[OPORD] Operation Typhoon, Sea Devil 2 (Part 2) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Typhoon, Sea Devil 2 (Part 2)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Jamaica
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After regrouping from heavy casualties from Sea Devil 2, the USMC is tasked to push west again. Tasked with moving along the main MSR westward in a Blitzkrieg like manner to secure the northern side of the capitol, cutting it off from the north of the island. This will cut off the capitol making it easier to secure for the USMC.

Friendly Forces
3x AAVP-7A1 AH-1Z Command Humvee

Supporting Assets
Friendly USMC Force to the south

Enemy Forces
Full Russian backed convention force.


Mission

Tasking
Push west from our beachhead to create an encirclement around Bagango, securing any objectives along the way.

End-state
Mission complete after completion of objective Fall Gleb, Barbarossa & Geier. Mission failure on failing to capture Barbarossa.


Execution

Commander's Intent
The purpose of the mission is to gain a bigger foothold and encircle Bagango in preparation of operation Dying light.

Tasks and Sequencing
The operation will start at the captured airfield from the previous operation. Phase 1: Wolf 1 will move to OP 1 and clear out the town of Ixel. - When Ixel is clear Wolf 1 will move west of Objective Fall Gelb to cover for any QRF the enemy might send against us. Wolf 2&3 will move to Objective Fall Gelb to clear it. - Wolf 2 is going to move via the northern road, staying parallel with Wolf 3 until they reach OP 3. - Wolf 3 will move to OP 3 and provide overwatch and base of fire for Wolf 2. - If OP 3 doesn't have a good line of sight, they will move into Objective Fall Gelb, whilst staying parallel with Wolf 2. Phase 2: The platoon will mount into their respective vehicles and move to OP 1-1 and dismount. - dismount will be earlier if we run into contact. Wolf 1 will stay OP 1-1 to provide overwatch for Wolf 2 and 3 - Wolf 2 will move north into the outer buildings Benema and move into the main town after clearing it - Wolf 3 will move into Benema to start clearing it Wolf 1 will move and clear the and defences south of Benema when they are not needed on OP 1-1 anymore. Phase 3: After clearing Benema a Platoon BOF will be formed at BOF A to weaken any defences on objective Barbarossa. Wolf 2 will move to the buildings south of objective Barbarossa to provide overwacht for Wolf 1. - Wolf 1 will move into Objective Barbarossa - Wolf 3 will stay with Wolf 1 or 2 depending on where they are needed Phase 4: Will be worked out in the field but general plan is to move up to the bottom of Valle de Carmen, dismount and push up to clear the FOB north of objective Geier in a platoon formation.


Administration/Logistics

Resupply
GROUNDHOG will provide logistics and medevac voor Wolf & Badger. - Resupplies are expected at the end of each phase

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
HAWK will provide Recon and CAS, making sure not attract AA attention.


Command/Signal


WOLF, HAWK and CROSSROAD Callsigns will be contacting EAGLE 9 using: 40.0 Mhz - WOLF 80.0 Mhz - HAWK 87.0 Mhz - CROSSROADS BADGER & GROUNDHOG Callsigns will contact EAGLE 8 using: 45.0 Mhz - BADGER 70.0 Mhz - GROUNDHOG Each BADGER callsign will be assigned to a WOLF callsign and will communicate on their respective Squad nets. - Overall command will remain BADGER 3 for all badger callsigns.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY