[OPORD] Operation Typhoon (2014), Breakthrough: Part 2 - UNITAF - Arma 3 MILSIM

Operation Typhoon (2014), Breakthrough: Part 2

United Task Force
UNITAF Forces Jamaica
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
2 days after the US capture of the town of Obregan, SLA forces conducted a wide ranging rocket artillery bombardment, scorching all buildings. US Forces conduct a hasty break of contact, during reconnaissance flights one of our fighters was shot down by a number of previously unidentified SAM positions. To rapidly counter the SLA retaliation and to ensure continual pressure as US forces bear down on the Capital City. US Command authorises an audacious morning naval assault from the western flank, in order to subvert costal gun positions, and destroy the newly implemented anti-air umbrella.

Friendly Forces
2x Amphibious Assault Platoons with attached support 1x Long range artillery battery

Supporting Assets

Enemy Forces
Russian backed conventional force; - Heavy concrete emplaced fortified positions - Multiple hidden firing positions - Anti-air and IFV/APCs in emplaced sandbagged positions - Potential for rotary air-attack - Potential for a north westerly counter attack


The mission today is to combat enemy emplaced fighting positions preventing our ground assault to the capital. Intel suggests that on the two small islands, in the outskirts of the Corazol Bay. SLA forces have moved multiple pieces of AA into an old naval fortress along with a good sized infantry garrison. It is imperative that we clear these islands in order to move into northern sahrani from more than one direction. Primary Objective a) Capture Naval Fortress & AA Site b) Capture Coastal Defences c) Assault and clear FOBs, Depots & Checkpoints Secondary Objectives a) Secure any ammo dumps b) Secure any enemy vehicles

All objectives secure & endex at the FOB just south of Bagango.


Commander's Intent
The purpose of this mission is to assault enemy defenses from the western flank to allow a ground assault to take place, removing the anti-air umbrella and positioning our forces south of the capital of Bagango.

Tasks and Sequencing
PHASE 0 Both amphibious platoons, fully self sufficient will depart Pariso Airbase in Amtracks, slipping into the Abra da Boca bay in the early hours. Long range artillery will commence fire missions on key targets to soften enemy fortresses and flush out infantry from emplaced positions. The assaulting forces will hold at the Phase Line 1 to confirm that artillery has shifted from the landing zone. PHASE 1 WARLOCK Platoon, will land on Isla de Libertad, securing the SAM site and taking up defenses for a counter attack. OUTLAW Platoon, will land on Isla Verda, capturing the naval fortress BADGER/BLACKSMITH callsigns move to the north coast of Abra da Boca Bay to emplace a minefield on a suspected reinforcement route. PHASE 2 WARLOCK Platoon will set up base of fire on Isla de Libertad to allow OUTLAW Platoon to maneuver to the landing zone on the northern beachhead. Once OUTLAW is established in Sector Bravo, WARLOCK lands on the same proven beachhead and pushes south into Sector Alpha to commence Phase 2 clearance with each platoon clearing their sector of defenses. BADGER/BLACKSMITH to setup Logistical point and CCP at Sector Bravo and clear mines from the beachhead. PHASE 3 All callsigns enter Phase 3, Sector Charlie to capture the military garrison and defend it from counter attack.


All teams should cross Phase 0 fully loaded, using the integrated Amtracks as additional equipment storage due to manpower shortages for assistants for machine gunners and anti-vehicle personnel. Additional and emergency resupply will be provided by BADGER/BLACKSMITH by ground and naval assets.

The primary means of medevac is by ground based medical support units.

Rules of Engagement
In accordance with SOP

Fire Support Plan
Long range artillery support.

Close Air Support
In accordance with SOP


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
WARLOCK 9 40mHz 37mHz Maj James Platoon Leader
WARLOCK 1 250mHz 40mHz 1Lt WhiteWolf Squad Leader
WARLOCK 1-1 251mHz 250mHz MSG Aiedail Fireteam Leader
WARLOCK 1-2 252mHz 250mHz SP2 Taru Junior Team Leader
WARLOCK 2 260mHz 40mHz 2Lt Zuka Squad Leader
WARLOCK 2-1 261mHz 260mHz Capt Jari Fireteam Leader
WARLOCK 2-2 262mHz 260mHz SP1 Edoardo Junior Team Leader
OUTLAW 9 361mHz 37mHz SPC Mattjamco Platoon Leader
OUTLAW 1 362mHz 361mHz SPC Deksterus Squad Leader
OUTLAW 1-1 281mHz 362mHz SP3 Scape Fireteam Leader
OUTLAW 1-2 282mHz 362mHz PFC Siberian Junior Team Leader
OUTLAW 2 290mHz 361mHz SPC SkullCollector Squad Leader
OUTLAW 2-1 291mHz 290mHz SP3 PMCRUGBY (Ret.) Junior Team Leader
OUTLAW 2-2 292mHz 290mHz Sgt Hrusi Junior Team Leader
CASTLE H 87mHz 37mHz SP2 Dungworth (Ret.) Senior Game Master
In accordance with SOP


