[OPORD] Operation Typhoon (2014), Sea Devil 2 (Part 2) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Typhoon (2014), Sea Devil 2 (Part 2)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Jamaica
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After regrouping from heavy casualties from Sea Devil 2, the USMC is tasked to push west again. Tasked with moving along the main MSR westward in a Blitzkrieg like manner to secure the northern side of the capitol, cutting it off from the north of the island. This will cut off the capitol making it easier to secure for the USMC.

Friendly Forces
3x AAVP-7A1 AH-1Z Command Humvee

Supporting Assets
Friendly USMC Force to the south

Enemy Forces
Full Russian backed convention force.


Mission

Tasking
Push west from our beachhead to create an encirclement around Bagango, securing any objectives along the way.

End-state
Mission complete after completion of objective Fall Gleb, Barbarossa & Geier. Mission failure on failing to capture Barbarossa.


Execution

Commander's Intent
The purpose of the mission is to gain a bigger foothold and encircle Bagango in preparation of operation Dying light.

Tasks and Sequencing
The operation will start at the captured airfield from the previous operation. Phase 1: Wolf 1 will move to OP 1 and clear out the town of Ixel. - When Ixel is clear Wolf 1 will move west of Objective Fall Gelb to cover for any QRF the enemy might send against us. Wolf 2&3 will move to Objective Fall Gelb to clear it. - Wolf 2 is going to move via the northern road, staying parallel with Wolf 3 until they reach OP 3. - Wolf 3 will move to OP 3 and provide overwatch and base of fire for Wolf 2. - If OP 3 doesn't have a good line of sight, they will move into Objective Fall Gelb, whilst staying parallel with Wolf 2. Phase 2: The platoon will mount into their respective vehicles and move to OP 1-1 and dismount. - dismount will be earlier if we run into contact. Wolf 1 will stay OP 1-1 to provide overwatch for Wolf 2 and 3 - Wolf 2 will move north into the outer buildings Benema and move into the main town after clearing it - Wolf 3 will move into Benema to start clearing it Wolf 1 will move and clear the and defences south of Benema when they are not needed on OP 1-1 anymore. Phase 3: After clearing Benema a Platoon BOF will be formed at BOF A to weaken any defences on objective Barbarossa. Wolf 2 will move to the buildings south of objective Barbarossa to provide overwacht for Wolf 1. - Wolf 1 will move into Objective Barbarossa - Wolf 3 will stay with Wolf 1 or 2 depending on where they are needed Phase 4: Will be worked out in the field but general plan is to move up to the bottom of Valle de Carmen, dismount and push up to clear the FOB north of objective Geier in a platoon formation.


Administration/Logistics

Resupply
GROUNDHOG will provide logistics and medevac voor Wolf & Badger. - Resupplies are expected at the end of each phase

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
HAWK will provide Recon and CAS, making sure not attract AA attention.


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
EAGLE 9 40mHz 37mHz MSP Jari Platoon Commander (≤64)
WOLF 1 250mHz 40mHz 2Lt SkullCollector Squad Leader (≤15)
WOLF 1-1 251mHz 250mHz SP3 Noah_Hero Fireteam Leader (≤6)
WOLF 1-2 252mHz 250mHz SP1 Minipily Acting Fireteam Leader (≤5)
WOLF 2 260mHz 40mHz SP3 Shahid-e-Gomnam (Ret. PH) Squad Leader (≤15)
WOLF 2-1 261mHz 260mHz SP1 LegacyStetson Fireteam Leader (≤6)
WOLF 2-2 262mHz 260mHz SP2 Taru (Ret.) Acting Fireteam Leader (≤5)
WOLF 3 270mHz 40mHz SPC Zuka (Ret.) Squad Leader (≤15)
WOLF 3-1 271mHz 270mHz SPC Tony Fireteam Leader (≤6)
WOLF 3-2 272mHz 270mHz Cpl Jeb Saur Acting Fireteam Leader (≤5)
BADGER 3 370mHz 60mHz MSP Dreolic AFV Section Commander
BADGER 3-1 371mHz 370mHz SP3 Clarke AFV Crewman (Commander)
BADGER 3-2 372mHz 370mHz AFV Crewman (Commander)
GROUNDHOG 4 70mHz 43mHz SPC Johannes (Ret.) Logistics Support Chief
Considerations
WOLF, HAWK and CROSSROAD Callsigns will be contacting EAGLE 9 using: 40.0 Mhz - WOLF 80.0 Mhz - HAWK 87.0 Mhz - CROSSROADS BADGER & GROUNDHOG Callsigns will contact EAGLE 8 using: 45.0 Mhz - BADGER 70.0 Mhz - GROUNDHOG Each BADGER callsign will be assigned to a WOLF callsign and will communicate on their respective Squad nets. - Overall command will remain BADGER 3 for all badger callsigns.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M4A1 PIP (M203) 4kg
3x M4A1 PIP (M320) 13kg
16x M4A1 PIP 46kg
6x M249 PIP (Short/Savit) 41kg
8x M27 IAR 29kg
9x M4A1 26kg

31x muzzle_snds_Shield_FDE_M Warning 0kg
1x tfw_ilbe_blade_wd Warning 0kg
8x rhsusf_assault_eagleaiii_coy Warning 0kg
8x SPS_SnB_shortdot_b Warning 0kg
7x rhsusf_falconii_coy Warning 0kg
4x tfw_ilbe_whip_wd2 Warning 0kg
4x TOMH_UNICAN_Logi Warning 0kg

Sidearm optics
26x AN/PEQ-16A (Laser) 9kg
5x AN/PEQ-16A (Top/Laser) 2kg
3x AN/PEQ-16A (Top/Laser) 1kg

Muzzle attachments
19x AN/PVQ-31A (ARD/Lens Cover) 3kg
7x AN/PVQ-31A (ARD/Lens Cover) 1kg
3x AN/PVQ-31A (ARD) 1kg

Ammunition
37x 30rnd PMAG M855A1 15kg
4x M433 HEDP Grenade Round 1kg
68x Painkillers 3kg
8x HuntIR Round 1kg
9x M18 Smoke Grenade (Purple) 2kg
24x Ammonium Carbonate 1kg
6x M18 Smoke Grenade (Red) 1kg
6x 200rnd M249 Softpack M855A1 (Mixed) 13kg
18x .45 ACP 15Rnd Mag 6kg
15x M67 Fragmentation Grenade 6kg
16x 30rnd PMAG M856A1 (Tracer) 7kg
5x Spare barrel 14kg
10x 15rnd M9 M882 FMJ 3kg
18x M18 Smoke Grenade (Orange) 3kg
4x M18 Smoke Grenade (Green) 1kg

Uniforms
47x FROG MARPAT-WD 85kg
2x Heli Pilot Coveralls [NATO] 5kg

Body armor
4x SPC (Squadleader) 18kg
6x SPC (Corpsman) 27kg
9x SPC (Rifleman) 41kg
6x SPC (IAR) 33kg
9x SPC (Light) 41kg
4x SPC 15kg
2x Tactical Vest (Olive) 4kg
9x SPC (Crewman) 33kg

Optics
4x Vector 21 Nite 0kg
11x Binoculars 0kg

Other equipment
49x Map 4kg
1x Rugged Tablet 3kg
49x Radio 18kg
49x Compass 4kg
49x Watch 4kg
3x GD300 Android 1kg
10x MicroDAGR 3kg
6x SAW Grip + Bipod 5kg

Secondary weapons
6x FNX-45 Tactical 6kg
2x M9 Beretta 2kg

Launchers
3x M136 (HEAT) 20kg

Total Equipment: 625kg

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