[OPORD] Operation Panther (1969), White Rabbit - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Panther (1969), White Rabbit







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Vietnam
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After some successful patrols in the deeper jungle regions we lost track of enemy movement in the west. Our spotters reported hastily built barricades around the town of Bai Bien Dep. Our intelligence officers think it will be used for reinforced mortar positions as well as a rally point for a counterattack on the harbor of Shihanoukville. F4 recon images also hint at a VC mining operation within hill 100 east of Bai Bien Dep indicating in a combined operation with VC forces. Our best guess is preparations to further create a tunnel connection hub for VC movement in the larger area. Our biggest concern however is the rally point in Bai Bien Dep.

Friendly Forces
Infantry platoon * 1 HQ with supporting elements * 2 infantry squads * 2 light attack helicopters * 2 light tanks * logistics support

Enemy Forces
* PAVN HQ element * PAVN infantry * PAVN recon teams * PAVN mortar teams * PAVN light vehicles * PAVN AA vehicles * PAWN light tank (deemed possible by intelligence office) * VC HQ element * VC light infantry


Mission

Tasking
* Locate information about the enemy operation in and around Xo Xanh * Search and destroy the enemy command fortification * Take back Bai Bien Dep and seize any hostile elements you find there * Search and destroy any VC mining operation

End-state
* The enemy command structure with its HQ element has been destroyed and preferably captured for interrogation * Bai Bien Dep has been taken back so engineer teams can safely work on destroying any enemy fortification and logistical structures * VC mining operation is suppressed to the level that the area can't be used for further logistical deeds


Execution

Commander's Intent
The purpose of this mission is to route out enemy defences being constructed in Bai Bien Dep, and investigate enemy movement to the West of San Bay Ban Airfield. To this end, Panther platoon and supporting elements will push West of the airfield before searching out an enemy HQ, then pushing South to attack Bai Bien Dep. At all times, PID targets as CIVPOP will be present along much of our movement route. Do not engage non-combatants of any form. Attempt to save civilian infrastructure, but not at the cost of friendly lives.

Tasks and Sequencing
OBJECTIVE CODES OBJ-MOIST: Swamp area with enemy movement reported. OBJ-POND: Small settlement. Potential enemy movement in the area. CIVPOP may have intel for us on position of OBJ-CASTLE. OBJ-CASTLE: Enemy HQ. Unknown position, but suspected position around the map marker. This OBJ marker may move once we determine actual location. OBJ-STORM: Potential enemy firebase. OBJ-BRIMSTONE: Enemy occupied settlement, fortifications being constructed on East and S/E sides. OBJ-SHAFT: Enemy occupied hill into which tunnels are being constructed, and resources mined. Dragonfly & Ironside Standing orders for callsigns Dragonfly and Ironside are to move along the platoon movement route supporting in their best capacity. Ironside section commander will have permission to move at their discretion, provided they do not move out of supporting range of the infantry. Dragonfly will be guided onto taskings via smoke signals and landmarks. Dragonfly will also act as basic reconnaissance, spotting enemy hard positions and movements ahead of time if possible. Phase 0 Consists of a flight out from Maxwell Field along Route Silverspoon to FOB Javwel. Once there, Panther platoon will form up in platoon column and step off towards PL WP1. Phase 1 Platoon pushes PL WP2, splitting on arrival to cover the swamp for OBJ-MOIST. Platoon moves in-line towards PL WP3, with Panther 1 on the North side of movement and Panther 2 on the South. CIVPOP possible around the structures at OBJ-MOIST. Upon arrival at PL WP3, ACE report and re-supply before moving on if necessary. Phase 2 Squads move independently toward OBJ-POND and their assigned posts. Panther 2 to set up security on the South side of the settlement, including watching the road. Panther 1 handles Northern security as well as searching the settlement for enemy troops/ equipment, and attempting to retrieve intel on enemy HQ (OBJ-CASTLE) location from locals. If no such intel is found, continue along planned platoon movement route North of the body of water, checking out PL WP4 before moving N/W to search for the HQ location. Should we find the HQ along the planned route, closest team to lay heavy suppression on enemy positions whilst second team moves along either flank to envelop the HQ and enter. Platoon regroups at the HQ or PL WP5 before moving to PL WP6. Movement to continue S/E along the ridge, once past Hill 118 moving into platoon R. Echelon. Once platoon hits OP HOTEL, begin observation/ scouting of Bai Bien Dep to determine best assault route. Phase 3 One squad will take Dog Sector with the settlement, the other Wolf Sector with the constructed defences and beach area. Routes will be determined by scouting ahead of Phase 3. Objectives Storm and Shaft will be stretch/ opportunistic.


