[OPORD] Operation Typhoon (2014), Finale - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Typhoon (2014), Finale







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Jamaica
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
As the USMC take the Capitol of Bagango, the Russians have decided to pull out of the region, all that is now left is for the USMC to push north and take the remaining towns & FOB's from the SLA Forces that are left. We are expecting them to be extremely disorganized with Russia pulling assets and troops. Finally this war that was started over ICMBs is coming to and end for this poor suffering nation of Sahrani. Following a raid by US Navy Seals on the Last Sahrani naval base, a large chunk of the northern island is now under quarantine after a reactor explosion caused a Nuclear fallout in the area. US Command viewed this mission as a complete failure and they have increased pressure on ground units to end this war ASAP. They have now tasked us with taking the last part of sahrani as quickly as possible given the latest situation.

Friendly Forces
USMC Company with supporting elements. 1x Reinforced Combat platoon consitsting of 2 Squads with 3 fireteams each. A Special operations command element consisting of 1x Navy seal squad. Air elements 1x crew for UH-1 Armed with rocket pods and observer cam 1x UH-1 unarmed transport for initial insertion of Navy seal team

Supporting Assets
US Army & Navy

Enemy Forces
A retreating, tired & Disorganised force Sahrani force.


Mission

Tasking
Push further north, securing any military & civilian targets to end the war. Primary: a) Secure the FOB and enemy held town b) Secure the Prison, Coms Station & the last known headquarters Secondary a) Send a recon force to investigate the Russian held island to the north of Sahrani.

End-state
Island secure and Sahrani handed over back to the legal government.


Execution

Commander's Intent
The purpose of this mission is to Secure the last bit of this island wrecked by the war that has been raging for a while

Tasks and Sequencing
Wolf Platoon will be transported by Fox element towards drop of Wolf drop off marker Phase 1 Wolf Wil take out the enemy's in the area of the town and the outskirts. Phase 2 Wolf next target will be the enemy held FOB in this phase and push towards the next phase line . After the enemy FOB has been cleared a planned LOGPAK will be arranged there. Phase 3 Wolf main task is to clear the approach route towards the comms tower by this the Badger element should have regrouped and are to assault using boats provided by fox to attack from the west while wolf tries to keep the bridge clear and any reaction force from the HQ location. Once Badger has secured the coms post they are to support Wolf in capturing the HQ and the surrounding area. If Intel suggest Badger needs to move to the northern island plans will be made on the spot. ---------------------------------------------------------------------------------------------------------- Badger Is to land at LZ Hotel and pay attention to the marked area of radiation spread due to a destroyed reactor on a small island to the west. Badger is to clear and secure prisoners form a prison camp. it is unknow how many guards and elements are still there but we are expecting the more steadfast protecting this location. Extracting the prisoners should be done as much as possible by air. Transporting back to AO the Coms tower is at SF commanders discretion.


Administration/Logistics

Resupply
Logpack should be provide when required at the Enemy FOB special not is that the squads have 3 Fireteams each.

Medical
Medical Evac can be achieved 1. Being airlifted out by Eagle towards a CCP provide Fox 2. Extracted via ground by Fox

Rules of Engagement
EPW should be collected and transported back to main base expect more surrendering enemy's due to disorganized army

Fire Support Plan
Fire support assets are 2x paladin and 2x howitzers FDC decided which will be used.

Close Air Support
Close air support is provided by 1x UH-1 with rocket pods Callsign Eagle