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1700hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
7x M4A1 (M203) 30kg
3x M4A1 PIP (M320) 13kg
22x M4A1 64kg
6x M249 PIP (Short/Para) 42kg
2x Mk 11 Mod 0 (EC) 8kg
2x M240B 25kg
4x MP7A2 (Desert) 4kg

Muzzle attachments
36x SFMB-556-1/2-28 11kg
15x AN/PVQ-31A RCO 3kg
6x SU-230/PVS MRDS 3kg
2x TA31RCO-RMR 0kg
5x AN/PVQ-31A RCO 1kg
4x RM05 RMR LT726 1kg

6x tfw_ilbe_whip_wd Warning 0kg
6x tfw_ilbe_DD_wd Warning 0kg
8x VSM_OGA_Backpack_Kitbag Warning 0kg
11x VSM_OGA_carryall Warning 0kg
6x VSM_OGA_Backpack_Compact Warning 0kg
2x rhsusf_acc_LEUPOLDMK4_2 Warning 0kg
4x rhsusf_assault_eagleaiii_ocp Warning 0kg

Weapon optics
9x TA31RCO-RMR 2kg
1x SMAW sight 0kg

29x 30rnd PMAG M856 (Tracer) 12kg
10x M433 HEDP Grenade Round 2kg
14x 30rnd PMAG M855A1 6kg
20x M18 Purple Smoke Grenade 11kg
20x M84 Stun Grenade 5kg
13x 17rnd Glock Mk243 JHP 4kg
15x M18 Smoke Grenade (Green) 3kg
36x 200rnd M249 Softpack M855A1 (Mixed) 75kg
30x 200rnd M249 Softpack M855 (Mixed) 63kg
3x FIM-92F 16kg
21x 17rnd Glock M882 FMJ 6kg
10x M67 Fragmentation Grenade 4kg
2x 20rnd SR-25 M118 1kg
2x M18 Smoke Grenade (Blue) 0kg
12x 100rnd M240 Box M80 17kg
2x 100rnd M240 Box M62 (Tracer) 3kg
1x Mk.3 HEDP 6kg
7x Mk.217 Spotting 2kg
4x 40rnd MP7 SX FMJ 2kg
8x M18 Smoke Grenade (Purple) 1kg
2x FGM-148 Missile 26kg
18x 7rnd M1911 HP 4kg
2x M18 Yellow Smoke Grenade 1kg

Secondary weapons
46x Glock 17 29kg
3x M1911A1 3kg

40x Combat Uniform (Marpat) 109kg
4x Combat Uniform OCP 7kg
3x Combat Uniform (Woodland Alt / Marpat) 8kg
2x Combat Uniform Short Sleeve (Marpat) 5kg

Other equipment
31x Painkillers 1kg
49x Map 4kg
8x Rugged Tablet 20kg
46x Radio 17kg
49x Compass 4kg
49x Watch 4kg
4x GD300 Android 1kg
37x GPS 13kg
6x SAW Bipod 5kg
5x Helmet Camera 1kg
2x Harris Bipod 1kg
14x Splint 1kg
2x Maglite XL50 0kg
4x M952V 1kg
6x AFG Grip 3kg
4x Toolkit 15kg
3x Tourniquet (CAT) 0kg
3x Earplugs 0kg
3x AN/PRC-152 1kg

Body armor
6x SPC (Teamleader) 33kg
4x SPC (Squadleader) 18kg
15x SPC (Rifleman) 68kg
8x MBAV (Machinegunner) 29kg
4x MBAV (Rifleman) 15kg
2x SPC (Marksman) 7kg
4x SPCS (Rifleman/OEF-CP) 18kg
3x SPC (Light) 14kg
2x SPC (IAR) 11kg
1x SPC (Patchless/Radio) 5kg

16x Vector 21 Nite 0kg
33x Binoculars 0kg

Sidearm optics
20x AN/PEQ-15 Black 7kg

1x FIM-92F 4kg
5x M136 (HEAT) 33kg
1x MK153 Mod 0 SMAW (Green) 7kg
1x FGM-148 Javelin 5kg

Total Equipment: 1,004kg

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