[OPORD] Operation Giantsbane (1944), Battle of Bloody Ridge - UNITAF - Arma 3 MILSIM

Operation Giantsbane (1944), Battle of Bloody Ridge

United Task Force
UNITAF Forces Baranow, Poland
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
After taking Henderson airfield, the Marines on a patrol discovered a Japanese resupply base and uncovered plans to attack the airfield in the near future. Believing that the assault will likely come at the Bloody Ridge (since the ridge offers a natural avenue of approach to the airfield) the marines began fortifying it. This intelligence was reinforced with the reports from the native island scouts, confirming large troop movements towards the airfield perimeter. On September 11th, heavy bombing of the perimeter caused little damage. Now a day later, the marines are prepared for a head-on assault. NOTE: This will be a NIGHTTIME DEFENSIVE mission

Friendly Forces
"Easy" Rifle Platoon with attachments; - 3x Mortar

Supporting Assets
Members of the 1st Parachute Battalion are positioned to the east of the ridge, Members of the 1st Raider Battalion are positioned to the west of the ridge.

Enemy Forces
Due to dense jungle and scout reporting, only infantry is expected. The exact plan of the enemy is unknown, but we expect an attack from the south.


Defend and hold Bloody Ridge.

Success Bloody Ridge successfully defended. Failure Bloody Ridge taken by enemy force.


Commander's Intent
My intent is to setup planned defences at Bloody Ridge and to hold it at any cost, in the event of all or part of the ridge falling, my intent is to counter-assault and take it back.

Tasks and Sequencing
Departing Henderson Airfield in the late afternoon ALL CALLSIGNS will disembark at the Command Post. EASY 1 shall setup a defensive position at South Ridge, while EASY 2 shall setup at North Ridge and ANVIL 4 will man the Mortar Pit. During the late afternoon EASY will prepare defences and mine expected in-routes in preparation for an expected attack while ANVIL 4 will coordinate with the Platoon Forward Observer planning fire positions for mortar fire in expected attack directions. Specifics of the defensive plan can be found on the map provided. We will then wait until darkness falls for the expected attack to commence. Tripwires laid by the Platoons combat engineers will give us early warning of an attack, to which we will open fire and commence mortar fire on the nearest fire position, as well as laying down sustained machine-gun fire. Should South Ridge fall EASY 1 will fall back to North Ridge with EASY 2 and we will Mortar the enemy position at South Ridge until it can be retaken. Units should ensure bayonet's are attached in the event of being overrun and if possible, engineers should mine positions as we fall back. Should North Ridge fall, we will fall back to the Command Post to organise a counter-assault. Loss of the command post is not an acceptable option.


Ammo Bearers from EASY will run the resupply route from South and North Ridge to the Command Post and back.

Medical support will be conducted in field (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
Mortar Fire provided by ANVIL 4 and authorised via EASY 7, in accordance with SOP.

Close Air Support
In accordance with SOP


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
EASY 9 45mHz 37mHz Maj James Platoon Leader
EASY 1 250mHz 40mHz SP3 Gendalorf Squad Leader
EASY 1-1 251mHz 250mHz Cpl MoooCow Fireteam Leader
EASY 1-2 252mHz 250mHz Pvt Lampion-IV Junior Team Leader
EASY 2 260mHz 40mHz SP1 Applechaser Squad Leader
EASY 2-1 261mHz 260mHz Sgt Jenkins Fireteam Leader
EASY 2-2 262mHz 260mHz PFC Carl Junior Team Leader
ANVIL 4 70mHz 43mHz SSG Kevin Fire Support Chief
EAGLE H 87mHz 37mHz Sgt Kerry Senior Game Master
The Platoon Leader will coordinate with EASY Squad Leaders through their radio operators. The Forward Observer will coordinate with ANVIL's Fire Support Chief directly over radio All other communication will take place off-radio.


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1900hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
7x M1 Carbine 18kg
18x M1903A3 Springfield 74kg
4x M1919A6 Browning 60kg

5x fow_b_us_radio Warning 0kg
6x fow_b_us_bandoleer Warning 0kg
4x LIB_US_Mk_2 Warning 0kg
6x B_LIB_US_Backpack_RocketBag_Empty Warning 0kg
4x B_LIB_US_Bandoleer Warning 0kg
5x B_LIB_US_Backpack_Bandoleer Warning 0kg
4x fow_v_usmc_45 Warning 0kg
4x fow_b_us_radio_scr Warning 0kg

1x 15Rnd 762x33 0kg
31x .45 ACP 7rnd Mag 4kg
9x Smoke grenade M18 5kg
69x .30 15Rnd Mag (M27/Tracer) 9kg
14x .30-06 5Rnd Clip 1kg
120x .30-06 5Rnd Clip (M1/Tracer) 11kg
6x .30 15Rnd Mag 1kg
72x .30-06 50Rnd Belt 49kg
4x 30Rnd 762x63 1kg
4x 7Rnd .45 ACP 1kg
2x M3 anti-infantry mine 3kg
4x 5Rnd 762x63 1kg

Secondary weapons
3x Colt M1911 4kg
4x [US] M1911 4kg

29x [USMC] P41 HBT 01 39kg
4x [USMC] M41 01 5kg

Body armor
4x [US] Kit Carbine NCO (SCR) 12kg
2x [US] Kit Carbine NCO 4kg
4x [USMC] Kit Carbine 7kg
15x [USMC] Kit Garand 30kg
4x [USMC] Kit Bar 12kg

8x American Binoculars 0kg
4x Binoculars 0kg

Other equipment
33x Map 3kg
5x Radio 2kg
33x Compass 3kg
33x Watch 3kg
5x Map Tools 0kg
6x Personal Aid Kit 3kg
4x Artillery Rangetable 0kg

Muzzle attachments
11x M1 Bayonet 5kg

Total Equipment: 374kg

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