[OPORD] Operation Pavise (2022), Day 11 - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Pavise (2022), Day 11







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces East Africa
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information

The final hours of the campaign against Molatia are closing. Bolabongo is now encircled by NATO and AAC forces in preparation for the final assault. Scouts have been attempting to recon the city with little luck- the hills surrounding Bolabongo are patrolled and constantly watched by garrison forces, meaning any elements out on the hills are exposed to heavy enemy fire. Afrene forces believe they have found the fort occupied by High General Anwar Bokassa, on the North side of Bolabongo. It is imperative Bokassa be captured alive if found; he will be instrumental in forcing remaining Molatian forces to stand down and organise a cease fire.

A UNITAF special operations team is being dispatched in the early hours of Day 11 to deal with Xibo and FOB Jaguar. Once these objectives are secure the assault on Bolabongo will begin.

The city is expected to be heavily fortified and the Militariga Molatia remaining there fiercly loyal to Bokassa, expect a tough fight to secure the final frontier of Isla Duala.




Mission

Tasking

The overarching objective for Day 11 is to secure the city of Bolabongo and capture High General Anwar Bokassa in order to force a cease-fire. The Afrene Army Corps will be aiding us in this assault from the staging areas at Engor and Swonto. They have requested that UNITAF elements deploy and assault the city from the East/ South. Civilians are to be treated humanely and extracted whenever possible.

Primary Tasking

  1. Secure OBJ OSCAR
  2. Secure OBJ PAPA & Capture High General Anwar Bokassa *alive*
  3. Secure OBJ QUBEC
  4. Secure Chemical Weapoon, once located

Secondary Tasking

  1. Secure intelligence
  2. Evacuate non-combatants to capured CCP points OSCAR, PAPA and QUBEC
  3. Capture Fuel Dumps
  4. Capture Ammo Dumps
  5. Eliminate any Major Garrisons




Execution

Tasks and Sequencing

Due to the complex nature of this assault, our participation in it results in a radial counter-clockwise phasing to encompass priority objectives in sequence, with an expectation that there is a high likelyhood that further recon or HUMINT will identify the position of the Chemical Weapon somewhere during PHASE 2, requiring all forces to be re-tasked.

  • UNITAF Forces will approach from the SOUTH of BOLOBONGO to commence PHASE 1 operations, taking a key forward position at OBJ OSCAR.

  • Transition to PHASE 2 is a repositioning for a northern assault to capture a HVT alive in OBJ PAPA, another key position once captured.

  • Notwithstanding re-tasking, PHASE 3 is the final stategic location, if it has not already been dealt with by AAC Forces.

  • PHASE 4 is the most dangerous, comprising of the most fortified and entrenched enemy positions, and should not be entered or engaged at all costs in preceeding phases. It is furthermore not essential to engage or clear all enemy forces, should it not be required for the primary objective completion, as this can be mopped up in the coming days.




Administration/Logistics

Resupply
In accordance with SOP

Medical
In accordance with SOP

Rules of Engagement

Friendly Forces

Afrene elements will deploy from the West and North of Bolabongo. Be on the lookout for friendly troops, vehicles and airframes.

Enemy Forces

The enemy are completely cornered and will fight as such. Expect heavy resistance and fanatical attacks by Molatian-sympathising militia groups, the Daahirnimo in particular. MM forces no longer have access to fixed wing assets and are only able to field whatever rotary aircraft they managed to bring to Bolabongo. Expect heavy armoured presence in the AO as well as man-portable AA and AT.
Enemy garrisons and patrols cover the hillsides watching Bolabongo almost constantly, and Afrene agents believe mines may be in place in sections of higher terrain.

Civilian Presence

The city of Bolabongo is primarily a civilian settlement. Molatia likely has emergency bunkers for the majority of the population but expect many to be above-ground and trapped. Any non-combatants are to be extracted from the AO where possible to prevent unnecessary loss of life. Be aware that some civilians may be radicalised against our cause; PID is paramount in Bolabongo.

