Cavalry Roles - United Task Force (UNITAF) Arma 3



Cavalry Roles

Cavalry roles cover wheeled and tracked vehicle roles from light armoured to heavy armoured used as both fire support, infantry troop transport and supply and covoy operations.



Light Vehicle Crewman (Driver)
Tier I Cavalry Role


A driver does what it sounds like - drives the vehicle around the battlefield in accordance with his team leader or squad leader's directions. The driver does not dismount unless he is explicitly told to by his team leader, or when the verbal command "BAIL OUT, BAIL OUT, BAIL OUT!" is given by himself or another player.

Total Combat Hours: 143hrs
Times Deployed: 51
MVP Chances: 0.8%

Most Experienced:
Corporal BigRed (26 hrs)
Private Kaddion (17 hrs)
Private Ainz Ooal Gown (8 hrs)
First Lieutenant Kevin (6 hrs)
Sergeant Skelly (6 hrs)


Light Vehicle Crewman (Gunner)
Tier I Cavalry Role


A gunner is tasked with employing the crew-served weapon system of the vehicle, or in the case of many vehicles, the Remote Weapon System (RWS). Due to his elevated position or the use of an RWS sensor, he has better observation of the terrain than the rest of the vehicle and communicates what he sees to help maintain the rest of the vehicle's situational awareness. A gunner does not dismount the vehicle unless his crew-served weapon is empty, when he is directed to by his team leader, or when the command "BAIL OUT, BAIL OUT, BAIL OUT!" is given.

Total Combat Hours: 139hrs
Times Deployed: 50
MVP Chances: 0.8%

Most Experienced:
Private First Class Flubber Dubber (24 hrs)
Sergeant Skelly (10 hrs)
Private SoapyTarantula (10 hrs)
Private First Class Bradley (9 hrs)
Private Ryolitt (9 hrs)


Light Vehicle Crewman (Commander)
Tier I Cavalry Role


The commander is the senior member of the crew. He is in charge of his or a number of vehicles, and gives orders to both the gunner and driver in order to carry out whatever mission they have been tasked with. He directs the movement of his vehicles by giving move waypoints to the driver and giving guidance on how and where the vehicle should be moving, Coordinating with other vehicles or other friendly forces and scanning for and designating targets for his gunner, specifying the method of engagement if needed. The commander can also employ the commander machinegun for close-in defense of the vehicle, or fire against light targets at other ranges.

Total Combat Hours: 3hrs
Times Deployed: 1
MVP Chances: 0.0%

Most Experienced:
Corporal BigRed (3 hrs)


APC/IFV Crewman (Driver)
Tier II Cavalry Role


The driver is typically the junior member of the crew. He moves the armor in a tactical fashion from one tactical position to another, at the commanders orders, locating and positioning the armor in hull-down and other protected positions when possible, with the assistance of the Vehicle Commander (VC). Scanning to the front for mines, satchels, IEDs, and other threats or suspicious objects (such as oddly parked cars) that may be placed in his path all the while listening to the commander or gunner for movement orders. Finally, staying alert of friendly infantry positions and attempting to avoid them when tactically sound. The driver should also attempt to communicate his intent to reverse when in tight terrain with infantry nearby (e.g. MOUT).



Total Combat Hours: 135hrs
Times Deployed: 43
MVP Chances: 0.7%

Most Experienced:
Private Kaddion (27 hrs)
Corporal BigRed (23 hrs)
Private First Class Nomad (10 hrs)
Private First Class Mason (Ret.) (7 hrs)
Private SoapyTarantula (6 hrs)


APC/IFV Crewman (Gunner)
Tier II Cavalry Role


The gunner is responsible for employing the bulk of the armors armaments. He scans for the enemy. A gunner who is not scanning constantly is not doing his job, calling out contacts as he sees them. This helps the armor commander prioritize his fires as needed. The gunner should be listening for and acting on the vehicle commanders orders. An armor gunner oftentimes has a restricted view of the surroundings compared to what the commander sees, so it is important that he listens for orders and direction from those that can see more than him.



