Combat Support Roles - United Task Force (UNITAF) Arma 3
Combat Support Roles
Such roles usually act in support of the mission itself, or the front line operations via long-range support assets. Engineers provide a key tactical edge to teams encountering enemy minefields or while breaching compound walls or disposing of enemy assets or installations.
Combat Engineer Tier I Combat Support Roles
A combat engineer (also called a sapper) performs a variety of construction and demolition tasks under combat conditions. The combat engineer's goals involve facilitating movement and support of friendly forces while impeding those of the enemy. Combat engineers build fighting positions, fortifications, and roads. They conduct demolitions missions and clear minefields using specialized vehicles. This may include the construction and breaching of trenches, tank traps and other fortifications; bunker construction; bridge and road construction or destruction; laying or clearing land mines; and combined arms breaching.
Total Combat Hours: 491hrs
Times Deployed: 175
MVP Chances: 2.4%
The Mortarman offers up a specific type of artillery support that is organic to infantry units due to its ability to be man-carried along with the grunts. Mortars provide integrated indirect fire support to the infantry, with quick response times, the ability to bring fire safely to within close range of friendly forces, good accuracy and range, and solid terminal effects.
Total Combat Hours: 44hrs
Times Deployed: 12
MVP Chances: 0.2%
SUAV Operator (Reconnaissance) Tier I Combat Support Roles
A RQ-11 Raven operator executes the takeoff and landing phases of Small Unmanned Aerial Vehicles, in this case the RQ-11 Raven - a small hand-launched remote-controlled unmanned aerial vehicle (SUAV). They are also an integral part of all mission planning, takeoff and landing sequences, and coordination aspects of SUAV flight.
Total Combat Hours: 27hrs
Times Deployed: 11
MVP Chances: 0.3%
The support engineer is a generalised role providing all manner of support requirements to front-line troops, but is typically detached from convential units, it is usually attached to a support detachment or headquarters element. Typical roles are: explosive disposal, building and construction, maintenance and repair, re-fueling and re-arming, logistical re-supply operations by land, sea or air - as well as the construction and planning of defensive structures. By this virtue, the Support Engineer must have experience in all of these things.
Total Combat Hours: 83hrs
Times Deployed: 28
MVP Chances: 0.4%
Field Artillery Cannoneer Tier II Combat Support Roles
As a cannoneer you'll be operating a 155mm Howitzer Battery, long-range fire support that can act as a massive force-multiplier to the troops it is supporting on the ground. An infantry platoon supported by a battery of 155mm Howitzers has far, far more firepower at its fingertips than a Company (four platoons) of enemy infantry without artillery support.
Total Combat Hours: 33hrs
Times Deployed: 15
MVP Chances: 0.1%
The Support Operations Non-commissioned officer in charge or (NCOIC) is a senior battlefield role. The SO-NCOIC's role is to coordinate frontline support from a rear position, manage the logistics tasks of moving equipment, troops and support assets around the area of operations. The SO-NCOIC directs support ops units such as, Support engineers, drivers, pilots and so on.
Total Combat Hours: 76hrs
Times Deployed: 26
MVP Chances: 0.2%
UAV Operator (Attack/Reconnaissance) Tier III Combat Support Roles
A MQ-11/9 operator executes the takeoff and landing phases of Unmanned Aerial Vehicles and Attack UAVs, in this case the RQ-11 Raven - the MQ is a full sized, fully attack capable remote weapon system. They are also an integral part of all mission planning, takeoff and landing sequences, and coordination aspects of SUAV flight.
Total Combat Hours: 9hrs
Times Deployed: 4
MVP Chances: 0.1%