[OPORD] Operation Panther (1969), White Rabbit - UNITAF - Arma 3 MILSIM

Operation Panther (1969), White Rabbit

United Task Force
UNITAF Forces Vietnam
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
After some successful patrols in the deeper jungle regions we lost track of enemy movement in the west. Our spotters reported hastily built barricades around the town of Bai Bien Dep. Our intelligence officers think it will be used for reinforced mortar positions as well as a rally point for a counterattack on the harbor of Shihanoukville. F4 recon images also hint at a VC mining operation within hill 100 east of Bai Bien Dep indicating in a combined operation with VC forces. Our best guess is preparations to further create a tunnel connection hub for VC movement in the larger area. Our biggest concern however is the rally point in Bai Bien Dep.

Friendly Forces
Infantry platoon * 1 HQ with supporting elements * 2 infantry squads * 2 light attack helicopters * 2 light tanks * logistics support

Enemy Forces
* PAVN HQ element * PAVN infantry * PAVN recon teams * PAVN mortar teams * PAVN light vehicles * PAVN AA vehicles * PAWN light tank (deemed possible by intelligence office) * VC HQ element * VC light infantry


* Locate information about the enemy operation in and around Xo Xanh * Search and destroy the enemy command fortification * Take back Bai Bien Dep and seize any hostile elements you find there * Search and destroy any VC mining operation

* The enemy command structure with its HQ element has been destroyed and preferably captured for interrogation * Bai Bien Dep has been taken back so engineer teams can safely work on destroying any enemy fortification and logistical structures * VC mining operation is suppressed to the level that the area can't be used for further logistical deeds


Commander's Intent
The purpose of this mission is to route out enemy defences being constructed in Bai Bien Dep, and investigate enemy movement to the West of San Bay Ban Airfield. To this end, Panther platoon and supporting elements will push West of the airfield before searching out an enemy HQ, then pushing South to attack Bai Bien Dep. At all times, PID targets as CIVPOP will be present along much of our movement route. Do not engage non-combatants of any form. Attempt to save civilian infrastructure, but not at the cost of friendly lives.

Tasks and Sequencing
OBJECTIVE CODES OBJ-MOIST: Swamp area with enemy movement reported. OBJ-POND: Small settlement. Potential enemy movement in the area. CIVPOP may have intel for us on position of OBJ-CASTLE. OBJ-CASTLE: Enemy HQ. Unknown position, but suspected position around the map marker. This OBJ marker may move once we determine actual location. OBJ-STORM: Potential enemy firebase. OBJ-BRIMSTONE: Enemy occupied settlement, fortifications being constructed on East and S/E sides. OBJ-SHAFT: Enemy occupied hill into which tunnels are being constructed, and resources mined. Dragonfly & Ironside Standing orders for callsigns Dragonfly and Ironside are to move along the platoon movement route supporting in their best capacity. Ironside section commander will have permission to move at their discretion, provided they do not move out of supporting range of the infantry. Dragonfly will be guided onto taskings via smoke signals and landmarks. Dragonfly will also act as basic reconnaissance, spotting enemy hard positions and movements ahead of time if possible. Phase 0 Consists of a flight out from Maxwell Field along Route Silverspoon to FOB Javwel. Once there, Panther platoon will form up in platoon column and step off towards PL WP1. Phase 1 Platoon pushes PL WP2, splitting on arrival to cover the swamp for OBJ-MOIST. Platoon moves in-line towards PL WP3, with Panther 1 on the North side of movement and Panther 2 on the South. CIVPOP possible around the structures at OBJ-MOIST. Upon arrival at PL WP3, ACE report and re-supply before moving on if necessary. Phase 2 Squads move independently toward OBJ-POND and their assigned posts. Panther 2 to set up security on the South side of the settlement, including watching the road. Panther 1 handles Northern security as well as searching the settlement for enemy troops/ equipment, and attempting to retrieve intel on enemy HQ (OBJ-CASTLE) location from locals. If no such intel is found, continue along planned platoon movement route North of the body of water, checking out PL WP4 before moving N/W to search for the HQ location. Should we find the HQ along the planned route, closest team to lay heavy suppression on enemy positions whilst second team moves along either flank to envelop the HQ and enter. Platoon regroups at the HQ or PL WP5 before moving to PL WP6. Movement to continue S/E along the ridge, once past Hill 118 moving into platoon R. Echelon. Once platoon hits OP HOTEL, begin observation/ scouting of Bai Bien Dep to determine best assault route. Phase 3 One squad will take Dog Sector with the settlement, the other Wolf Sector with the constructed defences and beach area. Routes will be determined by scouting ahead of Phase 3. Objectives Storm and Shaft will be stretch/ opportunistic.


Logistics (Callsign CYCLOPS) will operate with assistance from Dragonfly, also having access to ground vehicles should particular areas be inaccessible to the rotary.