Total Combat Hours: 93hrs
Times Deployed: 31
MVP Chances: 0.6%

Most Experienced:
Private First Class Flubber Dubber (16 hrs)
Corporal BigRed (7 hrs)
Private First Class Maciek (7 hrs)
Sergeant Skelly (6 hrs)
Private Dobbie (Ret.) (6 hrs)


APC/IFV Crewman (Commander)
Tier II Cavalry Role


The commander is the senior member of the crew. He is in charge of his armor, and gives orders to both the gunner and driver in order to carry out whatever mission they have been tasked with. He directs the movement of his armor by giving move waypoints to the driver and giving guidance on how and where the vehicle should be moving, Coordinating with other armored vehicles or other friendly forces and scanning for and designating targets for his gunner, specifying the method of engagement if needed. The commander can also employ the commander machinegun for close-in defense of the vehicle, or fire against light targets at other ranges.

Total Combat Hours: 15hrs
Times Deployed: 5
MVP Chances: 0.1%

Most Experienced:
Private First Class Sharkhus (4 hrs)
Private First Class Flubber Dubber (4 hrs)
First Lieutenant Kevin (3 hrs)
Corporal BigRed (3 hrs)
Captain James (2 hrs)


Light Vehicle Section Commander
Tier II Cavalry Role


The light vehicle section commander commands a number of light vehicles, typically 2-3 under the direction of the Platoon Commander. He is by extension also the vehicle commander of the specific vehicle in which he travels. As commander, he ensures the vehicles of the section are in the right place, at the right time and responding as required to support the infantry.

Total Combat Hours: 14hrs
Times Deployed: 5
MVP Chances: 0.2%

Most Experienced:
Corporal BigRed (6 hrs)
Private First Class Dungworth (3 hrs)
Sergeant Pete (2 hrs)


MBT Crewman (Gunner)
Tier III Cavalry Role


The tank gunner is a similar role to that of the APC and IFV gunner, the only difference being the size and firepower, and role of the vehicle being employed, in this case the Abrams Main Battle Tank (MBT)

Total Combat Hours: 40hrs
Times Deployed: 17
MVP Chances: 0.6%

Most Experienced:
Private First Class Dungworth (14 hrs)
Private First Class Flubber Dubber (7 hrs)
Sergeant Skelly (5 hrs)
Private First Class Ghost (Ret.) (3 hrs)
Private SoapyTarantula (3 hrs)


MBT Crewman (Commander)
Tier III Cavalry Role


The tank commander (TC) is a similar role to that of the APC and IFV commander, the only difference being the size and firepower, and role of the vehicle being employed, in this case the Abrams Main Battle Tank (MBT)

Total Combat Hours: 13hrs
Times Deployed: 7
MVP Chances: 0.4%

Most Experienced:
Sergeant Pete (7 hrs)
Corporal BigRed (3 hrs)
Private Ryolitt (3 hrs)


APC/IFV Section Commander
Tier III Cavalry Role


The APC/IFV section commander commands a number of APC or IFVs, typically 2-3 under the direction of the Platoon Commander. He is by extension also the vehicle commander of the specific vehicle in which he travels. As commander, he ensures the vehicles of the section are in the right place, at the right time and responding as required to support the infantry.

MBT Section Commander
Tier IV Cavalry Role


The MBT section commander commands a number of main battle tanks, typically 2-3 under the direction of the Platoon Commander. He is by extension also the vehicle commander of the specific vehicle in which he travels. As commander, he ensures the vehicles of the section are in the right place, at the right time and responding as required to support the infantry.

Total Combat Hours: 14hrs
Times Deployed: 5
MVP Chances: 0.3%

Most Experienced:
Sergeant Pete (7 hrs)
Corporal BigRed (4 hrs)
Sergeant Skelly (4 hrs)




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