cjmUK Junior Team Leader
BLACKSMITH 4 70mHz 43mHz Sgt Jenkins Logistics Support Chief
CROSSROAD H 87mHz 37mHz Sgt Hrusi Senior Game Master
In accordance with SOP


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1700hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
13x L85A2 L123A2 69kg
29x L85A2 110kg
3x Minimi Para 20kg

9x FRXA_tf_rt1523g_Ranger_Green Warning 0kg
9x B_TacticalPack_oli Warning 0kg
5x CUP_B_ACRPara_dpm Warning 0kg
2x B_TacticalPack_blk Warning 0kg
3x CFP_Camelbak_Mule_Khki Warning 0kg

Weapon optics
41x SUSAT L9A1 17kg

42x 5.56mm 30Rnd STANAG L85 Mag 15kg
11x 40mm M441 (HE) Grenade 2kg
35x 9mm 13Rnd Browning HP Mag 8kg
24x 5.56mm 30Rnd STANAG L85 (Red tracer) Mag 9kg
65x M83 Smoke Grenade (White) 12kg
36x 5.56mm 200Rnd L110A2 (Red TE4) Box 65kg
8x M112 Demolition Block 7kg
2x 40mm M443 (HEDP) Grenade 0kg
8x 40mm M713 (Red smoke) Grenade 1kg
9x Painkillers 0kg
14x M18 Smoke Grenade (Purple) 3kg
24x Ammonium Carbonate 1kg
4x M136 7kg
4x FGM-148 Javelin Missile 36kg
2x M18 Smoke Grenade (Red) 0kg
2x M18 Smoke Grenade (Yellow) 0kg

Secondary weapons
20x Browning HP 19kg

Other equipment
45x BAF UBACS (DPM/Sleeves Down) 41kg
12x DAGR 5kg
4x BAF Osprey Mk3 Officer (DPM) 15kg
51x Map 5kg
1x Rugged Tablet 3kg
51x Radio 19kg
51x Compass 5kg
51x Watch 5kg
9x BAF Osprey Mk3 Grenadier (DPM) 33kg
5x Entrenching Tool 2kg
20x BAF Osprey Mk3 Engineer (DPM) 73kg
3x BAF Osprey Mk3 Automatic Rifleman (DPM) 11kg
5x Earplugs 0kg
2x M152 Firing Device 0kg
17x Painkillers 1kg
7x BAF Osprey Mk3 Medic (DPM) 25kg
7x BAF Osprey Mk3 Rifleman (DPM) 25kg
5x BAF UBACS (DPM/Sleeves Up) 5kg
1x Nomex Flightsuit (Ranger Green) 1kg
1x BAF Osprey Mk3 Pilot (DPM) 2kg

1x Vector 21 Nite 0kg
16x Binoculars 0kg

4x M136 Launcher 19kg
2x FGM-148 Javelin 13kg

Muzzle attachments
1x SUSAT L9A1 0kg

Total Equipment: 709kg

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