Marksmanship Roles - United Task Force (UNITAF) Arma 3



Marksmanship Roles

Marksmanship is a core skill of the infantry and good marksman are key asset covering long range weapons platforms from Machineguns to Rifles and Snipers. They are able to accurately hit targets and group shots over long distances.



Designated Marksman
Tier I Marksman Role


The designated marksman (DM) is a marksman role in an infantry squad. The role of a DM is to provide support in engagements outside of the typical 300-600m effective range of a infantry squad filling a range gap between a regular infantryman and a dedicated sniper. DMRs are developed with the mindset to fulfil this middle ground in tactical role. The DM uses a designated marksman rifle (DMR) a scoped high-precision semi-automatic weapon system. The important distinction between a Designated Marksman and a true sniper is that the DM is attached to a squad and operates with it, to support the squad, whereas a sniper team operates independently and is a platoon-level asset (or higher), under the direct command of the Platoon Commander. The DM typically engages at medium to long ranges (ie - 300-700m), whereas the sniper team can operate out to ranges in excess of one kilometer.



Total Combat Hours: 367hrs
Times Deployed: 131
MVP Chances: 0.9%

Most Experienced:
Specialist STORM (43 hrs)
Private Waerm (39 hrs)
Private First Class Bradley (31 hrs)
Specialist Flubber Dubber (30 hrs)
Private First Class Nomad (28 hrs)


Sniper, Light
Tier II Marksman Role


A light sniper carries a rifle such as the SR25 and is the junior member of a Scout/Sniper team whose role it is to carry and employ the sniper rifle, they engage long-range or precision high-value targets and key enemy personnel, all the while listening to his spotter's directions and provides intelligence and reconnaissance to the platoon. The Sniper picks the specific 'hide'/shooting position(s) that will be used and plans the route that the sniper team will use to get to their 'hide' position.



Total Combat Hours: 34hrs
Times Deployed: 15
MVP Chances: 0.2%

Most Experienced:
Second Lieutenant Jari (15 hrs)
Private Waerm (3 hrs)
Private First Class Maciek (3 hrs)
Specialist Jules (2 hrs)
Private Jeppie (2 hrs)


Spotter, Light
Tier II Marksman Role


The Light Spotter, is the spotter for a SR25 Equipped Sniper, the Spotter is the senior member of a Scout/Sniper team and is equipped with a rifle with grenade launcher as well as binoculars, they provides security for the sniper and assist the sniper in locating, identifying, prioritizing, and ranging targets, as well as spotting the effects of the sniper's shots. The Spotter frequently acts as the point man when moving to or from a position.



Total Combat Hours: 16hrs
Times Deployed: 6
MVP Chances: 0.1%

Most Experienced:
Private First Class Maciek (13 hrs)


Sniper, Medium
Tier III Marksman Role


A medium sniper carries a rifle such as the M2010 Enhanced Sniper Rifle and is the junior member of a Scout/Sniper team whose role it is to carry and employ the sniper rifle, they engage long-range or precision high-value targets and key enemy personnel, all the while listening to his spotter's directions and provides intelligence and reconnaissance to the platoon. The Sniper picks the specific 'hide'/shooting position(s) that will be used and plans the route that the sniper team will use to get to their 'hide' position.



Total Combat Hours: 33hrs
Times Deployed: 12
MVP Chances: 0.5%

Most Experienced:
Specialist STORM (8 hrs)
Staff Sergeant Skelly (7 hrs)
Private Waerm (3 hrs)
Second Lieutenant Jari (3 hrs)
Private WitchHunter (3 hrs)


Spotter, Medium
Tier III Marksman Role


The Medium Spotter, is the spotter for a M2010 Enhanced Sniper Rifle Equipped Sniper, the Spotter is the senior member of a Scout/Sniper team and is equipped with a rifle with grenade launcher as well as binoculars, they provides security for the sniper and assist the sniper in locating, identifying, prioritizing, and ranging targets, as well as spotting the effects of the sniper's shots. The Spotter frequently acts as the point man when moving to or from a position.



Total Combat Hours: 24hrs
Times Deployed: 9
MVP Chances: 0.1%

Most Experienced:
Private Dobbie (Ret.) (7 hrs)
Private First Class Maciek (3 hrs)
Private Waerm (3 hrs)
Private First Class Nomad (2 hrs)


Sniper, Heavy
Tier IV Marksman Role


A heavy sniper carries a .50 calibre sniper rifle and is the junior member of a Scout/Sniper team whose role it is to carry and employ the sniper rifle, they engage long-range or precision high-value targets and key enemy personnel, all the while listening to his spotter's directions and provides intelligence and reconnaissance to the platoon. The Sniper picks the specific 'hide'/shooting position(s) that will be used and plans the route that the sniper team will use to get to their 'hide' position.



Total Combat Hours: 18hrs
Times Deployed: 6
MVP Chances: 0.1%

Most Experienced:
Specialist STORM (6 hrs)
Private First Class Nomad (6 hrs)
Private First Class Mohawk (3 hrs)
Sergeant Reefa (2 hrs)


Spotter, Heavy
Tier IV Marksman Role


The Spotter, Heavy is the spotter for a .50 Calibre Sniper and is the senior member of a Scout/Sniper team, equipped with a rifle with grenade launcher as well as binoculars, they provides security for the sniper and assist the sniper in locating, identifying, prioritizing, and ranging targets, as well as spotting the effects of the sniper's shots. The Spotter frequently acts as the point man when moving to or from a position.



Total Combat Hours: 5hrs
Times Deployed: 2
MVP Chances: 0.0%

Most Experienced:
Second Lieutenant Jari (2 hrs)
Specialist Flubber Dubber (2 hrs)


SF Marksman
Tier IV Qualified Marksman Role


The Special forces marksman is a marksman role in a special operations team. The role is to provide support for engagements outside the typical range of the special operations team. Similar to a Squad Designated Marksman in a Regular infantry squad, but as with all special operations units, more flexibility is given to a special forces marksman surrounding equipment and tactical loadouts, offering a wider range of options for weapon platforms. Like other special operations roles, the SF Marksman is tasked with performing the most complex, classified, and dangerous missions directed.

  • Statistics
  • Combat Deployments: 183
    Combat Hours: 496hrs
    Practice Hours: 250hrs
    Role Preference: 29%
    Role Avoidance: 19%
    Practice Requests: 35


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