[OPORD] Operation Everglade (1984), Reprisal - UNITAF - Arma 3 MILSIM

Operation Everglade (1984), Reprisal

United Task Force
UNITAF Forces Norway
Lt Gen Chad P. Franks
MacDill Air Force Base Tampa, U.S.



Background Information
US Forces have landed in Vidda. They are immediately deployed to relieve pressure on the existing British lines. They will clear out a small Soviet force which has been attacking on the British line. Soviet forces numbers are significant, NATO believes the US will be able to aid the British and start the push the soviets back.

Friendly Forces
1x reinforced infantry platoon constisting of: 3x 12 man infantry squads 1x Attached TOW HMMV 1x Attached Support

Supporting Assets
Several British Army Units holding the frontline along with other NATO partner forces in the area.

Enemy Forces
Soviet Army with Infantry, Vehicle & Air Assets The Soviets are aware that the US have deployed troops in the AO.


The US Is tasked with Pushing past the British frontline and probing the soviet force. Primary Objectives a) Engage and seek out the soviet forces to the north of Point Delta b) Push further north and secure multiple known soviet positions. Secondary Tasking a) Move east and secure soviet held towns.

Soviets pushed back so that the british can breathe.


Commander's Intent
To push from the airfield towards the north and push true the the enemy vanguards and take out their main HQ and surrounding outpost. With the main intention to relief pressure on the British front line

Tasks and Sequencing
Phase 0 Warlock will mount up when ready in transport trucks readied by Guardian and be transported to point delta near the British lines. Dismount will be at point Delta Outlaw should take point towards point Delta Map overview of the border with Objective markers Phase 1 Warlock 1 Will move to point Victor to secure and take that point Warlock 2 Will move to point Zulu to secure and take that point Warlock 3 Will move down the valley on the East to recon in force but proceed. No further when they are on the road T-junction or parallel to it. Priority should be Deal with contact before gaining ground to minimize causalities Outlaw should proceed to support Warlock 3 his push but , not pass the T-junction Phase 2 Warlock 1 and Warlock 2 Should form up and meet Warlock 3 on line near the the T-junction. Warlock Will then move as a whole towards the first outpost with Warlock 1 taking Western side of the valley and Warlock 2 and Warlock 3 wil move on the eastern side Map overview of the AO with Objective markers Phase 3 Warlock 1 Will provide Overwatch for Warlock 2 and Warlock 3 to take the outpost together. Outlaw Moves to best support the assault Phase 4 Warlock 3 Take position on the hill overseeing Objective Whiskey Warlock 1 and Warlock 2 Both assault Objective Whiskey Phase 5 Warlock 2 takes overwatch position near Objective Whiskey Warlock 1 and Warlock 3 Will move to Objective X-ray Phase 6 Warlock Will dig in and hold at the front as long as possible and Guardian should preparing to blow any enemy assets they where captured. When the order has been given to disengage Warlock needs to fall back with the furthers element back providing base of fire for the other elements to move. this will be in coordination with Warlock 9 hold point will be decided when the situation arises. IMPORTANT OUT OF GAME NOTES -No GPS for regular soldiers only in vehicles -No scopes only for marksman -No Night vison for regular soldiers -Radio only for leaders ( FTL, SL ,PL+) Map overview of the border Map overview of the AO . Map overview of the AO with markers Recon picture of Western Outpost marked Yankee Recon picture of Main Garrison marked Wiskey Recon picture of Eastern Outpost marked X-ray


Warlock 1,2& 3 Will be transported by Guardian towards the front line. Forward resupply points should be established by Guardianpreferable in the abandoned FOB. to prepare for further assaults during this war Guardian Should provide logpack at each overwatch position Guardian Priority should be given to Outlaw for repair and rearm

Medical CCP should be established by Guardian and operated by Guardian 4-2 and 4-3 Medivac will be conducted via road

Rules of Engagement
EPW Will be secured and transferred to Warlock 9. Guardian is responsible for transport towards the airfield

Fire Support Plan
No fire support available

Close Air Support
No close air support available


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
WARLOCK 9 40mHz 37mHz SSG Kevin Platoon Leader
WARLOCK 1 250mHz 40mHz SPC SkullCollector Squad Leader
WARLOCK 1-1 251mHz 250mHz SP3 Noah_Hero Fireteam Leader
WARLOCK 1-2 252mHz 250mHz Sgt Johnson Junior Team Leader
WARLOCK 2 260mHz 40mHz Capt Korean Falcon Squad Leader
WARLOCK 2-1 261mHz 260mHz PFC ryyszla Fireteam Leader
WARLOCK 2-2 262mHz 260mHz Cpl Mason (Ret.) Junior Team Leader
WARLOCK 3 270mHz 40mHz MSG Crossy Squad Leader
WARLOCK 3-1 271mHz 270mHz SP2 Khan (Ret.) Fireteam Leader
WARLOCK 3-2 272mHz 270mHz Sgt Hrusi Junior Team Leader
OUTLAW 9 361mHz 37mHz PFC BigRed (Ret.) Light Vehicle Section Commander
GUARDIAN 4 70mHz 43mHz SP2 Chelmy (Ret.) Logistics Support Chief
CROSSROAD H 87mHz 37mHz SP2 Dungworth (Ret.) Senior Game Master
Succesion of Command Warlock 8 Warlock 1 Warlock 2 Warlock 3


TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord


FORM UP: 1800hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC

This page generated 1.02MB in 0.2182 seconds.