Administration/Logistics

Resupply
Logistics (Callsign CYCLOPS) will operate with assistance from Dragonfly, also having access to ground vehicles should particular areas be inaccessible to the rotary.

Medical
Dragonfly may be used to CASEVAC if the situation requires, at the discretion of Panther 9.

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
PANTHER 9 40mHz 37mHz MSP Mattjamco Platoon Commander (≤45)
PANTHER 1 250mHz 40mHz Maj Korean Falcon Squad Leader (≤15)
PANTHER 1-1 251mHz 250mHz SP2 Nico Fireteam Leader (≤6)
PANTHER 1-2 252mHz 250mHz SSG Hrusi Acting Fireteam Leader (≤5)
PANTHER 2-1 261mHz 260mHz PFC ryyszla Fireteam Leader (≤6)
PANTHER 2-2 262mHz 260mHz SSG Johnson Acting Fireteam Leader (≤5)
IRONSIDE 1 350mHz 60mHz SP2 Chelmy (Ret.) MBT Section Commander
IRONSIDE 2 360mHz 60mHz MSG Crossy MBT Crewman (Commander)
CYCLOPS 4 70mHz 43mHz PFC Kat Logistics Support Chief
DRAGONFLY 5-1 81mHz 80mHz PFC Luke Rotary Crew Chief (General)
Considerations
Red and green smokes to be carried by every element in order to mark positions as references to Dragonfly. Orange smoke may be used to mark downed friendly vehicles. Purple as standard for MASSCAS situations. Blue to denote LZs for Dragonfly.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
18x M16A1 65kg
2x M79 40mm GL 4kg
3x M1897 14kg
6x M3A1 Grease Gun 11kg

1x vn_b_pack_trp_04_02 Warning 0kg
1x vn_b_pack_lw_07 Warning 0kg
2x vn_b_pack_m5_01 Warning 0kg
4x vn_b_pack_p08_01 Warning 0kg
2x vn_b_pack_trp_03_02 Warning 0kg
6x vn_b_pack_prc77_01 Warning 0kg
4x vn_b_vest_usarmy_14 Warning 0kg
2x vn_b_vest_usarmy_13 Warning 0kg
4x vn_b_pack_03_02 Warning 0kg
3x vn_b_pack_p08_02 Warning 0kg
2x vn_b_pack_lw_06 Warning 0kg

Ammunition
106x 20Rnd. M16 Mag 34kg
45x 7Rnd. M1911 Mag 12kg
20x M83 Smoke Grenade (White) 4kg
12x 20Rnd. M16 Mag (Tracer) 4kg
28x Painkillers 1kg
4x M18 Smoke Grenade (Blue) 1kg
52x M406 40mm HE 9kg
4x Grenade M61 (Frag) 1kg
27x 6Rnd. M1897 Reload (Buckshot) 11kg
8x 6Rnd. M1897 Reload (Flechette) 3kg
4x Grenade M14 (Incendiary) 2kg
2x Rocket M72 HEAT 1kg
30x 30Rnd. M3A1 Mag 11kg
4x 30Rnd. M3A1 Mag (Tracer) 1kg
1x M18 Smoke Grenade (Yellow) 0kg

Secondary weapons
12x M1911 13kg

Uniforms
3x BDU MACV 5 (Olive/ field) 10kg
9x BDU MACV 2 (Olive/ field) 29kg
5x BDU MACV 4 (Olive/ field) 14kg
6x BDU MACV 1 (Olive/ field) 19kg
4x BDU MACV 6 (Olive) 11kg
5x BDU MACV 4 (Olive) 14kg
4x BDU US Army Aircrew 13kg

Body armor
1x Vest - Army (Officer) 1kg
3x Vest - Army (Medic) 3kg
2x Vest - Army (Rifleman 02) 3kg
8x Vest - Army (Rifleman 01) 11kg
6x Vest - Army (Scout) 7kg
3x Vest - Army (Grenadier) 3kg
4x Vest - Army (Pilot/ holster) 5kg
3x Vest - Army (Sentry) 2kg

Optics
11x Binocular M19 Grey (7x50) 0kg

Other equipment
36x Map 3kg
21x Radio (URC-10) 8kg
36x Compass (US) 3kg
36x Watch (Savage) 3kg
4x Wirecutter 5kg

Launchers
2x M72 LAW 5kg

Total Equipment: 374kg

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