Anti-aircraft missiles - Anti-vehicle - United Task Force (UNITAF) Arma 3

P8-65 Anti-aircraft missiles

UNITAF / Arma 3 / Anti-vehicle Procedures

Version 1 / 2min read / Updated Tue 25 Feb 2020 / 309 views / of verified

Attachment theory

While a platoon or company of infantry is a dangerous force to fight, it doesn't always carry the best weapon systems available at all times. Units are task-organized to fit their purpose - if the area of operations does not have enemy armor, why carry heavy anti-tank assets? If no aircraft are known to be operating in the area, nor likely to show up even in the most extreme circumstances, why bring anti-air missiles?

Whenever special weapons are needed to fulfill the mission, they come from higher organizational units and are attached to the company or platoon for specific missions. These heavier and more specialized weapons are significant force multipliers, and in this section we will go over the most common attachments you can expect to see, as well as how to best employ them and their particular skill sets.


Anti-Aircraft Team

An anti-air missile team consists of a gunner and assistant gunner. Equipped with a man-portable AA missile system such as the Stinger, and an additional missile, the two must be ready to use their launcher to engage and destroy any enemy air threats that might appear over the battlefield, either fixed-wing (jet) or rotary-winged (helo). Their proficiency and situational awareness can be the difference between life and death for a squad or platoon.

Launching a Titan anti-aircraft missile


Basic Anti-Air Missile Gunner Guidelines

  • Fire high-probability shots only. 
    Try to hit the aircraft when it is flying away, or flying at a shallow oblique angle relative to you. The closer they are (to a reasonable degree), the more likely the missile will be able to hit them before their flare countermeasures can be effective.
  • Seek positions that give good visibility over large areas of terrain, with clear lines of fire into the sky.
    An anti-air team sitting at the bottom of a valley is far less effective than one positioned in a concealed ridgeline location. Likewise, a missile team hidden in thick forest isn't in a position to do much should the enemy appear suddenly.
  • Avoid shots against a jet aircraft that is flying perpendicular to you. 
  • You will usually be better off waiting for a rear shot when firing on jets. Close-range flank shots against fast-moving helicopters can also be risky, but generally helos are flying at a speed that allows almost any aspect shot to work on them with equal effectiveness.
  • Be aware of friendly positions. 
    Shooting down an aircraft and having it land on top of a nearby friendly squad is less than desirable.

UNITAF Standard Operating procedures (SOP)
are adapted primarly from US Army Training and Doctrine Command (TRADOC). Our written and audio procedures are a combination of the following primary source materials, as well as our own learnings, modifications and adaptations:
- US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8)
- Soldier’s Manual of Common Tasks Warrior Leader Skills Level 2, 3, and 4 (STP 21-24-SMCT)
- The Warrior Ethos and Soldier Combat Skills (FM 3-21.75 / FM 21-75)
- Leadership Development (FM 6-22)
- Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3)

Some aspects of this website are fictional. United Task Force is an online gaming organisation that simulates real-world military operations using Arma 3, a sandbox PC game and custom software. Any usage herein of logos, representations of nations or military organisations is done for the sole purpose of historical representation and under fair use.

The UTFN software, and is the sole intellectual property of United Task Force (UNITAF) and it's IP rights holders, All rights are reserved. ©2019-2022