[OPORD] Operation Typhoon (2014), Finale - UNITAF - Arma 3 MILSIM

Operation Typhoon (2014), Finale

United Task Force
UNITAF Forces Jamaica
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
As the USMC take the Capitol of Bagango, the Russians have decided to pull out of the region, all that is now left is for the USMC to push north and take the remaining towns & FOB's from the SLA Forces that are left. We are expecting them to be extremely disorganized with Russia pulling assets and troops. Finally this war that was started over ICMBs is coming to and end for this poor suffering nation of Sahrani. Following a raid by US Navy Seals on the Last Sahrani naval base, a large chunk of the northern island is now under quarantine after a reactor explosion caused a Nuclear fallout in the area. US Command viewed this mission as a complete failure and they have increased pressure on ground units to end this war ASAP. They have now tasked us with taking the last part of sahrani as quickly as possible given the latest situation.

Friendly Forces
USMC Company with supporting elements. 1x Reinforced Combat platoon consitsting of 2 Squads with 3 fireteams each. A Special operations command element consisting of 1x Navy seal squad. Air elements 1x crew for UH-1 Armed with rocket pods and observer cam 1x UH-1 unarmed transport for initial insertion of Navy seal team

Supporting Assets
US Army & Navy

Enemy Forces
A retreating, tired & Disorganised force Sahrani force.


Push further north, securing any military & civilian targets to end the war. Primary: a) Secure the FOB and enemy held town b) Secure the Prison, Coms Station & the last known headquarters Secondary a) Send a recon force to investigate the Russian held island to the north of Sahrani.

Island secure and Sahrani handed over back to the legal government.


Commander's Intent
The purpose of this mission is to Secure the last bit of this island wrecked by the war that has been raging for a while

Tasks and Sequencing
Wolf Platoon will be transported by Fox element towards drop of Wolf drop off marker Phase 1 Wolf Wil take out the enemy's in the area of the town and the outskirts. Phase 2 Wolf next target will be the enemy held FOB in this phase and push towards the next phase line . After the enemy FOB has been cleared a planned LOGPAK will be arranged there. Phase 3 Wolf main task is to clear the approach route towards the comms tower by this the Badger element should have regrouped and are to assault using boats provided by fox to attack from the west while wolf tries to keep the bridge clear and any reaction force from the HQ location. Once Badger has secured the coms post they are to support Wolf in capturing the HQ and the surrounding area. If Intel suggest Badger needs to move to the northern island plans will be made on the spot. ---------------------------------------------------------------------------------------------------------- Badger Is to land at LZ Hotel and pay attention to the marked area of radiation spread due to a destroyed reactor on a small island to the west. Badger is to clear and secure prisoners form a prison camp. it is unknow how many guards and elements are still there but we are expecting the more steadfast protecting this location. Extracting the prisoners should be done as much as possible by air. Transporting back to AO the Coms tower is at SF commanders discretion.


Logpack should be provide when required at the Enemy FOB special not is that the squads have 3 Fireteams each.

Medical Evac can be achieved 1. Being airlifted out by Eagle towards a CCP provide Fox 2. Extracted via ground by Fox

Rules of Engagement
EPW should be collected and transported back to main base expect more surrendering enemy's due to disorganized army

Fire Support Plan
Fire support assets are 2x paladin and 2x howitzers FDC decided which will be used.

Close Air Support
Close air support is provided by 1x UH-1 with rocket pods Callsign Eagle


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BULL 9 45mHz 37mHz SFC Kevin Company Commander
WOLF 9 40mHz 37mHz SPC Mattjamco Platoon Leader
WOLF 1 250mHz 40mHz SPC Johannes Squad Leader
WOLF 1-1 251mHz 250mHz PFC ryyszla Fireteam Leader
WOLF 1-2 252mHz 250mHz SPC Edoardo Fireteam Leader
WOLF 1-3 253mHz 250mHz SP2 Khan (Ret.) Junior Team Leader
WOLF 2 260mHz 40mHz SPC SkullCollector Squad Leader
WOLF 2-1 261mHz 260mHz SP1 Tony Fireteam Leader
WOLF 2-2 262mHz 260mHz SP1 Minipily Fireteam Leader
WOLF 2-3 263mHz 260mHz Sgt Johnson Junior Team Leader
BADGER 9 60mHz 37mHz Maj James SF Commander
BADGER 1-1 351mHz 350mHz MSG Aiedail SF Team Leader
BADGER 1-2 352mHz 350mHz SP3 Shahid-e-Gomnam SF Team Leader
FOX 4 70mHz 43mHz SP2 Chelmy (Ret.) Logistics Support Chief
FOX 4-3 73mHz 70mHz Sgt Hrusi Fire Support Chief
EAGLE 5 80mHz 33mHz SP3 Scotsy (Ret.) Rotary Crew Chief (General)
CROSSROAD H 87mHz 37mHz Capt Korean Falcon Senior Game Master
Radio channels Company commander LR: 45 Wolf Actual LR: 40 Badger Actual LR: 60 Logistical net LR: 70 Air to ground net LR: 80 Fire support net LR: 75 JFTO's should be on both air and Fire support net Company command net should have Wolf and Badger on it.


