OPERATIONS ORDER
Operation Giantsbane (1944), Kapinoitsij
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Baranow, Poland
OPERATIONS OFFICER
United Task Force
UNITAF Forces Baranow, Poland
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationAfter Finland signed of the Moscow Armistice ending their war with the soviets, a small contingent of their troops refused to stop cooperating with axis forces, and have occupied 400km2 of land on the border with Sweden. To remain neutral in the conflict, the Swedish government sold the land around the Varg airbase (and the base itself) to the Allies. Allies are now launching an airborne operation into the occupied Finland land. PLEASE NOTE: The multirole pilots will first fly C47 Skytrains with paratroopers, then land and switch to their P47 Thunderbolts for CAS and CAP duties.
Friendly Forces
Pathfinder airborne platoon supported by - 2x P47 Thunderbolts
Supporting Assets
The main force is pushing through the entrenched positions on the border.
Enemy Forces
Believed finish deserters equipped with mostly soviet equipment and supported by a contingent of German troops. Strength is unknown.
Mission
TaskingInsert behind enemy lines via paradrop, proceed to find and eliminate anti-air emplacement and an artillery battery. After both AA and Arty have been destroyed, pathfinders are tasked to dig in and hold until reinforced.
End-state
Pathfinders held the ground until vanguard arrived, both objectives destroyed.
Execution
Commander's IntentThe purpose of the mission is to take out enemy AA so friendly Cas capable aircraft are able to support us towards taking out the Artillery battery hammering the front line . and then ensure the enemy finds us a dilemma they need to deal with.
Tasks and Sequencing
PHASE 0 EASY PLATOON Will mount up in 2x C47 Skytrain First c47 EASY 1 and EASY 7 Second c 47 EASY 2 and EASY HQ Flight formation should be offset to the lead plane and as close and slow as possible Means of delivery will be: low altitude static line. Please look in admin DZ s from West to East Center point is the cross roads Hill 33 is Regroup Alpha . Secondary regroup is Buildings near the road Called Regroup Bravo. PHASE 1 EASY Platoon Will move out true the woods using the road as a guide to get towards the AA objective EASY 1 Will approach from the north west and protect the assault from any enemy's in the town. EASY 2 Wil take and secure the AA Battery and rapidly deploy the combat engineer to blow them up. PHASE 2 EASY Platoon Wil travel in Platoon wedge u towards the arty base. Air assets are good to engage targets coordinated by Easy 7. Marker is not accurate but estimated after last recon flight Air assets are to also determine the correct location and guid EASY towards it . Assault plan will be confirmed in the field but ideally EASY 1 Should take lead due to fully stocked combat engineer. and take out the artillery battery. EASY 2 Should Support and protect the flanks of assault element PHASE 3 After destruction of Artillery base we will move back towards the First objective and dig in and wait un till Friendly ground troops relief us. Prioritization in this phase is to disengage and move towards a solid defense position in the town. Defense should be tight and easy recognized by air assets so they can support our position. Preferable positions to bottleneck the enemy and block enemy armor to reach us. If possible air dropped supplies should contain a few mines.
Administration/Logistics
ResupplyWe should Carry ass much as we can. Limited air transport either done by ROMEO H or NIGHTLOCK depends on availability.
Medical
- Medical support will be conducted in field (PAK in Field)
Rules of Engagement
CPERS can not be brought with s either leave them for the enemy to easy find them or incase of the defense have them close to HQ
Fire Support Plan
In accordance with SOP
Close Air Support
Close air support provided by NIGHTLOCK and authorised via Easy 7 in accordance with SOP.
Command/Signal
Communications Plan
Callsign | Primary Frequency | Superior Frequency | ACTUAL |
---|---|---|---|
EASY 9 | 40mHz | 37mHz | SSG Kevin Platoon Leader |
EASY 1 | 250mHz | 40mHz | SP2 Gendalorf Squad Leader |
EASY 1-1 | 251mHz | 250mHz | SP3 Ellpuk Fireteam Leader |
EASY 1-2 | 252mHz | 250mHz | Fireteam Leader |
EASY 2 | 260mHz | 40mHz | MSP Jari (Ret.) Squad Leader |
EASY 2-1 | 261mHz | 260mHz | Fireteam Leader |
EASY 2-2 | 262mHz | 260mHz | 2Lt Zuka Fireteam Leader |
ROMEO H | 87mHz | 37mHz | SSG Kerry Senior Game Master |
RTO are to report to main frequency and are responsible for main communication towards HQ. As extra note for ne RTO. : i would require - Regular updates on position and situation (SITREP) - Regular ACE reports to makes sure resupply is there fast enough. - Proper readback and confirmation of commands. (READBACK) Squad leaders should be focusing on leading there troops due to no Fireteam radio's
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1830hrs UTCFORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC