Policy: ORBAT Slot Allocation - Administration - United Task Force (UNITAF) Arma 3


P15-145 Policy: ORBAT Slot Allocation

UNITAF / Arma 3 / Administration Procedures



Version 2 / 12min read / Updated Fri 23 Jul 2021 / 628 views


Philosophy 

Our dynamic ORBAT system is one of the hallmarks of UNITAF and this section serves to communicate the current policies surrounding slot allocation. The purpose of the dynamic ORBAT system is to ultimately fill all ORBATs with the most experienced and capable person available. It is primarily first come first serve, but the purpose of this policy is that slot allocation must always be fair and transparent and various nuances within the system are communicated here, as well as some future plans. It is designed as a reference for field leaders and to clarify current policy around slot allocation.

 

Minimum and Maximum Rank Restrictions

At a global level, an ORBAT can be set to have both a minimum and maximum rank if desired. All combat operations by default have a minimum rank of Recruit, this is to ensure that all those attending have been through Recruit Core Infantry Training and that they have a basic understanding of our SOP. The only exception to this is Recruit Core Infantry Training itself, which has a minimum rank of Candidate.

Minimum Rank operations are typically special forces operations, and are typically PFC+ or Cpl+ (Otherwise known as NCO or ORGCOC operations) although it's worth noting that any rank can be applied. The purpose of minimum rank operations is to provide an experience for more seasoned members of UNITAF and in the case of ORGCOC operations, typically to build relations between members of the ORGCOC where they are not usually able to deploy together. 

Maximum rank operations work the same way as minimum rank operations, but are typically used to tailor operations to less seasoned members within UNITAF, such as "Recruit Operations", such operations offer less competition for slot allocation and therefore allow newer members to try out slots that are usually taken before they are able to access them. A limited number of senior members, typically of the ORGCOC will always attend such operations, which is also a good opportunity to meet newer members.

It's common, although not essential to remove these restrictions after some time after the intial release to fill an ORBAT, if needed. ORBATs with rank restrictions are always at the discretion of the command staff and are approved on a case-by-case basis, as the majority of operations should have no such restrictions.

 

Tiers and up-tiering

On release of an ORBAT only those with an equal tier to the role in question will be able to acquire the slot, a 24 hour window from release is given for anyone holding the required tier to acquire the slot. Should nobody do so, 24 hours after release the automatic up-tiering process begins.

  • 24 hours after release, anyone with 1 tier below the required tier of any vacant slot can acquire it, known as a 1UP
  • 48 hours after release, 24 hours after 1UP anyone with 2 tiers below the required tier of any vacant slot can acquire it, known as a 2UP

 

Exceptions

There are a number of limitations to the up-tiering system, which are noted below;

  • It is only possible to up-tier a maximum of 2 tiers (2UP)
  • You cannot up-tier in a combat area if you have no practice hours in that area
  • If you have acquired a valid policy violation in the past 7 days ("reprimand") then you will be barred from up-tiering for that 7 day period - see below section "Restrictions" for more information.
  • If you have acquired an active procedure correction flag ("flagged") then you will be barred from up-tiering for the duration it is active - see below section "Restrictions" for more information.

In any case, the system will always tell you why you cannot acquire a slot and will state the reason in a tooltip when the cursor is hovered over it.

 

Restrictions

Since up-tiering is a privilege, a number of actions can cause access to it to be restricted those are;

  • Reprimands are reports submitted by members of the ORGCOC when someone violates a unit policy, this could be anything from no-showing an operation to breaking any of UNITAFs policies or code of conduct items. If you receive a Reprimand your Chain of Command will inform you and so long as it is a valid report, you'll not be able to use the up-tiering system from 7 days of the date in which it was raised. You'll know if this is the case, since on the ORBAT it will state the reason for up-tiering being disabled. If you need to query this, speak to your chain of command.
     
  • Procedure Correction Flags are markers placed by members of the ORGCOC when someone is observed to not be following correct procedures for any given combat area, they are not time limited and remain as active markers until removed. If you have a marker, it will be a specific SOP that is marked (or multiple) and any role or role area that the SOP is attached to will not be accessible through up-tiering to you until the flag is removed. Flags are removed once it is deemed that the target of the marker fully understands (and/or can demonstrate) an understanding or application of those procedures.