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1800hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Secondary weapons
4x M1911A1 4kg
49x Glock 17 31kg
1x VMH3 2kg

10x tfw_ilbe_whip_wd Warning 0kg
5x tfw_ilbe_DD_wd Warning 0kg
6x VSM_OGA_Backpack_Kitbag Warning 0kg
3x tfw_ilbe_blade_gr Warning 0kg
7x VSM_OGA_OD_Backpack_Kitbag Warning 0kg
6x VSM_OGA_carryall Warning 0kg
6x VSM_OGA_Backpack_Compact Warning 0kg
1x tfw_ilbe_blade_wd Warning 0kg

24x 7rnd M1911 HP 5kg
127x 30rnd PMAG M855A1 52kg
15x 17rnd Glock Mk243 JHP 4kg
2x M18 Smoke Grenade (Blue) 0kg
4x Designator Batteries 1kg
22x 30rnd PMAG M856 (Tracer) 9kg
18x 17rnd Glock M882 FMJ 5kg
18x M84 Stun Grenade 4kg
8x M433 HEDP Grenade Round 2kg
16x M18 Purple Smoke Grenade 9kg
9x M18 Smoke Grenade (Green) 2kg
6x M18 Yellow Smoke Grenade 3kg
20x M67 Fragmentation Grenade 8kg
32x Chemlight (IR) 3kg
6x M112 Demolition Block 5kg
4x FFV751 HEAT 16kg
6x 30rnd MP5 9mm (No Tracer) 3kg
36x 200rnd M249 Softpack M855A1 (Mixed) 75kg
30x 200rnd M249 Softpack M855 (Mixed) 63kg

4x Combat Uniform (Woodland Alt / Marpat) 11kg
39x Combat Uniform (Marpat) 106kg
2x Combat Uniform Short Sleeve (Marpat) 5kg
10x [VSM] Crye G3 (M81) 16kg

Other equipment
40x Tourniquet (CAT) 2kg
4x Earplugs 0kg
55x Map 5kg
33x GPS 12kg
14x AN/PRC-152 5kg
55x Compass 5kg
55x Watch 5kg
3x AFG Grip 1kg
2x Personal Aid Kit 1kg
12x Rugged Tablet 30kg
41x Radio 15kg
8x Splint 1kg
34x Painkillers 2kg
9x GD300 Android 2kg
2x Map Tools 0kg
1x Artillery Rangetable 0kg
9x TD Stubby Grip (Black) 4kg
10x [VSM] OGA OD DT FAPC (Operator) 23kg
1x TD Stubby Grip (Tan) 0kg
6x Cable Tie 0kg
1x Helmet Camera 0kg
6x SAW Bipod 5kg

Body armor
4x SPC (Light) 18kg
21x SPC (Rifleman) 95kg
2x SPC (IAR) 11kg
6x SPC (Teamleader) 33kg
3x SPC (Patchless/Radio) 14kg
2x SPC (Squadleader) 9kg
1x MBAV (Rifleman) 4kg
6x MBAV (Machinegunner) 22kg

34x Binoculars 0kg
1x Laser Designator (Sand) 0kg
20x Vector 21 Nite 0kg

Primary weapons
26x M4A1 75kg
4x M4A1 (M203) 17kg
10x HK416 D10 33kg
1x MP5 SMG 3kg
4x M4A1 PIP (M320) 18kg
6x M249 PIP (Short/Para) 42kg

Muzzle attachments
40x SFMB-556-1/2-28 13kg
12x AN/PVQ-31A RCO 2kg
10x NT4 QDSS (Black) 3kg
13x AN/PVQ-31A RCO 2kg
6x SU-230/PVS MRDS 3kg

Sidearm optics
22x AN/PEQ-15 Black 8kg
10x AN/PEQ-15/M952V Black (Laser) 4kg
6x Pistol Flashlight 1kg

Weapon optics
9x TA31RCO-RMR 2kg
10x SU-278/PVS LT660 2kg
1x M3 MAAWS sight 0kg

Night vision
10x NV Goggles (Wide) 9kg

1x M3 MAAWS 8kg
7x M136 (HEAT) 47kg

Total Equipment: 1,062kg

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