Rotary: Dealing with damage - Aircrew - United Task Force (UNITAF) Arma 3


Rotary: Dealing with damage

UNITAF / Arma 3 / Aircrew Procedures



Version 1 / 7min read / Updated Tue 25 Feb 2020 / 138 views


Due to the altitude they operate at, helicopters are apt to get shot up. Being familiar with the types of damage that can be sustained can help to prepare a helo crew for what to do when they take heavy fire, allowing them to react appropriately even when the situation is tense and every second counts.

 

Damage Indicators

Arma 3 utilizes a damage indication HUD element to convey information about the status of various components of the aircraft. This damage indicator is in the upper-left of the HUD and is broken down into five sections - ATRQ, MROT, ENG, HULL, and INST. They start off white - indicating working systems - and shade from yellow to orange to red to indicate damage and, eventually, destruction. The indicators themselves are as follows.

  • ATRQ - Anti-Torque Rotor. Also known as the tail rotor. Red means the tailrotor is completely destroyed, while shades of yellow and orange indicate reduced capacity. Any damage to the tail rotor will cause the aircraft to turn in the direction of the main rotor's rotation.
  • MROT - Main Rotor. If this is gone, you should make your peace with whatever higher power you believe in. The main rotor can completely disintegrate if it hits a solid object such as a tree, building, light pole, etc. Once gone, the helicopter simply falls out of the sky.
  • ENG - Engine. When the engine is destroyed, the aircraft will lose power, requiring an autorotation procedure to be initiated for a chance at landing.
  • HULL - The integrity of the aircraft's structure. When heavily damaged, the aircraft will explode.
  • INST - Instruments. Once destroyed, you'll notice that some cockpit instrument panels become shattered, and any electronic HUD element may begin to flicker. Out of all of the damage possibilities, this is typically the least threatening.

 

 

Tail Rotor Failure

Bullets impacting the tail rotor, or explosions near it, can damage the tail rotor or outright destroy it. The tail rotor is responsible for counteracting the torque produced by the main rotor in a single-rotor helicopter design - when absent or damaged, the helicopter will rotate in the direction of the main rotor's rotation thanks to this torque effect. Damage or loss of a tail rotor can be a very serious situation for pilots and must be understood in order to survive such an eventuality.

 

Recovery at Speed

If at high speed and the tail rotor is damaged or destroyed, the helicopter will not visible react. You'll know you're damaged by looking at the damage indicator on the HUD - if you're unsure about the level of damage and are flying with other aircraft, a visual inspection of your tail by another aircraft can be requested. They'll be able to see if the rotor is spinning slowly (damaged) or stopped (destroyed).

At low speed, the helicopter will begin to yaw to one side as the tail rotor blades spin down. There are a few critical moments at the beginning of the process that should be used to get the helo down on the deck as quickly as possible, before the full spin begins. Once the full spin begins, having something like a TrackIR is of great use due to the fact that you'll want to be spending a great amount of concentration on both controlling your flight and scanning the terrain (while spinning heavily) for any safe area that you can set the helo down on.

If using an analog rudder control such as rudder pedals, tail rotor damage can be mitigated somewhat by using opposite rudder relative to the direction of torque. Bear in mind that the torque of the main rotor will reduce when collective is dropped and rise when collective is raised - when you are fully down-collective, the helicopter will no longer spin due to lack of tail rotor, while full up-collective will cause the hardest spinning to occur. Lowering collective prior to touchdown helps to reduce the chances of a fatal spin at low altitude.

 

Weathervaning & Low-Altitude / Low-Speed Recovery

Alternatively, a helo at low-speed can try to gain speed until the effects of the tail rotor (or lack thereof) are nullified by the higher speed. This is known as the 'weathervane' effect - the aircraft will stabilize into the direction of the airflow, rendering the tail rotor less influential at higher speeds. This will temporarily remove the issue; however, you will still need to set down eventually, and at that point you'll have to fight with the spinning at low speeds. Also bear in mind that a hit that is powerful enough to cause tail rotor failure will also often cause a fuel leak.

In the event that you have tail rotor failure at low speed, the best procedure is to gain altitude to at least 150 meters, then lower collective fully. Lowering the collective reduces the main rotor's torque effect, causing the helicopter to not need anti-torque influence to stay steady - in effect, this makes the damaged or destroyed tail rotor a temporary non-factor. While down collective is held, your aircraft will be descending - as it does, it will stabilize and stop spinning. At this point, pitch forward until you gain enough forward speed to "weathervane". You will end up in controlled forward flight, and the lack of a tail rotor will not affect you until you once again slow down.

Reacting to tail rotor failure is something that needs to be practiced in a non-combat situation many times before it becomes second-nature.

 

Missing something? This AH-9's tail rotor has been completely torn off

 

Engine failure & Autorotation

The worst thing that can happen to a helo, aside from outright being destroyed, is for it to have an engine failure. Some mods (realistically) do not allow for the pilot/crew to bail out with a parachute, meaning that the only way to survive an engine failure is to get on the ground as quickly as possible without killing yourself and everyone else in the process. To accomplish a safe landing in a helo that has lost it's engine requires that you be familiar with the concept of autorotation, and are able to carry out the required actions with split-second notice and timing.

 

Surviving an Engine Failure via Autorotation

  1. When the engine fails, an alarm will sound and the rotors will begin to spin down. You cannot let them spin down, else you'll crash and burn hard.
  2. Immediately press and hold your "Thrust Down" key to keep the blades spinning and begin a descent, bringing your aircraft nose level at the same time. If you take too long, the blades will rapidly come to a halt and you'll be headed for a nasty crash. Keeping the nose more or less level is essential - if you pitch too far down, the helicopter will go out of control and crash.
  3. Scan your immediate area for a safe place to land - due to the lack of warning beforehand, you may be faced with some pretty tough landing spots.
  4. Identify the best landing spot and head for it while keeping your "Thrust Down" key depressed. You can use slight pitch adjustments to manage your speed - you'll want to slow down to <50kph for landing.
  5. When 30-50 meters above the ground, level your aircraft and press the "Thrust Up" key. If done right, the last bits of energy stored in the spinning rotors will reduce your downward velocity to something survivable. If timed wrong, you'll stall out too high off the ground and then crash and burn.

 

Like everything else concerning helos, autorotation is a skill that must be practiced extensively in advance.

Note that due to current flight model limitations, you will be unable to attempt an autorotation if the helicopter is moving at a very high forward speed at the time of engine failure. In such a case, the helo will nose down, become unresponsive, and spread bits and pieces of your body all over the terrain at the site of the crash. At most speeds below the aircraft's maximum, autorotation should be an achievable goal.

 



UNITAF Standard Operating Proceedure (SOP) is adapted from two primary source materials - in addition to our own experience and past learnings:
US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8) ->view online
Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3) -> view online



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