Combat Support Roles - United Task Force (UNITAF) Arma 3



Combat Support Roles

Such roles usually act in support of the mission itself, or the front line operations via long-range support assets. Engineers provide a key tactical edge to teams encountering enemy minefields or while breaching compound walls or disposing of enemy assets or installations.



Combat Engineer
Tier I Combat Support Roles


A combat engineer (also called a sapper) performs a variety of construction and demolition tasks under combat conditions. The combat engineer's goals involve facilitating movement and support of friendly forces while impeding those of the enemy. Combat engineers build fighting positions, fortifications, and roads. They conduct demolitions missions and clear minefields using specialized vehicles. This may include the construction and breaching of trenches, tank traps and other fortifications; bunker construction; bridge and road construction or destruction; laying or clearing land mines; and combined arms breaching.

Total Combat Hours: 623hrs
Times Deployed: 217
MVP Chances: 1.9%

Most Experienced:
Private First Class Orv (51 hrs)
Private First Class Mason (Ret.) (37 hrs)
Specialist Flubber Dubber (32 hrs)
Specialist Trustii (23 hrs)
Second Lieutenant Jari (19 hrs)


Mortarman
Tier I Combat Support Roles


The Mortarman offers up a specific type of artillery support that is organic to infantry units due to its ability to be man-carried along with the grunts. Mortars provide integrated indirect fire support to the infantry, with quick response times, the ability to bring fire safely to within close range of friendly forces, good accuracy and range, and solid terminal effects.

Total Combat Hours: 60hrs
Times Deployed: 17
MVP Chances: 0.2%

Most Experienced:
Private Parker (7 hrs)
Specialist Attackbee (7 hrs)
Private BloodyMartyr (7 hrs)
Sergeant First Class Zero (4 hrs)
Staff Sergeant Deksterus (4 hrs)


SUAV Operator (Reconnaissance)
Tier I Combat Support Roles


A RQ-11 Raven operator executes the takeoff and landing phases of Small Unmanned Aerial Vehicles, in this case the RQ-11 Raven - a small hand-launched remote-controlled unmanned aerial vehicle (SUAV). They are also an integral part of all mission planning, takeoff and landing sequences, and coordination aspects of SUAV flight.



Total Combat Hours: 54hrs
Times Deployed: 22
MVP Chances: 0.4%

Most Experienced:
Private First Class Ainz Ooal Gown (6 hrs)
Private First Class Astreo (5 hrs)
First Lieutenant Kevin (5 hrs)
Private Sam (4 hrs)
Private First Class Mason (Ret.) (4 hrs)


Support Engineer
Tier II Combat Support Roles


The support engineer is a generalised role providing all manner of support requirements to front-line troops, but is typically detached from convential units, it is usually attached to a support detachment or headquarters element. Typical roles are: explosive disposal, building and construction, maintenance and repair, re-fueling and re-arming, logistical re-supply operations by land, sea or air - as well as the construction and planning of defensive structures. By this virtue, the Support Engineer must have experience in all of these things.

Total Combat Hours: 155hrs
Times Deployed: 55
MVP Chances: 0.5%

Most Experienced:
Specialist Link (16 hrs)
Private First Class Mohawk (15 hrs)
Staff Sergeant Deksterus (14 hrs)
Private First Class Mectus (10 hrs)
Private First Class Ainz Ooal Gown (10 hrs)


Field Artillery Cannoneer
Tier II Combat Support Roles


As a cannoneer you'll be operating a 155mm Howitzer Battery, long-range fire support that can act as a massive force-multiplier to the troops it is supporting on the ground. An infantry platoon supported by a battery of 155mm Howitzers has far, far more firepower at its fingertips than a Company (four platoons) of enemy infantry without artillery support.

Total Combat Hours: 33hrs
Times Deployed: 15
MVP Chances: 0.1%

Most Experienced:
First Lieutenant Kevin (3 hrs)
Private Grezvany13 (3 hrs)
Private Waerm (2 hrs)
Private Fox (2 hrs)
Private First Class Mectus (2 hrs)


EOD Specialist
Tier II Combat Support Roles


An Explosive Ordnance Disposal Specialist, is the preeminent tactical and technical explosives expert. With advanced training and critical skills needed to disable and defeat explosive devices and weapons of mass destruction. Assisting leadership in the preparation and use of advanced robotics, dispose of hazardous objects, and perform missions in support across all environmental conditions.

Total Combat Hours: 61hrs
Times Deployed: 21
MVP Chances: 0.4%

Most Experienced:
Private First Class Astreo (15 hrs)
Private First Class Trifle (9 hrs)
Private First Class Mectus (8 hrs)
Private Geno (3 hrs)
Private First Class Ainz Ooal Gown (3 hrs)


Logistics Support Chief
Tier III Combat Support Roles


The Support Chief oversees the provision of all manner of support requirements to front-line troops from outside the area of operations, typically detached from convential units, a number of Engineers and Supporting roles report to the Support Chief to enable building and construction, maintenance and repair, re-fueling and re-arming, logistical re-supply operations by land, sea or air - as well as the construction and planning of defensive structures. The Support Chief does not have authority in the area of operations, only outside of it and therefore follows the direction of the Senior Ground Commander.

Total Combat Hours: 100hrs
Times Deployed: 33
MVP Chances: 0.2%

Most Experienced:
First Lieutenant Kevin (89 hrs)
Staff Sergeant Deksterus (3 hrs)


UAV Operator (Attack/Reconnaissance)
Tier III Combat Support Roles


A MQ-11/9 operator executes the takeoff and landing phases of Unmanned Aerial Vehicles and Attack UAVs, in this case the RQ-11 Raven - the MQ is a full sized, fully attack capable remote weapon system. They are also an integral part of all mission planning, takeoff and landing sequences, and coordination aspects of SUAV flight.



Total Combat Hours: 32hrs
Times Deployed: 11
MVP Chances: 0.7%

Most Experienced:
Sergeant Reefa (17 hrs)
Sergeant Luke (3 hrs)
Private Sam (3 hrs)
Corporal RoyalDart30 (3 hrs)
Private Milky (3 hrs)


  • Statistics
  • Combat Deployments: 408
    Combat Hours: 1154hrs
    Practice Hours: 294hrs
    Role Preference: 34%
    Role Avoidance: 12%
    Practice Requests: 40


Some aspects of this website are fictional. United Task Force is an online gaming organisation that simulates real-world military operations using Arma 3, a sandbox PC game and custom software. Any usage herein of logos, representations of nations or military organisations is done for the sole purpose of historical representation and under fair use.

The UTFN software, utfn.net and unitedtaskforce.net is the sole intellectual property of United Task Force (UNITAF) and it's IP rights holders, All rights are reserved. ©2019-2021