[OPORD] Operation Everglade (1984), Counterpunch - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Everglade (1984), Counterpunch







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Three hours after the initial assault of A Platoon in the East drew in the bulk of the enemy vanguard,B Platoon will now advance in the West with the assistance of artillery and British air power. The artillery Battery have just set up in the south West in the Artillery base which is why it wasn't available before.

Friendly Forces
Reinforce infantry platoon consisting of : - [3x] Infantry squad Attached support elements: Checkmate - [3x] Tow humvee - [1x] MG Humvee Logistical support Castle: Logistical team. Rook : Medical support Hammer : Artillery support

Supporting Assets
British air mobile company holding the front line


Mission

Tasking
To push through Point Charlie and extend Line Roosevelt while the bulk of the enemy vanguard is occupied in the East allowing the British to conduct other operations.


Execution

Commander's Intent
The purpose of this mission is to capitalize on Platoon Adiversionary attack and gain some land back from the Russian assault.

Tasks and Sequencing
Phase 0 Checkmate Should lead the convoy towards Point Charlie Bishop will be moved towards Point Charlie by Castle 4 and 4-1 And dismount near the border Hammer 4-3 Should prepare Fire mission 1A and start shelling on Bishop JFO firing command Map disposition of the front line Phase 1 Bishop platoon Will move through the valley securing enemy points along the way using the cover of the mountains to not skyline and draw enemy units from Platoon A diversionary attack. Checkmate Should provide close fire support watching out to not skyline with the vehicless Hammer 4-3 Should prepare Fire mission 1B and wait for Bishop JFO firing command Phase 2 Bishop Will move when the Fire mission 1B has been completed and follow in on it Checkmate moves along and protect the flank and provide fire support. Hammer 4-3 Should prep Fire mission 1C and wait for Bishop Firing command Phase 3 Bishop will commence a platoon attack on the Outpost and secure it Castle 4 Should provide full logpak at this location Bishop 1 after resupplied will move to the compound North West of the outpost and secure it and try to take intel from the location Last phase overview Phase 5 Bishop will do a platoon bounding towards the reinforced garrison in Luskedal When reached we will take and hold the Reinforced Garrison. Castle 4 should provide Logpak to hold Reinforced Garrison


Administration/Logistics

Resupply
Castle 4 Should provide rearm in the outpost and Reinforced Garrison and communicate with Bishop 8 for adhoc resupply.

Medical
Medevac will be done by Rook 4-2 via ground. 4x ambulance

Rules of Engagement
In accordance with SOP

Fire Support Plan
Hammer 4-3 Pre calculated Barrage Amount of rounds for the barrage is at FSC discretion. But should saturate as much as possible in a rolling barrage. Fire mission:1A Start point : Grid figures: 0514-9802 End point : Grid figures: 0494-9839 Fire mission: 1B Start point : Grid figures: 0494-9842 End point : Grid figures: 0479-9864 Fire mission: 1C Grid figures: 0466-9880

Close Air Support
Sea Harrier was out on an intel gathering mission during part 1 and has brought back intel of enemy activity in a compound marked on the map. It is now available for CAP assignments.


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BISHOP 9 40mHz 37mHz SSG Kevin Platoon Leader
BISHOP 1 250mHz 40mHz Capt Korean Falcon Squad Leader
BISHOP 1-1 251mHz 250mHz SP2 Sean Fireteam Leader
BISHOP 1-2 252mHz 250mHz SSG Johnson Junior Team Leader
BISHOP 2 260mHz 40mHz Maj James Squad Leader
BISHOP 2-1 261mHz 260mHz SP1 Tony Fireteam Leader
BISHOP 2-2 262mHz 260mHz SP2 Scape Junior Team Leader
BISHOP 3 270mHz 40mHz SFC SkullCollector Squad Leader
BISHOP 3-1 271mHz 270mHz SP2 Khan (Ret.) Fireteam Leader
BISHOP 3-2 272mHz 270mHz SP3 Scotsy (Ret.) Junior Team Leader
CHECKMATE 9 361mHz 37mHz PFC BigRed (Ret.) Light Vehicle Section Commander
CASTLE 4 70mHz 43mHz SP2 Chelmy (Ret.) Logistics Support Chief
HAMMER 4-3 73mHz 70mHz SP3 Natlos (Ret.) Fire Support Chief
CROSSROAD H 87mHz 37mHz SP2 Dungworth Senior Game Master
Considerations
Succession of Command Bishop 8 --> Bishop 1-->Bishop 2-->Bishop 3 -->Checkmate 9 Radio freq. Bishop 9 -- LR 45-- > Checkmate 9 Bishop 8 -- LR 70-- > Castle 4 Bishop 8 -- LR 70-- > Rook 4-2 Bishop 7(JFO) -- LR 73-- > Hammer 4-3 Bishop 7(JFO) -- LR 80-- > Hitman 5



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
4x cwr3_b_uniform_m81_woodland_rolled Warning 0kg
13x cwr3_b_backpack_radio Warning 0kg
12x cwr3_b_vest_pasgt_alice_woodland_etool Warning 0kg
4x B_AssaultPack_rgr Warning 0kg
21x cwr3_b_vest_pasgt_alice_woodland_light Warning 0kg
4x cwr3_b_vest_pasgt_alice_woodland_officer Warning 0kg
1x cwr3_b_backpack_alice_medic Warning 0kg
6x cwr3_b_vest_pasgt_alice_woodland_gl Warning 0kg
6x cwr3_b_vest_pasgt_alice_woodland_mg Warning 0kg
7x cwr3_b_vest_pasgt_alice_woodland_medic Warning 0kg
7x cwr3_b_backpack_m5_medic Warning 0kg
6x cwr3_b_backpack_alice Warning 0kg

Other equipment
4x Earplugs 0kg
4x ALICE Belt (Officer) 3kg
65x Map 6kg
22x Radio 8kg
65x Compass 6kg
65x Watch 6kg
61x US BDU (M81) 55kg
2x Entrenching Tool 1kg
3x PASGT Vest LBV-88 (M81) 7kg
1x PASGT Vest ALICE AWS Chest Rig (M81) 2kg
1x PASGT Vest LBV-88 ALICE (M81) 2kg

Primary weapons
40x M16A1 116kg
12x M16A1 M203 51kg
3x M21 SWS 18kg
6x M249E1 45kg

Ammunition
88x 5.56mm 30Rnd STANAG Mag 32kg
53x Painkillers 2kg
37x M67 Fragmentation Grenade 17kg
11x 40mm M441 (HE) Grenade 2kg
33x .45 ACP 7Rnd M1911 Mag 9kg
7x M83 Smoke Grenade (White) 1kg
3x M18 Smoke Grenade (Red) 1kg
3x 7.62 mm 20Rnd Mag (M993 AP) 2kg
9x 7.62 mm 20Rnd Mag (Tracer) 5kg
24x 5.56mm 30Rnd STANAG (Red tracer) Mag 9kg
18x Ammonium Carbonate 1kg
1x Smoke Round (White) 0kg
1x Smoke Round (Red) 0kg
36x 40mm M713 (Red smoke) Grenade 7kg
72x 5.56mm 200Rnd M249 (Red TE4) Box 131kg
6x M72A6 (HEAT) Rocket 11kg
1x M18 Smoke Grenade (Orange) 0kg
2x FIM-92F Stinger 20kg

Optics
24x Binoculars 0kg

Secondary weapons
14x M1911 15kg

Weapon optics
3x Redfield AR-TEL 1kg

Launchers
6x M72A6 (Special) 5kg
2x FIM-92F Stinger 2kg

Total Equipment: 599kg

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