 

Combat Fatigue

Combat Fatigue balances slot allocation by adjusting the accessible time of different slots across Combat Deployment ORBATs based on an individuals past performance. Combat Fatigue is applied to each tier (combat area) seperately.

Each day at 0600 UTC, alongside the Tier Update, an individuals Combat Fatigue will be calculated and updated. Fatigue is calculated using the following formula;

  • Global Fatigue applies to all Combat Areas and is calculated as: (Reprimands in Last 30 days * 120 seconds)
  • Local Fatigue only applies to the Combat Area of the Applicable slot and is calculated as:
    • 60 seconds for each ORBAT completed by the individual in this area in the last 30 days (60 days in the case of low supply slots, with less than 30 slots per month)
    • 30 seconds for each SOP Correction Flag on this individuals dossier in this Combat Area
    • A bonus reduction in fatigue of 60 seconds per FTX/Practice attended in this combat area in the last 30 days (60 days for low supply slots)
  • Local Fatigue + Global Fatigue = Total Fatigue and this total number of seconds is applied to each slot on an ORBAT.

 

Where to locate your Combat Fatigue

You can view your own combat fatigue using the Dossier Practice Progression area of your Dossier. It will show the total fatigue for each Combat Area, broken down by Global and Local Fatigue factors. If you have any questions about specific parts of your Combat Fatigue (such as Reprimands or PCFs, you should speak to your Chain of Command).

 

Combat Fatigue for ORBATs

When viewing an ORBAT before release and during the Fatigue period, the ORBAT will display instead the time in UTC in which the slot will be accesible to you based on your own Combat Fatigue.

 

Specific Notes

  • Combat Fatigue cannot be negative and there is no maximum fatigue.
  • Combat Fatigue does not yet apply to the pre-slotting stage
  • Combat Fatigue applies to both ORBAT Release, 1UP and 2UP stages
  • Combat Fatigue does not yet apply to slots that have been recently vacated by someone else

 

Fatigue Summary

Fatigue is designed to address the following primary unintended behaviours of the Dyanmic ORBAT System that will increase fairness;

  • To give new members of UNITAF priority access to Core Infantry slots (by virtue of them being less fatigued)
  • To spread wider access to specialist and lower supply slots by fatiguing regular deployees in favour of those at the same Tier/Experience
  • Millisecond slot rushing on ORBAT release, by spreading slotting over the opening 15 minutes of an ORBAT.

Combat Fatigue does not address a number of other behaviours which we will come to update in the future (such as slot vacation / swapping).

 

Learner Slots or 'L' Plates

A learner slot is a unique ORBAT slot which allows an individual who has not yet been able to gain any combat experience in a combat area to do so. It allows individuals to get their first step on the ladder allowing them to access the up-tiering systems for a combat area. It does this by only allowing someone who has practice experience by no combat in experience in a specific combat area to slot without needing the usual Tier requirement. Learner slots function as follows;

  • One Learner slot is permitted per 20 slots on the ORBAT
  • Learner slots can only be applied to Tier I roles
  • Only someone who is Tier-0 in the area, can use the Learner Slot
  • The field leader may choose to change any of the Tier I slots to a Learner slot at their discretion.
  • To use 'L' Plate slots, you cannot have had Reprimands in the last 7 days, or any active PCFs in this Combat Area.
  • If the learner slot is not claimed 24 hours after the release of an orbat, it will automatically become a normal slot

 

How to assign a Learner Slot

From the ORBAT editor, roles eligible for conversion will be shown with a blue cap icon. Should the slot not be claimed, the Field Leader can return here to conver the slot back to a regular slot.

 

Locating Learner Slots on ORBATs

Learner slots are easy to find on open ORBATs, denoted by their blue cap and blue deploy buttons.

 

Once the slot has been claimed it is again denoted with it's blue cap.

