Heavy anti-tank, guided missile - Anti-vehicle - United Task Force (UNITAF) Arma 3


Heavy anti-tank, guided missile

UNITAF / Arma 3 / Anti-vehicle Procedures



Version 1 / 4min read / Updated Tue 25 Feb 2020 / 118 views


Attachment theory

While a platoon or company of infantry is a dangerous force to fight, it doesn't always carry the best weapon systems available at all times. Units are task-organized to fit their purpose - if the area of operations does not have enemy armor, why carry heavy anti-tank assets? If no aircraft are known to be operating in the area, nor likely to show up even in the most extreme circumstances, why bring anti-air missiles?

Whenever special weapons are needed to fulfill the mission, they come from higher organizational units and are attached to the company or platoon for specific missions. These heavier and more specialized weapons are significant force multipliers, and in this section we will go over the most common attachments you can expect to see, as well as how to best employ them and their particular skill sets.

 

Heavy Anti-Tank Team

The heavy anti-tank team (HAT) wields the most deadly anti-tank infantry-carried weapon systems available. When heavy armor is expected, they are great assets to have attached to the platoon. HAT in Arma 3 comes most typically in the form the Javelin missile.

 

About the Javelin 

  • Fire-and-forget
    Once the missile has been launched, the team can immediately take cover. Most fire-and-forget launchers are capable of being carried by one or two people, and once assembled, employed and carried by a single gunner. Heavier tripod-mounted launchers usually require a gunner to track the target from launch until impact. These larger, tripod-mounted launchers tend to make up for this requirement by having exceptionally dangerous terminal effects.
     
  • Extremely deadly warheads.
    HAT missiles generally use advanced armor penetration techniques such as explosively formed projectiles or dual-warhead designs that can not only punch through enemy armor, but also defeat defensive technology like reactive armor. HAT missiles are superb at killing enemy tanks.
     
  • Long range.
    HAT missiles have ranges exceeding one kilometer, often reaching out to two kilometers and even further for larger weapons. MAT, by comparison, tends to have a range of 600 meters or less, while LAT is often restrained to 300 meters for maximum effectiveness.
     
  • Magnified optic.
    Like the MAT launchers, HAT launchers sport high-magnification optics. Unlike MAT launchers, many HAT launchers have further capabilities - such as nightvision and thermal optics. These enhanced capabilities make them usable in more demanding weather and visibility environments, as well as make them superb for target identification and post-launch battle damage assessment.
     
  • Reloadable.
    HAT systems are usually reloadable, allowing them to fire as many missiles as can be carried into battle by their teams.

 

 

HAT Team Organization & Responsibilities

Each HAT team consists of two people - a gunner and assistant gunner. Additional team members may be required for heavier, tripod-based launchers, or to carry extra ammunition.

 

  • Gunner
    • Senior member of the team.
    • Carries the launcher.
    • Picks the position from which the missile system will be employed.
    • Engages targets and listens to his a-gunner's directions.
    • Exercises good judgment insofar as "What rates being destroyed by my weapon?", and preserves his round(s) when other anti-tank assets are available to deal with lesser armor.

 

  • Assistant Gunner
    • Junior member of the team.
    • Equipped with binoculars, he carries an additional missile and acts as a spotter for the gunner.
    • Scans for, identifies, and prioritizes enemy armored targets.
    • Provides an additional missile to the gunner when one has been expended.

 

A Javelin gunner searches out targets through the powerful optics

 

HAT Team Tips
 

  • Do not waste your missiles on light armored targets.
    LAT and MAT teams can deal with light armor just fine - save the HAT missiles for enemy main battle tanks or other high-priority threats.
     
  • When not fighting armor, the launcher's magnified optic can be used to assist the infantry in spotting concealed or distant targets.
     
  • Reload in cover.
    Fire from different positions each time, as the situation permits. Due to the soft launch nature of the missile, your backblast will be hard for the enemy to locate.

 

A PCML missile takes flight


UNITAF Standard Operating Proceedure (SOP) is adapted from two primary source materials - in addition to our own experience and past learnings:
US Army Techniques Publication, Infantry Platoon and Squad (ATP 3-21.8) ->view online
Dyslexi's Tactics, Techniques, & Procedures for Arma 3 (TTP3) -> view online



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