Dragonfly may be used to CASEVAC if the situation requires, at the discretion of Panther 9.

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
PANTHER 9 40mHz 37mHz SPC Mattjamco Platoon Leader
PANTHER 1 250mHz 40mHz Capt Korean Falcon Squad Leader
PANTHER 1-1 251mHz 250mHz SP2 Nico Fireteam Leader
PANTHER 1-2 252mHz 250mHz Sgt Hrusi Junior Team Leader
PANTHER 2-1 261mHz 260mHz PFC ryyszla Fireteam Leader
PANTHER 2-2 262mHz 260mHz Sgt Johnson Junior Team Leader
IRONSIDE 1 350mHz 60mHz SP2 Chelmy (Ret.) MBT Section Commander
IRONSIDE 2 360mHz 60mHz MSG Crossy MBT Crewman (Commander)
CYCLOPS 4 70mHz 43mHz PFC Kat Logistics Support Chief
DRAGONFLY 5-1 81mHz 80mHz PFC Luke Rotary Crew Chief (General)
STARLIGHT H 87mHz 37mHz SP3 Scape Senior Game Master
Red and green smokes to be carried by every element in order to mark positions as references to Dragonfly. Orange smoke may be used to mark downed friendly vehicles. Purple as standard for MASSCAS situations. Blue to denote LZs for Dragonfly.


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1800hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.

Qty Item Weight
Primary weapons
24x M16A1 87kg
4x M63A Commando 20kg
2x M79 40mm GL 4kg
1x M16A1 (M203) 5kg
5x M3A1 Grease Gun 9kg

2x vn_b_pack_trp_04_02 Warning 0kg
1x vn_b_pack_lw_07 Warning 0kg
2x KAT_Empty_bloodIV_500 Warning 0kg
4x vn_b_pack_m5_01 Warning 0kg
4x vn_b_pack_lw_02 Warning 0kg
2x vn_b_pack_p08_01 Warning 0kg
4x vn_b_pack_lw_05 Warning 0kg
2x vn_b_pack_trp_03_02 Warning 0kg
4x vn_b_pack_lw_06 Warning 0kg
4x vn_b_vest_usarmy_14 Warning 0kg
1x vn_b_vest_usarmy_13 Warning 0kg
2x vn_b_pack_prc77_01 Warning 0kg
4x vn_b_pack_03_02 Warning 0kg
3x vn_b_pack_03 Warning 0kg

142x 20Rnd. M16 Mag 45kg
8x M406 40mm HE 1kg
5x Grenade M61 (Frag) 2kg
6x M18 Smoke Grenade (Blue) 1kg
3x M18 Smoke Grenade (Purple) 1kg
10x M18 Smoke Grenade (Red) 2kg
4x M381 40mm HE 1kg
4x M680 40mm Smoke W 1kg
44x 150Rnd. M63A Drum 80kg
56x 7Rnd. M1911 Mag 15kg
32x Grenade M67 (Frag) 10kg
15x M83 Smoke Grenade (White) 3kg
2x M433 40mm HEDP 0kg
10x M651 40mm CS Gas 2kg
22x 20Rnd. M16 Mag (Tracer) 7kg
2x Rocket M72 HEAT 1kg
5x M682 40mm Smoke R 1kg
10x 30Rnd. M3A1 Mag 4kg
8x M18 Smoke Grenade (Yellow) 1kg
8x 30Rnd. M3A1 Mag (Tracer) 3kg
4x 6Rnd. .38 revolver 1kg

Secondary weapons
7x M79 40mm GL (sawn-off) 10kg
14x M1911 15kg
4x .38 Revolver 6kg

25x BDU MACV 2 (Olive) 79kg
11x BDU MACV 5 (Olive/ field) 35kg
4x K2B US Army Heli Crew 13kg
3x BDU MACV 6 (ERDL/brown) 8kg

Body armor
1x Vest - Army (Officer) 1kg
8x Vest - Army (Rifleman 02) 10kg
7x Vest - Army (Rifleman 01) 10kg
2x Vest - Army (Medic) 2kg
4x Vest - SAS (Grenadier) 7kg
4x Vest - Army (MG) 5kg
2x Vest - Army (Grenadier) 2kg
4x Vest - Aircrew 4kg
6x Vest - Army (Sentry) 5kg

12x Binocular M19 Grey (7x50) 0kg
11x Binocular Mk21 (7x50) 0kg

Other equipment
14x Map 1kg
19x Radio (URC-10) 7kg
43x Compass (US) 4kg
43x Watch (Savage) 4kg
29x Map (US) 3kg
16x Phenylephrine 1kg
8x Ammonium Carbonate 0kg
7x Bayonet M7 [M16] 2kg
8x Cable Tie 0kg
6x Splint 1kg

2x M72 LAW 5kg

Total Equipment: 547kg

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