[OPORD] Operation Panther (1969), Revival - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Panther (1969), Revival







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Vietnam
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
With the Vietnam war heating up, UNITAF deploys a heli-borne platoon to a local village to search for information on nearby guerrilla activity. With the region only just heating up we are not expecting full force NVA/VC. However there is some intel to suggest movement of significant hostile forces to the south of the border.

Friendly Forces
1x US Army Platoon 1x Platoon Element 2x Infantry Squads 3x CAS/ Transport Multirole Hueys 1x Medevac Huey with Mert Team

Supporting Assets
None in the area

Enemy Forces
well equipped Guerrilla forces


Mission

Tasking
1) Move into the area surrounding the plain of jars and to the north in the town of Com Ngon. 2) engage with the local populace to find out what's going on in the area. 3) Act on anything intriguing that the local populace mentions

End-state
All objectives secure and safely back to the airbase.


Execution

Commander's Intent
Plt Leader's intent is to patrol the region around and to the North of the Plain of Jars, to ascertain the accuracy of civilian reports of guerrilla activity in the area.

Tasks and Sequencing
During any phase, should an enemy presence be found in close proximity to the platoon they will be dealt with immediately. Any camp(s) reported by civilians will be assessed case-by-case to determine if they are to be tackled in the current phase or pushed back to phase 4. Phase 0 Jackdaw along with Phoenix callsigns will transit Whiskey platoon to a landing site in the plain of jars [POJ]. Once everyone is on the ground, rotary will transition to close recon and air support until required for further transit taskings. Phase 1 Obj- A: Easy moves West of the POJ to investigate structures and make contact with local civilians, whilst Fox does the same to the North and North-East. Once done, platoon regroups for ground movement to Obj-B. Phase 2 Obj-B: Plt moves to Com Ngon to question any willing residents and investigate the area for signs of guerrilla activity. Easy will move into the village whilst Fox holds security, checking the area East of the village and holding the road. Once done, regroup for ground movement to Obj-C. Phase 3 Obj-C: Plt moves to Phok Ham for further investigation. In this phase, Fox will move into the village and recon whilst Easy holds security to the immediate North and East; if viable using the hills for an OP. Phase 4 will consist of further push towards and assault of remaining enemy camp(s) in the region that we have yet to move through. Jackdaw will be on hand for immediate CAS requests and extra airborne transit should it be necessary. Jackdaw will also handle final extraction back to Maxwell.


Administration/Logistics

Resupply
In accordance with SOP

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
WHISKEY 9 45mHz 37mHz SPC Mattjamco Platoon Leader
EASY 1 250mHz 40mHz Capt Korean Falcon Squad Leader
EASY 1-1 251mHz 250mHz SP2 LegacyStetson Fireteam Leader
EASY 1-2 252mHz 250mHz SP1 Wavan Junior Team Leader
FOX 2 260mHz 40mHz 2Lt Zuka Squad Leader
FOX 2-2 262mHz 260mHz SP1 Hotspur (Ret.) Junior Team Leader
JACKDAW 5 80mHz 33mHz SPC Aynzerwulv Rotary Crew Chief (General)
JACKDAW 5-1 81mHz 80mHz Sgt Mohawk Rotary Crew Chief (General)
JACKDAW 5-2 82mHz 80mHz Rotary Crew Chief (General)
PHOENIX 5-3 83mHz 80mHz SP3 Jeb Saur Rotary Crew Chief (General)
BUNKER H 87mHz 37mHz SP2 Dungworth (Ret.) Senior Game Master
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
12x M16A1 44kg
1x M16A1 (M203) 5kg
2x M79 40mm GL 4kg
2x M60 18kg
1x M63A Commando 5kg

1x vn_b_pack_trp_04_02 Warning 0kg
1x vn_b_pack_lw_06 Warning 0kg
4x vn_b_pack_lw_05 Warning 0kg
4x vn_b_pack_p08_01 Warning 0kg
7x vn_b_pack_03_02 Warning 0kg
3x vn_b_pack_03 Warning 0kg
1x vn_b_pack_lw_02 Warning 0kg

Ammunition
79x 20Rnd. M16 Mag 25kg
8x M406 40mm HE 1kg
5x Grenade M61 (Frag) 2kg
2x M18 Smoke Grenade (Blue) 0kg
1x M682 40mm Smoke R 0kg
10x 20Rnd. M16 Mag (Tracer) 3kg
18x M18 Smoke Grenade (Red) 3kg
3x M381 40mm HE 1kg
3x M680 40mm Smoke W 1kg
29x 7Rnd. M1911 Mag 8kg
17x 150Rnd. M63A Drum 31kg
2x M433 40mm HEDP 0kg
10x M651 40mm CS Gas 2kg
2x Rocket M72 HEAT 1kg
4x M83 Smoke Grenade (White) 1kg
34x 100Rnd. M60 Belt 57kg
8x Grenade M67 (Frag) 3kg
7x 6Rnd. .38 revolver 2kg

Secondary weapons
6x M79 40mm GL (sawn-off) 8kg
7x M1911 7kg
7x .38 Revolver 11kg

Uniforms
15x BDU MACV 2 (Olive) 48kg
3x BDU MACV 5 (Olive/ field) 10kg
7x K2B US Army Heli Crew 22kg
3x BDU MACV 6 (ERDL/brown) 8kg

Body armor
1x Vest - Army (Officer) 1kg
3x Vest - Army (Rifleman 02) 4kg
6x Vest - Army (Rifleman 01) 8kg
3x Vest - SAS (Grenadier) 5kg
2x Vest - Army (Grenadier) 2kg
3x Vest - Army (MG) 3kg
7x Vest - Aircrew 6kg
3x Vest - Army (Sentry) 2kg

Optics
11x Binocular M19 Grey (7x50) 0kg
3x Binocular Mk21 (7x50) 0kg

Other equipment
17x Map 2kg
17x Radio (URC-10) 6kg
28x Compass (US) 3kg
28x Watch (Savage) 3kg
11x Map (US) 1kg
2x Bayonet M7 [M16] 0kg
14x Cable Tie 1kg
6x Splint 1kg

Launchers
2x M72 LAW 5kg

Total Equipment: 384kg

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