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BULL 9 45mHz 37mHz SFC Kevin Company Commander
WOLF 9 40mHz 37mHz MSP Mattjamco Platoon Leader (≤45)
WOLF 1 250mHz 40mHz SPC Johannes (Ret.) Squad Leader (≤15)
WOLF 1-1 251mHz 250mHz PFC ryyszla Fireteam Leader (≤6)
WOLF 1-2 252mHz 250mHz SPC Edoardo (Ret.) Fireteam Leader (≤6)
WOLF 1-3 253mHz 250mHz SP2 Khan (Ret.) Acting Fireteam Leader (≤5)
WOLF 2 260mHz 40mHz 2Lt SkullCollector Squad Leader (≤15)
WOLF 2-1 261mHz 260mHz SPC Tony Fireteam Leader (≤6)
WOLF 2-2 262mHz 260mHz SP1 Minipily Fireteam Leader (≤6)
WOLF 2-3 263mHz 260mHz SSG Johnson Acting Fireteam Leader (≤5)
BADGER 9 60mHz 37mHz LtCol James SF Commander (≤45)
BADGER 1-1 351mHz 350mHz 1Lt Aiedail SF Team Leader (≤6)
BADGER 1-2 352mHz 350mHz SP3 Shahid-e-Gomnam (Ret. PH) SF Team Leader (≤6)
FOX 4 70mHz 43mHz SP2 Chelmy (Ret.) Logistics Support Chief
FOX 4-3 73mHz 70mHz SSG Hrusi Fire Support Chief
EAGLE 5 80mHz 33mHz SP3 Scotsy (Ret.) Rotary Crew Chief (General)
Considerations
Radio channels Company commander LR: 45 Wolf Actual LR: 40 Badger Actual LR: 60 Logistical net LR: 70 Air to ground net LR: 80 Fire support net LR: 75 JFTO's should be on both air and Fire support net Company command net should have Wolf and Badger on it.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Uniforms
50x FROG MARPAT-WD 91kg
1x Combat Uniform (Marpat) 3kg
1x Heli Pilot Coveralls [NATO] 3kg

4x tfw_ilbe_whip_wd2 Warning 0kg
41x muzzle_snds_Shield_FDE_M Warning 0kg
7x rhsusf_falconii_coy Warning 0kg
2x TOMH_UNICAN_Logi Warning 0kg
19x SPS_SnB_shortdot_b Warning 0kg
10x rhsusf_assault_eagleaiii_coy Warning 0kg
2x tfw_ilbe_blade_wd Warning 0kg
1x FRXA_tf_rt1523g_MARPAT_Woodland Warning 0kg

Ammunition
86x Painkillers 4kg
40x 30rnd PMAG M855A1 16kg
2x M18 Smoke Grenade (Green) 0kg
14x M18 Smoke Grenade (Purple) 3kg
36x Ammonium Carbonate 2kg
4x M433 HEDP Grenade Round 1kg
6x HuntIR Round 1kg
3x Notepad 0kg
40x 30rnd PMAG M856A1 (Tracer) 16kg
6x M18 Smoke Grenade (Red) 1kg
6x Spare barrel 16kg
6x 200rnd M249 Softpack M855A1 (Mixed) 13kg
18x .45 ACP 15Rnd Mag 6kg
6x M67 Fragmentation Grenade 2kg
1x 30rnd PMAG M855A1 0kg
1x 17rnd Glock M882 FMJ 0kg
2x M84 Stun Grenade 0kg
2x M18 Purple Smoke Grenade 1kg
5x 15rnd M9 M882 FMJ 1kg

Body armor
4x SPC 15kg
11x SPC (Light) 50kg
9x SPC (Corpsman) 41kg
3x SPC (Squadleader) 14kg
17x SPC (Rifleman) 77kg
6x SPC (IAR) 33kg
1x SPC (Teamleader) 5kg
1x Tactical Vest (Olive) 2kg

Other equipment
52x Map 5kg
52x Radio 19kg
52x Compass 5kg
52x Watch 5kg
8x MicroDAGR 2kg
3x Rugged Tablet 8kg
2x GD300 Android 0kg
1x Maglite XL50 0kg
6x SAW Grip + Bipod 5kg

Primary weapons
18x M4A1 PIP 52kg
19x M27 IAR 68kg
1x M4A1 PIP (M203) 4kg
2x M4A1 PIP (M320) 9kg
6x M249 PIP (Short/Savit) 41kg
1x M4A1 (M203) 4kg

Sidearm optics
27x AN/PEQ-16A (Laser) 10kg
12x AN/PEQ-16A (Top/Laser) 4kg
7x AN/PEQ-16A (Top/Laser) 3kg
1x AN/PEQ-15 Black 0kg

Muzzle attachments
7x AN/PVQ-31A (ARD/Lens Cover) 1kg
20x AN/PVQ-31A (ARD/Lens Cover) 4kg
1x SFMB-556-1/2-28 0kg

Optics
5x Vector 21 Nite 0kg
14x Binoculars 0kg

Secondary weapons
6x FNX-45 Tactical 6kg
1x Glock 17 1kg
1x M9 Beretta 1kg

Launchers
7x M136 (HEAT) 47kg

Weapon optics
1x TA31RCO-RMR 0kg

Total Equipment: 721kg

This page generated 1.06MB in 0.2361 seconds.