Aircraft Roles - United Task Force (UNITAF) Arma 3



Aircraft Roles

Aircrews provide a vital transport and logistical boost to infantry forces, for reconnaissance, fire support, logistics and transport.



Rotary Pilot (General)
Tier I Aircrew Role


The helo pilot maneuvers the helo tactically in order to accomplish the assigned mission, as the senior member of the crew he flies the helo and is responsible for the safety of all embarked on it, plans the route the helo will use into/out of the combat zone and has the final say on LZ selection and is authorized to change the LZ en route due to evolving threat assessments, to include threats at the LZ itself.



Total Combat Hours: 286hrs
Times Deployed: 98
MVP Chances: 0.8%

Most Experienced:
Private First Class J. Wilson (Ret.) (29 hrs)
Sergeant Skelly (17 hrs)
Second Lieutenant Jari (15 hrs)
Private First Class Trifle (15 hrs)
Staff Sergeant Attackbee (12 hrs)


Rotary Crew Chief (General)
Tier I Aircrew Role


A crew chief is a member of the helicopter crew that acts as a door gunner for the duration of the helicopter's employment. Unlike a 'door gunner' role, the crew chief does not disembark from the helicopter except in the event of an emergency (such as being shot down). The crew chief is responsible for communicating the proximity of obstacles to the pilot when in close terrain and attempting to land. This is done with simple concise verbal commands to the pilot to tell him which way to move the helo to avoid obstacles, such as "Tree on left, move right 10 meters". Finally the crew chief takes charge of any assets, equipment or troops embarking the asset.



Total Combat Hours: 60hrs
Times Deployed: 23
MVP Chances: 0.2%

Most Experienced:
Specialist Trustii (11 hrs)
Sergeant Deksterus (6 hrs)
First Lieutenant Kevin (4 hrs)
Sergeant First Class Zero (3 hrs)
Private First Class Mason (Ret.) (3 hrs)


Rotary Gunner (General)
Tier I Aircrew Role


Not to be confused with a "Crew chief", the door gunner communicates with the crew chief and pilot and assists them in returning fire on enemy contacts. Like the crew chief, the gunner is also responsible for communicating the proximity of obstacles to the pilot when in close terrain and attempting to land.

Total Combat Hours: 43hrs
Times Deployed: 14
MVP Chances: 0.2%

Most Experienced:
Corporal Luke (5 hrs)
Private Clarke (4 hrs)
Recruit Sujak (4 hrs)
Private Mohawk (4 hrs)
Recruit Warlord (4 hrs)


Rotary Weapon Systems Operator (Attack)
Tier II Aircrew Role


The helo gunner helps to navigate and observe prior to combat, and once in combat, he scans for and engages the enemy while communicating his needs to the pilot. In attack aircraft he is also able to take the controls in order to fly the aircraft - this can be done to give the pilot an opportunity to safely mark a new path on his map or otherwise familiarize himself with it, or when the pilot is wounded or killed in the air. As the junior crew he assists in navigation, scanning for the enemy and communicates his needs to the pilot, as well as communicating with ground forces while the pilot concentrates on flying the aircraft. He will take control and fly the aircraft if the pilot is killed or incapacitated.



Total Combat Hours: 33hrs
Times Deployed: 11
MVP Chances: 0.1%

Most Experienced:
Corporal Luke (8 hrs)
Private First Class Trifle (7 hrs)
Corporal TEMPLAR (Ret.) (6 hrs)
Staff Sergeant Mattjamco (3 hrs)
Specialist Trustii (3 hrs)


Rotary Pilot (Attack)
Tier II Aircrew Role


The helo pilot maneuvers the helo tactically in order to accomplish the assigned mission. In attack helicopters he is responsible for employing unguided rockets (FFARs) or bombs, if the aircraft has them and communicates with the gunner to maintain the gunner's situational awareness. This includes notifying the gunner of locations of friendly forces, upcoming maneuvers, and anything else that might assist him. He maintains situational awareness around the aircraft at all times. The gunner is often focusing on a given target, such as when using the gunsight, and thus it is important that the pilot continue to scan.



Total Combat Hours: 70hrs
Times Deployed: 29
MVP Chances: 0.7%

Most Experienced:
Second Lieutenant Jari (19 hrs)
Private First Class Nomad (8 hrs)
Sergeant Skelly (7 hrs)
Private First Class Trifle (5 hrs)
Private First Class J. Wilson (Ret.) (5 hrs)


Fixed Wing Pilot (Transport)
Tier III Aircrew Role


Transport aircraft are few and far between in our ORBATs, primarily your role is strategic airlift or airdrop support for infantry, this could mean dropping troops, equipment or assets into the front line from thousands of feet in the air. Such aircraft in use include the C17 Globemaster, C-130 Hercules and to some extent, the MV-22 Osprey.

Total Combat Hours: 38hrs
Times Deployed: 12
MVP Chances: 0.1%

Most Experienced:
Corporal Luke (12 hrs)
Private Ryolitt (3 hrs)
Second Lieutenant Jari (3 hrs)
Sergeant First Class Zero (3 hrs)
Private First Class J. Wilson (Ret.) (3 hrs)


Fixed Wing Pilot (CAS)
Tier III Aircrew Role


As a CAS pilot you have the capability to dramatically influence the course of a battle with the timely delivery of your ordnance. Becoming a proficient pilot takes time and is best done offline at first, with simple bombing scenarios and navigational drills to get you up to speed on how best to approach targets, navigate, deliver dumb ordnance, etc. The finesse comes in putting this into play in a live session and being able to communicate with ground elements and safely put bombs on target without friendly casualties.

Total Combat Hours: 124hrs
Times Deployed: 51
MVP Chances: 0.5%

Most Experienced:
Private First Class J. Wilson (Ret.) (28 hrs)
Corporal Luke (17 hrs)
Second Lieutenant Jari (11 hrs)
Private Sam (8 hrs)
Private Ryolitt (6 hrs)


Fixed Wing Weapons System Operator
Tier III Aircrew Role


The Weapons System Operator controls the weapon systems on a fixed wing CAS or CAP aircraft.



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