[OPORD] Operation Typhoon (2014), Sea Devil 2 (Part 2) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Typhoon (2014), Sea Devil 2 (Part 2)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Jamaica
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After regrouping from heavy casualties from Sea Devil 2, the USMC is tasked to push west again. Tasked with moving along the main MSR westward in a Blitzkrieg like manner to secure the northern side of the capitol, cutting it off from the north of the island. This will cut off the capitol making it easier to secure for the USMC.

Friendly Forces
3x AAVP-7A1 AH-1Z Command Humvee

Supporting Assets
Friendly USMC Force to the south

Enemy Forces
Full Russian backed convention force.


Mission

Tasking
Push west from our beachhead to create an encirclement around Bagango, securing any objectives along the way.

End-state
Mission complete after completion of objective Fall Gleb, Barbarossa & Geier. Mission failure on failing to capture Barbarossa.


Execution

Commander's Intent
The purpose of the mission is to gain a bigger foothold and encircle Bagango in preparation of operation Dying light.

Tasks and Sequencing
The operation will start at the captured airfield from the previous operation. Phase 1: Wolf 1 will move to OP 1 and clear out the town of Ixel. - When Ixel is clear Wolf 1 will move west of Objective Fall Gelb to cover for any QRF the enemy might send against us. Wolf 2&3 will move to Objective Fall Gelb to clear it. - Wolf 2 is going to move via the northern road, staying parallel with Wolf 3 until they reach OP 3. - Wolf 3 will move to OP 3 and provide overwatch and base of fire for Wolf 2. - If OP 3 doesn't have a good line of sight, they will move into Objective Fall Gelb, whilst staying parallel with Wolf 2. Phase 2: The platoon will mount into their respective vehicles and move to OP 1-1 and dismount. - dismount will be earlier if we run into contact. Wolf 1 will stay OP 1-1 to provide overwatch for Wolf 2 and 3 - Wolf 2 will move north into the outer buildings Benema and move into the main town after clearing it - Wolf 3 will move into Benema to start clearing it Wolf 1 will move and clear the and defences south of Benema when they are not needed on OP 1-1 anymore. Phase 3: After clearing Benema a Platoon BOF will be formed at BOF A to weaken any defences on objective Barbarossa. Wolf 2 will move to the buildings south of objective Barbarossa to provide overwacht for Wolf 1. - Wolf 1 will move into Objective Barbarossa - Wolf 3 will stay with Wolf 1 or 2 depending on where they are needed Phase 4: Will be worked out in the field but general plan is to move up to the bottom of Valle de Carmen, dismount and push up to clear the FOB north of objective Geier in a platoon formation.


Administration/Logistics

Resupply
GROUNDHOG will provide logistics and medevac voor Wolf & Badger. - Resupplies are expected at the end of each phase

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
HAWK will provide Recon and CAS, making sure not attract AA attention.


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
EAGLE 9 40mHz 37mHz MSP Jari (Ret.) Platoon Leader
WOLF 1 250mHz 40mHz SFC SkullCollector Squad Leader
WOLF 1-1 251mHz 250mHz SP3 Noah_Hero Fireteam Leader
WOLF 1-2 252mHz 250mHz SP1 Minipily Junior Team Leader
WOLF 2 260mHz 40mHz SP3 Shahid-e-Gomnam Squad Leader
WOLF 2-1 261mHz 260mHz SP2 LegacyStetson Fireteam Leader
WOLF 2-2 262mHz 260mHz SP2 Taru Junior Team Leader
WOLF 3 270mHz 40mHz 2Lt Zuka Squad Leader
WOLF 3-1 271mHz 270mHz SP1 Tony Fireteam Leader
WOLF 3-2 272mHz 270mHz SP3 Jeb Saur Junior Team Leader
BADGER 3 370mHz 60mHz SPC Dreolic APC/IFV Section Commander
BADGER 3-1 371mHz 370mHz SP3 Clarke APC/IFV Crewman (Commander)
BADGER 3-2 372mHz 370mHz APC/IFV Crewman (Commander)
GROUNDHOG 4 70mHz 43mHz SPC Johannes (Ret.) Logistics Support Chief
CROSSROAD H 87mHz 37mHz SP2 Dungworth Senior Game Master
Considerations
WOLF, HAWK and CROSSROAD Callsigns will be contacting EAGLE 9 using: 40.0 Mhz - WOLF 80.0 Mhz - HAWK 87.0 Mhz - CROSSROADS BADGER & GROUNDHOG Callsigns will contact EAGLE 8 using: 45.0 Mhz - BADGER 70.0 Mhz - GROUNDHOG Each BADGER callsign will be assigned to a WOLF callsign and will communicate on their respective Squad nets. - Overall command will remain BADGER 3 for all badger callsigns.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
5x M4A1 (M203) 21kg
3x M4A1 PIP (M320) 13kg
6x M249 PIP (Short/Para) 42kg
13x M4A1 38kg
5x MP7A2 (Desert) 5kg