Weather Conditions

A light fog is rolling in over the night and expected to peak at dawn. As this is the time the special operations team is due to finish with Jaguar and Xibo, expect to be fighting in fog. Highs of 29C and humidity above 77%.  



Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
KING 9 40mHz 37mHz Maj James Platoon Leader
BISHOP 1 250mHz 40mHz MSP Jari (Ret.) Squad Leader
BISHOP 1-1 251mHz 250mHz SPC Johannes (Ret.) Fireteam Leader
BISHOP 1-2 252mHz 250mHz SP3 Jules Fireteam Leader
ROOK 2 260mHz 40mHz 1Lt Ben (Ret.) Squad Leader
CHECKMATE 9 60mHz 37mHz SSG Kevin Logistics Support Chief
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
5x M4A1 PIP (M320) 22kg
3x M4A1 PIP (M203) 13kg
7x M4A1 PIP 21kg
3x M4A1 PIP 9kg
2x M249 PIP (Short/Para) 14kg
2x M16A4 (Carryhandle) 7kg
2x Mk 11 Mod 0 (EC/Desert) 8kg

15x rhsusf_assault_eagleaiii_ocp Warning 0kg
3x itemRadio2 Warning 0kg
1x B_Carryall_cbr Warning 0kg
1x itemRadio5 Warning 0kg
2x TFAR_bussole Warning 0kg
1x B_Kitbag_tan Warning 0kg

Sidearm optics
5x AN/PEQ-15 2kg
2x AN/PEQ-16A (Laser) 1kg

Weapon optics
7x TA31RCO-RMR 1kg
13x M68 CCO 2kg
1x M3 MAAWS sight 0kg

Ammunition
26x 30rnd STANAG M855A1 11kg
8x M433 HEDP Grenade Round 2kg
30x 30rnd PMAG M856A1 (Tracer) 12kg
5x M715 Green Smoke Round 1kg
16x 17rnd Glock Mk243 JHP 4kg
11x AN-M8HC White Smoke 4kg
9x M714 White Smoke Round 2kg
1x 30rnd PMAG M855A1 0kg
3x M112 Demolition Block 3kg
14x 200rnd M249 Box M855A1 (Mixed) 33kg
4x FFV751 HEAT 16kg
3x 7rnd M1911 HP 1kg
2x 30rnd STANAG M855 (No Tracer) 1kg
8x .45 ACP 8Rnd Mag 2kg
2x 20rnd SR-25 M118 1kg
8x 20rnd SR-25 M62 (Tracer) 6kg

Secondary weapons
21x Glock 17 13kg
3x M1911A1 3kg

Uniforms
22x Army Combat Uniform (OEF-CP) 40kg
1x M93 [ADR] (Choc-Chip) 3kg
2x M93 [ADA] (Desert Three-Tone) A 5kg

Other equipment
12x Splint 1kg
25x Map 2kg
7x GPS 3kg
14x Radio 5kg
25x Compass 2kg
25x Watch 2kg
15x M952V 5kg
16x Personal Aid Kit 7kg
10x AFG Grip 5kg
2x SAW Improved Bipod 1kg
4x Radio 1kg
30x Bandage (Elastic) 1kg
2x Harris Bipod 1kg
1x Toolkit 4kg

Body armor
5x IOTV (Squadleader/OCP) 32kg
16x IOTV (Rifleman/OEF-CP) 102kg
1x IOTV (Repair/OEF-CP) 5kg
2x PASGT Rifleman Vest [US Late] (Woodland) 7kg

Optics
10x Binoculars 0kg
2x Vector 21 Nite 0kg

Launchers
3x M136 (HEDP) 20kg
1x M3 MAAWS 8kg

Muzzle attachments
2x AAC 762-SDN-6 (cover) 1kg
2x Mk. 4 M5 (MRDS) 1kg

Night vision
2x Rhino mount 0kg

Total Equipment: 479kg

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