 

Locked Slots

It is possible for field leaders to 'lock' slots on an ORBAT, if a slot is locked it is denoted by a greyed out slot and an absent deployment button replaced by the message "Contact Field Leader". Locked slots should be used sparingly and only be used in a number of circumstances;

  • For mission critical roles in which the field leader deems the person needs to be vetted prior to slot allocation, typical examples are specific role play characters, or complicated piloting slots or aircraft
     
  • For missions where the ORBAT is deemed that it may not fill, and a number of roles are locked to funnel slot allocation across multiple teams, before unlocking additional slots.

In any case, locked slots filled by manual allocation must follow manual allocation guidelines.

 

Pre-slotting

Pre-slotting is a muster period that occurs after ORBAT creation and before ORBAT release. The pre-slotting stage is typically 24 hours before release. During the pre-slotting stage members of the ORGCOC (NCO+) are able to slot ahead of general release - however pre-slotting is restricted to the following roles or role areas;

  • Field Leadership Roles
  • Mission Support Roles

There are a number of reasons for this, firstly members of the ORGCOC have a leadership quota as part of UNITAFs aim to have the majority of field leaders also as members of the ORGCOC. During the preslotting phase, the assigned field leader and mission developers or campaign team, also slot to ensure they are allocated before general release. No other roles are possible to be pre-slotted before general release, and pre-slotting is a self served process - except as outlined in the 'Manual Allocation' section.

 

Manual Allocation

In addition to all of the above,  senior officers have access to a manual allocation tool this is the only method by which someone can be slotted without doing it personally via the ORBAT and therefore is the only technical method by which someone can bypass any requirement. Manual allocation can be used in a limited number of circumstances, as outlined below;

  • leaders and game-masters who have planned the mission; such as the field leader and mission developers
  • any agreed leadership assignments, typically where an agreement has been made that such persons will take those positions for that operation
  • any person in the pre-slotting approved role areas who is unable to slot themselves in the pre-slotting window
  • in some circumstance a junior leader with an experienced supporting leader, or visa-versa, whereby the supporting leader could be in roles such as AR 2IC (Fireteam), Squad Medic (Squad) or Platoon Sergeant / Platoon Medic (Platoon) depending on the circumstances. In any case, these allocations should be limited to 1 pair per ORBAT.

In any case, manual allocation is for certain circumstances, and outside of ORGCOC members in Field Leadership roles, and all members in mission support roles, should generally follow all normal procedures, meaning;

  • no manual assignment of persons not meeting minimum or maximum rank requirements
  • no manual assignment of persons with reprimands within the last 7 days
  • no manual assignment of persons with active flags in the assigned combat area
  • no manual assignment of non pre-slotting combat areas where the user doesn't have the required tier;
    • except when;
      • manually assigning a 1UP within a valid 1UP window
      • manually assigning a 2UP within a valid 2UP window
      • assigning a slot which has not been filled after ORBAT lock (or within 24 hours of deployment execution)
      • changing a role for METT-TC purposes after ORBAT lock

Finally, in the case that nobody in the active force has the requirements for a slot, then the next most experienced person can be manually assigned (operation+practice hours), should they not pursue the slot, this process can be repeated until filled - in this case there is no need to await the 1UP or 2UP windows.

 

Slot priority in manual allocation

When manually allocating slots, priority should be given to those with the most official requirements - taking into account all other factors of this policy.

 

Summary

We will communicate updates to this vital policy regularly, but this policy serves as the central authority for slot allocation, and supersedes all previous SITREPs which communicate changes to this system. If you have any questions about this policy, please use j6-training-and-sop.



REFERENCES
UNITAF Standard Operating procedures (SOP)
are adapted primarly from US Army Training and Doctrine Command (TRADOC). Our written and audio procedures are a combination of the following primary source materials, as well as our own learnings, modifications and adaptations:
- US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8)
- Soldier’s Manual of Common Tasks Warrior Leader Skills Level 2, 3, and 4 (STP 21-24-SMCT)
- The Warrior Ethos and Soldier Combat Skills (FM 3-21.75 / FM 21-75)
- Leadership Development (FM 6-22)
- Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3)




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