Muzzle attachments
27x SFMB-556-1/2-28 9kg
6x SU-230/PVS MRDS 3kg
8x AN/PVQ-31A RCO 1kg
5x RM05 RMR LT726 1kg
4x AN/PVQ-31A RCO 1kg

7x tfw_ilbe_whip_wd Warning 0kg
7x tfw_ilbe_DD_wd Warning 0kg
3x VSM_OGA_Backpack_Kitbag Warning 0kg
6x VSM_OGA_Backpack_Compact Warning 0kg
5x VSM_OGA_carryall Warning 0kg
3x rhsusf_assault_eagleaiii_ocp Warning 0kg
2x tfw_ilbe_whip_ocp Warning 0kg

Weapon optics
9x TA31RCO-RMR 2kg

Ammunition
24x 30rnd PMAG M856 (Tracer) 10kg
8x M433 HEDP Grenade Round 2kg
44x Painkillers 2kg
6x 30rnd PMAG M855A1 2kg
16x M18 Purple Smoke Grenade 9kg
10x 17rnd Glock M882 FMJ 3kg
22x M84 Stun Grenade 5kg
30x 200rnd M249 Softpack M855 (Mixed) 63kg
9x 17rnd Glock Mk243 JHP 2kg
5x M18 Smoke Grenade (Green) 1kg
30x 200rnd M249 Softpack M855A1 (Mixed) 63kg
6x M67 Fragmentation Grenade 2kg
24x 7rnd M1911 HP 5kg
5x 40rnd MP7 SX FMJ 2kg
10x M18 Smoke Grenade (Purple) 2kg
2x M18 Smoke Grenade (Blue) 0kg
4x Designator Batteries 1kg

Secondary weapons
32x Glock 17 20kg
4x M1911A1 4kg

Uniforms
23x Combat Uniform (Marpat) 63kg
4x Combat Uniform (Woodland Alt / Marpat) 11kg
5x Combat Uniform OCP 9kg
4x Combat Uniform Short Sleeve (Marpat) 11kg

Body armor
5x SPC (Teamleader) 27kg
3x SPC (Squadleader) 14kg
6x MBAV (Machinegunner) 22kg
9x SPC (Rifleman) 41kg
4x SPC (Light) 18kg
5x SPCS (Rifleman/OEF-CP) 23kg
4x SPC (IAR) 22kg

Optics
14x Vector 21 Nite 0kg
21x Binoculars 0kg
1x Laser Designator (Sand) 0kg

Other equipment
36x Map 3kg
12x Rugged Tablet 30kg
32x Radio 12kg
36x Compass 3kg
36x Watch 3kg
3x GD300 Android 1kg
6x SAW Bipod 5kg
21x GPS 8kg
4x Tourniquet (CAT) 0kg
4x Earplugs 0kg
4x AN/PRC-152 1kg
5x M952V 2kg
10x AFG Grip 5kg
14x Splint 1kg
3x Toolkit 11kg
1x Personal Aid Kit 0kg

Sidearm optics
13x AN/PEQ-15 Black 5kg

Launchers
3x M136 (HEAT) 20kg

Total Equipment: 705kg

This page generated 1.05MB in 0.1355 seconds.