[OPORD] Special Deployments, Operation Dark Tide - UNITAF - Arma 3 MILSIM

Special Deployments, Operation Dark Tide

United Task Force
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
Keep in mind this is on TANOA you need the Apex DLC The organisation “Silhouette”, operating on a small island in the South pacific have told the world they have 24 hours to say goodbye to their loved ones. The organisation claims to have a device capable of dealing untold damage to the modern world. This was 22 hours ago. The Us Government along with UN support has dispatched a Special forces group to remove the threat.

Friendly Forces
6x Special Forces Teams with command elements 6x little birds

Supporting Assets
Upon the confirmed disarming of the device, USS Freedom, will be available to support with cruise missile strikes.

Enemy Forces
- The enemy have top end Drone surveillance technology - While heavily armed and highly trained the opposing force are not expected to be present in high numbers - The enemy has been planning this for an unknown length of time. Expect well dug in positions, minefields and killboxes - Local government and law enforcement assumed to be owned by company - Intel suggests a ring of outer fortifications concealed in the jungle with check points frequent on every road - Heavily fortified automated AA positions have been spotted on high level recon. Likelihood of these being activated by the perimeter defense is high and it is imperative these are not activated. Additional resources are too far out to deal with these before mission start.


The mission will commence in 2 phases. The island is defended by an advanced radio detection Grid. These 5 towers prevent our forces moving into the heart of the island without detection. Intel has surmised that a small aircraft can slip underneath the detection grid and insert a team. The force will enact 5 simultaneous attacks on the towers to bring down the system before infiltrating the facility and disabling the device. Time is of the Essence if the device is activated it will yield untold destruction on the world as we know it. By the time the device is neutralized it is surmised the automated defense system will activate and Arial Exfill will not be possible. However we have great faith in the strength and training of our Special forces teams.

When the Device is Disabled Permanently the mission is considered a success. Teams where possible should exfill back to the carrier


Commander's Intent
The purpose of this mission is to take out the main threat by eliminating 5 towers at the same time. to weaken its defenses and then defuse the main objective somewhere in the large compound.

Tasks and Sequencing
Delta squad 1 will secure the Norther 3 objectives ( Tower 1 Tower 5 and Possible COMM's station) Delta squad 2 will secure the the Southern 3 objectives ( Tower 2 m Tower 3, Tower 4) Insertion will be at night under cover of the thunderstorm which should mask the blades of the helicopters. Pilots are needed to fly NAP. to lower the change of discovery. 6x MH-6 little birds who land at 6x different LZ. When towers are blown at the same time the Automatic AAA defense will not be able to be active for around 8 minutes which gives the helicopters the change to land closer to the Main compound. Incase of failure to do so the elements need to find other ways of transport to get to the main compound. When device has been disable command will authorize cruise missiles strikes on Eastern most AAA to try to get a opening for air extraction. When air extraction is no longer viable move on own accord to pre-determined "safe" LZ . When communications break down Green Flare should be used to signal air that friendly requires pickup We have 2 hours until the deadline passes. Overal AO Tower 1 Tower 2 Tower 3 Tower 4 Tower 5


Their will be no resupply or logistics available during this mission

There is no medevac available all wounds should be treated on the battlefield.

Rules of Engagement
No prisoners should be taken with the elements

Fire Support Plan
Naval cruise missile strike but only after device has been disable

Close Air Support
In accordance with SOP


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
OSCAR 9 40mHz 37mHz SFC Kevin SF Commander
DELTA 1 250mHz 40mHz SF Commander
DELTA 1-1 251mHz 250mHz SP2 Dungworth (Ret.) SF Team Leader
DELTA 1-2 252mHz 250mHz SPC SkullCollector SF Team Leader
DELTA 2 260mHz 40mHz SPC Mattjamco SF Commander
DELTA 2-1 261mHz 260mHz SPC Johannes SF Team Leader
DELTA 2-2 262mHz 260mHz 2Lt Zuka SF Team Leader
DELTA 2-3 263mHz 260mHz 1Lt WhiteWolf SF Team Leader
HOTEL H 87mHz 37mHz SP2 Chelmy (Ret.) Senior Game Master
Incase of compromise communication lines follow these procedures: Codeword: Castle : All callsigns add 10 to their freq Codeword : Checkmate : All callsigns drop 10 off their radio freq When LZ is clear use green flare incase of LZ being compromised use red flare


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1800hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
14x Mk 18 Mod 1 (Desert) 35kg
6x Mk 18 Mod 1 (AFG) 15kg
6x MP5 SMG 19kg

Muzzle attachments
20x NT4 QDSS (Tan) 6kg
3x TA31RCO (Desert) 1kg

Sidearm optics
20x AN/PEQ-15/M952V (Laser) 7kg
7x Pistol Flashlight 1kg

Weapon optics
17x M552 CCO (Desert) 3kg

68x 30rnd PMAG M855A1 28kg
40x 17rnd Glock M882 FMJ 11kg
56x Chemlight (IR) 5kg
36x M112 Demolition Block 33kg
12x AN-M8HC White Smoke 5kg
6x 30rnd MP5 9mm (No Tracer) 3kg
6x 17rnd Glock Mk243 JHP 2kg
24x 30rnd MP5 9mm Tracer (Red) 11kg

Other equipment
20x TD Stubby Grip (Tan) 9kg
84x Tourniquet (CAT) 4kg
27x Map 2kg
5x GD300 Android 1kg
21x AN/PRC-152 8kg
27x Compass 2kg
27x Watch 2kg
12x GPS 4kg
10x Rugged Tablet 25kg
6x Personal Aid Kit 3kg
6x [VSM] Multicam DT FAPC (Operator) 14kg
6x Radio 2kg

Secondary weapons
18x Glock 17 11kg
6x VMH3 15kg

8x tfw_ilbe_blade_arid Warning 0kg
12x VSM_AOR1_Backpack_Kitbag Warning 0kg
1x tfw_ilbe_whip_arid Warning 0kg
6x tfw_ilbe_blade_mc Warning 0kg

21x [VSM] Crye G3 (AOR1) 33kg
6x [VSM] Crye G3 (Multicam + Tan Pants) 10kg

Body armor
21x [VSM] AOR1 LBT6094 (Operator) 48kg

20x Vector 21 Nite 0kg

Night vision
20x NV Goggles (Wide) 18kg

Total Equipment: 398kg

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